I'm really sleepy tonight; I will probably only play a couple of turns. Things look fantastic. I wouldn't have guessed Uskudar could get its granary ready to build so fast, and of course Lit and the palace are right on track ... Very nice. The only thing I'm concerned about is the lack of roads to Bursa; we'll see what I can do.
Preturn 1250 BC: Rename the new Iznik to Cowtown North. Will found Cowtown South in a few turns.

On reinspecting the map, the Izmit area looks good for AI bait for the immediate future. It can get to size 5 happy with only one reg warrior as MP -- that's 20 turns away before we need a second unit there. Antalya has that forest I forgot about, plus more river crossings. Accordingly take the archer out of Izmit and bring south to Uskudar to go barb hunting.
Check diplo:
Zulu -- contact with Persia, mysticism, mapmaking and horseback riding. Decent gold, no horses, no iron. 6 cities.
India -- seven cities, contact with Persia, no maps yet. They have iron, lack horses (hooked up, at least).
Arabs won't talk yet.
Sacrifice one food to get warrior next turn in Antalya without waste. Switch chariots to warrior builds as suggested.
IT: Sogut settler-warrior. Izmit warrior-warrior. Antalya warrior-warrior. India starts Great Lighthouse, so they now have maps.
1225 BC (1): Arabs will now talk. They have only four cities, no resources, mysticism and HBR. Plus contact with Persia, who almost has to be located beyond them to the east or south.
Izmit has to work an ocean tile for a turn to give Sogut the bonus grass. Antalya stays at +1food for growth this turn.
IT: Lahore's borders expand, putting rather a lot of pressure on Cowtown North. Culture would only get back one tile, though, so not much help until we raze Lahore. Sogut warrior-settler.
1200 BC (2): Izmit gets the bonus grass back. Antalya MMd for a warrior next turn. Archer finds the barb camp. Shuffle some tiles. Science down a notch.
IT: Horse comes out of barb camp and attacks archer; we win but lose a hp. Uskudar granary-worker. Izmit warrior-warrior. Antalya warrior-warrior.
1175 BC (3): Archer fortifies by barb camp.
Bwahah! Check out the first linked screenshot. Arabs still lack mapmaking -- their culture popped a hut on our turf for a conscript warrior.
IT: Lit - math. Via big picture to Iznik_Lib, due in 9 (will be 8 after the interturn). Not too shabby at all! Science off; can't get anything critical fast enough to really matter.
1150 BC (4):
Archer loses against barb camp. Blergh. Iron will be attached next turn. Iznik_Lib (I must rename this town; that's annoying to type) has 309 shields, currently making 12spt. One more shield will get the Library a turn earlier. Therefore join worker that happens to be standing by. Need 30% lux, which doesn't cost us much. Found Cowtown South. Rename Iznik_Lib to Great Library. Shuffle units.
IT: Sogut settler-settler (iron hooked up). Uskudar worker-worker. Iznik warrior-chariot. Aydin warrior-chariot (good; I was afraid the Arab conscript moving onto the grassland tile would delay that). Antalya warrior-chariot. Cowtown North warrior-barracks.
1125 BC (5):
Kill the Arab conscript warrior flawlessly with our chariot. I claim first blood!

1-0
There is a Zulu galley in the channel to the east. Upgrade a few vet warriors.
IT: Bursa worker-worker. Zulu galley southwest through channel, no dropoff.
1100 BC (6): Whoops. Just realized I mined a tile that won't be in any city's radius until somebody builds a library. We will need those tiles in the not too distant future, so I'll switch to library after Izmit's current chariot build completes -- next player can always veto. Arabs have mapmaking. The only civ we know to have hooked up a resource remains India, with iron.
IT: Zulu boat disappears into the fog.
1075 BC (7) Looks like I miscalculated with Sogut's shields and need to shift it to +4fpt. Oh well, I'm going barracks next anyway. Settler next turn. Trying to set up Uskudar for a 2-turn worker factory at size 6, but I'm not sure it's do-able in despotism. All but one of our vet warriors are now upgraded.
IT: Sogut settler-barracks. Forest chop by Antalya goes to Bursa instead and is wasted.
1050 BC (8)
Indian galley appears north of Sogut. Bursa is switched to temple as prebuild for a galley or a catapult. Found the town of AI Bait west of the goody hut by Uskudar. I'll leave it empty and let the barbs have it so none of the builds in the neighborhood get messed up by yokels wandering about. Ok, I guess it was empty. Or maybe maps. I missed the message, but nothing appears to have happened.
IT: The Indian galley also heads clockwise around our island. A barb galley takes a hitpoint off of it. Izmit chariot-library. Antalya chariot-chariot.
1025 BC (9) Take out the barb camp for 25g. There appears to be a longer-than expected peninsula south of Aydin. The Zulu boat still hasn't shown up on the western side of it, nor has it retreated. Here we go on the Uskudar 2-turn warrior attempt: it depends on both Uskudar picking up a 2-shield tile on growth to size 7 and losing neither of those shields to corruption. Really, I have no idea if it'll work. But at worst, finding out will only have cost one extra turn. I'm sending a reg warrior down to investigate the peninsula. Zulus have math, so does India.
IT:
Arabs send a boat out of Damascus towards Bursa (opposite direction of Zulu galley). Damaged Indian galley retreats north.
1000 BC (10) Had to shuffle some tiles to keep from wasting or coming up short at Sogut/GL/Izmit, which restricts Uskudar to having to pick up the desert tile on growth to get the worker built. We'll see -- or rather, Sabre will.
Current map is attached below. The Great Library is due next turn. Absolutely lovely set-up, everybody.
Some comments:
Two workers are chopping by Great Library. They'll finish in three turns. Another by Antalya (no doubt where the chop will go this time) will finish in five. All chariot builds are about to be auto-switched to horsemen -- if 30-shield builds are awkward, we could still use some spears for MP.
We look to be picking up math, mapmaking, mysticism, horseback riding and possibly (big longshot) polytheism from the Great Library, but no more. The civs we know are rather behind, I think -- although the fact we haven't seen any additional boats *may* indicate otherwise. If we aren't in a position to make any more contacts soon, maybe go for Monarchy ourselves? Just a thought. Unless we would rather play games with the iron tile to get more swordsmen fast, in which case we need the gold for upgrades.
We have nine vet swordsmen, sixteen reg warriors acting mostly as MPs, three vet chariots, and a reg archer. Right now they're scattered all over the island, because I don't know yet where the AIs are going. We also have ten or eleven workers and a settler in position to found next turn. My preference is to leave AI Bait, a minimal-growth desert city, ungarrisoned and see if that draws the boats there.
That's all for now.
Renata