750AD Save
Turn 0 - 650 AD:
Switch Beijing to Marketplace.
I have decided not to undo the ROP abuse setup, so I leave the forces in position and prepare to abuse away.
IBT : Arabs start Sistine (They have Theology)
Turn 1 - 660 AD:
Prepare Treachery. Get forces next to the settler/impi/horsemen stack.
Perform a bunch of MM to maximize commerce while still getting builds in same time.
Trade a Zulu worker, 41gold and Monotheism to the Zulu for Engineering.
Research Invention at 40%.
IBT zzzzzzzz
Turn 2 - 670 AD:
Declare War on Zulu. (ROP treaty broken)
Battle of Ulundi - Horseman army kills Zulu Impi, Knight Army kills Zulu Impi and takes Ulundi.
Battle of Zimbabwe - Knight Kills Impi, MI kills Impi, MI kills Impi and takes Zimbabwe.
Elite Horseman kills Zulu Swordsman.
IBT zzzzzz
Turn 3 - 680 AD:
Knight army kills Zulu Impi in Hlobane
Capture 2 zulu settlers.
IBT Extend peace with Iroquois.
Turn 4 - 690 AD:
Battle of Hlobane - Elite Swordsman takes it.
IBT zzzzzzzzz
Turn 5 - 700 AD:
Move into position for attacks on Bapedi and Mpondo.
IBT zzzzzzzzzzz
Turn 6 - 710 AD:
Kink up Linkoping bringing the lux into the empire.
Battle of Bapedi. Lose Elite MI to Regular Impi, Kill Impi with Elite MI, Kill Impi with V. MI, Knight Army kills archer and takes Bapedi.
IBT zzzzzzzzzzzzzzzzz
Turn 7 - 720 AD:
Move toward the last two zulu cities on the long island. (They have a city over in the desert on the western land mass.)
France has discovered Invention.
IBT Japan wants to renew trade for lux, but wants 3 luxes for it. Refuse because I'll have the Wool hooked up this turn anyway. One city goes into disorder because of it, but I shift through and fix the rest.
Turn 8 - 730 AD:
Battle of Mpondo: 2 Catapults bombard. (1 hits an Impi), Elite MI kills R Impi and promotes. Leader immediately forms army. Knight kills R Impi, MI kills V Impi, Knight kills Archer and takes Mpondo.
Battle of Tugela: Knight kills Impi, Knight Kills Impi and takes it.
IBT zzzzzzz
Turn 9 - 740 AD:
Take out a Zulu settler/impi pair.
Peace with the Zulu for maps, Republic 7gold an 3gpt.
Heal units and start moving toward England.
IBT zzzzzzzzzzzzz
Turn 10 - 750 AD:
Continue to move into position for England.
After Action Report
1. It may not be a big deal, but Moscow produces a knight every 4 turns. By doing two turns at max SPT and then 2 turns working the fish we can get two turns with an extra commerce.
2. There is an English Settler pair in old Zulu land. Don't miss them when we attack England.
3. Several Builds could change if you disagree. I have tried to mm the cities to get the best knight build times, but there were some cities that were off cycle, so need to be MMed to maximize knight production.
4. I did build the Marketplaces in Nanking and Beijing.
5. The jungles of China and Scandinavia are severely hampering production. We may want to build some more workers there or send some of the eastern slaves over to work.
6. If you get a chance, we can improve production in Moscow by planting some forests.
7. I think the homeland force is now large enough to tackle the Indians there. There are now defenders in all short island cities (I don't think I missed any)
8. There are several catapults on the way to England. The hard cities are in the west of England, so are our first targets.
9. Since the Galleys were not doing anything, I sent one of them to sail around the south of the Long Island. It should be able to continue to improve our world map so we can keep selling it for more money.
10. When we decaler on the Indians, I don't think we want to keep all the cities. I forgot to write down the once I think should be razed, but I'll edit this post in a few minutes with that info.
Edit I would suggest razing Ganges and Punjaab, neither have any real value to us. Chittagong could also be razed. Keep them if you want, but they will increase corruption on the long island AND will never be able to get about pop 2 or 3. (Punjaab can, but it can't get more than 5 spt, so it isn't worth it either.)
11. We are 1 turn from Invention.
Wow, I had a lot to say. Hope most of it makes sense.
I also started writing this before doing the screen captures, so I'll add a couple pretty pictures in a moment.
Here is a shot of the lands I liberated from the Zulu.
And here is the galley I mentioned #9. He hasn't gotten anywhere interesting, but should go south and then East around the southern edge of the long island, discovering as much ocean as possible as it goes.