I really like guild ideas, but I'm worried by their spread method. Spread by event is ok, but it shouldn't be the only way. Especially when some of the guilds (asassins and mercenaries) give the player full control over where and when he wants them to spread. It shouldn't be so hard to add a new "guild member" unit (or smtg) who would work as, khem, missionary
.
I also wonder if guild hq will grant any benefits for every city with a guild. If so, it would be profitable to spread it as wide as possible, and have means to influence the process. If not, then guilds will likely be local - present in only few cities chosen by the player. Spreading them to other civs would also be pointless.
Hmm, will the guilds cost gold in maintenance?
.I also wonder if guild hq will grant any benefits for every city with a guild. If so, it would be profitable to spread it as wide as possible, and have means to influence the process. If not, then guilds will likely be local - present in only few cities chosen by the player. Spreading them to other civs would also be pointless.
Hmm, will the guilds cost gold in maintenance?
. I think my frst game will be Sidar esus or poss. Malakim Empyrean not sure. I think Belseraphs will be my second, they are one of my favourite ffh civs, it will be interesting to see how much they have changed... (even though a lot of stuff they were gonna get in shadow they already have)
. So waiting release day of shadow feels shorter, thanks to you Kael