[BTS] Shadow Game - Monarch / Ramesses

Okay. Memphis will need to be a Granary then, because the LH was already built before the GLH... now I know what to do.

About the scout WB... it's stuck and can't move anywhere, so I will have to wait until Writing is researched.
 
Duh...ha..I'm multitasking and I don't do that well. Granary definitely after GLH, but after 1 turn into it I would build 1 more warrior to send W.

oh..I see now..I did not catch that at first...oh well...Writing will be done sooner than you think as you will get at least an extra internal trade route per city after GLH.

edit: based on the turn of this save, by taking the spice in helio you can whip the LH in two turns into a Granary

speaking of which, hopefully, you can see by now why you can do that based on the current production in the LH, the base production of the city, and what whipped citizens are worth.. important concept
 
..and note ..I frequently edit my posts..not just to add stuff but to proofread
 
based on the turn of this save, by taking the spice in helio you can whip the LH in two turns into a Granary

speaking of which, hopefully, you can see by now why you can do that based on the current production in the LH, the base production of the city, and what whipped citizens are worth.. important concept
Not sure I do... how does the spice help with whipping? Sorry, it's getting late ^^
 
One close approximation of what one is trying to do, is maximizing food+hammer+commerce production per turn.
And it should almost allways go up, I think that around 5% increase per turn is close to natural/neutral.

Your first capital when settled yields 2F, 1h, 9C, (or 2F 2H, 9C if on a Plains hill) plus the tiles it is working, (if a forested grassland, +1H)
So total yield 2F 2H 9C...
Strive to increase this yield. :)

Getting more citites is one way, building more workers to chop is one way (although temporary) improving tiles is another... Researching techs is another (say math or later stuff like biology).
 
Okay, one final update before I go to sleep:

Turn 60:
Spoiler :
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Alright. I just founded Stone City - Elephantine. What should I build there? I remember you telling me earlier to build the mids there? Why there, because there's more forests to chop there? Or is there another reason?

I assume my next settler will found Goldcow then, on the S coast? What will be the first build there? Also, should I keep the worker down there to improve cow / gold asap (could build roads before-hand).

I'm mining grassland hill for Heliopolis and connecting Horse in Thebes. Just successfully defended against barb archer in the N, guess that was pretty lucky unfortified on a hill. I will move that warrior 1E, but that will still leave a little fog up there. The warrior NE of Elephantine will move into the forest to fogbust, happy with the southern one. Will swap production in Memphis to make another warrior to fogbus the W coast (obviously I will move the warriors in succession, not march this one all the way across the map).

New WB is in place on fish, will net next turn!
 

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For Elephantine, I would build a monument with one chop and working that 3H tile for a few turns.
Want to get all the forests and gold+cows inside it's culture.

I don't think there is any specific reason to build pyramids there, might just be the most practical place.
 
Not sure I do... how does the spice help with whipping? Sorry, it's getting late ^^

Okay..this key point is not about the spice specifically..but rather let's take it this as two separate points

Point 1 - Based on Helio current situation, the spice tile is the best tile that 2nd citizen can work (considering all tiles are unimproved)..and Thebes is not using it. So point here is work your best tiles

Point 2 - This is far more complex but gets into really looking at your cities and understanding the info it provides, as a well understanding whipping mechanics (okay that might be a 3rd point ha..but lets go with it for now0

the LH in Helio has 25H of production - which means i believe you put a chop into it at some point. LH is 60H. Helio's base production is 3H (center tile plus forested spice)

Now ...this is a key concept that I'm not sure you are aware of yet..or remember. Each whip citizen = 30H. That's 30 free whopping hammers in 1t (well you did lose a citizen and get temporary unhappy face..but that is of no matter).

At 25H, you can not 1pop whip a LH because it would require 2 whipped citizens to be enough - and you can't do that until pop 4 cause you can only whip up to half your current population. It would be a 2pop whip up to 29H into the LH. But at 30H into the LH you can 1 pop ..simple math right.

With 3 base hammers in Helio you will now have 31H into the LH so you can 1pop whip it. Viola ..LH is done.

edit: Oh..back to city info ..i forgot..you can see this in the production bar at the top center of the city screen (and the info tool tip just left of it) ...also not the food bar there too for later
 
I agree with Krikav..I was debating that myself..just going straight Mids or not, but the border pop later allows for more full chop hammers and improving cows and gold sooner. You could actually start Mids for one turn ..workr 2F forest..switch to monument..work forest hill for 2 turns...chop into monument which would be 1t to finish and back to 2F forest tile.

worker can then prechop forests all around Ele, while waiting for border pop

Remember..don't move wbs out of culture ..you pay for that...wb is fine staying in borders one tile away as it has 2 moves.

oh.. @krikav . .I liked mids there cause of all the forests..granted a border pop is needed but still. that leaves other cities to focus on other things and ..well..i don't think we want mids in GLH city. Thebes could build it but it is about spent on forests.

edit 5000: Pretty much the default build after pottery will be granary in most new cities

edit 5001: I really would have preferred workers moving to chop those forests around Thebes for new settler. you can have even chopped the axe out immediately with forest 1S which was prechopped I believe - then settler.

edit 6035: I especially don't like the mine in Helio..I'd be putting down a cottage on grass first. ..mines in generally are on the lower end of priority ..though good in some cases

edit: 6087: what happened to that central warrior..ha...i just told you was good. Actually ..well. with the central warrior where he was..the S warrior can actually move 1SW which busts more coast

Memphis should move from mine to coastal tile immediately to start back growing..then of course to netted clams next turn. sorry shoulda mentioned that earlier...(actually could have done that on the last turn of GLH)
 
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If I was desperate for pyramids, I think I would just go for them in capital. But with ofshore AIs and GLH, I feel the need for pyramids is less extreme, economy will be humming along good anyway, no stress.

So I like pyramids in stone city too, leaves the capital free to take care of other builds, granary, and library, and more settlers/workers. :)
 
You could actually start Mids for one turn ..workr 2F forest..switch to monument..work forest hill for 2 turns...chop into monument which would be 1t to finish and back to 2F forest tile.
One question on this... there are only two forests in the small city square, 2F1H and 3H... which one do you want me to chop, cause I have been chopping the 2F1H one... so I couldn't swap back to that one after chopping
 
Turn 62:
Spoiler :
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So. Krikav said to work the 3H forest, so I'm gonna chop the 2F1H forest, I guess. After that the settler will connect the cows, then the gold (unless you think the other way around is better, as it will allow Thebes to grow to 5?

Moving the S warrior 1SW was not a good idea, it created a lot of fog internally, so I will move it back...

When the horses are connected, I will chop the forest 2S of Thebes, that should almost finish the next settler for goldcow.

Good news: A forest just grew 1SW of Heliopolis. Should I chop that into LH and OF into Granary?

Only 2t until open borders and moving the little boat that could again... then I'll have to take a breather from beakers and gather money. Would that already be the library-building breather?
 

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When reaching writing, the slider should be set to 0% untill libraries are in place in the capital (because the capital has 8 extra commerce from the capital) and in cities with high commerce.
It's such a waste to run 100% w/o library and the +25% bonus, when it is so close.

Ofcourse, if things go to slow, and it's impractical to get libraries up, or if there is some small tech that provides critical benefits that are needed right away, one has to compromise.
 
What should I research after Writing?

EDIT: I'm thinking Maths for better chopping?
 
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Also: Do you think I should whip the next settler in thebes? (And build Granary after?)
 
Ok, each civilisation (we as player or an AI) get 4 espionage points per turn, that we can distribute among the other civs as we like.
In your case, you have placed 4 espionage points each turn on Julius since you met him,
(48/4 = 12) so it was 12 turns since you met him.

The number 29 is the number of espionage points that Julius has on you, and the number +1 is how many points he put on you last turn.
 
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