SGOTM5 - Team jeffelammar

I played last night, but I'm having uploading problems. I'll be able to try again after lunch. In the mean time, here is my turn log.

Turn 0, 350 AD: MM Moscow for cash, Nanking for food. Rushed courthouse in Beijing. Switched from spearman to barracks in a few places.

IBT: Zulu galley shows up next to undefended Linkoping, then they offer peace. We can get Ngome, Swazi, Intombe, and 20 g. I stew for a while, then decide to accept. Ngome is the 1 tile island and is size 2 already; it will be harder to get later. If units unload from the galley, it will take forever to get rid of them as we have no nearby units. Later I regret this decision.

360 AD: Switch Nanking to library - we need the cultural expansion to get the sheep and to give both it and Beijing tiles to work. Beijing starts FP. Moscow starts MDI. I sell some maps and move toward the Mongols. I start the workers near Moscow on a road toward Murcia.

IBT Zulus kick our units out. I had hoped the eastern ones would go toward the Mongols, but they didn't.

370 AD: Nothing much, continue moving.

380 AD: Regular Iroquois galley approaches Moscow. I decide to attack it, our galley dies without scratching it. :(

IBT Zulus kick us out again. I wasn't thinking about having no embassy, so no possible ROP.

390 AD: Embassy and ROP with Zulu. I should have done this as soon as I decided to make peace. They paid almost as much for the ROP as I paid for the embassy. Rush library in Nanking.

IBT Iroquois warrior unloads near Moscow.

400 AD: Elite horse kills Iroquois warrior.

410 AD: Realize that those yellowish guys trooping along in Zulu territory aren't Zulu. Declare on Mongols, kill sword and take 2 workers. Declare on Vikings as the 20 turns are up.

IBT Mongols kill MDI.

420 AD: Elite horse kills Viking archer.

IBT: Arabs demand feudalism, I refuse, they declare war.

430 AD: Horse army kills Mongol sword and spear, taking 4 workers.

IBT: Mongols lose 2 swords attacking army, kill 1 MDI

440: Nothing much, just moving.

450 AD: Nothing much, just moving.

There are 4 attackers by Stockholm, but a galley left it a while back. Capturing Stockholm may not eliminate the Vikings. The road to Murcia is nearly complete and there are several attackers almost in place. Many units are approaching the Mongols, who appear to have no horses, as I've only seen swordsmen. The FP is due in 16 turns.

I did basically nothing with the galleys, as the troops Moscow built are headed to Murcia.
Several of the AI now have feudalism. We've been doing Monotheism at minimum; when we switch to Chivalry I think we need to up our research rate. We can set aside some cash for upgrading our horses.
Our horse army has been really nice.
 
Nicely played - getting 3 cities (including a 1 tile island) for peace was great - I got it and will keep moving forward against the Mongols and hope to finish off the Vikings (wonder where that galley was heading) - I would not expect to see any Arab units for quite a while (maybe by Moscow first) - Knights will probably rule the board for the balance of the game, so I agree with kicking up the research ASAP.

I got it and will play tonight (RL willing)
 
@CKS, try attaching the file to your post rather than uploading. i can't download JD's post but have no trouble downloading denyd's last save. maybe there's something screwie going on with the uploads server :confused:
 
:thumbsup:

I like where we are. Only thing nicer would be if we could get the uploads so we could see the nice score graph.

CKS said:
IBT: Zulu galley shows up next to undefended Linkoping, then they offer peace. We can get Ngome, Swazi, Intombe, and 20 g. I stew for a while, then decide to accept. Ngome is the 1 tile island and is size 2 already; it will be harder to get later. If units unload from the galley, it will take forever to get rid of them as we have no nearby units. Later I regret this decision.
I'm curious why you regret this decision. It seems like it was a really good one. We got rid of the 1 square island and got a couple more cities. Seems like a win to me.

CKS said:
The FP is due in 16 turns.
Sweet, this will help us a lot, we will finally have the ability to build things on the long island. :)

CKS said:
When we switch to Chivalry I think we need to up our research rate.
I agree completely. Also we should switch Moscow to build only Horsemen at that point. We may not have enough cash to upgrade everything at once, but I'd rather have many horses lying in wait when we do hit Chivalry.

Once we have Chivalry, I suggest that we head straight for Military Tradition, low research till all horses are upgraded, then max research straight on through. The power of our UU should allow the end game to go nice and quick, including a late MA Golden Age :bounce:
 
Here is the save.
http://gotm.civfanatics.net/saves/sgotm5/jeffelammar_SG005_AD0450_01.sav

My uploading problem was on my end. I don't have Internet access at home, so I brought the save in to work on a floppy. It wasn't readable here, so I went home again and saved it to a different floppy. Problem solved. (Bed_head7's link had an extra http in it.)

I regretted taking the peace deal with the Zulu because I then spent the whole time trudging through their lands thinking "I could be crushing them as I go." I'm good at second-guessing myself. Plus, it seems like cheating - I avoid combat this way and make the rest of you do it. ;)
 
jeffelammar said:
I like where we are. Only thing nicer would be if we could get the uploads so we could see the nice score graph.
It is kind of cool watching our orange line head off with the blue one, racing away from the rest.

This reminds me, we have some possible trading partners now. We should look into lux trades with whoever we won't attack soon.
 
Just a note: I didn't notice yesterday in the GOTM forums, but apparently it was Denyd's birthday.

Happy belated B-day.

:bday:
 
Oops, I must not have selected the http:// they give you when pasting over the copied shortcut to the uploaded save. Sorry about that. The only potential thing in CKS' move that he might regret is making the deal during the IT. We might have been able to attack one last time and then make peace. But then again they might have dropped off whatever units if we had waited, so it seems like the right move to me.
 
As you can see, first spoiler thread is open.

I'm perfectly willing to write up the spoiler, but if someone else is dieing to do it, I'll defer.
 
I got side-tracked last night (wife with a cold and a hyperactive 3 year old) but should be able to stomp some Mongol butt tonight. (Might even be able to send Ragnar to the losers lounge).

Jeff: My plate is way too full at the moment, please document our glory for posterity.

All: Thanks for the kind words for the B-Days wishes.
 
denyd said:
I got side-tracked last night (wife with a cold and a hyperactive 3 year old) but should be able to stomp some Mongol butt tonight. (Might even be able to send Ragnar to the losers lounge).
No problem, this is the time of year we all have to juggle more balls than we want to.

If that galley Raggie sent out didn't have a settler in it he should get the "your cities are as dust" message this turn. :hammer:
 
Please do write it, jeffelammar. I am anxious to read the other spoilers, and based on the quality of SGOTM spoilers, I am anxious to read even our own.
 
bed_head7 said:
Please do write it, jeffelammar. I am anxious to read the other spoilers, and based on the quality of SGOTM spoilers, I am anxious to read even our own.
Two out of four say it's ok. I'll plan on writing it tonight when I get home from my hockey game unless someone objects before then :)
 
Situation:

At the end of turn 4
Vikings are gone (no settler on boat)
Signed peace with Iroquois giving $ and getting Monotheism
Researching Chivalry due in about 15
FP due in about 12
Ground troops (3 Elite Swords & 2 Vet MDI) about to reach Almarikh and Mongol core (probably not enough units for more than 1 city, then peace)
Just declared war on Spain took Murcia and got a Great Leader
Also at war in Arabs (won't talk yet), but no sign of troops
GL can reach Moscow next turn
Positioning for war with America and to capture a pair of size 2 cities on our island.
We have lots of undefended cities on the new island

What should GL be used for?
1. He could disband and hurry the Heroic Epic
or
2. He could be used to create an Army
If an Army should I fill with MDI or wait for Knights

(Also Sun Tzu is available)

I'll move on to my other SG and pick this up again tomorrow night awaiting opinions
 
I thought that the Heroic Epic was a small wonder, and therefore could not be rushed through disbanding. As long as that is the case, lets make an army and save it for knights.
 
grahamiam said:
knight army, knight army :drool: :hammer: :hammer:
bed_head7 said:
I thought that the Heroic Epic was a small wonder, and therefore could not be rushed through disbanding. As long as that is the case, lets make an army and save it for knights.
What they said.

edit: Sorry, but I had computer problems last night, so didn't finish the spoiler. I'll get it done today. Luckilly I had only written about 3 paragraphs when it crashed. Then I spent a bunch of time getting it to talk to the outside world again :(
 
A knight army it will be.

We're going to have to delay a bit on attacking the Zulu's again. We've got 5+ cities on the Zulu border without a defender and there are a bunch of Impis running around. What I'm going to try to do tonight is take Almanrikh and get some Mongol cities (I'd like at least 2 of Darhan, Kazan, Ulaanbaatar & Tabriz). Then declare war on America and take Buffalo & St.Louis on our home island. After that I'll get some defenders built for those Zulu border cities so when the ROP runs out, we'll be able to attack them again. There really isn't any reason to continue the Arab, American and Spanish wars at this time (once those American cities are captured), so signing peace with them would be fine. If things go better than expected, I might send a couple of units to try and take Punjab on the home island, but I'd rather not be at war with that many AI at one time.
 
hmm, sounds like the front is getting bogged down due to the fact that the ai is pressuring us from so many different directions. it's disappointing that we cannot press the mongols and zulu's more, with MDI's etc and them lacking vital resources. we may want to start playing dirty (ie, sign peace but don't respect the 20 turns) if we want to keep up with the other teams.
 
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