SGOTM7 - Team Wacken

BTW, it seems half my posts are mine here.

Do i spam my ideas too much?
-tell me if i should lower the spam quantity :)
Or, if you like, join me and lets go for that spam award ! :p
 
@WOA: I agree about switching wheat to worker. I was thinking about this on the way to work (is that sad, or just normal for a civ player?). A worker will finish on turn 7 as it grows to size 3. Might no be bad to go for a second worker there before building granary.

If you plan to make Edrine library city and use 2 forests after it hits size 6, we should consider leaving the river forest to work for more gold, or least the one river forest that is on plains (the other is on grass if you want to maximize food and hope for a BG).

My original intention was to plant worker city NE of wheat and then when the current settler planted on the western lib spot it would fill in making the mountain goats available. If we use that settler to go get cows, the mountain goats won't be available for a while. With the mountain and desert goats we have a better shot at getting the worker factory going.
 
OK guys, lots of issues to decide upon after my turn set.
wacken2150.JPG

Turn log

0 – 2550BC Pre-flight
Change build in Bursa to a Worker as discussed.

IBT: Barb threatening our Settler moves W onto Mountain. Barb Camp near Edirne is reinforces by a Warrior from the east, and the Warrior residing there moves next to Erdine. Baghdad is founded SE of Spices.

1 – 2510BC
Edrine Worker -> Warrior. We need this guy if we are to improve tiles in the area. Without a Military unit the Workers will just melt away to spawned Barb.Warriors.

IBT: Barb.Warrior ransacks Edirne and take 9 gold.

2 – 2470BC

Istanbul Settler -> Settler
Elite Warrior moves next to Barb.Camp.

IBT: “Mountain” Barb.Warrior attack our Warrior and dies.

3 – 2430BC
Our Elite Warrior disperses a Barb.Camp.

4 – 2390BC
NW is a peninsula. Zulu Settler across from “V”.

5 – 2350BC
Iznik founded, the peninsula makes it possible to run another location up there if Iznik is founded on the plains tile so decide to put it there. Start producing a Worker. Uskudar founded at “V”, we need to compete with Hlobane culturally so I start building a Temple. With this proximity to Zulu territory building the GL here feels a bit risky. Nothing we cannot decide on after my turns. The next 5 turns will not make such a decision necessary now.

6 – 2310BC
Istanbul Settler -> Settler
Edirne Warrior -> Barracks
Bursa Worker -> Worker

IBT: Indians start building The Colossus.

7 – 2270BC
Dispersed the Barb.Camp on the Mountaintop near Edirne.

IBT: Barb.Warrior move next to Edirne

8 – 2230BC
3 Barb.Warriors next to our Warrior so I retreat him.

IBT: Edirne ransacked, 12 gold.

9 – 2190BC
Izmit founded, Warrior started.

IBT: Barb.Warrior moves onto Mountain near Edirne.

10 – 2150BC
Istanbul Settler -> Settler.

After action report:
Incense will be connected next turn so Bursa will not require any Lux/Specialists. Maybe we can lower lux by 10 or even 20% from the incense boost.

New Settler is not moved.

We need to discuss the future of Uskudar. We need to produce culture in it to compete with Hlobane.

Where do we build the GL?

All newly founded locations have builds to be considered as "fillers". I did not want to stop playing and discuss what to build since anything started would not have time to finish before my turn set was over.
 
We have many cities thats nice.
I wonder how close AIs to discover MM.
I reckon it's about the time to start thinking about military.

Since i can't play until tomorrow night (GMT-5) we have plenty of time to discuss the situation.

Since i am probably the weakest link in this team i appreciate as many suggestions as you can give me. :)
 
dmanakho said:
We have many cities thats nice.
I wonder how close AIs to discover MM.
Neither of the two we know have Writing and Zulu even lack Alphabet.

dmanakho said:
Since i am probably the weakest link in this team i appreciate as many suggestions as you can give me. :)
Don't sell yourself short Dman, it is a long time since we played SGOTM3... ;)
 
I think the time has come to allow the capital to become a combi factory, building a barracks first. We have expanded very well, but now have a rather loose undefended empire. It will cost a few turns in the settler factory, but that isn't quite as important now.

The Zulu city right next to Uskadar is a real drag, as a flip would be painful. It would be a real pest if it flipped close to finishing a Great Library build, so perhaps we ought to build the Library somewhere else. I am not very keen on the temple build though. Why not use the town for barracks then units instead.

Isn't Bursa about to riot?
 
Mapmaking:
We are alowed to look at the trade screen with our opponents. So we can see what techs they have. They have not too much, Zulu don’t even have alphabet. I do not fear any units for 30 turns to come. And when they come, knowing the AI, it wont be big numbers. We are preparing Edrine for unit production, I suggest doing the same with Izmit.

Library:
Iznik as we can see is indeed way too corrupt to build the library.
Uskadar should build TGL. The real risk is not finishing it. Should it flip after that, not all is lost, we can simply retake it.
The flip chance is extremely small now already. I suggest checking one of the gaming aid tools how many warriors are needed to prevent a flip and garrison it accordingly when the warriors are available. I think a temple first might delay the pyramids a bit too much. It will take long enough without it :(
Until we can garison it, we have to pray, but that aint any different while we are building the temple.

Technology:
The library build will take at least 50 turns. Writing is done in 10, after that in 40 turns we can research both philosophy and literature. With philosophy we could maybe take iron working and go for a swordsmen upgrade. Another more efficient way would be to take math with philo, then meet an AI and trade it for IW. They will have IW and math is rather low priority for the AI.
I dont know if we can delay contact with Saddam long enough though..

Baghdad:
We can go move to get Baghdad in sight when we like and make contact. It would be nice if we can trade something from them. The sooner we do this, the more chance we can get some of the missing techs. We should not give writing to anyone when we have it.

City Jobs:
Iznik should produce workers as well imo. The laborer there should be moved to the other cow. The shield is corrupted anyway.
We should calculate to see if it can be a 2 turn worker factory with the corruption it has. It will have 10 shields at size6, so 55% or less corruption should do. (keep in mind a road will reduce the corruption)

Edrine will be operational in 10 turns and then produce archers every 4 turns initially, maybe every 3 turns a bit later. Before the enemy can be expected earliest, it will have produced 6-7 archers at least.
To make offa happy ;), I think we should make our capital a combi factory soon. Personally I would make 3 more settlers first, but it matters less now than it did 20 turns ago, so I’ll leave it to the next player. The warriors we build there can garison Uskadar to prevent flips.
So by the time we can expect enemies, the capital will have produced 5-8 vet warriors in our capital.
Izmit should now build a worker after this warrior I think, then become a unit factory as well. It will be operational in time to have its fist unit ready just before we can at earliest expect the enemy.
So those things together, we will have decent force to stop the incomming enemies. I have absolutely no fear.

Bursa should soon start a granary. Note, every worker we build now costs us 2 workers after the granary. Same for Iznik.
I am not yet sure, with the worker to build in Izmit, should we swich Bursa to granary right away? Dunno yet…..

City placement:
Coming soon…. , Maybe.



We are doing marvelous guys ! :goodjob:
 
Offa said:
The Zulu city right next to Uskadar is a real drag, as a flip would be painful. It would be a real pest if it flipped close to finishing a Great Library build, so perhaps we ought to build the Library somewhere else. I am not very keen on the temple build though.
On a small map we really need the area where Uskudar is located. Without a culture building it will eventually flip. So I say finish the Temple. With one or two forests cut it will be finished in no time. The grassland forest might give us a BG too plus the BG on the northern tip of our island will become available for Uskudar.


Offa said:
Isn't Bursa about to riot?
No, as I mentioned in the After Action notes, the Incense will be connected next turn.
 
Well, looking more closely, we might actually use Izmit for the library. It does have acces to 2 BG, 2 plains and a grassland with more plains available underneath forests. It does however have a higher corruption than Uskadar and a lot of work is needed to make the lands usable.

If we do, we should not build a worker there. If we dont build a worker there, we need to complete the one in Bursa and we should build one in Uskudar before starting the barracks there.
A second worker in Iznik could also greatly help the library if we build it in Izmit.
In Izmit the library can probably be done faster and safer, but it requires more investment as we quickly need workers to work both the BG's and get irrigation from the river trough the desert to the plains and we will need to use tiles that are kinda needed for the eastern worker factory.

Something we should have a closer look at.
 
Wotan said:
On a small map we really need the area where Uskudar is located. Without a culture building it will eventually flip. So I say finish the Temple. With one or two forests cut it will be finished in no time.

No, as I mentioned in the After Action notes, the Incense will be connected next turn.

I see what you mean about the incense. I had read your post, but obviously forgot after looking at the save :blush: .

I am still a bit unconvinced about the temple but don't want to make a big deal of it. We will be able to eliminate the flip risk later on by taking the Zulu town.

Wacken, according to mapstat we need 16 units in Uskadar to prevent a flip. At present we have 3 warriors, so that is not practical. I believe it would cause me physical pain, if only from punching my monitor, if the town flipped just before it finished the Library. Clearly a flip after finishing wouldn't be so bad.

Technology: why not pick literature after philosophy and then switch off science? We could hopefully trade writing or philo for iron with the Arabs and save lots of cash for upgrades.
 
-16 units hmm so what is the chance now? rather big i guess, like 1% or more?
In that case, if we build that temple or not, we should indeed divert our Library to Izmit.

i don't really like temples either, i would need to see the exact chance to make up my mind about that though. My normal procedure is to spend the shields on units instead of a temple and simply attack the city that poses cultural offence.

Technology, yes that is possible. i would certainly turn it off after we have philo and literacy. The extra research however ensures we will have iron working earlier, maybe enabling us to get a swordsmen upgrade somewhat earlier. It might take a rather long time before we get that library.
 
Offa said:
Technology: why not pick literature after philosophy and then switch off science? We could hopefully trade writing or philo for iron with the Arabs and save lots of cash for upgrades.

In normal game i usually go for philo. Upon researching immediately turn to F4 diplo screen and try to buy math for Philo, then switch back to F6 and pick currency as free tech.
But in AW game we probably will be at war with everyone at that time and no trading is going to be possible.
I have the save and i will play tomorrow night if you guys don't mind waiting a day.
 
Ok, i downloaded those tools and did some calculations including the corruption. Here come my latest ideas:

-Istanbul becomes a combi factory now or after a few more settlers.
(we could leave offa the honor to build the first warrior ;))

-Uskudar builds one worker, then becomes a unit factory. A temple will take at least 19 turns. So we would have a useless city for 19 turns and then still it is not completely safe after that. I think we just take the risk, build units and attack hlobane as soon as we can sail. If it flips and we retake it, our loss will likely not even be bigger than the investment of a temple.
-The worker near uskudar needs to move away from their when the roads are done, it could irrigate the plain south of istanbul for Edrine to use then work the BG for the Library city.
The worker to be build in Uskudar will take over its job around Uskudar.

-When the insence is roaded, the worker immeadiately mines the BG there for Bursa to use after next growth.
-Bursa is mirco managed to max production, using both goats for 3 production. Swiches to Granary and it will be finished in 15 turns.
It then is a 2 turn worker factory, most likely for the rest of the game.

-If we finish the worker now in Iznik and start a granary after that, it will not be finished earlier than 30 turns from now. Also since this is a small map with small OCN and opponents coming a bit earlier than normal etc... we should not build a granary in iznik and have it produce workers without granary instead. It may also produce a settler someday soon.

-Izmit starts the Library right away. The granary in Bursa should have priority on the mountain goats though. Soon we will have 2 mined BG for Izmit. Even then, it will take ~80 turns to build the Library. We don't really have any workers to join to the city to shorten this.

-We cannot defend ourselves with warriors for 80 turns to come. We should get Iron working from trade, not from the library. We also need to hope we can trade MM before the Lib is finished. I am not looking forward to being stuck on this island for 80 more turns.
For short: the Library will be too late to let everything hang on it.


The only thing to get the lib faster and still reliable would be to build it in Edrine.
Edirine has Lower corruption, roughly the same production opportunities, is ahead on growth, and can grow past 6. This would reduce the build time by 10-15 turns, if we do a timely worker join (10 turns from now or so), we could maybe even win close to 20 turns.
The disadvantage is a delay in our unit factory wich would need to move, and more interference with out worker factory.

The final option would be what i would do in a solo game: Forget about the library, go all out for ancient age domination :). I guess i can't suggest that in sgotm though :p

Extensive micro management needs to be done to minimize the losses to corruption, espescially between Izmit, Bursa en Edrine who can share an swap tiles.
 
WackenOpenAir said:
-Uskudar builds one worker, then becomes a unit factory. A temple will take at least 19 turns. So we would have a useless city for 19 turns and then still it is not completely safe after that. I think we just take the risk, build units and attack hlobane as soon as we can sail. If it flips and we retake it, our loss will likely not even be bigger than the investment of a temple.
It is OK that you disagree with me on the Temple but I would appreciate if you use facts you can substantiate when arguing against it. "A temple will take at least 19 turns." is not true and I guess you know it since you are so good at MMing. It would actually take 11 turns, 3 turns to irrigate the plains, 1 turn to move to the first forest, cut that forest is another 3 turns, then move to the next forest(grassland) and cut that for a total of 11 turns. U will produce 2 shields while at size 1 and 3 at size 2 so before the first forest is cut and U after has reached size 2 one turn will require a citizen to work the forest instead of the plains for 4 shields to be added to production. U would gain one known BG and another grassland under the forest we cut so there is something to gain from the temple apart from lowering flip chances.

What we could do is to switch to a Barracks, it would be at 37 shields when the first forest is cut after 7 turns and be built in 8 turns. Hashing and re-hashing plans are what makes SGOTM's so interesting. We discuss issues and finally go with what is hopefully the strongest plan. But building a Worker first as you suggest is to squander resources in my opinion. U is at 7 shields now in the 5 turns until the Worker is built it will produce another 11 shields, that is 18 shields for a Worker and almost paying twice for a Worker is just too frivolous in my opinion.

When we turn Istanbul into a Combo should coincide with Istanbul going to 10spt at size 5-6. So one of the two BGs at Istanbul need to be developed and a plains irrigated before this is put into action. The worker finishing the road on the incense and the Worker from Bursa built this turn could mine the BG next to Edrine in 2 turns one of them then proceed to the plans S of Istanbul and the other cross the river to the BG. The plains Worker can then move west towards Izmit after finishing. The other Worker mines the BG and it would be finished on the 7th turn of Dmans turnset. He would then have built 2 Settlers on turns 4 and 8, then switch to a Barracks that will finish on the second turn of Offas turnset and "voila" we would have a city producing 10spt ready.

Just to avoid us having a less than amicable relationship in the future, please refrain from using "facts" with so little bearing as your "at least 19 turns". I would like to be able to read this thread without having to check everything for possible ulterior motives. I would like us to have an amicable team work and I know we are a team formed from two different teams. Team Offa and Team Smackster might have had very different ways of working together but now we are in this as a new team. We may have differing opinions on issues and I hope we can find a common ground for what is acceptable and not.

We have a strong team and we are probably a very opinionated group of players and getting us to consensus on issues might be a hard trek but I believe we really need to pull this off if we are to be successful. And, we are probably rather equal in our experience with Civ so even if Dman consider himself as less of an asset to the team I disagree with him. I know I had a few ( ;) ) instances of disagreement with him in the first SGOTMs we played and I did try to MM his turnsets a bit too much but I believe he is on an equal standing with the rest of us.

We should try to refrain from MMing everything in each others turn sets. It is just too patronizing in my opinion. It is one thing to discuss a location or a specific target in detail but not a list of actions to take with more or less every asset you have at your disposal. Guidelines, yes, that we have reached consensus on.

EDIT: I forgot another issue. Next few Settlers. Where do we go with them? We have two more or less easy places and a few that need further discussion. Going to the NW peninsula is an easy choice as is going to the area south of Bursa and settle on the river. But other than that? To settle near Baghdad will make us go to war and we would like to have something to trade with/for when we do make contact. And I am pretty sure what we have at our disposal right now is not something that will bring us any "great prizes" from a trade with Arabia. Whating until we have Writing would give us that but at the risk of losing out on the philosphy race. OTOH what is to say philosophy is not already in someones possession or close to getting it.
 
Sorry about the micromanagement thing. I know i go into detail pretty much. It is mostly because people post so little, gives me the impression people don't bother much to think about the game at all.
Also, sorry to say this, but working the wrong cow for 5 turns is a move that strongly intensifies the feeling people pay little attention to their moves. I am not attacking you on this, i would not bring it up, we all make mistakes, but it's just now the topic comes up and i feel i need to explain reasons why i go into details.

Some detail is often needed though to make the right decision on bigger matter like where to build the library. Most of my mircro things are not meant to dictate ones turn sets, they are part of the big picture. I cannot make an oppinion where to build a great library without including detailed worker builds and jobs.

If others can advise me on micro management in my turns, please don't hold back. I value all ideas. I would prefer everyone to spam all their ideas so that we give eachother inspiration, we can complete or improve eachothers ideas and in the end, we can have the best solution to all the issues we face.

So i will continue to go deeply into detail where that goes together with planning the bigger things. I will take care not to go into detail on the micro management where it has no issues with the bigger plans.

I did not calculate forest cuts in the 19 shields. If you get to 11 turns, did you factor in corruption? Corruption percetages are pretty high.
I did not try to use wrong numbers.

About the worker first, that was because i we simply have very few of them, and we really need some work done if we want our cities to be productive, espescially for building the Library.
(Also do i have a different view on Civ, where workers and settlers are the very best investment of resources)

The combo factory i did not think of too well indeed. And you are right. It needs some worker attention before it can be a combo factory.

About Baghdad, well i personally would not like to trade writing it will help them get philosophy and also increase the risk of them getting the library before us (although it is a small risk).
The chance of us not getting philo first is rather small i think. They are not even likely to have writing yet, and if they do, philo is not high on their priority list.

I hope someone will post his ideas on the important issues we have now like where to bulid the library and where to settle.
 
WackenOpenAir said:
Sorry about the micromanagement thing. I know i go into detail pretty much. It is mostly because people post so little, gives me the impression people don't bother much to think about the game at all.
Also, sorry to say this, but working the wrong cow for 5 turns is a move that strongly intensifies the feeling people pay little attention to their moves. I am not attacking you on this, i would not bring it up, we all make mistakes, but it's just now the topic comes up and i feel i need to explain reasons why i go into details.
No need to apologise for the MM issue. We all play Civ in different ways and the team is newly formed so we have a bit of trial and error to move through before we all know each other and our strengths and weaknesses. I just wanted to avoid any animosity to have room to grow over time because we fail to address any differences in our view on Civ and how to play it. This was the first turn set I have played with you on the same team. Had we played on the same team in an earlier game I am sure you would not have interpreted the issue with the "cow" as proof I fail to pay attention. I did a mistake there but it was not because I failed to see it but because I forgot to make the transfer of the citizen from the plains cow after the first turn. When I founded Iznik the plains cow showed as giving two shields. And since 7 turns on the grassland cow would bring 21 food the first turn would use the plains and then I would move the citizen to the grassland. When I opened the screen ater the first turn I observed it had shrunk to 1 shield from the plains and must have closed the screen without moving the citizen to the grassland cow. Am I disappointed in my mistake? Of course I am, I would expect the same level of commitment to detail from my own turns as I do from everyone else. I normally catch these things and am a rather "slow" player due to MMing issues. I tend to check every location each turn to find ways of shaving a turn off from a build of growth. This mistake cost us two turns!!! Angry? Yes I am, every turn counts especially in the early stages of the game.
WackenOpenAir said:
Some detail is often needed though to make the right decision on bigger matter like where to build the library. Most of my mircro things are not meant to dictate ones turn sets, they are part of the big picture. I cannot make an oppinion where to build a great library without including detailed worker builds and jobs.
Again I agree with you, please do not interpret my point of view as directed vs. the detail of your suggestions. It is often better to go down into nitty gritty details to avoid misunderstandings. I would prefer you continue with the detailed ideas. I just wanted us to agree on it being part of the planning process and not instructions to be adherd to. When I read some of the other teams treads in previous games I sometime find this practice of giving players detailed instructions and if the team is in agreement with having such a system, let them. I just want us to make our own set of "rules" so we avoid unnecessary friction within the team. It will probably take a few turnsets before we all know each other and have learnt about our differences. If we can make that period as short as possible I believe we have everything to gain from it. That is why I started this discussion.
WackenOpenAir said:
I did not calculate forest cuts in the 19 shields. If you get to 11 turns, did you factor in corruption? Corruption percetages are pretty high.
Uscudar is at 28% according to CA2. I have calculated it as losing 1 shield at both size 1 and 2, gross production 3 shields at size 1 and 4 at size 2. You should know I love MMing and planning... ;)

WackenOpenAir said:
About the worker first, that was because i we simply have very few of them, and we really need some work done if we want our cities to be productive, espescially for building the Library.
(Also do i have a different view on Civ, where workers and settlers are the very best investment of resources)
Yet again I agree with you I tend to focus on Settlers and Workers too in the opening stages. It is just that I find using 18 shields to be a bit much. I am not too keen on the Temple anymore would rather we go for the Barracks now.

WackenOpenAir said:
The combo factory i did not think of too well indeed. And you are right. It needs some worker attention before it can be a combo factory.
There you see I can and will make detailed ideas known to the team too. ;)

WackenOpenAir said:
About Baghdad, well i personally would not like to trade writing it will help them get philosophy and also increase the risk of them getting the library before us (although it is a small risk).
The chance of us not getting philo first is rather small i think. They are not even likely to have writing yet, and if they do, philo is not high on their priority list.
If we are not willing to part with Writing we actually have nothing to trade with. I am confident they are at par with Zulus at the moment being close neighbours.

WackenOpenAir said:
I hope someone will post his ideas on the important issues we have now like where to bulid the library and where to settle.
The best place is probably Izmit (33% corruption) or Edrine (23%). I can go with either we just need to make a decision.
 
I don't think Wacken is trying to tell anyone to do anything, just giving his ideas as to what to do. I know I appeciate seeing lots of ideas for what to do. I usually look at all the ideas presented and then decide which ones I'm going to use and often things change as the turns play out anyway.

At any rate, some of my thoughts:

Great Library: While Izmit has the least tile conflict with other cities, it also has less useable tiles for production. Two BG and a goat are not going to be enough IMO to build the GL fast enough. The only place I think we could guarantee building the GL is in Istanbul, but with a domination goal, we want to keep building settlers there (I assume). I wonder if it would be better to trade away writing as we get close to philosophy (or sooner), then give away Literature and try to get GL built nearby and capture it. This allows us to use all those extra shields to build more units.

War: I think I like the idea of trying for an ancient age domination. India and Arabia both have late UUs, so I imagine we should go after Zulu first (especially since they are closer and have some land we could use. India might even be better since there is even more land close to our capital there.

Tech: As mentioned above, I think we should pass on building the GL ourselves. Writing should get us both iron and wheel. Once we see what resources are available we can decide on horse or sword.

Settlers: Grabbing the far NW incense hill quickly will help prevent a situation like Uskudar is in. I think the current settler should head there now (9 turn walk, inlcuding this turn). I still think we should grab that spice river soon to add the extra lux. The less we need the slider, the more money we have for upgrades. As for the other river, settling 2SW of Bursa would allow us to use irrigated FP and irrigated desert in pairs (or iFP and mD at Monarchy).

Hut popping: I think we could probably safely pop those huts now, but maybe we should wait until after writing os traded so in case we get a tech we get a higher one.

Current cities:

Iznik: Should be working grass cow as pointed out above. This adds an extra food with no change to gold/shield output. I also agree that a granary is a waste here. Once both cows are irrigated we have 5fpt and 4 turn growth without it. After Monarchy, adding an irrigated BG will give us 7fpt and 3 turn growth.

Bursa: About to riot, need lux slider this turn, might be wise to put an MP there next turn. As with Iznik, we could probably get away with not building a granary in Bursa. iFPwh, iFP, iFP, mMgoat, Dgoat(or mBG) = 7fpt and 6spt(3 uncorrupted). On growth it should get the last shield to build workers from 5->6 every 3 turns (this assumes 4 uncorrupted shields when we have 7spt).

Istanbul: I would like to see a combi-factory here. This means we'll want a barracks there soon.


There's a lot of work to be done and we only have 3 workers. I wouldn't mind seeing a worker or two come out of Istanbul inbetween settlers.
 
Xevious said:
Bursa: About to riot, need lux slider this turn, might be wise to put an MP there next turn. As with Iznik, we could probably get away with not building a granary in Bursa. iFPwh, iFP, iFP, mMgoat, Dgoat(or mBG) = 7fpt and 6spt(3 uncorrupted). On growth it should get the last shield to build workers from 5->6 every 3 turns (this assumes 4 uncorrupted shields when we have 7spt
No, no, no, it is not about to riot. Please do not MM this or use lux slider. As I said in my turn report the worker on the incense hill will finish the road next turn.

You mention reading through others posts, how could you have missed this both in my original post and in an exchange between me and Offa where he also warned about it rioting... :confused: ;)
 
Xevious said:
There's a lot of work to be done and we only have 3 workers. I wouldn't mind seeing a worker or two come out of Istanbul inbetween settlers.
I would say we have 4 workers since Bursa will produce one at the start of Dmans turnset. The two workers from Bursa area would do the trick, as I have tried to put forward as an idea in a previous post about preparing Istanbul for a combo factory. ANd Bursa itself will produce Workers to make up for letting two of them move to Istanbul after mining the BG at Edrine.
Xevious said:
I wonder if it would be better to trade away writing as we get close to philosophy (or sooner), then give away Literature and try to get GL built nearby and capture it. This allows us to use all those extra shields to build more units.
Trying to have an AI build the GL in our backyard is a thought. It is however very much depending on luck. We do need it either built by us or captured. I almost never build it in a game but would really consider it in this game. OTOH you have a very good point as this is a small map so wherever it is built it would be (hopefully) easy to capture it.
Xevious said:
Hut popping: I think we could probably safely pop those huts now, but maybe we should wait until after writing os traded so in case we get a tech we get a higher one.
I would like us to wait until we have a few more military units so we can deal with potential barbarians appearing.
Xevious said:
Settlers: Grabbing the far NW incense hill quickly will help prevent a situation like Uskudar is in. I think the current settler should head there now (9 turn walk, inlcuding this turn). .
Yes! But delay it one or two turns to allow the Warrior being built in Iznik? to proceed it in case of Barbarians. Or send the first Settler down to the river south of Bursa and the Settler built in 4 turns to the NW, this will only delay it by two turns since we need the Warrior prior to moving into the area.
 
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