Ships and Seafaring

Metamagic won't be useless forever. It will probably be one of the stronger spell spheres, and only the Amurites would start with it.

It would be more reasonable if only the Khazad could see Mithril, but that would be overpowered.
 
Of course, the BtS conversion is already underway and .23 is done, so this is only relevant to modmods. I don't actually think an undifferentiated clam recourse is necessary. You could just keep the current one and make the "Lanun Diver" improvement, which would require the seafaring tech to build to change it.

Actually, you could probably also make the undifferentiated raw mana become metamagic mana, but give the type of node that harvests it in its pure form require a higher tech or be Amurite only.
 
I don't know, as far as the game with lanun goes, pearls seem quite good, and they seem to provide a good balance, lanun are expected to head in a sea-tech heavy start and considering how high on the tech tree cottages are the extra gold garnered by pearls is all that keeps them afloat if they do neglect going for cottages.
 
Is there really a limit on the number of resources? There are several mods to regular Civ (like Amra's) that add lots more resources, so it would seem this limit could be raised. I would really like to see more resources in FFH with the varied civs could be able to make use of them in different ways (such as being able to construct a unique building or recruit a unique unit). The search for these rare resources could add a quest element to the game and add interest to resource trading.
 
Is there really a limit on the number of resources? There are several mods to regular Civ (like Amra's) that add lots more resources, so it would seem this limit could be raised.
If i remember correctly thats a problem with the font set. So unless you change the font set you cant add more than there are curently.
 
How about keeping the seafaring restrictions for land based cities (or making them even worse!) and greatly expanding Lanun work boat abilities.

Dredging, sacrifice work boat to cut channels into coastal squares within borders to grant a road like effect to your ships and enemy/neutral pirate ships

Fishing boats terrain upgrade on empty tiles normally destroys a work boat for no gain but have a small (1%-5%) chance of discovering a new sea resource

So a late game Lanun civ would have hugely productive high trade coastal cities surrounding a pangea but only a small toehold inland. It could make them astoundingly unbalanced in Archipelago games though. Similar to Khazad in highland maps.

First post so tell us if I'm bordering on moronic territory
 
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