Mapmaking:
We are alowed to look at the trade screen with our opponents. So we can see what techs they have. They have not too much, Zulu dont even have alphabet. I do not fear any units for 30 turns to come. And when they come, knowing the AI, it wont be big numbers. We are preparing Edrine for unit production, I suggest doing the same with Izmit.
Library:
Iznik as we can see is indeed way too corrupt to build the library.
Uskadar should build TGL. The real risk is not finishing it. Should it flip after that, not all is lost, we can simply retake it.
The flip chance is extremely small now already. I suggest checking one of the gaming aid tools how many warriors are needed to prevent a flip and garrison it accordingly when the warriors are available. I think a temple first might delay the pyramids a bit too much. It will take long enough without it
Until we can garison it, we have to pray, but that aint any different while we are building the temple.
Technology:
The library build will take at least 50 turns. Writing is done in 10, after that in 40 turns we can research both philosophy and literature. With philosophy we could maybe take iron working and go for a swordsmen upgrade. Another more efficient way would be to take math with philo, then meet an AI and trade it for IW. They will have IW and math is rather low priority for the AI.
I dont know if we can delay contact with Saddam long enough though..
Baghdad:
We can go move to get Baghdad in sight when we like and make contact. It would be nice if we can trade something from them. The sooner we do this, the more chance we can get some of the missing techs. We should not give writing to anyone when we have it.
City Jobs:
Iznik should produce workers as well imo. The laborer there should be moved to the other cow. The shield is corrupted anyway.
We should calculate to see if it can be a 2 turn worker factory with the corruption it has. It will have 10 shields at size6, so 55% or less corruption should do. (keep in mind a road will reduce the corruption)
Edrine will be operational in 10 turns and then produce archers every 4 turns initially, maybe every 3 turns a bit later. Before the enemy can be expected earliest, it will have produced 6-7 archers at least.
To make offa happy

, I think we should make our capital a combi factory soon. Personally I would make 3 more settlers first, but it matters less now than it did 20 turns ago, so Ill leave it to the next player. The warriors we build there can garison Uskadar to prevent flips.
So by the time we can expect enemies, the capital will have produced 5-8 vet warriors in our capital.
Izmit should now build a worker after this warrior I think, then become a unit factory as well. It will be operational in time to have its fist unit ready just before we can at earliest expect the enemy.
So those things together, we will have decent force to stop the incomming enemies. I have absolutely no fear.
Bursa should soon start a granary. Note, every worker we build now costs us 2 workers after the granary. Same for Iznik.
I am not yet sure, with the worker to build in Izmit, should we swich Bursa to granary right away? Dunno yet
..
City placement:
Coming soon
. , Maybe.
We are doing marvelous guys !
