I agree with Krikav..I was debating that myself..just going straight Mids or not, but the border pop later allows for more full chop hammers and improving cows and gold sooner. You could actually start Mids for one turn ..workr 2F forest..switch to monument..work forest hill for 2 turns...chop into monument which would be 1t to finish and back to 2F forest tile.
worker can then prechop forests all around Ele, while waiting for border pop
Remember..don't move wbs out of culture ..you pay for that...wb is fine staying in borders one tile away as it has 2 moves.
oh..
@krikav . .I liked mids there cause of all the forests..granted a border pop is needed but still. that leaves other cities to focus on other things and ..well..i don't think we want mids in GLH city. Thebes could build it but it is about spent on forests.
edit 5000: Pretty much the default build after pottery will be granary in most new cities
edit 5001: I really would have preferred workers moving to chop those forests around Thebes for new settler. you can have even chopped the axe out immediately with forest 1S which was prechopped I believe - then settler.
edit 6035: I especially don't like the mine in Helio..I'd be putting down a cottage on grass first. ..mines in generally are on the lower end of priority ..though good in some cases
edit: 6087: what happened to that central warrior..ha...i just told you was good. Actually ..well. with the central warrior where he was..the S warrior can actually move 1SW which busts more coast
Memphis should move from mine to coastal tile immediately to start back growing..then of course to netted clams next turn. sorry shoulda mentioned that earlier...(actually could have done that on the last turn of GLH)