Short fun game (immortal)

Sorry I'm finally back in the loop here. Looks like the discussion is proceeding well :D It looks like we agree on 2S of the southern sugar so play till CoL and hope for a religion? Not that we're going to adopt it... We should also try farming a 10XP unit for HE (and find a suitable HE site as well). St. P can probably take the NE, although I'm not sure if it'll complete fast enough to be worth building given our current tech tree.
 
Being IND and all NE is almost always worth building once Literature is reached. :) Not that we're (nor should we be) rushing in that direction with our techs.
 
OK, will play in the evening till COL... settling south of southern sugar it seems :)

micro: the capital is working cottages while building a settler... switching on farms delays time to town but gains us a couple of turns (iirc, maybe more) on the settler. Any opinion about that? I am puzzled as we haven't IW, so delaing the settler might be just as good ... just I am paranoid about loosing sites :confused:
 
Screw beaker optimization, being paranoid about losing sites is the way to go. Minimizing the chances to lose a city site gives way more EV than a couple of beakers. Should go to 0% slider if that's what it takes IMO :)

Mark Twain said:
Buy land, they're not making it anymore.

About 1S or 2S of south sugar... As I said in my earlier post I'm fine with either. So 0.5 & 0.5 again :)
 
^^I meant south of southern sugar :D It lets room for a city in the area of blue dot (even 2 south of blue dot can be settled), and looks better overall than 2 south of southern sugar. Though maybe I missunderstood the discussion... seeing the champagne I have been drinking :mischief: :lol:

PS: expect a screw up on this city ;)
edit: seems we have a consensus on working farms...
 
Oops, Moscow is on a worker... I guess it makes no difference (they are high priority too).
 
Oops, Moscow is on a worker...

:lol: Shows you none of us are even looking at the save... Yeah, workers are generally good. I won't object. :D

Mark Twain is one funny dude.
 
^^ :lol: SGing during christmas holidays has some drawbacks ;)

I played 7 turns to COL...
Mao started by settling two cities which will ease our dotmap discussions :D White and blue dots gone...
Spoiler :
Civ4ScreenShot0077-1.jpg

Civ4ScreenShot0079-1.jpg

Churchill also requested we stop trading with indians and I accepted... Gandhi was already the paria he likes to be... (WE of Churchill and Mao at time).
Spoiler :
Civ4ScreenShot0076-1.jpg

Killing an archer, our chariot near wheat/gold city also unlocked the Heroic Epic!
Spoiler :
Civ4ScreenShot0078-1.jpg

I promoted it to medic2 for a future fast healer.
Mao completed the Oracle taking monarchy.
We finished COL turn 66 and:
Spoiler :
Civ4ScreenShot0082.jpg

Even more good, the religion is founded in wheat/gold city! (culture culture)
We settle the sugar this turn also:
Spoiler :
Civ4ScreenShot0083.jpg

A worker is roading toward that city. The chariot in St Pet should aim to the barb city now, Churchill
is already doing the dirty job...

Two workers are roading Moscow to gold/wheat city, one is farming horse city, another one is in St Pet (roading corn iirc) and another is cottaging Moscow. I didn't chopped a forest here in case we want to keep them for 2 health points... Horse city and St Pet can (and should imo) whip a settler for 2 pop each. We should be able to grab what is left before Mao hopefully...
I think a couple of workers and chariots are needed now (two barbs cities to take so maybe more chariots), then more libraries for scientists.

Techs:

Spoiler :
Civ4ScreenShot0085-1.jpg


Trades: we can trade for monarchy with Mao and alpha with Bismarch this turn. We can backfill IW with Churchill next turn. I think we should go math -> CS after that.

Moscow: I think we should switch in HR this turn, and grow Moscow to size 20 from this turn at max speed. Ie no more whip/settler/worker here but MP units and growth (farms/cottages, once the scientist is done). Our farm cities can produce scientists/settlers/workers/units

Overview:
Spoiler :
Civ4ScreenShot0084.jpg


Here is the save...

Ras

edit: it would be great to have some workers linking us with Mao/Churchill/Bis for trade routes... coudln't during my set but it would bring in some more commerce :) (that's why I love sailing, no need to bother with that!)
edit2: we need to decide where to send the missionary too: my vote is Moscow for a temple in the future.
 

Attachments

?! Mao really decided to piss in our cereal with his settling. Completely wasting that north Fish is just a big fat finger to our face :p

Well... I guess now we settle 1W of Copper (+ the close Fish I guess) and spam Chariots to take the barb cities. That gives us 8 decent cities, should be more than enough. At least Rostov gets some juicy culture from Confu.

Techwise, I guess take CoL<->Alpha from Bismarck, CoL<->Monarchy from Mao and broker Monarchy<->IW from Bismarck. The WE dudes can be failsafes if the brokering fails. I didn't realize before, but our neighbors have insanely stupid favourite civics :D Religionless diplo will be a royal PITA, should seriously consider adopting...Buddha at some point I guess.
 
^^now the north is gone, I may like Mysty's dotmap of the area more (splitting copper and banana in two cities). Are left then the fish/ivory/overlapped cow city, and the two barb ones which would be really great to have.
Diplowise, I hope they will all dogpile on gandhi at some point, but in the short term, no religion is great for culture...
I would rather broker alphabet so we can trade sooner for currency. but if math is opened as well (Churchill might be researching something after all :lol:), best is to trade everything we got... so we can start on CS right away.
 
Stupid AI. The barbs do a wonderful job of settling and now the rest go ruin the fun. We should try to squeeze in one more city near the jungle copper, and then backfill the fish/ivory next to Moscow after that (assuming there's no good land left in the north). We want to backfill IW at least, so I'd pull the trigger. Trade for monarchy first, then alpha. Then broker alpha for IW with Churchill.

We should be careful of Bizzy since we're going to be pushing his borders with the Confu city to the south. I doubt he'll declare (he's pretty peaceful) but we should watch out just in case.

And roster duty!

Roster:
shyuhe
Ras just played
mysty - UP
Silu (on deck)
bbp

I think this is right now...
 
Hm... You guys seem to be quick to gather WE hate. I'd rather avoid knocking anyone to Annoyed since that could mean death if we don't have Iron in our current borders, hence my proposal of just trading with Biz/Mao for now. At least we should take all the crap Church will throw in the trade along with IW to minimize the WE hate we'll get regardless of WFYABTA. Yeah, maybe that's the way to go.
 
I don't think the techs are enough to trigger WE hate at this stage of the game - they're just not worth that many beakers. That said, I'd fill up the trade to minimize the trade imbalance with Churchill to avoid any unnecessary diplo penalties. Besides, isn't Gandhi hated more than Churchill anyways?
 
^ IIRC the only hates are Mao->Churchill and Churchill->Gandhi. But yeah I'm fine with filled-up Alpha->IW+crap trade with Churchill as said.
 
Well, at least Mao resolved our dotmap issues. I was expecting him to take those sites soonish. What can you do? ... I guess we need to get a unit to that barb city asap, so Churchill doesn't capture it. I'm kinda wondering if there's iron in that green patch east of St. Pete. The Biz settler could be aiming for it right now, and we probably can't beat it with a whip... With two settlers coming, I think the copper site (which I wouldn't split, btw) is next, and the other should be decided on after trading for IW. Other than iron, I'd backfill the ivory/fish site now, and go after barbs next.

Tech: Monarchy, Alpha and IW sounds good. It depends a bit on what Churchill has. I prefer teching Currency next, unless we can unlock CS with a Churchill Math trade. Should we maybe settle the GS? It's looking like 0% slider for a while.
 
We founded CoL and Churchill doesn't have alpha so he can't have currency. I don't mind settling the GS - we'll be getting plenty with all of our farms.
 
Well that shows how long it's been since I looked at that part of the tree :p Indeed he may have currency from math. Still unlikely since none of the other AI have math, let alone math + currency.
 
Doubt he'd have Currency. I actually meant trade for Math if he has it, so we can start grinding out CS with a settled GS and brief bursts.
 
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