SGOTM7 - Team tao

Renata said:
Except in communism, extra cities only affect corruption in cities further from the palace/FP than they are. I'm sorry I can't explain it any better. Need caffeine.
As I said then, I need to read that article again!
 
I too have the C3C CD in at the moment, but CivAssist to the rescue...

Palace is still at 300 shields so won't at the moment take us all the way to the GL if Pyramids are built before we get Lit. We have 159 shields in the box towards it, so even if the Pyramids are built fairly soon the Palace will keep us going for a while, and hopefully we can build a few more cities by then to push the Palace cost up.

I notice Tone's screenie shows 25 turns to Pyramids/GL, CivAssist shows 27. That gives 875 BC or 825 BC which we should better. Looking at the scores (I too would like to know what Wacken is doing), Xteam show a single big culture gain after 750BC - Great Library build? There's no such big gain from any of the other Vanilla teams although Grumpy also has a good, but not so consistent gain a bit earlier.

If Galleys are going to start showing up we need to be careful not to out expand our ability to repel invaders for a while. Once we know where they will choose to land we can focus our forces a bit more.

At 2 spt, Uskadur is taking a long time for that Granary, While Sogut can produce a Settler every 4 turns I think letting Uskadur produce Workers would be a better idea. We have 14 shields in the box and are at size 4. If we drop the Granary we could either produce a Worker next turn, a Settler in 8 (maybe a bit less with growth), or whip a Settler then build Workers? If we're considering whipping we could whip the Granary now for 3 citizens, or in 3 turns for 2.

edit: thanks for the credit, but I think it was Renata's dot map in post #83...
 
Furiey said:
Palace is still at 300 shields so won't at the moment take us all the way to the GL if Pyramids are built before we get Lit. We have 159 shields in the box towards it, so even if the Pyramids are built fairly soon the Palace will keep us going for a while, and hopefully we can build a few more cities by then to push the Palace cost up.
...so if we can get Lit in 14 turns our prebuild is safe.

Furiey said:
I notice Tone's screenie shows 25 turns to Pyramids/GL, CivAssist shows 27. That gives 875 BC or 825 BC
25 is consistant with the 159 shields in the bin + 10 uncorrupted shields/turn. It's a shame that we haven't got that one extra shield. Could we up the lux to attempt a WLTKD to reduce corruption for a short period-maybe after we get Lit? I've no idea how much it would cost but it might be worth investigating. I just hate being one shield short on a major build.

Furiey said:
edit: thanks for the credit, but I think it was Renata's dot map in post #83...
oops...sorry, Renata! :blush:
 
We are in perfect shape; nothing to do but hit <return>.

1: 1475BC: we learn writing and start literature; of course we don't want to establish any embassies.
Sogut b settler s warrior; mm. Izmit b barracks s warrior
archer kills barb horse, but is red-lined.
with 90% research, we learn literature in 15 turns - currently a Palace in Iznik-Lib gives us 14 turns pre-build and that will increase as we found more cities.

2: 1450BC: Sogut b warrior s worker; disperse barb camp for 25g, found Iznik by the cows.

3: 1425BC: Sogut b worker s warrior;
we see the Arabs in the diplomacy screen and according to the rules, we contact an annoyed Saliddin - his mood will not improve. ;)
Arabs have contact w Persia, 2 dyes, 40g, iron working, wheel, mysticism, and 3 cities.
I trade writing plus 112g for iron working and the wheel - we need to know about horses and iron.
We have horses connected next to Sogut, plus a 2nd on the east coast where our settler is going. We have 2 unconnected irons, in the mountains east of Izmit and in the hills east of Aydin, both unconnected and thus we can continue to build cheap warriors. :)

We declare war on Arabs.

IBT America finishes The Pyramids in Washington

4: 1400BC: Sogut b warrior s worker, Izmit b warrior s chariot
Iznik_Lib switches to Palace due in 11 - just like literature
I see that Renata's dotmap would put our eastern coastal city on a bg; thus stop civ and fire up Virtual PC to do my own; and we can found on the horses still being rcp_7.

IBT barb approaches from the south

5: 1375BC: Sogut w worker s warrior

6: 1350BC: warrior kills barb; Bursa founded on eastern coastal horses

7: 1325BC: our people want to build the Forbidden Palace
Arabian power is delcining - maybe at war with Persia?

8: 1300BC: Iznik-Lib is pop 7, need 20% lux which we can't afford without slowing literature - thus I create a scientist for 1 turn

9: 1275BC: Izmit b chariot s next; we are lucky and forest chop goes to Aydin completing barracks s warrior; put scientist back to work; now literature and Palace both in 5

IBT Zulu start Great Lighthouse - thus they know map making and will start building galleys

10: 1250BC: I start moving the archer east to fight the Zulus

tao_sgotm7_1250bc.jpg


Post turn thoughts:
We will learn literature in 4 turns and have to switch Iznk_Lib's Palace pre-build via big picture to Great Library. We currently have 261 (of 400) shields accumulated and make 11spt. IMHO once we know literature, we should immediately speed the build by working the then-mined grass east of Iznik_Lib (join a worker).

Our military is weak compared to Zulu and India, average to Arabs. We are lucky that we did not yet meet the Persians.

The workers at Aydin could (should?) split to mine the grass and road the iron. We need swords to kill impies. We probably should swotch the chariots to warriors; once we have the iron connected we build chariots. zero science after The Great Library will give us the money for upgrades to swords and horses.

There is a barb camp south of Uskudar in the fog.
 
That's ok, as long as the post number was correct (which it was), I didn't mind the misattribution. :)

A couple of comments:
With regards to score, I believe that the difference in score modifier between deity in C3C and vanilla/PTW hasn't been corrected. So the C3C teams will all have a bit of an artificial leg up on us if you wanted to look at direct comparisons.

I don't think it's a good idea to whip Uskudar. We need the high population wherever possible in order to keep our commerce rate up for Lit ASAP. Another option there would be to build a regular archer or spear in 3 more turns, then do workers.

Renata
 
Whoops, co-post. No time to comment now.

Renata
 
That was quick! Iron and horses is good news. I agree on the warriors then onto chariots when the iron is connected. I just hate fighting Impis as their ability to withdraw means that you need half as many swords again or some horsemen in reserve. A GA fuelled Persia is going to be no easy task either! At least the Americans are in the game which is at least one civ that hasn't got a fearsome UU :)
 
Great progress! Iron and horses and the GL on the way. :)

About the status of Goody Huts - is it still possible to get something good from them if we leave them untouched for awhile yet? My experience is that they are deserted if you leave them. :confused:
 
Keath said:
Goody Huts - is it still possible to get something good from them if we leave them untouched for awhile yet?
Here is some snippet I saved (and with Tiger's Spotlight could find immediately :) )

It's not really that it's difficult; it's just that it was implemented by
an intern . Here are the conditions:

Gold:
*The tile must not have any type of resource or luxury on it.

Maps:
--always available

Nothing:
--always available

Settler:
*Player must not have a settler (active or in production) or any unit with
the Settle AI strategy.
*Number of player's cities must be <= (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and
that unit must be able to be built (or have been built) by some player in
the game.

Tech:
*Player must still be in Ancient Times.

Barbarians:
*Player must not have Expansionist trait.
*There must not be a city within a 1-tile radius.
*The player must have at least 1 city.
*The player must have at least 1 military unit.
*The unit popping the hut must not have the "All Terrain As Roads" ability.

__________________
Mike Breitkreutz
Lead Programmer, PTW
FIRAXIS Games

Thus we won't gain much. And since the likelyhood of getting 3 barbs is very high on deity, I would not pop them until we have 3 swords/horses to kill them.
 
Popping huts on Diety is a risky business!

See attached or visit this thread

85% chance of barbs means we must be prepared to deal with them. The huts must be popped at some time but only when we are ready.
 
Our current roster is
Renata (swapped w tao; up next)
Sabre
Furiey
Tone
Keath
tao (just played)​
but renata's 24 hour "got it" period has expired ;)

Renata: when will you be able to play? or skip?
 
Whoops, I forgot.

I can play some tonight. May or may not finish ten turns.

Renata, busy bee
 
I played a couple of turns, but I'll have to finish tomorrow. Just too sleepy, and this needs concentration.

India has mapmaking, and I found but have not yet attacked the barb camp south of Uskudar.

Renata
 
I'm really sleepy tonight; I will probably only play a couple of turns. Things look fantastic. I wouldn't have guessed Uskudar could get its granary ready to build so fast, and of course Lit and the palace are right on track ... Very nice. The only thing I'm concerned about is the lack of roads to Bursa; we'll see what I can do.

Preturn 1250 BC: Rename the new Iznik to Cowtown North. Will found Cowtown South in a few turns. ;) On reinspecting the map, the Izmit area looks good for AI bait for the immediate future. It can get to size 5 happy with only one reg warrior as MP -- that's 20 turns away before we need a second unit there. Antalya has that forest I forgot about, plus more river crossings. Accordingly take the archer out of Izmit and bring south to Uskudar to go barb hunting.

Check diplo:
Zulu -- contact with Persia, mysticism, mapmaking and horseback riding. Decent gold, no horses, no iron. 6 cities.
India -- seven cities, contact with Persia, no maps yet. They have iron, lack horses (hooked up, at least).
Arabs won't talk yet.

Sacrifice one food to get warrior next turn in Antalya without waste. Switch chariots to warrior builds as suggested.

IT: Sogut settler-warrior. Izmit warrior-warrior. Antalya warrior-warrior. India starts Great Lighthouse, so they now have maps.

1225 BC (1): Arabs will now talk. They have only four cities, no resources, mysticism and HBR. Plus contact with Persia, who almost has to be located beyond them to the east or south.

Izmit has to work an ocean tile for a turn to give Sogut the bonus grass. Antalya stays at +1food for growth this turn.

IT: Lahore's borders expand, putting rather a lot of pressure on Cowtown North. Culture would only get back one tile, though, so not much help until we raze Lahore. Sogut warrior-settler.

1200 BC (2): Izmit gets the bonus grass back. Antalya MMd for a warrior next turn. Archer finds the barb camp. Shuffle some tiles. Science down a notch.

IT: Horse comes out of barb camp and attacks archer; we win but lose a hp. Uskudar granary-worker. Izmit warrior-warrior. Antalya warrior-warrior.

1175 BC (3): Archer fortifies by barb camp. Bwahah! Check out the first linked screenshot. Arabs still lack mapmaking -- their culture popped a hut on our turf for a conscript warrior.

IT: Lit - math. Via big picture to Iznik_Lib, due in 9 (will be 8 after the interturn). Not too shabby at all! Science off; can't get anything critical fast enough to really matter.

1150 BC (4): Archer loses against barb camp. Blergh. Iron will be attached next turn. Iznik_Lib (I must rename this town; that's annoying to type) has 309 shields, currently making 12spt. One more shield will get the Library a turn earlier. Therefore join worker that happens to be standing by. Need 30% lux, which doesn't cost us much. Found Cowtown South. Rename Iznik_Lib to Great Library. Shuffle units.

IT: Sogut settler-settler (iron hooked up). Uskudar worker-worker. Iznik warrior-chariot. Aydin warrior-chariot (good; I was afraid the Arab conscript moving onto the grassland tile would delay that). Antalya warrior-chariot. Cowtown North warrior-barracks.

1125 BC (5): Kill the Arab conscript warrior flawlessly with our chariot. I claim first blood! :p 1-0 There is a Zulu galley in the channel to the east. Upgrade a few vet warriors.

IT: Bursa worker-worker. Zulu galley southwest through channel, no dropoff.

1100 BC (6): Whoops. Just realized I mined a tile that won't be in any city's radius until somebody builds a library. We will need those tiles in the not too distant future, so I'll switch to library after Izmit's current chariot build completes -- next player can always veto. Arabs have mapmaking. The only civ we know to have hooked up a resource remains India, with iron.

IT: Zulu boat disappears into the fog.

1075 BC (7) Looks like I miscalculated with Sogut's shields and need to shift it to +4fpt. Oh well, I'm going barracks next anyway. Settler next turn. Trying to set up Uskudar for a 2-turn worker factory at size 6, but I'm not sure it's do-able in despotism. All but one of our vet warriors are now upgraded.

IT: Sogut settler-barracks. Forest chop by Antalya goes to Bursa instead and is wasted. :crazyeye:

1050 BC (8) Indian galley appears north of Sogut. Bursa is switched to temple as prebuild for a galley or a catapult. Found the town of AI Bait west of the goody hut by Uskudar. I'll leave it empty and let the barbs have it so none of the builds in the neighborhood get messed up by yokels wandering about. Ok, I guess it was empty. Or maybe maps. I missed the message, but nothing appears to have happened.

IT: The Indian galley also heads clockwise around our island. A barb galley takes a hitpoint off of it. Izmit chariot-library. Antalya chariot-chariot.

1025 BC (9) Take out the barb camp for 25g. There appears to be a longer-than expected peninsula south of Aydin. The Zulu boat still hasn't shown up on the western side of it, nor has it retreated. Here we go on the Uskudar 2-turn warrior attempt: it depends on both Uskudar picking up a 2-shield tile on growth to size 7 and losing neither of those shields to corruption. Really, I have no idea if it'll work. But at worst, finding out will only have cost one extra turn. I'm sending a reg warrior down to investigate the peninsula. Zulus have math, so does India.

IT: Arabs send a boat out of Damascus towards Bursa (opposite direction of Zulu galley). Damaged Indian galley retreats north.

1000 BC (10) Had to shuffle some tiles to keep from wasting or coming up short at Sogut/GL/Izmit, which restricts Uskudar to having to pick up the desert tile on growth to get the worker built. We'll see -- or rather, Sabre will.

Current map is attached below. The Great Library is due next turn. Absolutely lovely set-up, everybody.

Some comments:

Two workers are chopping by Great Library. They'll finish in three turns. Another by Antalya (no doubt where the chop will go this time) will finish in five. All chariot builds are about to be auto-switched to horsemen -- if 30-shield builds are awkward, we could still use some spears for MP.

We look to be picking up math, mapmaking, mysticism, horseback riding and possibly (big longshot) polytheism from the Great Library, but no more. The civs we know are rather behind, I think -- although the fact we haven't seen any additional boats *may* indicate otherwise. If we aren't in a position to make any more contacts soon, maybe go for Monarchy ourselves? Just a thought. Unless we would rather play games with the iron tile to get more swordsmen fast, in which case we need the gold for upgrades.

We have nine vet swordsmen, sixteen reg warriors acting mostly as MPs, three vet chariots, and a reg archer. Right now they're scattered all over the island, because I don't know yet where the AIs are going. We also have ten or eleven workers and a settler in position to found next turn. My preference is to leave AI Bait, a minimal-growth desert city, ungarrisoned and see if that draws the boats there.

That's all for now.

Renata
 

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I'm just about to go to bed so I'll keep my comments to a minimum. (That way I keep my chances of embarressment down to a minimum. ;) )

Nice going, Renata. I'm surprised that we haven't met the other civs yet. Do we want to get some boats out for contacts or are we happy with less enemies until we get a little stronger? I was wondering if it is an unusual style map-still 'pelago but in two blocks-but if the Arabs have contact with the Persians then I guess this is unlikely.

My initial thought is to 'play games with the iron' and go for India. FP build in GLib town now?

edit: QSC stats make interesting reading!
 
By the time we can get the boats out and exploring we'll probably either already have been contacted or ready for contacts anyway, so I'm not going to obsess about that.

Due to the upcoming forest chop by Great Library City (needed to allow for growth in multiple cities), we'll need to build something else there for about three turns before starting the FP, but I think getting the FP there ASAP after that is a good idea.

"Play games with iron" sounds like the best idea to me, too; I just wanted to bring up the other option in case anyone saw something I didn't.

Edit: The QSC is interesting indeed! It looks very much as if Wacken either is not going for the Great Library at all or has greatly delayed it in favor of building up the home island. They still haven't built any culture as of 550 BC, based on the culture graph. I wondered if anyone would dare to do that. Not sure anyone but a team that good could pull it off.

Re-edit: Zulu or Arabs might make better initial targets -- no resources. India has iron. I'd really like to see a world map before we decide, which means getting contact with at least one more civ. Of course all of this is assuming all goes well with homeland defense.

Renata
 
Nice going Renata. IMHO we need about 2-3 more cities "in the jungle". What about a library in Antalya to claim both the bg and the Zulu lambs? Shouldn't we switch Bursa to library?

IMHO we should build a couple of catapults once we learn math in non-baracks towns - up to 20? E.g. Al Bait?

I would go for India first to avoid fighting them once they can build jumbos (and get their Golden Age). We can also put some towns at rcp_4 on that continent giving us more production.

For the initial assoult, we need 3 galleys (to transport 12 units 1st turn) and say 6 catapults, 3 spears, 2 swords, 1 horse. To be enforced 2nd turn by more swords and horses. IMHO first target is Lahore.
 
tao said:
Nice going Renata. IMHO we need about 2-3 more cities "in the jungle".

Agreed, but we need a break to accumulate enough workers to make roads for safety and enough MPs to keep the AIs safely heading elsewhere.

What about a library in Antalya to claim both the bg and the Zulu lambs? Shouldn't we switch Bursa to library?

Yes on Antalya, but it might be best to wait until Izmit's and/or Sogut's improvements are finished so that we don't get short on military-producing towns. Bursa's temple build is just a placeholder -- I switched it to that after the muffed forest chop had it finishing its worker at size 1 and 8 turns left to grow. I made it a temple so that it'd be maximally obvious it needed to be changed. :p But a cat or a galley would be just as good to build there, maybe better.

IMHO we should build a couple of catapults once we learn math in non-baracks towns - up to 20? E.g. Al Bait?

Yes. Great Library could build a couple while it waits out the forest chop, too.

I would go for India first to avoid fighting them once they can build jumbos (and get their Golden Age). We can also put some towns at rcp_4 on that continent giving us more production.

Oh, good points.

For the initial assoult, we need 3 galleys (to transport 12 units 1st turn) and say 6 catapults, 3 spears, 2 swords, 1 horse. To be enforced 2nd turn by more swords and horses. IMHO first target is Lahore.

Don't you mean 6 galleys? *thinks* No wait, you don't necessarily -- park them in the channel, load six units, wait a turn, next turn drop off, move one tile to a town, load 6 more, move one tile back, drop off the next six. Do we possess a town that's only two tiles from a good landing site?

I've been watching Lahore. The Indians don't have it hooked by road yet (IIRC), which is surprising -- maybe they don't realize we can't get to them, so are keeping the workers away since it's all but right on our borders? At any rate, they've moved three or four spears and a couple of archers into it that I've seen, but no swords unless they were there to begin with.

Good luck, Sabre.

Renata
 
Renata said:
Yes. Great Library could build a couple while it waits out the forest chop, too.
Or a temple because it will be our biggest city with the most happiness problems.
Don't you mean 6 galleys? *thinks* No wait, you don't necessarily -- park them in the channel, load six units, wait a turn, next turn drop off, move one tile to a town, load 6 more, move one tile back, drop off the next six.
The town is Sogut. We will have 3 galleys in the city and load them.

On D-Day, they move out 1 tile, drop the units in the forest for the defense bonus, move back, load units, move out, drop units.
 
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