SGOTM6 - Team Bede

OK, got it. Will try to get this played by the end of the day.

If I should happen to get an army, what should I do with it? Put our three Gallics in it, fill it with MDI's, or hang onto it until we can build knights? Gallics seems best to me, but I'm not entirely sure.

eldar said:
Okay - Kyoto. It's on a hill, it's size 12, and our forces are at present attacking across a river. Move them 1N before going in, because it's tough enough as it is. I'd much rather have Trebs than Cats there too, but it wasn't likely to happen :(

Yeah, I see that. Doesn't look like fun. I think it might be better to move E onto the mountain, though.

Is it worth maybe hanging onto a city (though preferably one smaller than Kyoto) for a turn or two to upgrade the cats, then abandoning it and moving on?
 
Minute Man said:
Yeah, I see that. Doesn't look like fun. I think it might be better to move E onto the mountain, though.

Double-check that the Mountain won't still leave us attacking across the river. If it does, don't go there - it doesn't help us offensively, and the Japs WILL NOT attack anything stacked under the Army - so it doesn't matter what terrain the stack's on. Oh, and unless it's roaded, the Cats won't go up the mountain anyway.
 
eldar said:
Oh, and unless it's roaded, the Cats won't go up the mountain anyway.

Whoops, you're right. I'm not used to needing to haul cats around, so I didn't even think about that. North it is, then.
 
The Save

IHT - 250 AD

We really need a harbor somewhere on the other side of the Amazon (especially once we get the horses hooked up). Nagoya is building one, but that'll take forever, and we don't have enough workers to do much forest chopping there yet. Izumo is the only city that can build one any time soon, so change it to harbor. Change Richborough to a market, as it will riot next time it grows (and we need more markets anyway). Everything else looks good.

Scandinavia and France will accept peace for 20 gold each. Sounds reasonable to me. America had originally wanted more, but after the other two treaties are signed, he's actually willing to pay 40 gold for peace. So we are now only at war with Japan.

1 - 260 AD

Kaifeng has a border expansion, which cuts the road to Augustodorum. This town definitely has to go when we attack China.

Move our attack force north so we don't have to attack Kyoto from across the river.

2 - 270 AD

Chivalry comes in. And with the founding of Nemausus, we now have horses, but we need a harbor to really be able to use them. Babylon has Invention, but won't trade it even for Chivalry and a large pile of gold. So research set to Invention.

Kyoto falls with no casualties, but our army is moderately damaged. Will need a couple of turns to heal.

3 - 280 AD

Yokohama is threatening to riot at size 2? Ouch. We really need a harbor. It would be a big waste to whip it in Izumo right now, though - need to wait three more turns.

5 - 300 AD

Our expanding culture borders pop the goody hut on that tiny island to our west, and, amusingly, disturb some barbarians, who will probably spend the next thousand years running in circles around the island.

We've been having issues with the occasional city threatening to riot, which I've avoided by shuffling MP's around, but we're running out of troops for MP duty (and we need them at the front lines anyway). So raise lux to 10%.

Our army is finally healed from the battle of Kyoto. Not entirely sure whether it would be better to head north or south, but decide to go south since all of Japan's visible resources (horses, iron, and furs) are that direction. So start marching on Nagasaki.

6 - 310 AD

Hiawatha has Invention now and is much more reasonable than Hammurabi. Send him Chivalry for Invention + 15 gold. Discover that Babylon already has Gunpowder, which of course he won't trade us. He will, however, give us 76 gold + 26 gpt for Chivalry, so sell him that.

7 - 320 AD

The harbor in Izumo is finished, bringing horses to the mainland. Lots of military builds changed to knights.

Nagasaki falls easily. Capture one trebuchet.

Babylon has Theology now. I think we're going to have to do something about Hammurabi sooner or later.

10 - 350 AD

The Japanese city south of Nagasaki (whose name has already slipped my mind) is razed.


Notes:

The Japan campaign is going slowly, but I did manage to raze three more cities. Hopefully it should be picking up speed, as the last two cities were really easy to take. Recommend heading east next and taking the horses, iron, and furs.

There's an unmoved settler (and some garrison troops) in Nemausus, which should probably be sent to found a city in the empty space to the southeast, but I'll leave the decision on where up to the next player.

I didn't manage to accumulate much military in the west, but our first knights just rolled off the assembly line, so hopefully that will be changing soon. If we do attack China next, send lots of force Kaifeng - during my turns at least four spears moved into the city (in addition to all the troops milling around outside the city).

Roster:

Roster:

Mab - up
Tubby Rower - on deck
Pied Piper
eldar
Bede
Minute Man
 
Progress continues.

With Kyoto out of the way we can probably keep the remaining Japanese cities without incurring major flip risk. Just be careful about garrisons. Use the captured Japanese towns as settler sources for the east but whip the temple as soon as the resistance ends.

And the time has come to rough up the Chinese again, starting with Kaifeng.
 
This is my got it. I will play and post tomorrow so if you have any pointers or changes then please let me know.

Good turns MM. I'll probably spend a few turns getting ready for the China offensive. Is the plan still to drag everyone into a dogpile against them?
 
It looks like the Japanese go another city right next to the old Kyoto iron. Which means that it was auto-hooked up. There is also another iron source for the Japs over by Nara. Not sure if that one is hooked up though. Nara would also give up furs!!
 
@Mab:

No need to create a Chinese dog-pile as the other guys would need to come through our lands to get them.

If I rememeber the map the Japanese eastern reaches butt up against the Iroquois, while the Iro have the Mongols to their east.

It might not hurt to have the Mongols fighting the Iro if only to use the Mongols as shield against Hiawatha while we harry the Chinese in to the sea, rather than having the Great Khan harrassing our western marches.
 
I've played 3 turns so far. It's going slowly against the Japs but there have been no casualties yet. When will they learn that a spearman is not a good offensive unit??!

I have a job interview soon so will continue later. Wish me luck!
 
Good luck with the interview.

re: game, take your time with the Japanese. Don't rush into battle with beaten up troops.
 
Sorry guys, I've been really busy today (I think the interview went well :rolleyes:) and haven't had chance to finish my turns. It's top of my priority list for tomo. Expect a full update and the save within 24 hrs.
 
Playing now, I got the job BTW! :dance: :bounce: :banana:
I apologise for the overuse of smilies, but they sure do make the point!
 
Congrats Mab!! Now to if you figure out how to play civ at work let me know. ;)
 
Ok heres the >>>>SAVE<<<<

Turn log:

350AD Turn 0

Send settler and MI to ruins of Jap city on coast.
MM entremot to grow faster but still make knight next turn. MM a couple more cities to max growth but keep prod the same.
Examine all advisors, after Japan and China we should think about cutting the babs down to size. They are cultural leaders.
Take out the 2 redlined spears hoping for a promotion but nevermind.

340AD Turn 1
knight built in Entremot. -> knight
Watch the chinese move around. Kaifeng is now at pop1 (rushed something??)
Temple built in "city on former Jap lands" -> knight in 60t (but will grow fast so should come down)
Send knights to gather near Kaifeng.
Army in position next to Fukushima, it'll be gone next turn (prob autorazed)
Calculated we're doing 52 cpt at the moment. At current values we'll reach 100k in 1825 turns! eep! Still our culture graph is way steeper than all the other teams.

370AD Turn 2
Isca founded ->temple in 30t
Attack and autoraze Fukushima. No damage, no promo.

380AD Turn 3
Send galley to Rich to pick up settler due in 3t
Take out a couple of Jap stragglers and send knights to outskirts of Kaifeng (now have 4 there)
Capture Nara -> temple. Send liberated Jap worker to connect city so we have furs.
Indian settler/spear is looking greedily at former Japanese lands
Decide to build embassy with Babs for future *diplomatic* relations. Costs 122 gold. Prod=18spt. Knights templar in 4t. 7 muskets. Zero growth, size 12 metro.
Something wierd, looks like the Babs only have 3 cities???
Workers complete tasks and are sent to build new roads (esp to 2nd spices for trading ops)
Check avail trades, no deals possible at the moment. We don't seem to have many friends [evil]

390AD Turn 4
Upgrade curragh to galley
Vet GS attacks redlined Jap (reg) spear and loses. WTH???
Send army and cats towards homeland so they can whoop some chinese ass!

400AD
Oops forgot to take notes. Nothing much happened.

410AD
Troops kicked out of india (next to former Jap horses) Send workers back to complete trade route for furs.

420AD Turn 7
Babylon completes Knights Templar
Ferry some slaves back to homeland
Workers complete indian furs road
Decide to DOW on Chinese after checking for units in ther territory etc

Vet knight attacks vet archer. Win, lose 1hp. Promoted to elite.
Capture 2 chinese workers and kill a couple of warriors/archers around Kaifeng.

IBT
Iroquois declare war on Vikings
India demands we move our workers. Ok cos they've built the road!

430AD Turn 8
Take out 3 spears in Kaifeng, no losses but one knight is redlined.
Knock lux tax down to zero as now have new lux. Keep an eye on Alesia as it will riot when it grows.
Now making +7gpt instead of -7gpt. :)

440AD Turn 9
Chinese counter attack begins but they're not in range yet. Looks like Horsemen not riders!
Catapults do well against Osaka, soften it nicely and we take it with no casualties.
Vet knight attacks reg Chinese spear, promoted to elite -2hp.
Couple more promos with no casualties and there's only a reg archer left. Only unit that hasn't attacked is a redlined Knight. Decide the risk is worth it and actually take Kaifeng. :D
6 workers added to the ranks!

IBT
Babs start Sistine Chapel
Lose 2 workers to chinese :mad:

450AD Turn 10
Misclick and separate army from cats. oops. :blush: hopefully Japan won't be able to take out the 2 MI guarding them.
Ferry a couple more workers about.
There's a settler in a harbour town on old Japanese lands ready to fill in any gaps.
Osaka is still in resistance, but I'm starving it down.
Forgot that "go-to" orders shouldn't be done on last turn. There's 2 knights heading for northern border towns and a galley ferrying workers across the amazon.
No more militrary victories or losses this turn. Hopefully next player will be able to remove the oriental nuisances!
Gunpowder in 1 turn at 10% (+115gpt) 6 turns with single scientist.

Summary
We have largest land area and population, Babs are nearest rivals.
Our overall culture is fast approaching babs, now at ~157cpt. (100 more than when I started my turns! Go to love the age doubling thing!)
Score=1267
France=1348 and babs=1338. (Japan=1087)
I think we gained 3 cities and razed one during these turns. Army is all powerful!
 

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Ok I got it and am going to play unless I have serious concerns. My main goal without looking at the save is to either wipe out or reduce Japan & China to OCC.

My family is coming to visit this weekend and I won't be able to play until Monday night if I don't play now so here I go. If anything does not feel right I'll stop and come back here and post a partial turnset for the next player to continue.
 
I might suggest get out your whip. And use short-whips wherever you can.
 
T0 - there is only one reason a spear is on our incense so take out him out with a knight before he pillages it.
switch Entremont to Cathedral and whip 2 citizens for 38 shields
whip 1 cit. in Chinan to complete Library 18 turns earlier
switched a tax collector in Osaka to scientist to keep 1 turn on gunpowder@ 10%

t1 - Gunpowder in
trade Gunpowder, 1gpt, 14g to Vikings for Theology
Chemistry @ 80% (17 turns)
entremont cathedral -> knight
Osakas resistance ends
Camulodunum knight -> knight
Chinan library -> Cath

t2 - chengdo treb -> treb
Tolosa settler -> cathedral
change cit in Augustodurum to scientist to prevent riots
Segusio founded on old Japanese river

t3 - Tientsin was razed by the Chinese
baby. & france signed peace
Japan wants peace...no way
Lugdunum knight -> knight
Aged library -> cath
Ratae C. cath -> treb
alesia switched to cath (in 2)
stack of 3 swords going to Osaka. I hope that th MDI can hold

I lost a turn somewhere....

t5 - that stack of 3 swords is now 10!!!
Alesia cath -> settler
Rutupiae founded on western edge of our core post-japanese cities
took Nanking with one knight (I didn't realize that there were knights in Hangchow)

t6 - lots of Indian forces headed south
Georgovia knight -> knight
Augustodurum cath -> settler
Being scared of the Indian stack moving south and the Japanese forces headed toward our cities I decide on the following deal
Alliance with India against Japan for Theology
rush temple in Nanking (killed two Chinese cit. but since we were going to starve them anyway...)

t7 - Carthage & Iroquois MA against Vikings
Jap swords move north whew
Entremont knight -> knight
Nanking temple -> library
Nagoya library -> cath

t8 - Indians declared war on us!!!???
They razed an undefended Segusio which I founded earlier in the turnset...
Alesia settler -> knight
Nara riots
Verulamium knight -> knight
take Toyama

t9 - I see war elephants running around
SON OF A ...!! Chinese razed Tatung
Lugdunum knight -> knight
Camulodunum knight -> knight
Chengdu treb -> treb
Burdigala knight -> knight
Ratae c. treb -> treb
French are building Sistines and Leos
Captured Canton but left undefended to defend wounded knight and treb
one or two away from taking Edo
Moving GS army to New Madras (Indian town)

t10 - Chinese re-take Canton (no surprise)
Glanum temple -> library
Carthage is building Leos
take Edo
take New Madras
rush temple in Kaifeng.
Mongols advanced on Kaifeng last turn and I moved a warrior and archer in it to prevent another unnecessary DoW on us
Monguntiacum founded just outside of Mongol city in our boundries


trades:
China peace for New shanghai
Japan peace for Ise & Hackodate (2 most southern cities)
India won't talk
Carthage MA against India for horses (or iron) (or 2 lux)
Mongols MA against India for furs (or a tech)

Save from 550AD Could someone submit it for me. I couldn't get it to work

Screenies coming too

Roster:

Pied Piper - up
eldar - on deck
Bede
Minute Man
Mab
Tubby Rower
 
I forgot to change the newly acquired cities to temples. Could you please check the towns in old Japan to make sure that they are building culture? Thanks.
 
OK, will play tonight, took a look at the save, should I play it or the pull down the official one off the download page?

Would like to get some consensus on Japan, I can get two cities (Ise and Sapporo) and the Republic tech for peace. Would only like to be at war with India and China. Also America has some forces near Old Japan and may be attacking us soon.

Did we want to try to build a wonder at all? I don't see a good place to start one.

Opinions?
 
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