SheepNES: The Dragon is Awake: MAIN THREAD

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SheepNES: The Dragon is Awake!

Introduction:

In 1421 the Great Treasure fleets of China sailed the world oceans under the guidance of the great Admiral Zheng He. In OTL after these voyages due to a series of freak occurances (eg lighting striking and burning some of the Forbidden City in Beijing during the voyage) China looked inwards after these voyages and records of the disoveries largely destroyed or simply forgotten.

This Nes explores the world of 1530, where China did not look inwards. Europe is largely unchanged as of yet, although first Spain and then Portugal have begun to encounter Chinese territories that have begun to dot around the world in another stage of the Chinese tributary system. In the Americas (called Fuzhou ITL) both the Aztec and Incan Empires have become tributary states of the Chinese Empire. The Ming Empire is perhaps the most advanced and the most powerful nation on earth at the current time.

In Asia much of the smaller states lie under the Chinese tributary system, boosting the Chinese economy rather than their own... The Mughals in India have benefited from Chinese and lately Portugese interference. Tibet remains under the control of His Holiness the Dalai Lama and further south the Chinese colonies in Sumatra, Malay and Kalimantan and Azohau (Australia) OTL New Zealand is occupied by the Maori Kingdom, a state that has so far managed to avoid paying regular tribute to the Emperor of the Middle Kingdom.

As already stated Europe largely remains unchanged (albiet almagalmations have been made for my own sanity). The Ottomans under Sulieman I have in recent years beseiged Vienna and defeated the Hungarians at Mohales. Poland-Lithuania remains the Ottoman's strongest European protaganist. The Holy Roman Empire still struggles with political and relgious strife, while the scandinavian countries continue to grow their influence.

In Africa I have included several of the major native empires. These nations are facing troubling times with the recent arrivals of Portugese colonists and Chinese traders. This has been followed with the spread of a somewhat troubling disease.

Much of the world is still yet unclaimed... This is intentional.

Rules

Rules for everyone

Government

Your government type has some bearing in the terms of this nes....... There are in essence therefore five basic government types to which you may have some variation of. To vary your government from one of the five default governments, it must be accepted by me (as to ensure that its not completely unrealistic) and also so I can work out its bonuses...

The default governments are:-

Absolute Monarchy - What the King says goes. However stability can take a dive (-10% stability)
Elected Monarchy - The King is elected then rules for life. (higher chance for rebellion at election times which may occur randomly)
Elected Republic - The King has been replaced with a Limted Democracy of the influential people. (+5% stability, -5% Education, -5% income)
Military Republic - The King or former rulers have been replaced by their military, whose General now styles himself sovereign (-5% stability, - 10% Education)
Consitutional Monarchy - The King has given some of his authority to an elected body of nobles (+10% stability, - 10% income)

Economy

You gain economic income via 3 routes:

1. Taxes: This is the amount of money that you raise for the government from your people... This is subject to my own discretion and in order to increase this figure you will have to fund programs to increase the population or to increase their productivity. Both of these types of projects are not gaurnteed to always work and will be subjected to dice rolls!

2. Trade: You may form a once off trade pact with another player nation. NPC nations on very rare occasions will trade, but dont expect it to happen all the time. In order for this trade to work, both parties must have the terms of the trade in their orders.

3. Tribute States: Each tribute state under your direct control earns you an extra IC from their income. If you are a Tribute state there are ways to avoid paying this which are discussed in greater detail later on.

You may bank your IC if you do not wish to spend

Cities

At the current time only capitals will be represented on the map...

Army

Your army is of two components.... Regiments and Guns.

Your Regiments are the infantry, cavlary and missile troops of your army. 1 Regiment equals 1IC to purchase and includes all three types of troops. 10 Regiments will cost 1IC to maintain the forces required, otherwise you will suffer desertions.

1 Gun equals 2IC and is akin to your artillery for your army. 5 Guns cost 1IC to maintain.

It also costs you 2IC per 10 Regiments of 5 guns to upgrade to any new technolgies that have been introduced.

Your Army must also be trained, therefore there are 6 training levels for the army

1. Greenhorn
2. Newblood
3. Rookie
4. Accustomed
5. Vetran
6. Grizzled

To train your army up a level pay the amount equal to your total maintance fee doubled. (eg maintance of 3IC would result in a 6IC cost to upgrade) To upgrade to grizzled this is actually tripled. (eg. main of 3IC would result in cost of 9IC)

The minimum amount it can cost to upgrade is 4IC

Navy -

Your Navy is of two components ..... Squadrons and Transports.

Your Squadrons are the warships of your navy and are brought at a rate of 2IC for 1 squadron... It will also cost 1IC per 4 squadrons to maintain the force.

Transports are the transports of your navy (surprise!) and are brought at a rate of 1IC for 2 Transports.... It will cost 1IC per 20 transports to maintain the force.

Your Navy must also be trained, therefore there are 6 training levels for the army

1. Greenhorn
2. Newblood
3. Rookie
4. Accustomed
5. Vetran
6. Grizzled

To train your navy up a level pay the amount equal to your total maintance fee doubled. (eg maintance of 3IC would result in a 6IC cost to upgrade) To upgrade to grizzled this is actually tripled. (eg. main of 3IC would result in cost of 9IC)

The minimum amount it can cost to upgrade is 4IC

Education

Your education is a pecentage level that (after government modifiers) determines the effectiveness of your technology research. For example if you are trying to research a technology that has been determined to cost 10IC to research and you have an Education of 50% this means that each IC will account towards 50% of an IC for the research, thus making the true cost of the project 20IC.

To upgrade your education level it costs 2IC for 5%. You cannot upgrade more than 10% a turn.

Technology:

Tech must be announced in your orders with a 1IC feasability study fee attached. At this point I will send you a pm saying if its feasbile or not. If it is feasible I will go onto say what exactly will be the benefits to you and the cost of this... it will be up to you if you wish to start researching it at that time. If you do you will start researching that turn and will need to keep a contious stream of income, no matter how small to ensue the scientists dont find other jobs! If you dont you just simply lose the 1IC feasability study fee.

I will post the results of the studies in the updates. This is to simulate the tendering process for government grants. Furthermore feasbility studies can only be done during your normal orders, SO DO NOT SEND ME HEAPS OF PMS, OR ASK ME QUESTIONS ON WETHER SOMETHING IS POSSIBLE TECH WISE.... if you dont want to spend the IC to find out during your orders then you dont want to know bad enough.

Stability

This is the percentage value that (after government modifiers) determines how likely rebellion is to take place in your nation. Anything below 50% and rebellion becomes more likely. Below 25% and it becomes a new certainty and if it falls below 10% you are likely to have a full blown civil war on your hands.

To upgrade your Stability level it costs 2IC for 5%. You cannot upgrade more than 10% a turn.

Colonisation

The Colonisation of the world is taking place during this time and thus several nations will begin to want to join in on the colonising fun! To do so you must announce the proposed colony in your orders at the same time on sending an exploration team.... The next turn you may begin to send colonisers.

You must invest sufficent funds to cover all of this as well.... Not so simple as saying 'expand here' anymore!

Finally a new colony will need serious financial backing for the first few turns otherwise it will fail... You will be advised of the required amount in the updates. You will also be required to divest yourself of one regiment to the colony upon establishment, which will become the first colonial regiments (and all the restrictions placed upon therein)

Religion

Relgion has the sole influence on how NPCs conduct diplomacy, being more friendly to those of the same relgion.

Special Rules

Election of the Holy Roman Emperor

The Holy Roman Empire states will hold elections on who is to be the Emeperor once every 5 turns. The Emperor has the power to declare war on behalf of ALL members of the HRE, and HRE nations give a small fee to the HRE treasury for Imperial armies and the like. The Pope (the player for the Papal States) also has 2 votes even though its not a member of the HRE to represent the power of the Church A player may decide to go against the wishes of the Emperor although those Imperial armies can then be used to return the errant Duchy to the control of the throne. The Emperor must also authorise any treaties that involve the changing hands of land in the Holy Roman Empire region itself.

All HRE nations are required to pay 2IC a turn to the Emperor for the upkeep and expansion of the Imperial Armies. The Emperor may at his discretion make this higher or lower but each Duchy in the HRE must pay the SAME amount.

Vassal States

Vassals (there is only one at the current time) are the same as a tribute state although the vassal cannot break off the agreement voluntarily nor does it have any control over its foreign policy although it may conduct diplomacy and raise rebellion if need be. They also pay 2IC to the state to which they are a vassal.

Tributary States

Tribute states will be required to forfeit 1 IC to the the state which you owe it too.. In return the nation you pay tribute too is automatically at war with any nation that attacks the tributary... A tribute state may elect not to pay its master causing an automatic war to occur between the two nations... A master nation can elect to release a tribute state with no further consquences past the cancellation of all obligations held by both parties.

Colonies

Colonies have their own economies, colonial armies and stability. For all intensive purposes these work in the same way as a normal nation, except for military maintanence kicks in at half the normal number of troops (eg. 5 regiments instead of 10 regiments for 1IC per turn as per normal). Colonial troops always have a level of training one level below that of the mother country. You can also ship troops to from a mother country to a colony or vice-a-versa, but only when your nation is at war, if you try to do it in peace, you will suffer massive instability... best you dont try it (is a mod thing, trust me other mods will understand why)

If the colony is unable to support itself it can also begin to fail. It is also more prone to instability (thus there is a permanament -5% modifier on all colonies stability levels). If a colony cannot support itself you can bankroll it, indeed this is the only way to gain colonies as all with be unprofitable at first. On the flipside a profitable colony can send some of those profits home, however dont go overboard otherwise the colony may revolt and try and declare itself independent. For nes purposes the colonies are directly controlled by the player who controls the mother country.
 
Nation List

Spoiler Stats for the Americas :
Americas
Nations

Aztec Empire - Chinese tribute state
Capital: Technochitlan
Ruler: Tlatoani Hetzapochtli
Government: Absolute Monarchy
State Religion: Ameridian (Aztec Sacraficial)
Economy: 30IC a turn (- 1IC to China for tribute)
Army: 23 regiments - Grizzled (-2 maint.)
Navy: none
Education: 35%
Stability: 55%
Proposed Colonies:
Research Projects:
Technology: Deathstaff Prod.

Incan Empire - Chinese tribute state
Capital: Cuzco
Ruler: Huyana Capac
Government: Absolute Monarchy
State Religion: Ameridian (Incan)
Economy: 28IC a turn (-1IC to China for tribute)(6IC banked)
Army: 26 regiments, 1Gun (-2 maint.) - Accustomed
Navy: 2 squadrons - Greenhorn
Education: 55%
Stability: 80%
Proposed Colonies:
Research Projects: Modern Ships (0/10)
Technology: Gun Modernisation

Empire of Fuzhou
Capital: Weiping
Ruler: Emperor Fuzhou
Government: Absolute Monarchy
State Religion: Neo-Confucuious
Economy: 17IC
Army: 14 regiments - Accustomed (-1 maint)
Navy: 2 squadrons - Vetran
Education: 75%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Nation of the Kiowa
Capital: ???
Ruler: Chief Running Horse
Government: Absolute Monarchy
State Religion: Traditonal beliefs
Economy: 4IC
Army: 3 regiments - Accustomed
Navy:
Education: 15%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Nation of the Choctaw
Capital: ???
Ruler: Chief Crazy Bear
Government: Absolute Monarchy
State Religion: Traditonal beliefs
Economy: 4IC
Army: 3 regiments - Accustomed
Navy:
Education: 15%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Nation of the Shawnee
Capital: ???
Ruler: Chief Fire Stalker
Government: Absolute Monarchy
State Religion: Traditonal beliefs
Economy: 4IC
Army: 3 regiments - Accustomed
Navy:
Education: 15%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Nation of the Cherokee
Capital: ???
Ruler: Chief WIld Coyotee
Government: Absolute Monarchy
State Religion: Traditonal beliefs
Economy: 4IC
Army: 3 regiments - Accustomed
Navy:
Education: 15%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Nation of the Cahokia
Capital: ???
Ruler: Chief Wise Eagle
Government: Absolute Monarchy
State Religion: Traditonal beliefs
Economy: 4IC
Army: 3 regiments - Accustomed
Navy:
Education: 15%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Colonies

Chinese North America (China)
Economy: 5IC a turn
Colonial Army: 4 regiments
Stability: 50%

Chinese Central America (China)
Economy: 5IC a turn
Colonial Army: 4 regiments
Stability: 50%

Carribia (Spain)
Economy: 10IC a turn
Colonial Army: 12 regiments, 3 Guns (-2 maint.)
Stability: 50%

Hy-Brasil (England)
Economy: 4IC a turn
Colonial Army: 6 regiments, 1 Gun (-1 maint.)
Stability: 40%

Union of English Royal Colonies (England)
Economy: 18IC a turn
Colonial Army: 11 regiments, 3 Guns (-3 maint.)
Stability: 55%

Colony of the Plate (England)
Economy: 10IC a turn
Colonial Army: 4 regiments, 2 Guns (-1 maint.)
Stability: 65%

New Sweden (Sweden)
Economy: 8IC a turn
Colonial Army: 2 regiments
Stability: 60%

Gustaville (Sweden)
Economy: 7IC a turn
Colonial Army: 2 regiments
Stability: 65%

Jamesland (Scotland)
Economy: 10IC a turn
Colonial Army: 10 regiments (-2 maint.)
Stability: 65%

New Eire (Scotland)
Economy: 1 IC a turn
Colonial Army: 3 regiments
Stability: 25%

Nova Scotia (Scotland)
Economy: 7 IC a turn
Colonial Army: 13 regiments (-2 maint.)
Stability: 65%

Vinland (Denmark-Norway)
Economy: 4IC a turn
Colonial Army: 3 regiment
Stability: 45%

Fez Territory of South America (Kingdom of Fez)
Economy: 2IC a turn
Colonial Army: 2 regiments
Stability: 75%

New Friesland (Friesland)
Economy: 5IC a turn
Colonial Army: 1 regiment
Stability: 50%

New Krakow (Poland-Lithuania)
Economy: 6IC a turn
Colonial Army: 9 regiments 1 Gun (-1 maint.)
Stability: 100%

New Vilnus (Poland)
Economy: 4IC a turn
Colonial Army: 2 regiments
Stability : 45%

Jerzypol (Poland-Lithuania)
Economy: 3IC a turn
Colonial Army: 3 regiments
Stability: 30%

Rupert's Land (England)
Economy: 2IC a turn (2IC banked)
Colonial Army: 2 regiments
Stability : 25%

Danish Greenland (Denmark-Norway)
Economy: 0IC a turn
Colonial Army: 1 regiment
Stability : 35%

Chinese Greenland (Ming China)
Economy: 1IC a turn
Colonial Army: 1 regiment
Stability : 30%

Colombo (Savoy)
Economy: 2IC a turn
Colonial Army: 3 regiments
Stability : 35%

New Holland (Nethelrands)
Economy: 2IC a turn
Colonial Army: 4 regiments
Stability : 35%

New Alba (Scotland)
Economy: 1IC a turn
Colonial Army: 3 regiments
Stability : 35%

Spoiler European stats :
[bEurope[/b]

Nations

United Kingdoms of Scotland and Ireland
Capital:Edingburgh
Ruler: King James V
Government: Absolute Monarchy
State Religion: Roman Catholicsm
Economy: 32IC a turn (10Ic banked)
Army: 33 regiments, 4 Guns, Grizzled (-3 maint.)
Navy: 6 squadrons, 5 transports, Veteran (-1 maint.)
Education: 50%
Stability: 55%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of England
Capital: London
Ruler: Henry VIII
Government: Absolute Monarchy
State Religion: Protestant Christian (Church of England)
Economy: 42IC a turn
Army: 33 regiments, 8 Guns, Grizzled (-4 maint.)
Navy: 20 squadrons, 11 transports, Grizzled (-5 maint.)
Education: 75%
Stability: 75%
Proposed Colonies:
Research Projects: Improved Sails (4.70/10)
Technology: Irrigation,

United Kingdom of the Netherlands
Capital: Amsterdam
Ruler: King William I
Government: Absolute Monarchy
State Religion: Protestant Christian
Economy: 30IC a turn (2IC banked)
Army: 16 regiments, 4 Guns, Accustomed (-1 maint)
Navy: 13 squadrons, 15 transports, Accustomed (-3 maint.)
Education: 50%
Stability: 45%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Burgundy -HRE
Capital: Avingion
Ruler: Duke Maximilian I
Government: Absolute Monarchy
State Religion: Roman Catholic
Economy: 10IC a turn (-2 to HRE coffers a turn)
Army: 11 regiments, 1 Gun, Accustomed (-1 maint.)
Education: 40%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Sardinia
Capital: Cagliari
Ruler: King Guiseppie I
Government: Absolute Monarchy
State Religion: Roman Catholic
Economy: 11IC a turn
Army: 5 regiments, Rookie
Navy: 10 squadrons, Accustomed (-2 maint.)
Education: 40%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Spain
Capital: Madrid
Ruler: King Charles I
Government: Absolute Monarchy
State Religion: Roman Catholic
Economy: 42IC a turn (3 IC banked)
Army: 10 regiments, Grizzled (-1 maint.)
Navy: 10 squadrons, 15 transports, Accustomed (- 2 maint.)
Education: 70%
Stability: 80%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Il-de France
Capital: Paris
Ruler: Duke Louis I
Government: Absolute Monarchy
State Religion: Roman Catholic, large Protestant Christian (Calvinists and Hugenoughts) minorities
Economy: 12IC a turn (1 IC banked)
Army: 12 regiments, Grizzled (-1 maint.)
Navy: none
Education: 30%
Stability: 25%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Anjou
Capital: Angers
Ruler: Duchess Maria I
Government: Absolute Monarchy
State Religion: Hugoenot (with Roman Catholic majority)
Economy: 10IC a turn (1 IC banked)
Army: 3 regiments, 1 Guns, Grizzled
Navy: 2 squadrons, Accustomed (- 1 maint.)
Education: 40%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Brittany (vassal of England)
Capital: Brest
Ruler: Duke Henri I
Government: Absolute Monarchy
State Religion: Hugoenot (with Roman Catholic minority)
Economy: 10IC a turn (-2IC to England a turn)
Army: 11 regiments, Grizzled (-1 maint.)
Navy: 2 squadrons, Accustomed (- 1 maint.)
Education: 30%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Champagne - PCE
Capital: Châlons-sur-Marne
Ruler: Duke Charles I
Government: Absolute Monarchy
State Religion: Calvanist (with Roman Catholic minorities)
Economy: 10IC a turn (1 IC banked)
Army: 13 regiments, Grizzled
Navy: none
Education: 30%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Denmark-Norway
Capital: Copenhagen
Ruler: King Frederick I
Government: Absolute Monarchy
State Religion: Protestant Christian (Lutheranism)
Economy: 33IC a turn (32IC banked)
Army: 24 regiments, 4 Guns, Accustomed (-2 maint.)
Navy: 8 Squadrons, 8 transports, Veteran (-2 maint.)
Education: 75%
Stability: 80%
Proposed Colonies:
Research Projects: Handguns (2.25/15)
Technology:

Empire of Sweden
Capital: Stockholm
Ruler: King Gustav I
Government: Absolute Monarchy
State Religion: Protestant Christian (Luthernism)
Economy: 37IC a turn
Army: 26 regiments, 7 Guns, Grizzled (-3 maint.)
Navy: 6 Squadrons, 5 transports, Veteran (-2 maint.)
Education: 80%
Stability: 80%
Proposed Colonies:
Research Projects: Bayonets (1.5/5), Mass Land Development (0/10)
Technology: Advanced Mathematics, Arquibeisers

Tsardom of Russia
Capital: Moscow
Ruler: Tsar Ivan IV
Government: Absolute Monarchy
State Religion: Orthodox Christian (Russian)
Economy: 42IC a turn (8IC banked)
Army: 34 regiments, 9 Guns, Veteran (-4 maint.)
Navy: 3 squadron, Rookie
Education: 90%
Stability: 110%
Proposed Colonies:
Research Projects: Russian Universities Project (0/8)
Technology: Russian Agriculture. Infrastructure, Russian Industry, Russian Trading System

Commonwealth of Poland and Lithuania
Capital: Krakow
Ruler: King Zygmunt I
Government: Constitutional Monarchy
State Religion: Roman Catholic with large Orthodox Christian minorities.
Economy: 37IC a turn (10IC banked)
Army: 18 regiments, 11 Guns, Vetran (-3 maint.)
Navy: 10 squadrons, 16 transports Rookie (-2 maint.)
Education: 80%
Stability: 55%
Proposed Colonies:
Research Projects: Star Forts (0/6), Advanced Artillery (0/20),
Technology: Carracks.

Duchy of Prussia
Capital: Konigsberg
Ruler: Duke Albert I
Government: Absolute Monarchy
State Religion: Protestant Christian (Luthernism)
Economy: 18IC a turn
Army: 38 regiments, 5 Guns, Grizzled (-4 maint.)
Navy: 10 Squadrons, Vetran. (-2 maint.)
Education: 50%
Stability: 75%
Proposed Colonies:
Research Projects:
Technology:

Arch-Duchy of Austria, Duchy of Venice and Kingdoms of Bohemia and Hungary - HRE (2 votes)
Capital: Vienna
Ruler: Arch-Duke Ferdinand I
Government: Absolute Monarchy
State Religion: Roman Catholic, with Protestant Christian (Luthernism) minorities.
Economy: 64IC a turn (-4IC to HRE coffers, for both Austria and Bohemia) (7 IC banked)
Army: 25 regiments, 3 Guns - Vetran (-2 maint.)
Navy: 20 squadrons, 22 transports - Rookie (-6 maint.)
Education: 60%
Stability: 50%
Proposed Colonies:
Research Projects: Hand Cannons (0.55/11)
Technology: Bayonets, Better Agriculture

Duchy of Bavaria - HRE
Capital: Munich
Ruler: Duke William IV
Government: Absolute Monarchy
State Religion: Roman Catholic (with Protestant minorities)
Economy: 18IC a turn (-2IC to HRE coffers)
Army: 16 regiments, 4 Guns - Vetran (-1 maint.)
Navy: none
Education: 65%
Stability: 75%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Brunswick-Luneburg - PCE
Capital: Hannover
Ruler: Duke Ernest I
Government: Absolute Monarchy
State Religion:protestant Christianity (Luthernism) with large Roman Catholic minorities.
Economy: 16IC a turn (-2IC to PCE coffers)
Army: 13 regiments, 2 Guns, Vetran (-1 maint.)
Navy: 1 squadrons, Newblood
Education: 45%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology:

County of Friesland and Palitinate of the Rhine - PCE
Capital: Nassau
Ruler: Count Fredrick I
Government: Absolute Monarchy
State Religion: Protestant Christian (Luthernism)
Economy: 31IC (-2IC to PCE coffers) (5IC banked)
Army: 15 regiments, 5 Guns, Veteran (-2 maint.)
Navy: 1 squadron - Newblood.
Education: 60%
Stability: 80%
Proposed Colonies:
Research Projects: Galleons (5.1/12)
Technology:

Haenastic League - PCE
Capital: Hamburg
Ruler: Prince Jochaim II
Government: Elected Monarchy
State Religion: Protestant Christian (Luthernism)
Economy: 15IC (-2IC to PCE coffers)
Army: 29 regiments, 1 Guns, Accustomed (-2 maint.)
Navy: 3 squadrons, Veteran
Education: 40%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Saxony - HRE
Capital: Dresden
Ruler: Duke George the Bearded
Government: Absolute Monarchy
State Religion: Roman Catholic (minority, majority follows Protestant Christian (Luthernism)
Economy: 16IC (-2IC to HRE coffers)
Army: 10 regiments, 2 Guns - Vetran (-1 maint.)
Navy: none
Education: 65%
Stability: 65%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Silesia - HRE
Capital: Breslau
Ruler: Duke Gotthard I
Government: Absolute Monarchy
State Religion: Roman Catholic (with Protestant minorities)
Economy: 11IC (-2IC to HRE coffers)
Army: 4 regiments, 2 Guns - Accustomed
Navy: none
Education: 65%
Stability: 50%
Proposed Colonies:
Research Projects:
Technology:

March of Brandenburg - PCE
Capital: Berlin
Ruler: Margrave Joachim I
Government: Absolute Monarchy
State Religion: Protestant Christian (Luthernism)
Economy: 21IC (-2IC to PCE coffers)
Army: 25 regiments, 5 Guns - Vetran (-3 maint.)
Navy: 5 squadrons, Accustomed (- 1 maint.)
Education: 35%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Wurrtemburg - HRE
Capital: Frankfurt
Ruler: Duke Ulrich I
Government: Absolute Monarchy
State Religion: Roman Catholic
Economy: 9IC (-2IC to HRE coffers)
Army: 5 regiments, 1 Guns, Grizzled.
Navy: none
Education: 65%
Stability: 65%
Proposed Colonies:
Research Projects:
Technology:

Swiss Confederation
Capital: Zurich
Ruler: No set ruler, confederacy of 4 seperate cantons.
Government: Elected Republic
State Religion: Roman Catholic with large Protestant Christian (Luternism) minorities.
Economy: 7IC
Army: 15 regiments, 4 Guns, Vetran (-1 maint.)
Navy: none
Education:55%
Stability: 15%
Proposed Colonies:
Research Projects:
Technology:

Protestant Swiss Confederation - PCE.
Capital: Bern
Ruler: No set ruler, confederacy of 4 seperate cantons.
Government: Elected Republic
State Religion: Protestant Christian (Luternism) with large Roman Catholic minorities.
Economy: 11IC (-2 IC to PCE coffers)
Army: 14 regiments, 3 Guns, Vetran (-1 maint.)
Navy: none
Education:55%
Stability: 15%
Proposed Colonies:
Research Projects:
Technology:

Papal States (The Pope rules from here and thus gets 2 votes in the Imperial elections for the HRE)
Capital: Rome
Ruler: Pope Clement VII
Government: Elected Monarchy (Papacy)
State Religion: Roman Catholic
Economy: 22IC
Army: 24 regiments, 12 Guns, Grizzled (-4 maint.)
Navy: 8 squadrons, 19 transports, Accustomed (-2 maint.)
Education: 85%
Stability: 45%
Proposed Colonies:
Research Projects:
Technology:

Organisation of SeeD
Capital: Malta
Ruler: General Amon Savag
Government: Military Heirachial Republic
State Religion: Atheist (with rumours of Satanical leanings)
Economy: 12IC
Army: 2 regiments, Grizzled
Navy: 5 squadrons, 1 transport, Grizzled (-1 maint.)
Education: 70%
Stability: 65%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Milan
Capital: Milan
Ruler: Duke Francesco II Sforza
Government: Absolute Monarchy
State Religion: Roman Catholic
Economy: 24IC
Army: 48 regiments, 1 Gun, Accustomed (-4 maint.)
Navy: 10 squadrons, 5 transports, Rookie (-2 maint)
Education: 50%
Stability: 60%
Proposed Colonies:
Research Projects:
Technology:

Duchy of Savoy
Capital: Chambery
Ruler: Duke Charles III
Government: Absolue Monarchy
State Religion: Roman Catholic
Economy: 36IC
Army: 47 regiments, 2 Guns, Vetran (-4 maint.)
Navy: 8 squadrons, Vetran (-2 maint.)
Education: 40%
Stability: 60%
Proposed Colonies:
Research Projects:
Technology:

Holy State of Greece
Capital: Athens
Ruler: Patriarch Jeremias I of Constantinople
Government: Elected Monarchy (Orthodox Theology) - front for Military Generals.
State Religion: Orthodox Christianity (Greek Orthodox mainly, but open to all Orthodoxes)
Economy: 8IC a turn
Army: 12 regiments Vetran (-1 maint.)
Navy: 1 squadron, 1 transport, Rookie
Education: 50%
Stability: 45%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Serbia
Capital: Belgrade
Ruler: King Michael
Government: Absolute Monarchy
State Religion: Orthodox Christian (Serbian)
Economy: 5IC
Army: 18 regiments - Accustomed (-1 maint.)
Navy: none
Education: 45%
Stability: 65%
Proposed Colonies:
Research Projects:
Technology: Star Forts

Khanate of Astrakhan
Capital: Poltava
Ruler: Khan Ulor
Government: Absolute Monarchy
State Religion: Islam with large Orthodox Christian minorites
Economy: 10IC
Army: 16 regiments, 2 Guns, Accustomed (-1 maint.)
Navy: none
Education: 35%
Stability: 25%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Empire of the Ottomans
Capital: Constantinople
Ruler: Sultan Suleyman I the Magnificent
Government: Absolute Monarchy
State Religion: Islam with large Orthodox Christian and Jewish minorities.
Economy: 68IC
Army: 109 regiments, 22 Guns, Vetran (-15 maint.)
Navy: 18 squavdrons, 10 transports - Rookie (- 4 maint.)
Education: 95%
Stability: 100%
Proposed Colonies:
Research Projects: Bayonets (1.9/5), Advanced Matchlocks (1.9/8), Cavlary Handguns (1.9/15)
Technology: Star Forts

Colonies
Iceland (Denmark-Norway)
Economy: 1IC
Colonial Army: 3 regiments
Stability: 50%

Spainish Naples (Spain)
Economy: 4IC
Colonial Army: 8 regiments, 1 Gbun (-1 maint.)
Stability: 45%


Spoiler African stats :
Africa
Nations
Algiers - Fez tribue state
Capital: Algiers
Ruler: Pasha Hayreddian Barbarossa
Government: Absolute Monarchy
State Religion: Islam
Economy: 8IC (-1IC to Fez tribute)
Army: 17 regiments - Rookie (-1 maint.)
Navy: 1 squadron - Rookie
Education: 15%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Fez (Morrocco)
Capital: Fez
Ruler: King Abu al-Hassan Ali ibn Muhammad
Government: Absolute Monarchy
State Religion: Islam
Economy: 28IC (banked 4 IC)
Army: 17 regiments, 3 Guns - Gizzled (- 1 maint.)
Navy: 9 squadrons - Accustomed (-1 maint.)
Education: 55%
Stability: 60%
Proposed Colonies:
Research Projects: Handguns (1.1/15)
Technology: Heliocentric View

Empire of Jolof - Fez tribute state
Capital: Linguere
Ruler: Emperor Birayma Dyeme-Kumba
Government: Absolute Monarchy
State Religion: Traditional beliefs
Economy: 6IC (-1IC to Fez Morocco)
Army: 8 regiments - Rookie
Navy: 1 squadrons - Newblood
Education: 10%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology:

Empire of Songhai
Capital: Gao
Ruler: Askia Mohammad Benkan
Government: Absolute Monarchy
State Religion: Islam
Economy: 25IC (5 IC banked)
Army: 21 regiments, 3 Guns - Veteran (-2 maint.)
Navy destroyed by the Fez.
Education: 45%
Stability: 60%
Proposed Colonies:
Research Projects: Irrigation (0/6)
Technology:

Mossi Confederation - Songhai vassal state
Capital: Kano
Ruler: no set ruler
Government: Elected Republic
State Religion: Islam
Economy: 4IC (-2IC to Songhai)
Army: 8 regiments - Newblood
Navy: none
Education: 0%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology:

Empire of Kanem-Bornu
Capital: Bornu
Ruler: Emperor Mai Idris-Nijimi
Government: Absolute Monarchy
State Religion: Islam
Economy: 5IC
Army: 12 regiments - Accustomed (-1 maint.)
Navy: none
Education: 5%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology:

Sultantate-Empire of Yemen-Ethiopia
Capital: Addis Ababa (administrative) San'a (vice regal)
Ruler: Sultan-Emperor Dawit II
Government: Absolute Monarchy
State Religion: Dawitisme (small minority) Rest almost even split between Ethiopian Orthodox Christians and Islam
Economy: 51IC (7IC banked)
Army: 68 regiments, 7 guns - Vetran (-7 maint.)
Navy: 19 squadrons, 2 transports - Rookie. (-4 maint.)
Education: 40%
Stability: 55%
Proposed Colonies:
Research Projects: Improved Medicines (0/8)
Technology: Bayonets

Empire of Lunda - Yemen-Ethiopian tribute state
Capital: Gaand
Ruler: Emperor Somebody
Govebrnment: Absolute Monarchy
State Religion: Traditional beliefs
Economy: 7IC (-1 IC to Yemen-Ethiopia)
Army: 13 regiments - Rookie (- 1 maint.)
Navy: none
Education: 10%
Stability: 25%
Proposed Colonies:
Research Projects:
Technology:

Empie of Luba - Yemen-Ethiopian tribute state
Capital: Lualaba
Ruler: King Kongolo Maniema
Government: Absolute Monarchy
State Religion: Traditional beliefs
Economy: 7IC (- 1IC to Yemen-Ethiopia)
Army: 12 regiments - Rookie (- 1 maint.)
Navy: none
Education: 10%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology:

Empire of Mwenemutapa
Capital: Mount Fura
Ruler: Mwene Nyatsimba Mutotan of Shona
Government: Absolute Monarchy
State Religion: Traditional beliefs
Economy: 8IC (2IC banked)
Army: 10 regiments - Accustomed (-1 maint.)
Navy: none
Education: 20%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology:

Gaelic Free State (Free Gaelic Islands, Free Kamerun, Free Komo and Free Kongo) - vassal to Kingdom of Scotland.
Capital: Port William Wallace
Ruler: King James of Scotland (controlled by the player of Scotland)
Government: Private Corporatation State owned by the Scotish Royal family
State Religion: Money
Economy: 13IC (-2IC to Scotland)
Army: 13 regiments - Veteran (-2 maint.)
Navy: destroyed by England.
Education: 0%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:
*to represent its special status maintaince is at colonial rates

Colonies

Swedish North Africa (Sweden)
Economy: 2IC
Colonial Army: 2 regiments
Stability: 30%

Swedish South Africa (Sweden)
Economy: 1IC
Colonial Army: 2 regiments
Stability: 20%

Cape Colony East (Mughals)
Economy: 2IC
Colonial Army: 4 regiments
Stability: 40%

Cape Colony West (Scotland)
Economy: 2IC
Colonial Army: 5 regiments (-1 maint.)
Stability: 35%

Former-Portugese African Trading Posts (Mughals)
Economy: 3IC
Colonial Army: 5 regiments (-1 maint.)
Stability: 40%

Chinese African Trading Post (Ming China)
Economy: 1IC
Colonial Army: 2 regiments
Stability: 25%

Portugese Atlantic Islands (Spain)
Economy: 1IC
Colonial Army: 1 regiment
Stability: 55%

Gaelic Azores Islands (Scotland)
Economy: 0IC
Colonial Army: 1 regiment
Stability: 40%

Fez Canary Islands (Fez Morocco)
Economy: 2 IC
Colonial Army: 2 regiments
Stability: 60%

Dakar (Fez Morocco)
Economy: 1 IC
Colonial Army: 4 regiments
Stability: 20%

Puntland (Persia)
Economy: 8IC
Colonial Army: 1 regiment
Stabilty: 55%

Colony of the Gold Coast (England)
Economy: 4IC
Army: 2 regiments
Stability: 40%

Mozambiq (Mughal Empire)
Economy: 2IC
Colonial Army: 3 regiments
Stabilty: 20%

Omani Madgascar (Oman)
Economy: 2IC
Colonial Army: 1 regiment
Stabilty: 25%

Persian Madagascar (Persia)
Economy: 2IC
Colonial Army: 2 regiment
Stabilty: 35%

Chinese Madagascar (Ming China)
Economy: 1IC
Colonial Army: 4 regiments
Stabilty: 20%

Ethiopian Madagascar (Yemen-Ethiopia)
Economy: 2IC
Colonial Army: 2 regiments
Stabilty: 30%

Princess Islands (Yemen-Ethiopia)
Economy: 0IC
Colonial Army: 1 regiment
Stabilty: 30%

Czarnypol (Poland-Lithuania)
Economy: 2IC
Colonial Army: 4 regiments
Stabilty: 40%

New Uterecht (Netherlands)
Economy: 2IC
Colonial Army: 5 regiments (-1 maint)
Stabilty: 30%
 
Spoiler Asian and Middle East stats :
Asia and Middle East

Nations

Maori Confederation of Chiefdoms
Capital: Ohmygohorsehockyron
Ruler: King Tawhiao
Government: Elected Monarchy
State Religion: Polynesian beliefs
Economy: 34IC
Army: 21 regiments, 1 Gun - Accustomed (-2 maint.)
Navy: 7 squadrons, 8 transports - Accustomed (-1 maint.)
Education: 30%
Stability: 65%
Proposed Colonies:
Research Projects:
Technology: Bayonets

Empire of Japan
Capital: Kyoto
Ruler: Shogun Ashikaga Yoshiharu (Emperor Tomhito)
Government: Military Republic (with Imperial figurehead)
State Religion: Shinto with large Buddhist minorities
Economy: 39IC (Banked 5IC)
Army: 50 regiments, 8 Guns - Vetran (-3 maint.)
Navy: 19 squadrons, 24 transports - Vetran (-3 maint.)
Education: 65%
Stability: 85%
Proposed Colonies:
Research Projects:Imrpoved Agriculure Japan (2.6/7)
Technology: Galleons

Kingdom of Chosun
Capital: Hanseong
Ruler: King Jungjong
Government: Constitutional Monarchy
State Religion: Neo-Confucianism
Economy: 25IC
Army: 41 regiments, 6 Guns - Accustomed (-5 maint.)
Navy: 2 squdrons - Rookie
Education: 45%
Stability: 60%
Proposed Colonies:
Research Projects:
Technology:

Empire of the Great Ming (China)
Capital: Beijing
Ruler: Jiajing Emperor
Government: Absolute Monarchy
State Religion: Neo-Confucianism
Economy: 50IC
Army: 47 regiments, Vetran (-4 maint.)
Navy: 12 squadrons, 35 transports, Accustomed (-4 maint.)
Education: 100%
Stability: 65%
Proposed Colonies:
Research Projects: Irrigation: (2/6), Printing Press (3/8), Chino-Soccer (1/4)
Technology: Bayonets, Colonial Admin System, Star Forts, Mughal Gun Design, Improved gunpowder

Kingdom of Annam
Capital: Hanoi
Ruler: Emperor Minh Duc
Government: Absolute Monarchy
State Religion: Neo-Confucianism
Economy: 20IC
Army: 11 regiments - Accustomed (-1 maint.)
Navy: 1 squadron, 2 transports - Greenhorn
Education: 50%
Stability: 35%
Proposed Colonies:
Research Projects:
Technology

Kingdom of Cochin - Chinese tribute statre
Capital: Saigon
Ruler: King Thanh Thu Loc
Government: Absolute Monarchy
State Religion: Neo-Confucianism
Economy: 6IC (-1 IC a turn to Ming China)
Army: 12 regiments - Accustomed (-1 maint.)
Navy: none
Education: 20%
Stability: 25%
Proposed Colonies:
Research Projects:
Technology

Kingdom of Lan Xang - Ayutthayan tribute state
Capital: Xieng Dong Xieng Thong
Ruler: King Fa Ngum II
Government: Absolute Monarchy
State Religion: Buddhism
Economy: 16IC (-1 to Ayutthaya)
Army: 25 regiments, 2 guns - Accustomed (-2 maint.)
Navy: none
Education: 50%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Ayutthaya
Capital: Ayutthaya
Ruler: King Ramathibodi III
Government: Absolute Monarchy
State Religion: Buddhism
Economy: 41IC (2IC banked)
Army: 38 regiments, 10 guns - Accustomed (-5 maint.)
Navy: 6 squadrons, 5 transports - Accustomed (-1 maint.)
Education: 60%
Stability: 60%
Proposed Colonies:
Research Projects: Improved guns (4.2/10)
Technology:

Kingdom of the Burmese - Chinese tribute state
Capital: Naypyidaw
Ruler: King Thiha Shein
Government: Absolute Monarchy
State Religion: Buddhism
Economy: 6IC (-1 to China)
Army: 20 regiments Rookie (-2 maint.)
Navy: destroyed by Sub-Continental Alliance
Education: 20%
Stability: 30%
Proposed Colonies:
Research Projects:
Technology:

United Shan States
Capital: Taunggyi
Ruler: No set ruler, council of lesser princes.
Government: Elected Republic
State Religion: Buddhism
Economy: 19IC
Army: 23 regiments, 3 guns - Grizzled (-2 maint.)
Navy: none
Education: 30%
Stability: 60%
Proposed Colonies:
Research Projects:
Technology:

Outer Mongolian Free State
Capital: Kamachatka Free City
Ruler: Council of the Khans
Government: Elected Republic
State Religion: Buddhism
Economy: 6IC
Army: 14 regiments, 2 guns - Rookie (-1 maint.)
Navy: none
Education: 10%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:

Holy State of Tibet - Chinese tribute state
Capital: Lhasa
Ruler: Dalai Lama
Government: Elected Monarchy (reincarnation of the Dalai Lama)
State Religion: Buddhism
Economy: 10IC (-1 to China)
Army: 22 regiments, 5 Guns - Rookie (-3 maint.)
Navy: none
Education: 65%
Stability: 95%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Nepal
Capital: Kathmandu
Ruler: Maharajdhiraja Prithvi Narayan Shah
Government: Absolute Monarchy
State Religion: Buddhism
Economy: 6IC
Army: 12 regiments, 1 gun - Accustomed. (- 1 maint.)
Navy: none
Education: 20%
Stability: 20%
Proposed Colonies:
Research Projects:
Technology:

Empire of the Mughals
Capital: Delhi
Ruler: Emperor Hymayun
Government: Absolute Monarchy
State Religion: Islam, with large Hindu minority
Economy: 52IC (4IC banked)
Army: 23 regiments, 13 guns - Grizzled (-5 maint.)
Navy: 16 squadrons, 15 transports - Accustomed (-4 maint.)
Education: 70%
Stability: 75%
Proposed Colonies:
Research Projects:
Technology: Mughal Gun Design, Bayonets

Raj of Bengal
Capital: Kolkata
Ruler: Raj Lakshman Sen
Government: Absolute Monarchy
State Religion: Islam, with large Hindu minority
Economy: 19IC
Army: 21 regiments, 4 guns - Vetran (-2 maint.)
Navy: 4 squadrons - Rookie (-1 maint.)
Education: 35%
Stability: 60%
Proposed Colonies:
Research Projects:
Technology:

Raj of Orissa
Capital: Bhuabanewar
Ruler: Raj Somebody
Government: Absolute Monarchy
State Religion: Hinduism
Economy: 14IC
Army: 21 regiments, 2 guns - Accustomed (-2 maint.)
Navy: destroyed by Chinese Alliance
Education: 35%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:

Vijayanagara Empire
Capital: Telugu
Ruler: Emperor Harihara Raya IV
Government: Absolute Monarchy
State Religion: Hinduism
Economy: 29IC
Army: 35 regiments, 8 guns - Vetran (-4 maint.)
Navy: 18 squadrons, 10 transports - Vetran (-4 maint.)
Education: 45%
Stability: 50%
Proposed Colonies:
Research Projects:
Technology:

Kingdom of Jaffna Saylan
Capital: Jaffna
Ruler: King Somebody
Government: Absolute Monarchy
State Religion: Buddhism
Economy: 9IC
Army: 15 regiments, 1 gun - Rookie (-1 maint.)
Navy: 8 squadrons, 5 transports - Vetran (-2 maint.)
Education: 20%
Stability: 40%
Proposed Colonies:
Research Projects:
Technology:

United Khanate of the Steppes
Capital: Khan City
Ruler: Khan Ulor
Government: Absolute Monarchy
State Religion: Islam
Economy: 6IC
Army: 8 regiments, 1 gun - Rookie
Navy: none
Education: 10%
Stability: 50%
Proposed Colonies:
Research Projects:
Technology:

Sultanate of Oman
Capital: Muscat
Ruler: Sultan Bakarat ibn Muhammad
Government: Absolute Monarchy
State Religion: Islam
Economy: 23IC (3 IC banked)
Army: 27 regiments, 6 guns - Accustomed (-3 maint.)
Navy: 5 squadrons, 2 transports - Accustomed (- 1 maint.)
Education: 45%
Stability: 70%
Proposed Colonies:
Research Projects:
Technology: Sand Sleds

Safavid Empire of Persia
Capital: Tabriz, Qazvin, Esfahan (co-capitals)
Ruler: Emperor Tahmasp I
Government: Absolute Monarchy
State Religion: Shia Islam
Economy: 41IC (1 IC banked)
Army: 36 regiments, 10 guns - Grizzled (-5 maint.)
Navy: 12 squadrons, 10 transports - Grizzled (-3 maint.)
Education: 75%
Stability: 70%
Proposed Colonies:
Research Projects:Super Forts (0/10)
Technology: Irrigation, Quickloading, Super Cannons

Colonies

Chindonesian Archipegelo (China)
Economy: 12IC
Colonial Army: 12 regiments (-2 maint.)
Stability: 55%

Hawaii (Japan)
Economy: -2IC
Colonial Army: 2 regiments
Stability: 10%

Chinese Pacific Islands (China)
Economy: 1IC
Colonial Army: 4 regiments
Stability: 50%

Australia (China)
Economy: 4IC
Colonial Army: 4 regiments
Stability: 60%

Serebu (Japan)
Economy: 9IC
Colonial Army: 10 regiments
Stability: 45%

New Aotearoa (Maori)
Economy: 7IC
Colonial Army: 10 regiments (-2 maint)
Stability: 45%

Andaman and Nicobar Islands (Mughal Empire)
Economy: 0IC
Colonial Army: 1 regiment
Stability: 100%

Indonusia (Maori)
Economy: 4IC
Colonial Army: 5 regiments (-1 maint.)
Stability: 40%

Sumatra (Mughal Empire)
Economy: 2IC
Colonail Army: 1 regiment
Stability 45%
 
Reservations and Player List

Americas

Aztec Empire - Chinese tribute state – claimed by Lord Iggy
Incan Empire - Chinese tribute state - claimed by Ninja Dude
Empire of Fuzhou
Nation of Kiowa - Aztec tribute state
Nation of Choctaw - Aztec tribute state
Nation of Shawnee - Aztec tribute state
Nation of Cherokee - Aztec tribute state
Nation of Cahokia - Aztec tribute state

Europe

Kingdom of Ireland -
Kingdom of Scotland -
Kingdom of England - claimed by Justo
Kingdom of Spain - claimed by D'Artagnan59
United Kingdom of the Netherlands - claimed by Warhead
Duchy of Il de France
Duchy of Champagne - PCE
Duchy of Anjou
Duchy of Brittany - English vassal
Kingdom of Denmark - Norway - claimed by Sgt. Hellfish
Empire of Sweden - claimed by didntjsjr
Tsardom of Russia - claimed by Stormbringer
Commonwealth of Poland and Lithuania - claimed by DarthNader
Duchy of Prussia
Duchy of Burgundy - HRE
Kingdom of Sardinia
Holy State of Greece -
ArchDuchy of Austria, Venice. Kingdom Bohemia-Hungary - HRE - claimed by Stuck in Pi
Duchy of Bavaria - HRE
Duchy of Friesland-Hannover – HRE - claimed by Charles Li
Haenastic League - HRE
Duchy of Saxony - HRE
Count Palitinate of the Rhine - HRE
Duchy of Silesia - HRE
Duchy of Brandenburg - HRE
Duchy of Brunswick-Luneberg - HRE
Duchy of Luxembourg - HRE
Swiss Confederation -
Protestant Swiss Confederation - PCE
Papal States
Organisation of SeeD - claimed by Amon Savag
Duchy of Milan
Kingdom of Savoy - claimed by HMAS Vangaurd
Empire of the Ottomans - claimed by skikkiz

Africa

Algiers - Morocco tribute state
Sultanate of Morocco - claimed by binyo66
Empire of Jolof - Fez tribute state
Empire of Songhai - claimed by Abaddon
Empire of Benin-Ovo
Hausa States
Empire of Kanem-Bornu
Sultanate Empire of Yemen-Ethiopia - claimed by The Loser
Gaelic Free States - owned and operated by King of Scotland
Empire of Lunda - tribute state of Yemen-Ethiopia
Empie of Luba - tribute state of Yemen-Ethiopia
Empire of Mwenemutapa - claimed by Slavic Sioux

Asia and Middle East

Maori Confederation of Chiefdoms - claimed by Masada
Empire of Japan - claimed by Birdjaguar
Kingdom of Chosun
Ming Empire of China - claimed by Arian
Kingdom of Annam
Kingdom of Ayutthaya -claimed by Condor Green
Kingdom of the Burmese - Chinese tribute state
United Shan States
Kingdom of Lan Xiang - Ayyutthuan tribute state
Holy State of Tibet - Chinese tribute state
Kingdom of Nepal - Mughal vassal state
Empire of the Mughals - claimed by silver2039
Raj of Bengal
Raj of Orissa
Raj of Vijayanagara
Kingdom of Saylan Ceylon
Sultanate of Oman - claimed by JBOM
Safavid Empire of Persia - claimed by sp1023
 
STATS FOR THE HOLY ROMAN EMPIRE

Current Emperor: Emperor Ferdinand I of Austria (until end update 10 or his death)
Next Imperial Election Due: 1550
Current Income from Dues: 18C per turn

Stability towards Imperial government: 55%


Imperial Military Forces

Army: 16 regiments, 8 Guns, Vetran (-6 maint.)
Navy: 2 squadrons, 3 transports, Newblood (-1 maint.)


Current Voting Members

Duchy of Austria
Kingdom of Bohemia (Austria)
Duchy of Bavaria
Duchy of Saxony
Duchy of Silesia
Duchy of Luxembourg
Swiss Confederation
Duchy of Burgundy

Current Voting Non-Members

Papal States (2 votes)

Technical Members that no longer vote or send money

Duchy of Champagne
March of Brandenburg
Duchy of Brunswick-Luneburg
Duchy of Friesland-Hannover
Haenastic League
Count Palinitate of the Rhine

Last Voting Outcomes (this is not a secret ballot)

Last Vote 1532 (Update One)

Austria (winner) 8 votes (Austria, Bohemia, Papal One, Papal Two, Bavaria, Silesia, Saxony, Friesland)
Brunswick-Luneburg: 3 votes (Luxembourg, Rhine, Brunswick- Luneberg)
Absentee: 3 votes (Hanesentic League, Brandenburg, Swiss Confederation)

Maintance is doubled as per colonial rules for the Imperial army to represent its supra-national status

Previous Emperors

Emperor Ferdinand I of Austria 1530 - ???


STATS FOR THE PROTESTANT CHRISTIAN EMPIRE​

Current Emperor: Emperor Fredrick I of Friesland (until end update 14 or his death)
Next Imperial Election Due: 1558
Current Income from Dues: 14IC per turn

Stability towards Imperial government: 90%


Imperial Military Forces

Army: 15 regiments, 5 Guns, Vetran (-5 maint.)
Navy: 4 squadrons, 7 transports, Newblood (-2 maint.)


Current Voting Members

Duchy of Champagne
March of Brandenburg
Duchy of Brunswick-Luneburg
Duchy of Friesland-Hannover
Haenastic League
Protestant Cantons of the Swiss
Count Palinitate of the Rhine

Technical Members that no longer vote or send money

Last Voting Outcomes (this is not a secret ballot)

Last Vote 1540 (Update Four)

Friesland-Hannover (winner) Unanimous vote.

Maintance is doubled as per colonial rules for the Imperial army to represent its supra-national status

Previous Emperors

Emperor Fredrick I 1538 - ???
 
Any other stuff I cant think of at 11:35pm will go here.

YOU MAY POST NOW.... DO NOT FORGET RESERVATIONS ARE VALID ONLY FOR THE NEXT 96 HOURS FROM THE FIRST POST OF THIS THREAD..... TIME IS TICKING... CLAIM NOW!
 
Austria is the here! Success!
 
Spain is ready to go.
 
Abaddon has claimed via PM due to his ban.

ORDERS ARE DUE FRIDAY 20TH NOVEMBER @ 12 midnight GMT/UTC+10

Players in the Holy Roman Empire will be required to submit votes this turn. Please remember this also means that the Pope votes although he is technically not part of the HRE

Updates will be done over the course of a weekend, with stats usually done by Monday night-time. I am going to try and keep it to one update a week, and see how we go from there to begin with. If we can make it quicker we will, if we cant then we cant. Stats are designed for the ease to update.

Please remember the 2 update/no order rule... if you are on holidays make sure you post in the General Vacation thread or better yet send me a pm letting me know.

As for orders, try and keep them nice and precise. Do not go into greater detail than you have to, but at the same time if you have a quicky scheme dont be afraid to tell me about it, if it works I may use some of your words in the update itself.... saves me time ;)...

For military strategies, maps will help as a visual aide to what you wish to achieve will help you in your goals and will be more easily shown on the map. While not absolutely mandatory they are very advisable.
 
Also, are all the colonies added into the mothernation's stats beforehand, or do we need to specifically state that we're spending a colony's IC in our orders?
 
@Arian.... yes you can bank. Yes this will cost you money... everything will cost you something.

@justkore. The ICs that show on your stats are those before the colonies and before any tributes of vassal monies are added. With colonies you have direct control over them so you do spend their money. You must state where the money from the colonies is going seperatley to that of the mother country... This is because of the fact that if too much money goes back to the mother country this will cause resentment in the colony.

If you are a nation that has colonies scattered across the globe it may do you good to check all the stats, as colonies are placed in their regions not with their mother countries.
 
Scotland tenchar
 
Confirming Safavid Empire of Persia. Lets kick some @$$! Woohyea!
 
The Empire of the Aztecs stands ready!

*Dramatic Music as all NESers confirm their reservations with vaguely impressive introductions*
 
Russia is present
 
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