SGOTM4 - Team Smackster

Looks like team Tao has finished the game in 1745AD. I think it would be fair to say they have had 20K victory...
Are we going to be able to beat that date?
 
(0) 1250 AD
Move Rusicade to use the rocsk on coast.. This is a 2-1-4 square, so use it!
4/4 Knight vs 4/4 Spear -> 2/4 spear, retreat
4/4 Knight vs 2/4 Spear -> 4/4 Knight and 2 slaves.

IBT
Babylon makes landfall!!
A pike and settler SE of Sabratha.
It's far away from our luxes, but they have to die in 15 turns when deals expire.


(1) 1255 AD
Steam power comes in. Industrialization will take 8 turns at 100% science. Ouch
We have 2 coal, and Sabratha is one square south from IronWorks
Sabratha: Knight->Knight
Rusicade: Knight->Knight
Twek Utica to have prebuild last longer.
4/4 Knight vs 4/4 LB -> 4/4 Knight
Upgrade 3 horses

(2) 1260 AD
Carthage: Knight->Knight
Theveste: Frigate->Knight

IBT
A persian archer takes our workerbait.

(3) 1265 AD
4/4 Knight vs 4/4 Archer -> 2/4 Knight

(4) 1270 AD
Not much

IBT
Persian LB lands at Rusicade
Incense expires. The deal is with Babylon, so I let it go.
Lagash founded on our land.

(5) 1275 AD
Carthage: Knight->Knight
Rusicade: Knight->Knight
4/4 Knight vs 4/4 LB -> 4/4 Knight
Railing at Rusicade finished.

Culture: 8260/95 pr turn
4 turns on prebuild and research. Rail crews are at work.
Any reason why we haven't gifted the rest of the world up? We want them to research for us..
Will let the next person do it, incase there is a good reason not to.
All I have time for is these 5 I'm afraid..
Firaxis score: 687
Jason score: 910
 
Tarkeel said:
Culture: 8260/95 pr turn
4 turns on prebuild and research. Rail crews are at work.
Any reason why we haven't gifted the rest of the world up? We want them to research for us..
Will let the next person do it, incase there is a good reason not to.
All I have time for is these 5 I'm afraid..
Firaxis score: 687
Jason score: 910
We only slightly discussed gifting the AI up. I think we should certainly gift them to the other research paths that we are not working on

DeceasedHorse is up. Play 15 if you have time, I'd like to get us back on the 10 turn boundary.

smackster
 
As soon as AIs are in IA they will research all upper Nationalism etc... branch of technologies for us :)

Guys, we really ought to think how to play more than 10 turns a week.
We only have 3 more weeks to play in this SGOTM, and frankly with the game beeing so slow it has lost a lot of fun we had have in the past times.

I didn't see a map, but from what i remember i can recommend the following:

The turn when Industrialisation is researched cash rush the factory in Utica so we don't lose those shields. Next turn use the leader to rush GW.
Then build (rush preferably) Coal plant and start prebuild for ToE

We need to discuss what we are going after Industrialization.
Do we want to go straight towards ToE or do we want to research Hospitals before that???
 
dmanakho said:
As soon as AIs are in IA they will research all upper Nationalism etc... branch of technologies for us :)

Guys, we really ought to think how to play more than 10 turns a week.
We only have 3 more weeks to play in this SGOTM, and frankly with the game beeing so slow it has lost a lot of fun we had have in the past times.

I didn't see a map, but from what i remember i can recommend the following:

The turn when Industrialisation is researched cash rush the factory in Utica so we don't lose those shields. Next turn use the leader to rush GW.
Then build (rush preferably) Coal plant and start prebuild for ToE

We need to discuss what we are going after Industrialization.
Do we want to go straight towards ToE or do we want to research Hospitals before that???

We are still ahead of most teams, so should not run out of time. We could start playing 15 turns each, to move it along.

I suggest we go for the next wonder, and don't worry about Hospitals. Getting leaders and rushing wonders is probably the best method for improving our date.
 
Note there is a few messages in the maintenance thread about changes to best dates for conquest and 20k, I don't think they should have put it there as its basically spoiler info, but it appears from the thread that the 20k best dates has moved relative to conquest to our advantage. Therefore, every turn we can tweak, will give us a chance, so lets keep pressing on those leaders.
 
Even with newer best dates.
Offa's 680AD conquest is still better than Tao's 1745 20K....

ToE is quite cheap wonder and if we start prebuilding it un Utica right after we have US, Factory and Coal plant rushed there we should be able to prebuild ToE just in time when the tech is researched even with no leader.
(I might be wrong here though, since our palace is so cheap and probably requires less shields than ToE)

We are still ahead of many teams, but last SGOTM 4 (i think) slow teams were cut off with conquest loss.
 
dmanakho said:
Even with newer best dates.
Offa's 680AD conquest is still better than Tao's 1745 20K....

ToE is quite cheap wonder and if we start prebuilding it un Utica right after we have US, Factory and Coal plant rushed there we should be able to prebuild ToE just in time when the tech is researched even with no leader.
(I might be wrong here though, since our palace is so cheap and probably requires less shields than ToE)

We are still ahead of many teams, but last SGOTM 4 (i think) slow teams were cut off with conquest loss.
I can't explain what they are saying in that thread, all I know is that we must keep pushing as we may have a better chance than we thought.

Agreed that we should rush Factory, leader rush US (with leader in Utica), then rush Coal Plant. So that we can research TOE without leader.

If we get close to the cut off date, anyone of us could just complete this game in one sitting so we wont lose for sure.

smackster
 
Hey hey guys, don't give up hey !

Until you have lost, there is always chance to win :)

Btw, i was member of team ankka last sgotm and indeed we got cut off with a conquest loss. We were warned well in advance however, so i don't think you need to worry yet.
 
smackster said:
I can't explain what they are saying in that thread, all I know is that we must keep pushing as we may have a better chance than we thought.
smackster

100% agree on that

WackenOpenAir said:
Hey hey guys, don't give up hey !

Until you have lost, there is always chance to win :)

Btw, i was member of team ankka last sgotm and indeed we got cut off with a conquest loss. We were warned well in advance however, so i don't think you need to worry yet.

Oh those lurkers, didn't have that problems last time around :rolleyes:
 
WackenOpenAir said:
Hey hey guys, don't give up hey !

Until you have lost, there is always chance to win :)

Btw, i was member of team ankka last sgotm and indeed we got cut off with a conquest loss. We were warned well in advance however, so i don't think you need to worry yet.
Thanks for the encouragement, but don't worry we are still planning to win, even if it means I pull an all nighter to finish.

smackster
 
24hrs, no "got it" from DH. I checked his profile and no activity since 16th so:'
I got it! and will play this evening. Not much to say about it really. Will gift the scientific tribes to Industrial Age over a few turns so it will probably kick in when we get industrialization. Also doing it over a few turns if the AI maybe could give us MT during the process.
 
Just FYI... SGOTM5 will start on or around 15th November, and the guillotine for this game will be 31st November. So with 80ish :mischief: turns left in the game you have no need to worry. :)
 
Thanks M-B, that's good to know....
 
Turn log

0 – 1275AD
Some MMing, Traded Physics for Silk and Gems from Ottomans. Astronomy for Incense from Greece.
1 – 1280AD
Killed a couple of Barbarians. Patrick now Knight Elite! Maybe a second leader from him later…

2 – 1285AD
Killed a Barbarian.

3 – 1290AD
Barb.Camp dispersed.

4 – 1295AD
Industrialization kicks in, we finish factory in Utica and leader rush US. Gift Greece into IA, they get SP. :( Germany gets Nationalism, Otto gets it too. Just Persia left and we are still at war with them, will attack a final city of theirs and sue for peace. Traded for Nationalism from Germany. Electricity next

5 – 1300AD
Peace with Persia, gift them into IA, they get Nationalism too… Peace with Celts. Will DoW India in a couple of turns. Babylon ready for war in 6 turns.

6 – 1305AD
Killed a horde of Barbarians and gained two elites from it. Ottomans landed a Settler/pike combo north of Sabarath.

7 – 1310AD
Greece DoW us! Ottomans found Istanbul near Wool.

8 – 1315AD
Traded Industrialization to Germans for 50 gpt and 170 gold, and to Otto for 38 gpt and 55 gold.

9 – 1320AD
The sixth elite attack!

10 – 1325AD
3 elite attacks!

11 – 1330AD
2 elite attacks. 4 elites land in Greece.

12 – 1335AD
Raised 1 greek city , 2 elites

13 – 1340AD
Raised two greek cities, 6 elites attacks. Electricity researched, Medicine started.

After action report:
Stopped after 13 turns, Dman can take the next 12. One reason was that Research is changed this turn so we have an opportunity to go Corporation instead if we want to build for Wall Street and gamble the AI will research medicine. No trades either in the final turn.

Athens just dropped drastically in size so have probably drafted rifles. Maybe wait a turn so you can have all available knights in position before attacking.

19 elite attacks, no leaders… Dman you have a go now!


Firaxis: 721
Culture: 9563 (105/turn) est. win date: 1762 (80 turns until 1740 ~130 culture per turn)
0 leaders, 19 attacks
 
I should be able to play online,
Please give me some input on whether we want to go towards corporation, ToE or Hospitals...
Early Hospitals are good for increasing score due to pop increase...

I'd rather build ToE before wall street due to 2 free tech and 1 more culture from ToE. Personally, i am afraid it will too long for AIs to research medicine

So, lets put to the vote on what next tech should be.
 
Maximise culture, we don't care about score right, no points for score in this game.
ToE makes sense then.

Unlucky with the leaders, I feel we have done almost all that we can in this game, but doesn't seem to make much difference with the end result.
 
Medicine -> TOE -> after building Hoover dam/tech available go for Corporation to build Wall street.

A non military tribe with Heroic Epic = 1/16th chance of a leader right?

Hospitals are a low priority, only after having secured the available GWs and hopefully getting it from AI. Bad luck the four available Scientific tribes did not get Medicine for us...
 
Wotan said:
Medicine -> TOE -> after building Hoover dam/tech available go for Corporation to build Wall street.

A non military tribe with Heroic Epic = 1/16th chance of a leader right?

Hospitals are a low priority, only after having secured the available GWs and hopefully getting it from AI. Bad luck the four available Scientific tribes did not get Medicine for us...

Ok i am going towards ToE (probably won't happen during my turns).
I will also try to fish a leader fighting Indians.
 
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