Short fun game (immortal)

It seems very unlikely to find iron on that grasslands patch seeing as there is already a source in the english city just next to St pet...

an academy in Moscow seems also more valuable than settling: with HR we can (and should -repeating myself in know :lol:) grow moscow on cottages non stop now (building chariot, we can grow every two/three turns), and we'll soon work another gold mine. Our eco will raise soon. Bulbing philo is another option ofc, as it's on the path to military tradition.

I wouldn't bother with worst ennemy penalty now. It's too important to trade for basical (but essential) techs...
 
Got It but won't play this year (surprise, surprise :p). I'll try to post comments tomorrow though.

Game looks a bit less easy now but I still doubt we'll run into many problems here... though quick speed might create some (nasty) surprises :p
 
^ That's the best part of the whole tech tree! I at least have it framed on the wall above my computer.

I strongly favor Academy as well for Moscow... Guess we agreed on the initial tech plan already otherwise.

In other news, I'll be away for 4-7 days starting in 12 hours, so try to get by without my illuminating virtual presence :mischief:
 
Few comments:

- ATM we don't have many good city spots to settle. I'd probably settle W of copper to get gems online. Other opinions?

- There are 2 settlers about to be finished. Considering the AI landgrab that is at least 1 too many, I'd prefer some chariots to get the barb cities. Or more workers, we must somehow get our jungle city productive... What should I do with those settlers?

- I see far less :whipped: :mad: than usual at that stage of the game... I might do something about that hehe especially since we're about to adopt HR ;)

- Why is moscov not working the gold?

- I plan on running 0% science until we get the GS and build an academy (consens if I got that correctly, my vote also ;)), then 100% on currency most likely.

- More specific on techpath: trading for math in a reasonnable amount of time often is just as hard as trading for construction. Until HG is built, most likely no AI will trade it. I'd better just focus on currency from the get-go.

- Tradewise, I would like to avoid trading with gandhi. WE penalty usually just kicks in a bit later in the game, but I prefer not boosting the #1 AI. So CoL to biz and mao for monarchy and ABC... then it's brokering spree time ;) I'll try to get IW, poly and masonry, I don't care much about WFYABTA in an immortal game, especially when conquest-oriented hehe ;)

- I disagree with spreading confucianism in moscov. Any religion should spread there soon enough once we get TRs. I see us adopting hindu before long to keep our close neighbors happy, and pissing off gandhi won't be too bad either when he's hated by everyone... For quick :) in moscov we can build some warriors. No, I'd spread confu in yaroslavl and skip the monument there. There is a 2/1 and a 1/2 yield tile in the second ring, we need to get there ASAP. Also, culture is very important in that city in order to keep the sugar tiles from mao...

- I'll focus on building chariots and workers to capture and improve land :)

- We don't want to switch to CS yet, do we? ;) :whipped: I'll switch to HR :king: though if you're ok with that.

- Last but not least: How long should I play ca? :lol: ;)


I wish all you guys a happy new year :dance:, be resonnable :cheers: (or not ;)) and enjoy your evening hehe :snowcool:
 
Some comments (sorry Mysty, I can't answer eveything now, maybe tmr :lol:)

2 settlers: I was thinking follwing your suggestion of splitting the banana/copper/gems in two cities. If we want to settle only one now, that's no pb, we just keep one in the queue for the moment we want a double pop whip (pay attention though, I was doing heavy queue switching and we want to avoid hammer decay).

Moscow not working gold: maybe I will bold that: switch in HR and grow!!! there is no point having a city like that size 6... in my opinion, this is already a shame (the city should be far bigger at this stage), so the gold should be worked when we need MP units to grow or size 20 :lol: Growing on cottages is better in my opinion...

This leads to whip anger: whip farm cities as much as you want (2 pop whips ofc)... just whipping Moscow is a :nono: imo. I whipped a worker, a granary, a settler and was about to whip 2 more during my 7 turns set ... :D
I think next whips should be workers, overflowing into chariots or library (St Pet comes to mind)

Warriors in Moscow will be out asa we connect copper, so we should tech archery at some point (iirc archers are cheaper than chariots).

WFYABTA: fair enough if you don't care in immortal, but still trading for poly/masonry seems like a waste... why do we need those exactly? The barb city with stone isn't in our control yet so I wouldn't bother with that now (and no marble in reach) I would trade for alpha, monarchy, IW and math, basta! :lol: Tough I agree about boycotting indians for now ;)

civics: I agree with slavery/HR... this turn!!! :)

Good point about the monument in the recently settled city...

Techs: Maybe currency is the way to go... though priority number one is growing Moscow and adopt CS asap...

Agree with your focus on workers/chariots (you read my report :goodjob:)

have a nice evening too mate (with N... :lol:), I will try to be reasonable (kidding, I will just get drunk ;))...

happy new year team :newyear:

edit: I think a shorter round than the last one would be best :D something around 10 turns looks good, but that's up to Shyuhe imo... or you if you think you reached a turning point :)
 
Probably a tech or two in turn length (math--currency) should be good - I'll leave it to your judgment mysty. Sounds like a good plan overall. We want to settle the copper with the first and backfill the fish site to the west of Moscow with the second.

Moscow should not get whipped any more and should grow as much as possible. The other cities should be whipped liberally - they should either be just growing to the :) or suffering from whip anger :lol: Otherwise, what's the point of all these beautiful farms?
 
Caution, image heavy report ahead :p Excuses already now for my poor image editing skills lol, that's what you get when mysty opens up MSPaint hehe :lol:

Well, I promised you some :mad: from "We cannot forget your cruel and hard oppression!", didn't I? Well, if the pop doesn't decrease at the same time you get the unhappiness your cities are bound to become unhappy... So I'm a tiny little bit sorry for the state our cities are in hehe, lemme tell you, there are compensations hehe but first things first:

I start by trading for monarchy (mao) and alphabet (biz). I DO NOT yet revolt to HR (sorry ras :p) but that's why:

whipped.jpg


Yup, wanna get our settlers on the way first...

I leave moscov's tiles. I agree it needs to grow but I would've worked the gold anyway - the tile is too good and the city grows like weed anyway... I change yaro to a granary though I probably should've picked a library... not sure. I also note this:

Civ4ScreenShot0008-1.jpg


:( that's what we get for closing borders. Gandhi boosts xian's borders... Troubles in yaro are guaranteed. It's so important to pop the borders before the opponent...

Finally hit enter for the first time... Brokering now:

Civ4ScreenShot0011-1.jpg


Poly is an expensive techs for the very early ones and... why not... I repeat, I doubt WFYABTA is much of an issue here...

Churchill will later finish selfresearching monarchy btw.

Note how I switched research to fishing for our WhiteDotCity. Also we should get sailing for free foreign trade routes...

Oh and iron? There's plenty...

Civ4ScreenShot0012.jpg


There's another source 3S1E of Rostov...

Another turn ends...

... And a GS is born and used for the academy. Other events this turn:

Civ4ScreenShot0013.jpg


It's AI settling spree time... Gandhi really is taking off here

I finally revolt to HR, moscov is about to get :mad:.

Civ4ScreenShot0015.jpg


I settle yeka that has to spend one turn on a granary before the wb. There's no need for a monument, we'll eventually get a religion there or else pop borders with a library or so...

I think I finish the road connecting us with biz this turn too or so...

<ENTER>

Civ4ScreenShot0016.jpg


Start on a... library. I don't see the point in a monument and it will neither grow nor whip so much that a granary really is worth it.

This turn, Xian's border pop... that's what we get:

Civ4ScreenShot0017.jpg


Also note the settling party... it retreated next turn, I guess mao wanted to settle somewhere near newly-founded yakutsk... I also spread confu in yaro this turn.

<ENTER> followed by <CRY OF DELIGHT> :lol:

Civ4ScreenShot0018.jpg


:w00t: probably the best event in the game, especially for our game here :woohoo:

This is the main source of :mad: in our cities though I cracked the whip too several times ofc. St. Pete and Moscov are in warrior-spamming mode :rockon:

A few boring turns of MM follow... I try to reduce unhappiness in our cities by a combination of moving warriors around, 2-pop-whipping and building workers.

Until:

Civ4ScreenShot0019.jpg


My prediction, we'd get a religion in moscov soon anyway came true then hehe... we now can convert to hindu should we want it (we don't though, I assume...)

I hit enter one last time...

... But am not quite done yet... Just this turn biz became pleased towards us and instantly I hear voices "Beg... Beg... Beg...!" and I try my luck:

Civ4ScreenShot0020.jpg


... and succeed:

Civ4ScreenShot0021.jpg


You might not like me getting another cheap tech in trade... but, check the 2 last screens, it's 5 free commerce for us, and we need it. Until now, the AI have been profiting from foreign trade routes with us, now we also get foreign TRs to them and profit as well:

Before:

Civ4ScreenShot0030.jpg


After:

Civ4ScreenShot0022.jpg


---

Some more comments:

- Firstly, have a look at that:

whipped_indeed.jpg


... does this not look beautiful? hehe
Well, the :mad: is slowly fading while our unit upkeep increases...

- A worker is roading towards the sheep near barb city as moscov's borders will pop in 6. Healer Chariot should ensure the worker is safe.

- A worker was sent to improve yakutsk, mined the copper so far. I wouldn't road it yet but chop the hillside forest.

- Two workers are improving yaro, just finished the ivory camp, we need to connect it to the network to trade it around. biz has clams to trade for.

- Nov built a rax (only other city with rax is moscov) and should build chariots instead of warriors. Moscov and St pete are mainly building warriors as :) is desperately needed. We should have plenty of workers soon.

- We can afford 1t of 100% research towards currency but we need 3. I'd wait until we can finish it in one go and just then turn up the slider.

- Biz settled near the double silver and iron down south. We'll most likely need to settle another filler city for our western source of iron.

- No WHEOOHRN yet.

- MM at moscov is tricky; trying to avoid unhappiness while growing asap combined with working as many cottages as possible...

- Somehow no AI known to us knows maths but an unknown civ built HG :eek: I didn't tech maths as we can't afford it now and should get to currency asap and don't chop much now anyway...

- I am using our scout to scout AI territory... but feel free to delete him...

- We should try to get another city on GP-duty, St Pete most likely, so moscov can focus more on cottages and growth but both cities are restricted hard by the happy cap...

- AI techpace is slow for what I'm used to...

... That's all I can think off atm :lol:

Save:

View attachment Short quickie BC-0040.CivBeyondSwordSave

Have fun, silu ^^
 
Nice play and report - I'll post more thoughts once I look at the save more closely. The AI tech pace is probably slow because it doesn't make enough workers (and hence works crappy tiles for longer than normal).

I don't mind the begging at all - WFYABTA will likely not be an issue this game since we'll start romping on the AI once we hit the renaissance (cuirassiers?). I'm ambivalent about adopting Hindu for now - if an AI asks us to, I'd adopt it but otherwise hold off.

Those sure are some nice red faces though :lol: That herbalism event can really put a damper on city growth, although it's probably worth it for Moscow.

Roster:
shyuhe
Ras
mysty just played
Silu - UP
bbp (on deck)
 
Sorry, guys, had a busy week. Just had my first look at the save, and it looks really good. We need to get those barb cities soon. I'd prioritize that over settling the other iron, though I'm not sure where to build chariots other than Novgorod.

The AI tech pace is a little shocking. I can't believe there's no Math trade yet. :eek: That's awkward, as I'd want CS after Currency.

I don't see the clam trade, mysty. Mao does have wine, and we'll have gold and ivory surplus soon.

What is the +2 health for "Civilization"? Is that the herbalism event? Moscow's got a huge cap now! :lol:

I'd hold off on religion until we wanna adopt a religious civic, but I'm really not sure of what alignment we wanna go with. If it's Hindu, I might build the monastery in Moscow for beakers + maybe spread a bit if there's hammers to spare in the near future. Otherwise, I guess we just wait.
 
Sorry for AFK, as I said a week ago I've been (still am, posting through a loaned cell phone conn :D ) away from IRL civilization as well as the game for the past week and will return on Wednesday. So probably swap me as the game could use a pick-up in pace and I can play next after bbp (if he was after me). I'll say something quick but can't look at the save obviously :)

Yeah the +health from "Civilization" is the event, and it rocks :) Very very lucky to get it, esp. this late, though I don't remember what obsoletes it. Probably Currency is one obsoleter.

I agree about screwing WFYABTA at least for semi-essential stuff like Sailing, after MT we can pretty much screw teching. For religion, there's no rush but should adopt it in case neighbors drop to Annoyed for some reason. Most probably it'll be Hindu and Moscow should deffo get the monastery if only for the beakers.

CS after Currency would be nice but more a convenience than necessity, we can just let things run their course here.

Seems the priority is the barb cities and capturing them. Also hooking up a metal.

Funky edit pictures in the report, I like ;)
 
Ah thanks Silu - forgot you requested a skip :) So bbp, you're up!

I agree with everything that's been posted so far :) The health event never obsoletes - it's why it's so powerful.
 
I agree mostly what has been said by bbp and silu as well :goodjob:

However: By the time we get currency, math will probably be available. Its not so bad if not as we need lots of cash to research cs... so we can "tech" maths @0% until we can trade for it.

Monastery in moscov: yeah, fine, but I'd rather build chariots there instead until we
control those barb cities. Moscov has a rax and I'd rather be safe than sorry... "Land is power." :old: ;)

Oh and I also don't see IronFillerCity as high priority. I'd much rather hear your opinions about not hooking up copper for even more cheap :) w/ warriors...

Glad theres finally some action again ;)
 
O-kay, straight from a week with the to-be in-laws to hardcore civving... Will start playing soonish with the following things in mind:

- Religion (hindu) only if something drastic happens like neighbor dropping to Annoyed or either of them requesting it

- Chariot spam for MP and barb conquerance, until metal hooked (hooking right away or after the mine latest, can always pillage later if we're so desperate for Warrior MP)

- Otherwise push enter until stuff happens and techs tech themselves pretty much
 
I'd only use warriors for MP as much as possible to free up chariots to actually fight barbs... thus warriors first, then chariots... saves some hammers.

RE techs: I think I mentionned it, please leave the slider at 0% until you can tech the whole of currency so we have cash for REs and eventually get a discount. Afterwards maths @0% waiting until we can trade for it...

Lets hope we don't have to convert to any religion, the culture from confucianism is badly needed... also we should reopen borders with gandhi so he can swarm us with missionaries.
 
I'd only use warriors for MP as much as possible to free up chariots to actually fight barbs... thus warriors first, then chariots... saves some hammers.

The barb cities are urgent, we could lose those any time now... hence useful military first. They aren't that much more expensive than warriors anyhow. MP is secondary at this point when we're still securing ground. I don't give a rat's ass about a couple turns' unhappiness if it means we'll get one more good resourceful city :p

RE techs: I think I mentionned it, please leave the slider at 0% until you can tech the whole of currency so we have cash for REs and eventually get a discount. Afterwards maths @0% waiting until we can trade for it...

Yah, sure...

Lets hope we don't have to convert to any religion, the culture from confucianism is badly needed... also we should reopen borders with gandhi so he can swarm us with missionaries.

I don't see a point, Churchill will just ask us to close them soon. I don't see how getting a couple of off-religion spread will help us so much that it justifies diplo penalties.
 
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