SGOTM6 - Xteam

Thanks Peanut.

It was fun and I look forward to reading the other threads. There's no official Spam Award but Xteam prides itself on a lot of discussion. It not only helps to keep the nonplaying members involved but you can learn new things that way. You need to read Gyathaar's diplomacy and treachery to start a global war. That was an amazing turn.

BTW, what part of Florida are you in? I'm near Orlando.
 
All of your team posts (... ok well most of them ...) were interesting and enlightening to someone lurking for almost a month after his team had finished the game. ;)
DJMGator13 said:
BTW, what part of Florida are you in? I'm near Orlando.
Um ... Sunshine State = Queensland, Great Southern Land = Australia. I live in Brisbane. I have heard of Florida but I haven't visited it (yet). I almost did in 1987 but then I changed my mind. :crazyeye:
 
I havent had time to read all the team threads properly yet.. but it seems like we are the only ones to stay in communism for any extended amount of time?
 
Peanut said:
What a stunner of a performance, Xteam ! You beat us by 4 turns I think (1405 vs. 1385). Close but decisive.
Thanks Peanut. You and tao didn't do so bad yourselves ;)

PS Did I miss something or is there an extra award for excellence in the posts-per-player performance ? If so, we were well and truly thrashed by you talkative folk. In comparison the Peanuts are almost Trappist monks.
Absolutely not! We can't condone spamming in the threads in any way :eek: The post count table is straight, unadorned data, provided in full knowledge that most CivFanatics are information junkies, and it's sorted alphabetically, not ranked.

But 4 posts per turn does seem a heck of a lot :mischief:.
 
@Peanut - Florida's nickname is "The Sunshine State" also. See you learn something new everyday :) You'll have to come visit the big mouse (Disney World) one day.
 
This thread is written by Handy and is AWS (Sid). It is interesting and provides some things to think about. It is pretty specific to his situation.

Alan, didn't you and Gator play the Babylon Deity game? As I recall, you guys did very well in that game.

I need to read some more about 100K from the other teams, so far it is interesting. That CDZ thread was something!! :confused:
 
I played the Revenge on team A, but I can't recall whether we played AW. A more recent example was SGOTM3, as near to AW as makes no difference.
 
We got spanked in SGOTM03. What's sad about that is we had a good team too, with grs and conehead234. We just misplayed the early years and never recovered. Unitl the recent 5Sam game that was the last game I lost.

@leif - I've not played the BAB Diety game yet.

@Mistfit - we don't talk about those big wind storms, especially with the start of that season less than 2 months away.
 
Congratulations on your strong finish.

@alanH, I am sorry if you thought I implied we didn't pop rush. Our people did indeed sacrifice themselves in massive numbers for the greater glory of our cpt score. However, as Klarius says, I did refer specifically to drafting and disbanding in the pop rush thread. If we had advanced in science enough, we would no doubt have drafted a lot with a view to disbanding, and this seems an entirely legit tactic to me. If we had Leo's I suspect we might have tried a fair bit of horse upgrading and then disbanding too, but we didn't. We never quite finished with our armies until the bitter end anyway.

I think the keys to doing well in this game were getting the Pyramids, and conquering as quickly as possible with Gallics. The end game seems to have been similar for most teams.
 
AlanH said:
I played the Revenge on team A, but I can't recall whether we played AW. A more recent example was SGOTM3, as near to AW as makes no difference.
You didn't play AW, iirc. However, you did use a nice set of wars to weaken the Persians and put yourselves into a postion where you could move forward positively in the game. It was a nice read!! :cool:

@Gator - You should have played it! :p :lol: :lol:

I think we will need to think about some of the methods/tactics we used in SGOTM03 and consider how we can apply them. Also, the bab deity game as well. But that is for another thread! :D
 
Congratulations XTeam! You should get an extra award for setting a very high standard for teamwork. You obviously mapped out a great plan and stuck with it despite having to see the other teams pull ahead on the culture graph. Reading your posts was a good learning experience. (I've been following the XTeam for several games and it's alwasy a great read!)
 
Thanks Offa. No apology necessary - I should have read your post more carefully.

Your Medieval victory was seriously impressive. You did, of course, have exclusive use of one secret weapon that we deployed in SGOTM 3 ... klarius seems to produce faster military victories wherever he hangs his hat. Your elite team was always going to be favourite.

Thanks for your comments too, Keath. It looks like you enjoyed your first SGOTM experience as well.
 
Thanks Furiey :)


Gyathaar said:
I havent had time to read all the team threads properly yet.. but it seems like we are the only ones to stay in communism for any extended amount of time?

I haven't read them either yet, but we stayed in Comm to avoid the despot food penalty. Our draft cities wouldn't have been as productive had we switched back. Having nearly 30 drafted rifles a turn made up for the overall loss of shield production.
 
DJMGator13 said:
I haven't read them either yet, but we stayed in Comm to avoid the despot food penalty. Our draft cities wouldn't have been as productive had we switched back. Having nearly 30 drafted rifles a turn made up for the overall loss of shield production.

[comes up for air after completing half a final]
Nor have I read the other threads, but I wouldn't be surprised if some teams ran into income problems in Communism - our tight-fistedness served us very well in the end, allowing those several turns of 300-400 g deficits.
[/disappears again into the murky depths]
 
We (team Tao) were in communism from 1305, so 18 turns. Tone pulled off a trade that let us get the ToE, so the money from subsequent tech sales alleviated the cash drain, which would have been absolutely awful otherwise. I'm not sure we could have kept it up for longer, or handled it for long without the tech sales; we didn't have nearly as much of a cash cushion as you did.

Renata
 
Renata - I was just over browsing in your teams thread and noticed that you all were building alot of colessiums at the end. Had you already built universities in those town, or did you go for the colessiums first? Universities were more expensive to build but provided better cpt and for the cost of 5 colessiums (120 x 5 = 600shields for 10cpt) you could have built 3 universities (200 x 3 = 600shields for 12cpt) for more culture than the 5 colessiums.

EDIT: and I think less per turn maintenance cost also (at work so I need to verify that later)
 
I'm pretty sure most of the colloseum rushes were done in towns without universities, but I'm not positive. I don't think we ever did the math the issue. I suppose we were all still in the frame of mind from the exclusively pop-rushing days that earlier culture trumps higher culture, so build the cheaper building first. (Hence temples before libraries in nearly every case.) Drafting does change the equation, doesn't it, when you can complete multiple buildings of your choice every turn?

In any case, nothing we did by then would have gained us anything more than we already had -- we were all astonished even at reaching 1395 AD, and we didn't reach it by much. And many of the colloseums were built in a final flurry of pop-rushing when Furiey crashed down our former drafting cities with a turn to go.

Renata
 
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