Here is the save.
http://gotm.civfanatics.net/saves/sgotm5/jeffelammar_SG005_AD0950_01.sav
Here are a few quick notes. I'll post my turn log after them.
1 Tile Islands: Besides the ones visible earlier, I found three more in a nice little island collection. I don't think anyone else can get to them until Astronomy, but we'll want to get them occupied. The galley over there can transport units over. I thought scouts and warriors built in corrupt cities would be good.
I took Ulaanbaatar (eliminating the Mongols), Bengal, Newcastle, Oxford, York, Coventry, Southend, Calcutta, Entremont, and Camulodunum. Richborough autorazed. We lost Houston; our spearman survived 3 elephants but the fourth killed it. England is down to a pop 1 city by the Zulu; a couple of rushed units will allow us to kill them both. The Celts have 2 cities left, and we will take them in 2 turns. This will also give us our own 7th luxury. I looked a bit, but couldn't find an eighth lux.
India has gunpowder and education, but they don't have saltpeter. France has two sources, but they can't trade yet. We'll have metallurgy in 2 turns.
We can declare on Japan now. There is a settler pair running around somewhere. We have a knight that can advance on the city denyd mentions, and an army in the vicinity if needed. We'll want to finish off the Celts before attacking them, but the troops are moving into position now.
I don't think India is all that strong right now, but making peace with them isn't a bad idea either if we can get something from them. However, their culture is strong, so we'll probably lose Calcutta to a flip if we make peace - we'd need a garrison of about 70 to make it secure.