SGOTM6 - Xteam

I figured it was better to have someone review the save to make sure I'm getting everything we can, since cpt now is better than later. I'll take a look at the unis before I hit enter. I didn't think I had any rifles being built, and I'll recheck all the size 6 cities to make sure there is no missed growth opportunites. I think with a few mobile shields I'll be able to rush some cath in those size 5-6 cities next turn.

I'm hoping to get to the EOT for turn 1 tonight and I'll post the save again. Anything we can do to squeeze out as much cpt increase is good.

BTW if your wondering why there are 2 cannons in ENG terr that was an accident that I did twice (once in each session). Hopefully they'll get booted back to our terr in the IBT so I can use them next turn.
 
I just happened to notice a rifle being built in New Monguntiacum, and I knew from my turnset that it had unhappiness problems, so it should be completing a market. There may not be any others.

As for the towns that (I think) should be left to grow and draft, rather than rush cannon/explorer next turn, most are not at size 6 yet. But, especially as some of them are in parts of the world where we aren't using all the grassland tiles, the few more turns until they reach size 6 are worth it. And I noticed more towns that (I think) should be left to grow than just the five I mentioned, and I didn't look hard. But as it gets toward the end of the game, it's hard to know when to wait a few turns and when to do things now, so I won't complain about whatever you do...
 
I plan on reviewing all the missing library cities before I rush troops next turn. So some of those explores will become libraries. What I saw was if it took 3 or 4 turns to grow I was trying to get some immediate shield by building explores/cannon. I also saved time and set the cannons builds to explorer since I would have to shortrush cannons in size 3 cities.

EDIT: This little banter helps to get back up to speed after the handoff, kind of like jointly playing a turn. And it doesn't hurt our post count either ;)
 
This little banter helps to get back up to speed after the handoff, kind of like jointly playing a turn.
It looks like it works very well. Helps to keep the rest of us up to speed as well. Keep up the good work, guys.

BTW, Gator, if your bugs get to you, please feel free to cut your turn set. Don't suffer in silence.
 
Sounds good. When I short-rushed stuff I would put it on the thing I ultimately wanted to build so I wouldn't forget what I was building - and it got me in the habit so I wouldn't accidentally leave the town on the intermediate build and get somehting I didn't want (it's sure annoying to find you've built an explorer in a town you wanted a library in.)

Flow, water, flow! :) (But I'm off to class, and it's near the end fo the term, so I probably won't be peeking at this in class; y'all may not hear from me again today, between study groups and everything else going on in my life....)
 
I finished the preturn and started turn 251, 1305AD. Culture 54212 and 2246cpt.

I'm only part way thru this turn but have already rushed 23 temples and 7 libraries and there is more rushing to be done. So that's 77 and counting for this turn. I'll finish this turn tomorrow night.

BTW, I don't need to worry about sending a settler into French lands. We got a culture expansion which took a tile away from France and allowed me to plant a city between Frances 2 cities, so we now have a clear path to that open land west of Old France.

Xteam06_12.jpg
 
DJMGator13 said:
I'm only part way thru this turn but have already rushed 23 temples and 7 libraries and there is more rushing to be done. So that's 77 and counting for this turn. I'll finish this turn tomorrow night.
Good work Gator, but you'll have to work a little harder. :p (2*23)+(3*7)=46+21=67 ;)
Got to rush 2 more Libraries and 2 Temples to get to 77. :rolleyes:

Isn't working on this culture stuff mind altering!! :eek:

Got to get your thinking sleep to keep up with it..... :lol: :lol: :lol:

Your doing great, keep it up! :D

BTW - I seem to have picked up the same bug you have, it has wasted me. :cry:
 
Yay! On the march through France. :band:
Yay! On the culture builds. :band:

Boo! On the bug. :thumbdown: :thumbdown:
Should we call ourselves the Cursed Celtic Cultural Communists? :( ;) :rolleyes:

EDIT: You probably know this, but as soon as we build any culture in the town we can now plant, we'll take all of Toulouse's good land. :p (Assuming, of course, that Toulouse doesn't build any culture first)
 
leif erikson said:
Good work Gator, but you'll have to work a little harder. :p (2*23)+(3*7)=46+21=67 ;)
Got to rush 2 more Libraries and 2 Temples to get to 77. :rolleyes:

I'm using the new IRS math ;)

Actually I included 5 temples in my totals, but I ran out of troops in Old France region, so that is where my 77 came from. But I have more rushing to do this turn. So I should hit that number.

I have a couple of 1 turn drafting cities that do not have libraries in them. I could completely rush a library there but then I would not be able to draft units there for a while. However, that drafted unit is helping me complete builds in other cities, so is it better to continue to draft or should I rush the library?
 
DJMGator13 said:
I have a couple of 1 turn drafting cities that do not have libraries in them. I could completely rush a library there but then I would not be able to draft units there for a while. However, that drafted unit is helping me complete builds in other cities, so is it better to continue to draft or should I rush the library?

If the town can get 1-turn growth at size 4, I'd probably use 20 shields from elsewhere, and three pop (size 7 to 4) to complete the library; that would only take them off drafting for a few turns. If they don't get 1-turn growth at size 4, I have no idea what would be best. (I was always completing libraries and cathedrals before drafting, but I don't know if that was optimal.)
 
DJMGator13 said:
I'm using the new IRS math ;)
OOoopps, didn't mean to sound like an auditor! :lol: :lol: :lol: Although, it is that time of the year... :cry:
DJMGator13 said:
I have a couple of 1 turn drafting cities that do not have libraries in them. I could completely rush a library there but then I would not be able to draft units there for a while. However, that drafted unit is helping me complete builds in other cities, so is it better to continue to draft or should I rush the library?
I would suggest that you draft until the city become too unhappy and then pop a Library to let them recover a little happiness. Having a Rifle is very handy and over 3 turns you can build 3 libraries in other cities, but I don't have a basis for saying that it is optimal either. Just an opinion....... :mischief:

Keep up the good work Gator. :cool:
 
I'd say pop rush the library, but use enough shields from elsewhere to ensure that it stays at 1-turn growth. We need all the libraries and cathedrals we can get, but we don't want to lose any 1-turn growth cities. If you leave it drafting but uncultured we are losing an opportunity for 6 cpt in that town - up to 100 culture over the remaining turns. Of course, if the town drops to 2-turn growth, but another can pick up speed to 1-turn as a result then we don't lose anything.

Too damn complicated, isn't it?
 
Btw.. just noticed something...

This was in my original list:
25) after 30 turns of rushing we can expect on average 10cpt per city, and with about 300 cities the win will max be around 15-20 turns away.

If we consider the rushing to start for real in 1030AD when entering communism... then 30 turns later would be 1290AD.
Add 20 turns more to that to finish.. and we get 1390AD :)

I was a bit high on the expected cpt per city and a bit low on total number of cities, but I suspect had we had less room for towns the cpt would have been a good deal higher too :p
 
Nice call Gyathaar!! :goodjob: :goodjob:

I am impressed with the number of cities we ahve been able to build. When I read 300, I was scratching my head, and here we have almost 400!! :cool:

It has been an amazing learning experience that I'll have to digest for a while before I try another!! :eek: :p
 
I just got home from work and have to get up at 5am again so I'm not going to be able to play tonight. But I'm off Monday so I should get some serious time in this weekend.
 
DJMGator13 said:
I just got home from work and have to get up at 5am again so I'm not going to be able to play tonight. But I'm off Monday so I should get some serious time in this weekend.
Better to be well rested and alert with this culture stuff!! :D

Hope your bug is running its course, another good reason to hit the sack. :sleep:
We can wait a couple of days for the continued culture rush. :beer:

Besides, gives us some more time for spam. Speaking of which, where is the Captain anyway?? :lol: :lol: :lol:
 
leif erikson said:
Besides, gives us some more time for spam. Speaking of which, where is the Captain anyway?? :lol: :lol: :lol:
Oh, you know, I'm lurking ;)
I know I considered myself a builder, but I'm actually glad I didn't have time to play this sgotm. MM'ing 400 cities each turn? I don't think I'll ever do a gotm/cotm 100K attempt after seeing this :eek:
 
Capt Buttkick said:
Oh, you know, I'm lurking ;)
I know I considered myself a builder, but I'm actually glad I didn't have time to play this sgotm. MM'ing 400 cities each turn? I don't think I'll ever do a gotm/cotm 100K attempt after seeing this :eek:
Most c/gotm dont have have everyone going after 100k victories... so you dont have to go to these extremes to try to win :p
 
Gyathaar said:
Most c/gotm dont have have everyone going after 100k victories... so you dont have to go to these extremes to try to win :p
That's true! My 100K win in GOTM 21 (Greece) was second fastest out of eight 100K entries, and I wasn't even targeting 100K. I was still a novice player at that time - it was my first GOTM win.

I took that VC because late on I figured I could finish quicker that way than by domination. I'd have had to reach 100K over 30 turns faster to beat LKendter, who took the award, but I could probably have managed that if I'd focused on culture a bit more earlier on, and known more about what I was doing.
 
Capt Buttkick said:
Oh, you know, I'm lurking ;)
I know I considered myself a builder, but I'm actually glad I didn't have time to play this sgotm. MM'ing 400 cities each turn? I don't think I'll ever do a gotm/cotm 100K attempt after seeing this :eek:
Ahhh, there he is!! :cool:

I used to think I was a builder as well. This game has proven that I was a hack that wished he was a builder. :lol: :lol: :lol: But now I think I could try a 100K game and maybe even win it.
Gyathaar said:
Most c/gotm dont have have everyone going after 100k victories... so you dont have to go to these extremes to try to win
But to get a good Jason, you would need to try to finish as quickly as possible with an empire near the domination limit. It also couldn't hurt to have as many cities as you could cram into it as that mean pop and points. No? :hmm:
AlanH said:
That's true! My 100K win in GOTM 21 (Greece) was second fastest out of eight 100K entries, and I wasn't even targeting 100K. I was still a novice player at that time - it was my first GOTM win.
The ultimate warmonger's first win was cultural?? :spank: Bet you built Spears, Rifles and Infantry too. :p
It is interesting how our playstyle changes as we learn and we make rules for ourselves, at least I have. And I'm learning to break them and think differently by playing these SGOTM's.
 
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