SGOTM6 - Xteam

WillowBrook said:
In 1290 we have 47657 culture and 2061 cpt. We also have 6029 gold in the bank (losing about 100 gpt), 353 towns (there's still room for more), and 2 turns left on electricity (should be 1 but I failed to appoint a scientist last turn :wallbash: ). And we've stolen horses and sheep from England (peacefully, of course) and built a railroad line through Carthage.

I'll get to 1300 tomorrow, but probably won't do much in that turn before passing on the save.
What a star! :queen: Ten turns, and at 1300 AD we'll be well over 50K. You deserve a special Xteam award for stamina under extreme micro-management fire. We'll have to get Mistfit to strike a special prize for you, along with one for Tomoyo for his cptpt boost at the start of our 'knee'.

The gold situation is particularly impressive. Did you sell the 'stolen' resources back to England? I think that's what the Scots did to us with sheep in the RL middle ages :lol:
 
Good going, Willow. I will be away for most of today, so no rush on posting the save.
 
Well, here's the save

And here's the turnlog (I'll post a summary in a bit):

Various troop movements.
America and Babylon sign a mutual protection pact.
All the above builds complete, towns set to wealth.

1280 AD: Turn 6
culture: 43591 (1934 cpt; +45 cpt); 340 towns

First take care of unhappiness:
Draft and build marketplaces in Orleans, Nara, Deva 2, Richborough, New Verulamium
Adjust tiles worked in Filnton, New Mongun

Draft: Shanghai, Beijing, Qingdao, New Lugdunum, RC, Agedincum, Carthage, Tolosa 2, Curovernum 2, Kyoto, New Veru 2, Glanum 2, Camu 2, Cataract, Tours, Axima 2

Cities founded: Over the Hill, End of the Rainbow, Too Late, French Chateau, Beaver Outpost

Added to uni’s: New Glanum, Durocor, Centralia, Gergovia 2, Lindum, New Lugdunum, Something easy to spell, Mountain Meadow

Builds:
Brazen Land Grab: temple (3 cannons)
Let’s Get Along: temple (3 cannons)
Brazen Spies: temples (3 cannons)
Over the Hill: temple (3 cannons)
Rubies and Diamonds: temple (1 explorer and 1 pop)
World’s Best Venison: temple (1 explorer, 2 cannon)
Almarikh: explorer
Tabriz: explorer
Sapporo: cannon
Poitiers: library
Curovernum: cannon
Choybalsan: settler
Caughnawaga: harbor
Segusio: explorer
New Cataract: explorer
New Entremont: cannon
Carthago Novo: cannon
New RC: cannon
New Nemausus: cannon
Central Pennsylvania: harbor
River’s Bend: settler
Mongun 2: settler (with cannon)
New Entremont 2: settler (with cannon)
New Mohacs 2: settler (with cannon)
New Deva 2: library
Mohacs 3: library
RC 3: library (with 1 rifle, 3 pop)
Curover 3: library
Mongum 3: library (2 rifle, 2 pop)
Arusio 3: library (1 rifle, 3 pop)
Food from Tundra: temple (exp and 1 pop)
A Tree Falls: temple (exp and 1 pop)
Grenoble: cathedral (1 rifle, 3 pop)
Bovine View: temple (1 exp, 1 pop)
Lost in Translation: temple (1 exp, 1 cannon, 1 chop)
New Segusio: settler (1 cannon, 1 pop)
New Lezoux 2: cathedral (1 rifle, 3 pop)
Augustodurum 3: library (1 rifle, 3 pop)
Durocortorum 3: library (1 rifle, 3 pop)
Lapurdum 3: library (1 rifle, 3 pop)
New Rutu 2: cathedral (1 rifle, 3 pop)
New Nemausus 2: cathedral (2 rifle, 2 pop)
Noviomagnus 3: library (2 rifle, 2 pop)
New Duro 2: cathedral (1 rifle, 3 pop)
Hadrumenum: cathedral (1 rifle, 3 pop)

MM for food and taxes. Can’t keep the money loss as low as it was – we’re up to -84 gpt. But we’ll be over 2000cpt after these builds complete! Check civ assist, then press enter.

Miscellaneous troop movements. A war elephant is peeking out of the Indian jungle at Jungle Paradise, now a seriously mis-named town. English ironclads continue to swarm in Hastings Bay. The Vikings are sending naval units east.

All the above builds complete, set towns to wealth as usual.
We get a fancy passageway between the central and right wing of our palace.

1285: Turn 8
Culture: 45596, 2005 cpt, 75 cpt inc; 345 towns, 6129 g

Take care of happiness: draft and build marketplaces in Kyoto, Curovernum 2; adjust tiles worked in Paris, Something easy to spell, Tonawanda, Lyon; Beijing can only draft once more; switch uni to market in Resort Gyathaar, Durocortorum

Draft rifles: Shanghai, Qingdao, Liverpool, Tours, Catarctonium, RC, Agedincum, New Lezoux, Carthage, Tolosa 2, Matsuyama, New Veru 2, Glanum 2, Camu 2, Axima 2

The RR through Carthage is complete, with a stop by the capital of Sulcis for the tourists. We can also ship chain from Gades now (assuming we keep our ROP with Carthage)

Towns built: Thistles, Wine and Elephants, Not Mine Either, Horse Thieves, Straights, Cheap Energy, Smith’s Haven, Wool Envy

Added to unis: Bay View, Richbo 2, Grand River (complete), Ebor 2, Gergovia 2, Hakodate, Mountain Meadow, RC 2, Rutu 2, New Richbo 2,

Builds:
Amber Overlook: temple (1 explorer, 1 pop)
Silk and Water: temple (1 explorer, 1 pop)
Brest: harbor
Extra Virgin: temple (1 explorer, 1 pop)
Horse Thieves: temple (3 cannon)
Wool Envy: temple (1 rifle, 1 cannon)
Hastings: library
End of the Rainbow: temple (1 rifle, 1 cannon)
Bayonne: library (1 rifle, 3 pop)
Cheap Energy: temple (1 rifle, 1 cannon)
Panama Lite: temple (1 exp, 1 pop)
Karakorum: explorer
Satsuma: harbor
Lugdunum: settler
Kagoshima: cannon
Eboracum 2: cannon
Yokohama: explorer
Hovd: cannon
Tolosa: cannon
Cherbourg: harbor
Ise: explorer
Isca: cannon
Paoting: cannon
Axima: cannon
Duro 2: harbor
Arausio: cannon
Fukushima: explorer
New August: explorer
New Aged: explorer
Gator’s Point: cannon
Lugdunum 2: cannon
Isca 2: cannon
Glanum 3: harbor
Richbo 3: cathedral (2 cannon, 3 pop)
Lindum 3: library (1 rifle, 3 pop)
Tolosa 3: library (1 rifle, 3 pop)
Gades: cathedral (1 rifle, 3 pop)
New Axima 2: cathedral (1 rifle, 3 pop)
Xinjian: cathedral (1 rifle, 1 pop)
New Deva: cathedral (1 rifle, 1 pop)
New Novio 2: cathedral (1 rifle, 3 pop)
Lugdunum 3: library (1 rifle, 3 pop)
Burdigala 3: library (1 rifle, 3 pop)
New Lugdu 2: settler (1 cannon, 1 pop)
Capiendum C: settler (1 cannon, 1 pop)
New Lindum: settler (1 cannon, 1 pop)
Edo: settler (1 cannon, 1 pop)
New Curover: settler (1 cannon, 1 pop)
Ta-Tu: explorer

I decide to give Carthage some wool (they don’t have many luxes). I don’t want them to get too upset about our encroachment on their territory.

Go through a final time to maximize food and taxes. We’re up to -100 gpt.
Press Enter. Forgot to check CivAssist. Hope I didn’t miss anything important.

Troop movements. The French are completely out of our territory (trying to fend off the Vikings, I believe).

Arghhhh! I lost our scientist!!!! So we still have 2 turns on electricity.

1290 AD: Turn 8
Culture: 47657 (2061 cpt, 56 incr.) 353 cities, 6029 g

Happiness problems: Beijing becomes a city of bureaucrats only; draft and rush market in Paris, Glanum 2, Agedincum, Tours; adjust tiles worked in Tonawanda, Filnton, Niagara Falls; complete university in Bay View

Draft rifles: Liverpool, Qingdao, Shanghai, New Lezoux, Cataracto, Entremont, RC, Carthage, Tolosa 2, Axima 2, Camu 2, New Veru 2, Matsuyama

Work on uni’s: Fine Waters (complete), Alan’s Cabin, New Glanum, Centralia, New Axima, New Tolosa 2

I notice that the Babs need wool. I suspect that Wool Envy took the wool that the English were giving them. But the Babs won’t buy from us. We trade territory maps instead.

Towns built: Last stop, Crowding Carthage, Camping Trip, Ironclad Encounters, I’m Here, Mining Camp

Builds:
New Rutu: explorer
Allegheny: marketplace
Nagoya: explorer
Cirta: cannon
Hangzhou: settler
Shimonoseki: cannon
Skier’s Heaven: explorer
Darhan: explorer
Nemausus: cannon
Chendu: cannon
Ningpo: cannon
New Glevum: cannon
Glevum: settler
New Catarct: explorer
New Camu: cannon
New Curover: explorer
New Nemausus: explorer
New Isca: explorer
Dearest: explorer
Catarct 2: settler
Glevum 2: cannon
New August 2: cannon
New Lindum 2: cannon
The other place: cannon
New Mongun 2: settler
New Glevum 2: settler
Lapurdum: settler (1 cannon, 1 pop)
Mongun: settler (1 cannon, 1 pop)
Lezoux: settler (1 cannon, 1 pop)
Durocor: settler (1 cannon, 1 pop)
New Ebor: settler (1 cannon, 1 pop)
By the Sea: settler (1 cannon, 1 pop)
Deva 3: library (1 rifle, 3 pop)
Entremont 3: cathedral (1 rifle, 3 pop)
Axima 3: library (1 rifle, 3 pop)
Isca 3: library (1 rifle, 3 pop)
Dragon’s Lair: temple (1 exp, 1 pop)
Purple Moo-moo: temple (1 exp, 1 pop)
New Mohacs 3: library (1 rifle, 3 pop)
Nemausus 3: cathedral (1 rifle, 3 pop)
New Gervovia 3: temple (1 slave,* 1 pop)
New Burdigala 3: temple (1 slave,* 1 pop)
Approaching the Thames: temple (1 exp, 1 rifle)
Marseilles: library (1 rifle, 3 pop)
New Lugdu 3: temple (1 rifle)
Captain’s Cabin: temple (1 rifle)
Die Dye: temple (1 exp, 1 cannon, 1 chop)
Partial: temple (1 exp, 1 pop)
Snow Angel: temple (1 exp, 1 pop)
Quiet Pines: temple (1 exp, 1 cannon, 1 chop)
Nanjing: settler (1 cannon, 1 pop)
Erdenet: cathedral (1 rifle, 2 cannon, 2 pop)
*slave disbanded for 2 shields

MM for food and taxes. Check CivAssist. We’re about to get 3 cathedrals, 5 libraries, 13 temples, 2 universities. Also, 12 settlers, 5 markets, 9 explorers (10 started), and 12 cannons (14 started). Scientist hired in Qingdao. We’ll lose 114g this turn. Take a deep breath, and
Press Enter

Various troop movements. Lizzie is mad because a worker accidentally entered her territory. I promise to leave (I wish we could demand her troops leave our territory, but I’m afraid she’d declare on us.)

Above builds finish, and towns set to wealth as usual.

1295 AD: Turn 9
Culture: 49778 (2121 cpt, 60 inc.); 359 cities, 5915 g.

Unhappy towns: draft and build markets in Matsuyama and Tolosa 2; MM in Cataractonium; join 2 slaves and set to tax collecting in j-Grand River; complete university in RC 2 and in Rutu 2 with 2 cannon

Also complete universities in j-Something esy to spll, Gergovia (with rifle); add to uni’s in Hakodate, New Ebor 2, Mountain Meadow, Lindum, New Richbo 2, Glanum

Draft: Camu 2, New Veru 2, New Novio, Lazy Summer, Axima 2, St. Regis, Carthage, New Lezoux, Quigdao, Shanghai, RC, Entremont, Liverpool, Captain’s Cabin

Unhappy towns turned over to bureaucracy: if any slaves joined, town renamed with j- in front.

I check if the Vikings want any of our extra wine. They’re not interested, so I trade WM instead. I also check on Lizzie – and she’ll buy saltpeter for 27 gpt. I decide to go ahead and sell it. She’ll be able to build cavs, but if she attacks us, she won’t be able to build any more. My advisor also informs me that the English have infantry.

Towns built: Wheat Rustlers, Snug, Summer Cottage, Lookout Point, Eat Rocks, Microsoft, Raisin Plantation, In and Around

City builds:
Karakorum: explorer
Kazan: explorer
Guangzhou: explorer
New Lapurdum: cannon
Sabratha: cannon
Nagasaki: explorer
Mauch Chunk: explorer
Tatong: cannon
Grnoble: cannon
Ebor: explorer
Xi’an: cannon
Segusio: explorer
Paoting: explorer
Bayonne: cannon
Leeds: cannon
Deva: cannon
Mandelgovi: explorer
Verulamium: explorer
New Gergovia: cannon
New Burdigala: cannon
Resort Gyathaar: harbor
Leif’s Hideaway: cannon
New Tolosa: cannon
Rolling Hills: cannon
Lapurdum 2: cannon
New RC 2: harbor
Captain’s Cabin: library (1 rifle, 3 pop)
New Arausio 2: cathedral (1 rifle, 3 pop)
Cataractonium 3: library (1 rifle, 3 pop)
Wheat Rustlers: temple (1 rifle, 1 cannon)
Tierra del Fuego: temple (1 exp, 1 cannon, 1 chop)
Shadows: temple (1 exp, 1 rifle)
Whale Watch: temple (1 exp, 1 rifle)
Lonely Point: temple (1 exp, 1 rifle)
Eat Rocks: temple (1 rifle, 1 cannon)
Microsoft: temple (1 rifle, 1 rifle)
New Rheims: library (2 cannon, 3 pop)
No Name: temple (1 slave, 1 pop)
New Veru 3: temple (1 rifle)
Ivory Fields: temple (1 slave, 1 pop)
Hilltop: temple (1 slave, 1 pop)
Erosion: temple (1 slave, 1 pop)
Shepherd’s View: temple (1 exp, 1 pop)
Not So Sandy Beach: temple (1 exp, 1 pop)
Fish: temple (1 exp, 1 rifle)
Lost in Translation: library (2 rifle, 2 cannon, 1 pop)
New Agedincum 3: temple (1 rilfe)
New Cataract 3: temple (1 rifle)
On the Rocks: temple (2 cannon, 1 explorer)

Total Culture builds:
1 cathedral
4 library
18 temple
4 university

Other builds:
Cannon: 12 completed (14 started)
Explorer: 8 completed (10 started)
Harbor: 4 completed (1 started)
Marketplace: 2

Go through towns MM’ing for food and taxes. Make sure I have a scientist.
Press enter

Troop movements.
The Vikings capture a French worker.
Ghandi shows up to cancel our saltpeter deal (19 gpt). He won’t pay any price to renew. I get 7 g in a WM trade.

We have electricity! I start espionage even though we won’t get it.

The above builds complete, set towns to wealth.

1300 AD: Turn 10
Culture: 51966 (2188 cpt, 67 inc.)

Happiness:
Filnton, Niagara Falls, RC, Axima 2: draft, build market with rifle and 4 pop
Catarctonium: turn to max tax
Shanghai: will get one more draft

Draft:
New Veru 2, Camu 2, New Novio, Lazy Summer, St. Regis, Tonowanda (use to build market), Carthage, Tempus Novum, New Lezoux, Qingdao, Entremont, Rouen, Liverpool

Irrigate and rail a bunch, there are still a bunch of workers in Old France that haven’t been used

Found Intel near Portland. There are two settlers that could build towns and seriously infringe on Indian territory. Whether to build them is up to the next player.
 
Nice work WillowBrook!! :goodjob: :goodjob:

You get a star (red for good work in Communism) on your forehead this week. :rolleyes: :lol: :lol:

The culture curve on the submission page looks pretty nice too. :D
 
:goodjob: Willow :king:

Now if I can only keep up the pace. Too tired to play tonight so I'll start after work tomorrow. Goal is a turn a night and I may be asking for input.
 
The Celtic Communists, 1300 AD

Culture: 51966
Cpt: 2188
We continue to build a mixture of the four cultural buildings.
Universities are almost all being built in towns that have no fresh water and can grow from 4 to 6 in 2 turns. Then 40 more shields are added to the uni, and the cycle repeats. The last 80 shields can all by added at once. One city (New Lugdunum) had started a uni before I got the save and it's still working on it. There's probably no need to start more universities at this point.
Libraries and Cathedrals I've been building by disbanding a rifle or two cannon and pop-rushing the rest. The town must be size five or, on the coast, size four. This way, there is no need to take the town off wealth the turn before the improvement is rushed. Low-food towns may need to do partial rushing, but I haven't done much of that.
Temples are started when towns are founded, and can be completed in many different ways over the next ten turns. For example, at 25 turns to go, disbanding an explorer and pop-rushing to completion. Or at 23 to go, disbanding a slave and a rifle; it will complete IBT.

Our Empire
Expansion
We have 369 cities. There are also 4 settlers in place, though Gator can decide if we really want to build where I've put them. :mischief: There are also 3 locations in Old France where nearby towns really like using the tiles for food, so I didn't build in those places. A cultural expansion has just provided another place up against England, and we may get the middle deer east of the French capital in our borders when World's Best Venison expands next turn. I don't think building towns needs to be much of a priority any more.

Happiness
A few towns are unhappy enough that I've just maximized taxpayers and left them on zero growth. I've joined slaves to a few, and those are re-named with a j- in front of the name.

Non-culture Builds
Here's a rough outline of what I've been doing with towns that have temple, library, and cathedral and aren't building a university. If it has freshwater or aqueduct and any chance of reaching size 7 in a reasonable time, I try to get it up there. 20 moveable shields per pop-point is the best deal in the game. When a drafting city becomes unhappy, I start a market with the just-drafted rifle and pop-rush the rest of the market.

The rest of the towns have been building settlers, cannons, and explorers. But I don't imagine many more towns will be built, so settlers are much less important. Cannons and explorers need to be started the turn before they are rushed, so I've been checking civAssist at the end of each turn to make sure I have a reasonable number of builds started to be rushed the next turn.

Food
I probably spent more time chasing empty tiles around the map to towns that needed them than on any other one task. I tried to make sure that we were using as many > 2 food tiles as possible and as few < 2 food tiles, along with minimal wasted food on growth, as this gives max growth. And I hired tax collectors whenever possible without hampering growth. I found I tended to have a few extra high-food tiles in Old Japan and too few in our original core. All I can say is, have fun, Gator. :rolleyes:

Money
Not much to say other than that I've tried to be frugal, whatever that means. We still have 5831 g and have been losing about 100 per turn. The uploaded save shows -69 gpt, but if Gator follows my method, probably 5-10 towns (I haven't counted how many are eligible) currently on wealth will build a cathedral or library (started with a rifle or 2 cannon), and 25-30 will start explorers or cannons to be rushed next turn.

Science
We just got electricity (I seem to recall setting the single scientist to electricity in my last turnset), and I've irrigated a bunch of formerly unirrigable land. I set us to espionage, but we'd better be done in less than 40 turns, so there's really no point. France, England, Babylon, and America have replaceable parts (which we don't want because cannons are so useful both as partial rushes and as moveable shields), and I've indicated two possible trades for medicine below. I have no opinion on if we should trade for it.

Military
Our 26 cavs and 3 armies have seen no action under my watch. I redeployed a bunch from Old France to the Indian border as a deterent, just in case. I also used all our cannons for culture builds. And I sold all our barracks, as the maintenance was a big drain on the treasury.

Our Borders
We have 52.7% of the world's land.
I took full advantage of any open place to build a town on our borders - I've never been anywhere near this aggressive in city placement before. And we're starving some neighboring civ's towns as a result. :p And we stole horses and wool from England (more below). I hope this doesn't make our neighbors mad enough to attack.

Foreign Relations
Carthage (weak to us)
We have a ROP and are taking full advantage of it, even switching our shipping port from Xi'an to Gades (less tedious ship-chaining). I gave them wool a few turns ago; they can't afford to buy anything, and lack saltpeter, horses, and most luxes. They will give us medicine, WM, and all 13 of their gold for electricity if we want.

England (average to us)
When we took their horses and they didn't show up needing horses, I investigated and discovered that we were already selling them horses. :confused: I don't understand. Then we took one of their wool sources, and they didn't show up needing wool, but the Babs did. I sold Lizzie saltpeter for 27gpt in 1295 (I think). She can build cavs now, but I hope the fact that she's getting all her resources from us will deter her from attacking us.

French (weak to us)
Joan is paying us 21 gpt for saltpeter, dyes, and silks (since 1250, 10 turns). I tried to sell her horses last turn and she wasn't interested (couldn't afford it, I imagine). She's at war with the Vikings, and they are giving her trouble.

Vikings
(average to us)
As I just said, the Vikings and French are at war. There is a Viking cavalry just inside our northeast border in Old France (they have a ROP with England). I suspect it's headed for the French city New Lyons. They will agree to a ROP, straight up, but I don't know if it's a good idea with all our unprotected towns. They'll also give us medicine, WM, and 20 gold for electricity, if we want.

India (weak to us)
Let's just hope all our border crashing doesn't send Ghandi over the edge....

Iroquois (weak to us)
They have one pathetic town. Since they don't have nationalism or saltpeter, we could probably take them out with just one cav army if we wanted.

Babylon (strong to us)
They won't buy our wool. Maybe has something to do with a major gpt deal broken several centries ago? They have a MPP with the Americans (how annoying - I wanted them to go to war with each other.)

Americans (strong to us)
I'm glad they're far away. Not much else to say.


Please let me know if I've forgotten any important information. Or if anything wasn't clear or you want more details. :)
 
Updated average cptpt and finish year:
0cptpt : 1410AD
9cptpt : 1405AD
21cptpt : 1400AD
34cptpt : 1395AD
51cptpt : 1390AD
71cptpt : 1385AD
96cptpt : 1380AD

1385AD is still possible, and 1395AD at latest is almost certain
 
CPT per city is again about to get over 6, and we have more then 140 culture per city now :)

Xt1300AD.JPG
 
Was looking a bit at Peanuts and Taos graphs.

We can only assume that both teams has finished (pretty sure Peanut team has finished since I have seen SGOTM6 listed as a finished SG in team members signature).

Hard to say exactly when Peanut finished (but I wont speculate since I saw when they won in the earlier bug with team thread posts showing the win-year)

Tao was at ~81k culture in 1350AD, and ~93k culture in 1380AD
This means an average 2k cpt over this period.

If they are able to rush roughly like us, they would have rushed about ~65 cpt per turn, and have around 2200 cpt in 1380.

To win in 1390, they would need to rush about (7000 - 2x2200) = 2600 culture the last 2 turns.. which would be pretty much impossible..

To win in 1395, they would need to rush about (7000 - 3x 2200) = 400 culture the last 3 turns.... this is theoretically possible since in the last turns you can prolly disband all the military units and workers for shields, plus poprush all cities down to size 1 for movable shields.

By pressing enter they would win in 1400AD even if they got invaded by an AI..
 
@WillowBrook: :worship:

To produce the roster posts I go back and find my previous one, quote it and update it. I had to go back to post #726 - 8 pages and 150 posts ago. That was one serious turn set! :eek:

Gyathaar - On deck
AlanH
Tomoyo
leif erikson
WillowBrook - just played
DJMGator13 UP

@Gyathaar: Re. our end date, it's going to be very close. Please note that the victory date is the turn *after* we hit 100K, so subtract 5 from any date you detected if you are looking for a target.

Although we aren't in a race against the C3C teams, it would be cool to overtake Smackster as well, since we are so close, so let's keep trying to wring the best date we can out of this.
 
Excellent hand-off summary. One point:

Temples are started when towns are founded, and can be completed in many different ways over the next ten turns. For example, at 25 turns to go, disbanding an explorer and pop-rushing to completion. Or at 23 to go, disbanding a slave and a rifle; it will complete IBT.
Can't we disband units to build temples immediately? 5 turns delay is 10 lost culture points
 
AlanH said:
@Gyathaar: Re. our end date, it's going to be very close. Please note that the victory date is the turn *after* we hit 100K, so subtract 5 from any date you detected if you are looking for a target.
Unless culture works differently in vanilla than ptw and c3c, then culture is added in the IBT before the win conditions are checked... meaning the win date is the same turn you hit 100k (and all the rushes in the turn before where you gain the extra culture to cross it counts, since the builds are completed before the culture is added)
 
So our submitted win save will be the first turn when our F5 screen culture >= 100K? That's good news :D
 
AlanH said:
Excellent hand-off summary. One point:

Can't we disband units to build temples immediately? 5 turns delay is 10 lost culture points

I was building way too many towns to do that in my turnset with the moveable shields available. I would use twenty shields to start libraries and cathedrals in towns that could pop-rush them to completion that turn, gaining 3 culture for 20 moveable shields, and when I ran out of options there, I would use the rest to rush as many temples as possible by various means.

Now that we'll be building very few new towns, it's probably best to complete the temple right away and get the town on wealth for income.
 
I think we must also be seeing some cultural doubling. If our culture per city is over 10, that says half of them would have Universities in addition to Temples, Libraries and Cathedrals. I don't think we've built that many. :hmm:

I wish I knew how to pull that data out and see what effect it is having with our rise in cpt and how much that helps us as we enter the final phase of culture race.

Good luck Gator... ;)
 
Thanks for the writeup Willow. I'll print that out before I start tonight.
 
leif erikson said:
I think we must also be seeing some cultural doubling. If our culture per city is over 10, that says half of them would have Universities in addition to Temples, Libraries and Cathedrals. I don't think we've built that many. :hmm:

cpt per city is just 6, not 10.. (you look at wrong axis for values for culture per city)

I wish I knew how to pull that data out
Use latest CRpViewer, and rightclick.. select copy -> graph table (or something like that)
Then just paste the data into a spreadsheet (like excel or similar)
 
wish I knew how to pull that data out and see what effect it is having with our rise in cpt and how much that helps us as we enter the final phase of culture race.
Hre's a shot at it, though with my recent record for bloopers, treat it with a pinch of salt:

We are at 1300 AD, so over the next 20 turns any culture doubling will be the result of buildings we created in 300 AD to 400 AD.

Our CPT per turn figures over that period were:

300 AD 0
310 AD 2
320 AD 2
330 AD 0
340 AD 6
350 AD 0
360 AD 0
370 AD 0
380 AD 2
390 AD 2
400 AD 4 (too late)

We also have to check that these cpt increases were not due to culture doubling from the period 700-600 BC. In 650 BC we had an increase of 6, and in 690 BC we had an increase of 2. Going back again we had an increase of 2 in 1650 BC which accounts for +2 of the 650 BC increase.

So I think we built +2 in 690 BC and +4 in 650 BC, which should have doubled in 310 AD and 350 AD respectively. Interestingly, we see +2 in 310 AD, but we see +6 in 340 AD, and nothing in 350 AD. Worst case, therefore, doubling of buildings created 1000 years ago should give us +2 cpt in each of 1320 AD, 1340 AD, 1380 AD and 1390 AD. Not a big deal, really, but every little helps.
 
Still in preturn, but I have rushed 26 temples and I am cycling thru the cities and taking cities off wealth. If a city is greater than size 1 or will grow next turn, I have set it to explorers. I'm trying to buy mobile shields. We have 5800 in treasury so we can run at -291 for the next 20 turns. I'm approaching -200gpt for this turn, but it will decrease in 2 turns as I put all the size 1 cities back to wealth after they rush their explorer. I need a shield in the box to pop rush. So far I have changed 122 cities, this will give me at a min 610 mobile shields, but alot of these can actually rush cannons, so I estimate that less than 400 gold will buy me 800 to 1000 shields in the next 2 turns. I have left the "j" cities alone.

I'll finish up the preturn tomorrow and start on Turn 1.
 
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