das
Regeneration In Process
It occurs to me that the Sheaim are a very strange faction, inasmuch as they start out as basically an union of evil cultists from everywhere (or this is, at least, what I have been able to discern). This makes sense early in their history, when they are basically a tribal city-state led personally by Tebryn Arbandi or Os-Gabella. But in most games, given time, the Sheaim would expand into a sizable empire and evolve into a more advanced society, at which point they attain a dual nature of a doomsday cult and a normal human empire (by FFH standards, ofcourse). It seems unlikely that every single citizen of the empire, even excluding such marginals as slaves, foreigners, outcasts, bandits and followers of Good or non-state Neutral religions (those groups are likely to overlap quite often, I think), would be a cultist hell-bent on attaining great power and destroying the world. The average citizen might pay homage to their leader, his/her noble goal, Agares and the founders of the Ashen Veil, but I doubt that he himself would actually want to speed up the end of the world any more than a lay Medieval Christian would be eager to live in the End Times, good though what follows them might be (incidentally, dare I assume that some sort of a rapture is involved for those who follow the Ashen Veil after the world ends? Or at least an ascent to demigodhood in the cosmos beyond the Creation or some other such rewards. One would think that this much would at least be promised).
So, basically my question is - what is the relation between the Sheaim ideology (and the government, which presumably is at least formally committed to ending the world) and society? And what does Sheaim sociey look like when it's more than just a city full of ambitious evil-minded outcasts from all over the world?
There are several models that occur to me:
1) Rome. The descendants of the original Sheaim members enjoy all kinds of additional privileges and are directly connected to the cult, though levels of commitment and interpretations might vary. The others are considered plebes, and are not considered important - they might very well practice old pagan beliefs, or a popular (vulgarised) version of Ashen Veil, or even other religions, what's important is that they remain there to provide taxes, sacrifices and cannon fodder. They are not directly involved in destroying the world, in fact that is something of an exclusive club. Upward social mobility is possible in case of outstanding achievements;
2) Sparta. Somewhat similar to the above, but much more rigid. The members of the cult other than the leader are, at least officially, equal, and have to actively work towards ending the world and doing things that are supposed to help bring this about (i.e. research, experiment and fight). The rest of the population is very much limited in freedom and in rights; not much attention is paid to its beliefs, and its only official functions are menial labour (and anything else that is considered beneath or irrelevant to a cult member) to support the cult and, ofcourse, sacrifice fodder;
3) Caste system. The Ashen Veil priesthood, which might or might not coincide with the original founders or those specifically promoted by the leader, enjoys special privileges and special duties as leaders of the cult. The other castes (secular nobility and/or warriors, merchants and craftsmen, peasants) are connected to the cult as well, but to different degrees and in different forms. The priesthood is led by and answers to the leader him/herself;
4) USSR. The cult is a comparatively small (though not too small) range of privileged members of the society, with additional rights and additional duties. It is hierarchical and coincides with the Sheaim government; the highest levels are in charge of the policy-making. It is relatively easy to join the lower ranks, and not impossible to work one's way up (not to the very top, ofcourse, but very close to it). The rest of the population is not wholly disenfranchised, but is not necessarily a direct part of the main cult; it still is supposed to follow its guide, however. On all levels of society, the degree of commitment (both actual and extraneous) can vary quite widely, though those openly impeding the cult are usually simply destroyed, whereas less zealous followers of Good or non-state Neutral religions are tolerated unless they aren't. My favourite option, by the way.
5) 1984. Somewhat similar to the above, but more rigid and stratified. The cult is a relatively small but dominant part of the society, and is itself divided into the Inner Cult (for lack of a better term) and the Outer Cult. The Inner Cult constitutes the government and has the most privileges (possibly only it knows the full truth about the Sheaim goal, but it would be better if they only know the specific plans for bringing it about and such, whilst others do at least know that destroying the world is a) the plan and b) very much a good thing). The Outer Cult is the lower-level cult functionaries and practitioners. Promotion - or, rather, appointment to one part or another at a young age - is wholly meritocratic - possibly somewhat like that of the Amurites (since magic is king, especially when you want to destroy the world), only more rigid and more eeevil. The rest of the population are proles and once again irrelevant except inasmuch as they provide taxes, menial labour and if need be themselves for cannon fodder and sacrifices;
6) Mysteries. The society (possibly sans certain groups like slaves and other indentured labourers or practitioners of other religions) still is the cult, but there are many different levels of initiation, each bringing with it new powers, new duties and new knowledge. But it is not at all a requirement for everyone to advance up the ladder, and most people probably won't since it is difficult and/or expensive, instead living a more or less normal life under the guidance of the higher level cultists.
I could probably come up with some others, but those will do for now. And ofcourse different elements from different models could easily be intermixed.
It seems that the specific model might depend on the specific civics picked, ofcourse. Still, I would like to know your thoguhts on this, as well as any canon information on how the Sheaim are organised after they have grown into something more.
So, basically my question is - what is the relation between the Sheaim ideology (and the government, which presumably is at least formally committed to ending the world) and society? And what does Sheaim sociey look like when it's more than just a city full of ambitious evil-minded outcasts from all over the world?
There are several models that occur to me:
1) Rome. The descendants of the original Sheaim members enjoy all kinds of additional privileges and are directly connected to the cult, though levels of commitment and interpretations might vary. The others are considered plebes, and are not considered important - they might very well practice old pagan beliefs, or a popular (vulgarised) version of Ashen Veil, or even other religions, what's important is that they remain there to provide taxes, sacrifices and cannon fodder. They are not directly involved in destroying the world, in fact that is something of an exclusive club. Upward social mobility is possible in case of outstanding achievements;
2) Sparta. Somewhat similar to the above, but much more rigid. The members of the cult other than the leader are, at least officially, equal, and have to actively work towards ending the world and doing things that are supposed to help bring this about (i.e. research, experiment and fight). The rest of the population is very much limited in freedom and in rights; not much attention is paid to its beliefs, and its only official functions are menial labour (and anything else that is considered beneath or irrelevant to a cult member) to support the cult and, ofcourse, sacrifice fodder;
3) Caste system. The Ashen Veil priesthood, which might or might not coincide with the original founders or those specifically promoted by the leader, enjoys special privileges and special duties as leaders of the cult. The other castes (secular nobility and/or warriors, merchants and craftsmen, peasants) are connected to the cult as well, but to different degrees and in different forms. The priesthood is led by and answers to the leader him/herself;
4) USSR. The cult is a comparatively small (though not too small) range of privileged members of the society, with additional rights and additional duties. It is hierarchical and coincides with the Sheaim government; the highest levels are in charge of the policy-making. It is relatively easy to join the lower ranks, and not impossible to work one's way up (not to the very top, ofcourse, but very close to it). The rest of the population is not wholly disenfranchised, but is not necessarily a direct part of the main cult; it still is supposed to follow its guide, however. On all levels of society, the degree of commitment (both actual and extraneous) can vary quite widely, though those openly impeding the cult are usually simply destroyed, whereas less zealous followers of Good or non-state Neutral religions are tolerated unless they aren't. My favourite option, by the way.
5) 1984. Somewhat similar to the above, but more rigid and stratified. The cult is a relatively small but dominant part of the society, and is itself divided into the Inner Cult (for lack of a better term) and the Outer Cult. The Inner Cult constitutes the government and has the most privileges (possibly only it knows the full truth about the Sheaim goal, but it would be better if they only know the specific plans for bringing it about and such, whilst others do at least know that destroying the world is a) the plan and b) very much a good thing). The Outer Cult is the lower-level cult functionaries and practitioners. Promotion - or, rather, appointment to one part or another at a young age - is wholly meritocratic - possibly somewhat like that of the Amurites (since magic is king, especially when you want to destroy the world), only more rigid and more eeevil. The rest of the population are proles and once again irrelevant except inasmuch as they provide taxes, menial labour and if need be themselves for cannon fodder and sacrifices;
6) Mysteries. The society (possibly sans certain groups like slaves and other indentured labourers or practitioners of other religions) still is the cult, but there are many different levels of initiation, each bringing with it new powers, new duties and new knowledge. But it is not at all a requirement for everyone to advance up the ladder, and most people probably won't since it is difficult and/or expensive, instead living a more or less normal life under the guidance of the higher level cultists.
I could probably come up with some others, but those will do for now. And ofcourse different elements from different models could easily be intermixed.
It seems that the specific model might depend on the specific civics picked, ofcourse. Still, I would like to know your thoguhts on this, as well as any canon information on how the Sheaim are organised after they have grown into something more.