OK, from no maps to maps galore! Good turns Dman, havn't looked at the save yet but everything looks just dandy. Will play later today, maybe during lunch? Have we decided on a prime target? Or just go for the "weakest link" to get a bridgehead?
Wotan said:OK guys, I have now used my lunch to have a look at the save.
We need to figure out where to jump the Palace. My favourite spot would be Mecca!!! Arabia have really understood the RCP concept with 3 cities at RCP5. Hopefully no other placements will mess this up. I cannot see any logical AI placements within that distance in the N or E around Mecca. It is also in a resource dense area with high food potential! And Horses next to Mecca and Iron close enough in two locations. Spices, Incense and Wool nearby too. And both they and neighbouring France have late UUs.
The only drawback is the distance across a still uncharted area. Hopefully there are some land in between for us to use as a staging area.
Any other spots found? Or any other spot you prefer over "my" discovery?![]()
With differentiated naval move distances are deceptive. 7 ocean tiles with 1 sea at each end will be possible to traverse with 2 galleys "ship chaining" for a total of 11 "watery" tiles, so Mecca is actually not that far away. For a palace it is the best location in my opinion. Well worth waiting for as it will outproduce anything in the China/Zulu area. So I guess the distance between our continent and China or Arabia is about the same.dmanakho said:Mecca is a good spot, but also it is farthest away. We can conquer China and Zulu much faster than we can make move on Mecca.
On such an easy level as regent will RCP rings play that big of a difference?
No can do, needs two galleys chaining to traverse, and we do not want a galley with 2 units onboard sitting in a sea/ocean tile. If anything is to be lost at sea we better make sure it is empty galleys.dmanakho said:Question is, can we move galley over the southern ocean in one move?
I haven't had a chance to test during my turns, and i don't remember rules of the diff. naval movements. (i can certainly look them up from previous game)..
Not sure we need it? I would opt to go exclusively with Horsemen, Swordmen will be too slow moving north and the road will still be under development when we strike in the north. I guess an option would be to do two palace jumps. A first jump to a city i the north and build FP in a good location there. Then turn on the Arabs and jump the palace to Mecca.dmanakho said:1. establish iron colony.
2. moscow to build another worker to continue building the northern highway.
Yes on all points! With a possible Palace jump first into these lands and then into Arabia. Building FP before second jump.dmanakho said:3. Figure out who the northern fella's are, get their maps, but do not sell contacts between northern land and the "Cobra" continent. (i will call it cobra, because i think it ressembles it).
4. send all available galleys up north
5. We don't need more galleys, probably. Start sending troops north, then transport them to the whoever is up north.
6. Figure out if northern continent and cobra continent have a passage between them within a reach of our galley.
7. Adjust possible capital place decision based on new findings.
8. Decide on possible strike of northern continent 1st..
Risky if contacts "leak" would prefer we avoid ROP rape.dmanakho said:9. Can we use an RoP rape maybe to maximize land we capture during the 1st strike??????.
Wotan said:Not sure we need it? I would opt to go exclusively with Horsemen, Swordmen will be too slow moving north and the road will still be under development when we strike in the north. I guess an option would be to do two palace jumps. A first jump to a city i the north and build FP in a good location there. Then turn on the Arabs and jump the palace to Mecca.