Turn Log 4
Turn 0 450 AD Vet Horse (4/4) kills Reg Spear at Stockholm Elite Archer moved from Nidaros to Iron Colony heading to Darham
IBT: Vikings land archer & spearman next to Swazi Moscow horse->horse Oslo barracks->horseman Nanking horse->pike
Turn 1 460 AD Assault on Stockholm: Vet MDI (2/4) kills Reg Spear Vet MDI (2/4) kills Reg Spear and Stockholm is ours and the fledgling Vikings are gone Ground units advance towards Almarikh A couple of horses head for Darhan Collecting troops for Murcia A couple galleys are sent to heal
IBT: 4 Mongol Swords SW of Ulundi - BH by Swazi Palace Expansion and we have a right wing Aztec galley passes Ngome - France starts Sun Tzus
Turn 2 470 AD Wake the Celt worker mining the iron (26 turns is long time to wait) 5 units advancing on Almarikh 5 in place to declare on Spain next turn 2 horses & 1 archer will wait for Darhan to grow (change of plans Darhan is never going to grow, so Ill raze it) Army sent to heal
IBT: Mongol Swords heading home Mongol Sword/settler pair heading W Moscow horse->horse Arabs & Iroquois start STs
Turn 3 480 AD Continue advancing on Almarikh & Darhan Declare war on Spain Sign peace with Iroquois giving 9gpt + 310g and getting Monotheism research Chivalry 50% due in 18
IBT: Zulus and Mongols sending settlers west BH runs from our gallant regular warrior in Swazi
Turn 4 490 AD Ares (Elite Horseman) (2/5) kills Reg Spear, captures Murcia and Peter the Great (2nd GL) is born) Vet MDI (3/5) kills Mongol spear and promotes Horse Army moves to Intombe to heal and defend against incoming swords stack
IBT: Warrior in Swazi is killed by BH (losing 5g) Moscow Horse->Pike Moscow border expansion now includes the iron Palace Expansion #5 is a left wing America starts Sun Tzu
Turn 5 500 AD Peter the Great forms an Army in Moscow Ground troops advancing on Almarikh Withdraw units from Darhan, will seek this as a peace offering Units positioning for Buffalo
IBT: Swap TMs with India Nanking pike->pike Palace Expansion # 6 is a second floor
Turn 6 510 AD Vet Horse(4/5) kills Reg Spear and promotes Vet MDI(3/4) kills Reg Spear and captures 2 slaves Assault on Almarikh: Vet MDI (2/4) kills Reg Spear Elite Swords (5/5) kills Reg Spear Elite Sword(2/5) kills Reg Sword and captures Almarikh and a slave Elite MDI (2/5) kills Reg Sword Vet MDI (3/4) kills Reg Sword Declare war on America Battle for Buffalo: Vet Horse loses to Elite Spear (3/5) Vet Horse loses to Elite Spear (1/5) Vet Horse kills Elite Spear and Buffalo is captured There are now 3 Indian cites on our island With the capture of 2 cities and our losses, we now have no support costs
IBT: 3 Mongol swords die attacking Vet MDI (1/5) who gets promoted to elite France founds a city on our island Swap WM to Aztecs for TM + 4g Moscow pike->pike Canton MDI->Horse
Turn 7 520 AD Troops resting & healing in Almanrikh 3 units advancing on St. Louis Give 8g + TM to Arabs to sign peace Trade Spices + Gems to Japan for Wines
IBT: No counterattacks Nidaros barracks->pike
Turn 8 530 AD Vet Horse (3/4) kills BV (+25g) Elite MDI (2/5) kills Reg Sword Sign peace with Spain getting Santiago + WM
IBT: Moscow Pike->Pike Bjoergvin barracks->horse
Turn 9 540 AD Vet MDI (4/4) kills Reg Sword Units advancing on St. Louis & Kazan
IBT: Just watching a couple of galleys sail by Also India just sent out another settler from Chittagong
Turn 10 550 AD Assault on St. Louis: Vet MDI (3/4) kills Reg Spear Vet MDI (4/4) kills Reg Spear and St.Louis is ours Assault on Kazan: Elite MDI (4/5) kills Reg Spear Elite Sword (x/5) kills Reg Spear and Kazan with 3 slaves & barracks is captured Horse Army (4/14) kills Vet Sword (loss of 10hp)
After action report:
Zulus: Peace treaty is about expire, considering how well were rolling, renewing is not a bad thing, Shaka isnt much of a threat and we really arent a position to defend all of our border cities yet.
America: Weve taken all we can get for a while. If you can get Houston in peace, do it. Seattle isnt very defensible.
India: Probably next on the home island attack list. Punjab is ready to be attacked. There is also a settler moving about (with a warrior escort)
Mongols: About to crack. We should have a 7 unit SOD on the hills about Karakorum next turn (2HR,2SW,3MDI). We should be able to take the remains of the Mongol core (Karakorum, Tabriz & Ta-tu) and then sign peace for the remaining non-capital cities.
England: Next on the long island hit list. She just got Engineering (so does France, India & Egypt) and is likely to have pikes in London. Well probably need knights for the larger English cities. We may even need to start using catapults soon.
Science: Still have 9 turns left to go for Chivalry. Needed to run too high a luxury rate to research any faster. Hooking up Linkoping dyes will help. You might be able to shave a turn or two if we could get some more cash. Still lots of workers for sale.
Production: FP due in 7 in Beijing. Then production on the long island should take off. Weve got a lot of land to develop in the Viking core and slaves take a lot longer (but at least they are no support units).
Military: Pretty strong for the current/upcoming opponents. The Celts are probably next and not a threat. Then comes Japan, quite large but currently no iron. Weve 10 Horses & 10 MDI. When that knight army arrives, well be able to crack the larger English cities.
Note: I noticed after I saved & closed the game, that Nanking needs to be checked to prevent rioting.
I just noticed the spoiler report, but having trouble keeping the eyes open
I'll have to read it tomorrow.