SGOTM6 - Xteam

Turn 235 - 1200AD
Pre-flight.
260 cities, 25044 culture and 1336 cpt.
Turn 236 – 1210 AD
260 cities, 26437 culture and 1410 cpt;
Wrong cpt value.. 26437 - 25044 = 1397 cpt ( 61 increase)
Turn 237 – 1220 AD
264 cities, 27906 culture, 1488 cpt, -74 gpt.
27906-26437 = 1469 cpt (72 increase)
Turn 238 – 1230 AD
267 cities, 29440 culture, 1521 cpt,
29440 - 27906 = 1534 cpt (65 increase)

Are you using CRpMapStat to see the cpt increases? if so.. dont.. those values are highly inaccurate... subtract manually or use civassist :)

(61+72+65)/3 = 66cpt increase per turn avarage so far :D
 
Gyathaar said:
Are you using CRpMapStat to see the cpt increases? if so.. dont.. those values are highly inaccurate... subtract manually or use civassist :)
I have been using CRpMapStat, guess I'll stop and make the change to CivAssist! At least the culture values look better your way... :D

It is getting more difficult to find easy places to rush. I think this means more cities need to be built and am working on it.
 
Do we still have many more Euroswords/warriors/archers/longbows/other assorted crap units?

They can be used to help with settlers.
 
Great, discussions, team - we're keeping ahead of team tao on the posts/turn ratio. But they're posting a lot, too. I wonder if they're running out of money.
 
MapStat's total culture is correct but its cpt is reported inaccurately at time. I found this out in COTM10 when every 3rd to 6th turn my "cpt increase" became negative.
 
Just finished another turn and here is the summary:

Turn 239 – 1240 AD
Cities 267, Culture 31049, 1609 cpt, -102 gpt, 6558 Gold in Treasury.

This was taken from CivAssist, hope it is accurate. :p

No new towns as I screwed up and sent all workers to France and forgot I had settlers to send.... note: we need to add a DUMB smiley!! :D
 
Here's the cpt and cpt/turn with leif's four turns. cpt/turn is on target at over 60 - well done :goodjob:

Xteam_CPT_1240AD.jpg


To keep it on track I recommend we continue to get more settlers out. Each settler will give us + 1gpt as soon as he builds a city. After ten turns the city can complete a temple for +2cpt, convert to wealth to pay the temple maintenance, and continue to deliver +1gpt.

Below is a map of our French holdings, and there's probably room for another couple of dozen cities when you include the unclaimed spaces.

Xteam_france_1230AD.jpg
 
Here is our projected win date if we keep going at 65cptpt from now on,and if we totally stop rushing culture...

66cptpt will allow us to win in 1380AD, 76cptpt will mean a win in 1375AD

Xt1240AD.JPG
 
Looking at the map, that city nw of the american city should have been 1 tile south.. that would have allowed another city at the silks.. and totally 2 more cities i think
 
I've updated the graph in my last post to 1240 AD

There are lots of places where city placement could have been better, both earlier on and now, and I was probably responsible for several. However, I suspect we are going to be limited in the total settlers we can produce in the remaining turns, and we'll prolly run out of time before we run out of city locations.
 
As has been pointed out, the more towns the better - a settler, temple, and library cost 10 pop points, and with the new town on wealth will pay for itself and give 5 cpt; a university also costs 10 pop points, but the town is unlikely to be able to support it, and it gives one less cpt.
 
Dianthus just posted the new MapStat version which fixes the cpt error among other items.
 
Agree that we need more cities. Consider just waiting one turn and whipping them for two citizens.
 
Tomoyo said:
Agree that we need more cities. Consider just waiting one turn and whipping them for two citizens.
Well, you do need the two citizens first. We could join workers, I guess. Another option is to disband two rifles for temples in cities that are one turn old.
 
Well, if you're building settlers out of size 6 towns, you'll have the 2 citizens, I guess...
 
I'll try not to use an ambiguous pronoun next time... I suppose it sounded like you were supposed to whip the cities for two shields...
 
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