SGOTM6 - Team Bede

Looks good, but that looks like rather a large stack of Jap units next to Izumo!

[Edit] Lo and behold the reason I use the 'Color Blind Help' option - they're ours! :blush:
 
Okay, both the Chinese cities with specialists can now switch to working tiles as they citizens are Happy. For Tsientsin, this is especially important as it means 2fpt growth. The othe can only get 1fpt growth for now.

Japan looks hosed. I wouldn't sign peace until we've taken Kyoto - then he'll bleed.
 
I only left a token force in the city to suppress the revolt. The flip risk is too high at this point. Feel free to change the production builds where needed. Did slip a little on the city review at the end. Having 4 luxuries is a big step up from only 3.

Just as a reminder, our cathedrals are at reduced cost so we should build as many as we can quickly, don't forget the whip option. Also a harbor on both sides of the channel would be a good idea.
 
One thing to remember, especially as we have 4 Luxes so happiness isn't so big an issue. This came up in the 100K game I played recently, and is worth re-iterating here.

Libraries and Cathedrals both cost 80 shields, both give 3 culture per turn, BUT Libraries only cost 1gpt maintenance. So Libraries should take precedence over Cathedrals, always.
 
Looking very, very good. Don't see any reason to end the war with Japan 'till they are dead.

Roster:
eldar - up
Bede
Minute Man
Mab
Tubby Rower
Pied Piper
 
Other notes:

FP will be finished in 1 turn in Lug.
Mats actually accrued some shields when I had a unit in there with 10% lux.
Removing either one makes it unproductive.
As for next objectives, pretty much anything goes but I was leaning towards taking out Yoko.
Cats and spears to the forest, then bombard on following turn and send in the GS along the road and across the river to attack.
Pretty nice combo, the only problem is Tokyo, both cultural and counter attack. Japan has been bled fairly well but is still producing units, and I did take more losses than I usually like to see. I did push the timetable but I wanted to secure a beachhead. Yoko would be the most efficient for unit transfers across the channel.
 
Finished playing my turns, wasn't quite as straightforward as imagined because there was a little bit of a dust-up over Matsu with Gandhi.

Still, we now:
- Have captured Yokohama;
- Are at war with a few more Civs, including France, England, and Scandinavia.
- Can build no more GSs as we have learned Feudalism :(
- Oh, and we got one of these:
Vercingetorix.jpg


:dance: So we now have a shiny GS Army, and the Heroic Epic is being penned in Entremont.

Turn log:
0 150 Check trades. Mono will get us Eng+Monarchy+2g from Iros, so I take it. Trade around Monarchy first… Carthage give us 153g for it. China 37g. Everyone else is either too broke, or too backwards, or we are at war with. America won't talk, Japan is still huge, India wants Mono for peace!

IT: Ent GS->GS, Lug FP->GS, Gergovia Set->Rax. 4 Indian units appear near Matsu, I will reinforce.

1 130 Pah, dodgy keying lost my notes. Killed some units.

IT: Mongol/Japan MA vs Iros.

2 110 Kill 3 Jap units, move forces to re-inforce Matsu. I think India will capture it next turn, though - in which case it will get razed.

IT: India capture Matsu, killing a GS and an Archer. Forces immediately ready to take it back. Alesia GS->GS. Camul GS->GS. Verul Spear->Lib. Shantung Temple->Worker. Ratae Temple->Warrior.

3 90 Matsu re-captued. Kill a Jap Sword next to Entremont. Taxman hired in Rich to prevent riot, still gets it Cath in 2.

IT: America/France MA. Mongols ask for Alliance vs Iros, I decline. Japs captured some of our Cats… oops. Ent GS->GS. Lug GS->GS. Rich Cath (chop)->Galley. Aged Harbour->Lib.

4 70 Abandon plans for Yoko for now, have to deal with Indians near Matsu. Re-capture Cats. Whip Lib in August. Two GSs fail to scratch an Indian Sword, and both die. And a finger slip lands one of our Curraghs in Sea rather than Coast. Ouch….

IT: India kills a GS and captures a Cat. England/France MA. Japan kill another GS. August Lib->Cath.

5 50 Move troops into/round Matsu. It won't fall next turn and there are enough forces for a decisive counter attack. Keep Izumo garrisoned, though. Switching Ratae's Taxman for a Scientist lets the Sci rate drop and still get Feud in 2.

IT: Indian forces withdraw, though they kill a GS in Matsu. Japan knocks, no dealing. Japan lands another Sword by Ent. GA ends :( Gergovia Rax->GS. Shantung Worker->Lib.

6 30 Attack redlined Indian Sword by Mats, and get our first MGL, Vercingetorix! Immediate GS Army formed. Have to use the two Warriors in Tolosa to deal with the Jap Sword, first one dies but the Sword is redlined, second one takes it out. Lindum founded. Sci goes right down to 20%, Feud in 1.

IT: Feud->Chiv. WE CAN NO LONGER BUILD GSs - all builds auto-switched to MedInf. Alesia MedInf->MedInf. Lug MedInf->Pike. Camul MedInf->Cath. Ratae Warrior->Lib. Vikings complete HG.

7 10 Lose a full-health Elite GS attacking a reg Sword on grassland. Stupid RNG. Use the Army to clean up a couple of Jap units, switch Ent to HE. Whip Chinan Temple. Sci up to 70%, Chiv in 16 @ +1gpt.

IT: Burd Lib->Worker. Chinan Temple->Lib.

8 AD 10 Move troops into position by Yoko, including the Army. Whip Ebor Lib.

IT: America/Viking MA. Rich Galley->MedInf. Ebor Lib->Worker.

9 30 America want Mono for peace, I decline. Yoko captured, an Archer is promoted. Deal with the Jap Galley before it can land another unit - lose 1 Galley, second one sinks it and promotes. Whip Lib in Catar (2 chops assisted this).

IT: Jap units mass by Yoko. Lug Pike->MedInf. Catar Lib->Harbour.

10 50 Take out the Jap swords by Yoko. Troops covered by Army are moving on Tokyo. I don't know where the Indian troops went, but they may be going overland to us? Or they have another war we don't know about. Building Caths 1-at-a-time in the Core, otheriwse keeping up with units.

The Temple in Izumo is due next turn, suggest we then get a Rax on that side of the pond and start upgrading Cats to Trebs. Other than that my intentions should be clear, though there are 3 injured GSs by Yoko. Look after them, they're the only ones we have left and we can't get any more :(

>>> THE SAVE <<<

Neil :cool:
 
Looks like the Gallics served their purpose. We got any horses?

Got it.

Post plan later.
 
No geegees 'til we take Tokyo and get a Harbour on the Jap coast.
 
I knew there was something I forgot to say, and now I remember.

Just north of India is the edge of a red culture border that is just barely visible. Was sending the second curragh from the south up to search for another civ there.

When I selected the next tech during my turn set I wasn't sure if it should be Theology or Feud. Guess I should have done Theo, but was under the impression we didn't want Education right away and I know how much the AI values govt techs.

We should probably conserve those last three GS for the next army.
 
Oh, the red borders are Babylon. I didn't realise we hadn't met them. We have every contact now, in that case.
 
Took a look at flip risk numbers. Can take a unit from Changdu and Shantung plus 1 more and secure Tatung now.

Taking Tokyo should reduce some of our flip risk over there and signal the beginning of the end for Japan.

Looking very good to me, how the other teams are doing so well is beyond me. Should be interesting reading the forums when we are done.
 
Did I miss something? When did we get into a war with Ghandi?
Congrats on the GL... finally a bit of luck!
 
Gandhi signed an MA with Japan sometime during PP's turns, as did America. Though Gandhi's forces suddenly turned tail and ran, without so much as letting me gas them. I think he has home front issues we don't know about.

America, England, Scandinavia, are so far away I'm not fussed about being at war with 'em.
 
Looks like the dog-pile has turned around.

What is see is just staying the course with Japan and buils some defense in the west.

Keep chopping the trees in the high waste towns and applying the whip as needed.
 
The Save

It took a while to heal and re-organize on the Japanese side of the Amazon.

All the catapults and the Army and the healthy GS's and some Maces are at the gates of Kyoto. Took the last town on the coast and razed Tokyo. Two archers died at the gate sof TOkyo. Japanese swords and archers are all regulars and just beat themselves to death against the towns, inflicting minor casualties but no losses.

Bought my way out of war with India and England with technology but got their treasuries in the bargain.

I razed Tokyo because I did not want to deal with garrisons and flip chances and I wanted the slaves to chop some forests for a barracks at Izumo and a harbor on the coast(the towns are not on water so the forest shields are not of much use) There is a settler and garrision due out of Tolosa and galleys waiting to deliver them to Izumo on the first turn. Build a town, on the river, claiming the horses.

As the opportunities come up buy your way out of war with everybody but the Japanese. We should have enough of a force to finish him off if we take our time, raze instead of garrison the towns, keep the forces together and only move when healthy but keep moving. Unless we hit a major Japanese counter attack any new military should go to the Sino-Mongolian borders. We need to take them apart before they get too pushy with Keshiks and Riders.

The Big Event of 210AD:

SGOTM6Bede210AD.jpg




Our culture curve is nearing the vertical BTW. The team closest to us has most likely been at war since Iron Working and built the ToA. To overcome that we will just have to keep on as we have, whipping culture when we can and capturing and settling new lands.

Roster:
Minute Man - up
Mab - on deck
Tubby Rower
Pied Piper
eldar
Bede
 
Have you seen Team barbslingers graph? They had our 1000BC culture @ 1500BC. Unless they screw up or start losing cities to an AI then I doubt that we could catch that. I've never won by culture so I'm not sure of all of the intracacies involved with the culture build up.

Alright MM, it looks like you'll be preparing for a Mogol war. Good luck and remember to take your time with the Japanese towns. Don't rush things too much but don't dilly dally either. We need to start planting cities over in the old Japanese territory. Also a reminder. First build is temple. We might want to start buiding libraries & cathedrals in some of the establised cities one at a time that don't already have them.
 
Okay - Kyoto. It's on a hill, it's size 12, and our forces are at present attacking across a river. Move them 1N before going in, because it's tough enough as it is. I'd much rather have Trebs than Cats there too, but it wasn't likely to happen :(
 
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