1345AD, turn 0:
since I want to finish all the rushing in the first 2 turns if possible, I switch ALL cities that will grow next turn to movable shields - except those that miss one of the 3 base culture builds, or is drafing.
in some cases switch around worked tiles so some cities can grow in 1.
end up at -450gpt
IBT:
France and Vikings sign peace
France will no longer give us 4gpt for furs
Carthage wants audiance.. they give WM and 1 gold for our WM
Cathedral: New Agedincum 2, Mountain Hideaway, This Land is Your Land, Bovine View, Deforestation, Rocky Lake, Let's Get Along, Blue Ice, On the Rocks, Squeeze 'em in, End of the Rainbow, Not Mine Either, Smith's Haven
Library: Over the Hill, Horse Thieves, Wool Envy, Lookout Point, Raisin Plantation, Squeezeville
Temple: Mordor, Desert Edge, Babwatch
1350AD, turn 1:
78476 culture, 2978cpt, 63 increase
after drafing I have 75 explorers, 16 cannons and 38 riflemen.. 1295 movable shields
Found 4th last town, 3rd last town
Rushed:
Temple (2): 4th last town, 3rd last town
Library (10): Summer Cottage, I'm Here, Deer Hunter, Leesburg, India Post, Thistles, Sandy Beach, wasted Wheat, Ape City, Desert edge
Cathedral (12): Not My Job, Too Late, World's best Venison, Suburban Sprawl, In and Around, Snug, Crowding Carthage, Cold Comfort, Beaver Outpost, Waiting for electrisity, Whale Watch, Freeze Dried,
Collusseum (2): Camulodunum 2, Brest
should be 74 cpt increase
I check my spreadsheets.. with 74cpt increase I will just need 27 cpt increase next turn to finish in 1385AD, so I dont bother switching cities that grow this turn from wealth.
IBT:
India and England sign MPP
another resource deal runs out with france.. they paid 21gpt, and can afford no gpt any more
America starts to build ToE
1355AD, turn 2:
81528 culture, 3052cpt, 74 increase
start with 78 explorers, 3 cannons and 31 riflemen
found 2nd last town, and The Final Town
Rushed:
Temple (2): 2nd last town, The Final Town
Library (6): San Diego Zoo, English Hill, West Orleans, Vegan, 3rd last tow, 4th last town
Cathedral (11): Straits, Microsoft, French Chateau, Crow's Rest, Silk and Water, Hilltop, Squeezeville, Fish, Ensasewka Mirror, Mountain Pass, "My Will"
this should be 55 cpt increase, so I wont bother rushing any more since this will put us way over 100k
I start to MM for taxmen and wealth.
I leave most drafing cities to draft to build our military just in case, and some cities get to grow for one turn before I make taxmen
I end up at -107gpt... may end up positive next turn.. still 2379gold in coffer.
IBT:
Babylon start ToE
England start ToE
1360AD, turn 3:
84635 culture, 3107cpt, 55 increase
With 0 cptpt we will end up with 100170 culture in 1385AD
I am going to just rush though the last few rounds since dont have to worry about the budget either
why are there automated workers? I didnt see them till now.. not that it matters thou anymore.
I cant be bothered to MM for gold since we have enough to stay positive for 20 turns with -113gpt
I do draft all cities and place the rifles in border towns.. plus make sure no cities riots
IBT:
Amerca and England sign MPP
Huh? several cities riots even if I made sure they were ok... oh well.. should be no problem
We finally get your first flipped town, as the old chinese city of Yangchow pledge allegiance to us.
1365AD, turn 4:
87742 culture, 3107cpt, no increase
disband the new rifle in Yangchong and poprush library there
ah.. now I know why the cities riotted.. I checked happyness before moving the drafted rifles out which acted as MP.
Machine is running really slow for some reason, so I reboot.
IBT:
Uh-oh.. It is the 4th last IBT.. and I suddenly get flashbacks to the 4th IBT of the game when barbs entered capital and stole all our gold.
The only difference is that it is not Barbarians this time.. its Babylonians that enter our cities and steal our gold
Babylon declares war on us
Babylon kill a conscript rifle and burns 2nd Last Town to the ground.. stealing 2 gold
Then they burn 3rd last town to the ground, stealing another 2 gold from us
They then burn Vegas and steal 2 more gold..
they capture a worker.. and that was all the action .. pfew!
YangChow complete Library
1370AD, turn 5:
Just 3 more turns to go.. just need to prevent Babylon from razing too many cities.
90840 culture.. 3098 cpt.. only lost 9 cpt.. will still reach 100134 culture in 1385AD
One good thing.. Babylon only has RoP with America and Vikings, and neither are our neighbours.. should be no proble holding out for 3 more turns hopefully.
I cannot bribe any AI into alliance vs babylon nor MPP
Babwatch is a lost cause.. since babylonian infantery blocks the roads there.. but it only makes 2cpt anyway.. they are going to have to pay dearly to take out the other 2cpt and 5cpt towns they can reach in the jungles thou...
I also send some slaves out into unroaded jungle to make they go after them and use up units
heh.. after this round drafting our military is average to england and vikings.. but still weak to babylon and america (strong vs rest)
use one rifle to rush temple in Yangchow
Press enter and hope for the best
IBT:
Babylon capture Babwatch for 2 gold as expected
loose 7 conscript rifles, and kill 2 cavs (and retreat a ton).. but Desert Edge is finally razed
kill 2 more cavs and an infantery and the defences hold with no losses at the other towns
babs took lots of worker baits, and prolly wasted halt their force chasing into jungle and deserts to get slaves.
YangChow complete temple
1375AD, turn 6:
93935 culture, 3095cpt, only lost 3 cpt this round.. currently schedlused to finish with 100125 culture...
Babs has to raze cities worth more than 40cpt each of the next two IBT for us to not win in 1385AD
IBT:
loose 12 rifles, but kill 14 various units.. loose no cities
1380AD, turn 7:
97030 culture, 3095cpt .. due to get 100125 culture in 1385AD
There is no way babylon can raze cities for 126cpt or more.... thou there is a good chance 'The Final Town' will fall in the last IBT
IBT:
babylonian ironclad kilsl a galleon
kill 3 cavs before The Final Town is captured by Babs
Squeezeville, Ape City and San Diego Zoo are attacked, but defenses hold....
AND:
win with 100125 culture
Fireaxis score 9109, Jason 8326
The Save before win
The Save after win