SHWH01 - Iroquois Tree Huggers

I say we let the primate pick us another fight with Brennus. :devil:
 
Monkey man is up.
I'm on deck.

I vote against softening the variant. Let's pillage those mines. I don't count a bonus grass as a bonus tile.
 
Okay... so we pillage the mined BG.

@Bugs: What do you think about roaded forest tiles? Is that too 'soft'?
 
I most richly deserved that one. Actually, I find barbs so annoying that I turn them off on all my solo games. I am about to learn my lesson, I believe. It's good to be humbled.

Actually, by my guess, either the Admiral or Whomp will get the barb riots.

I'm viewing the save now. Our workers are busy roading mountians and swamps. We have iron and horses both within our borders with neither one connected. Thanks, scout! :goodjob: Actually this isn't as funny as it seems. It appears that we'll have to road some mountains and swamps to be able to connect the horses and link our cities. Our dinky boat is out on a sea tile, waiting to see what will happen on the interturn. We're deficit researching Writing, due in 19 turns.

In my estimation, we can whup Brennus and open up some fine eastward expansion. He has only one city left other than his capital, and currently no access to iron or horses. If we take out Lugundum we get access to dyes and take away his only chance to get some iron. Well, if we also keep him from resettling the Alesia rockpile first. Entremont just went down to pop one, so he's gonna want to send a settler somewhere. Agree that Alesia is where our current settler in Douglas Fir should go next. Once our peace treaty is up, the ape army will descend from the trees, and I'll see if I can make Brennus cry like a girl.

Don't think I'll touch this one tonight, but we just may be seeing some insomnimanic theater in the early hours. Apparently when I have the most fun playing.

Further comments?
 
Don't worry about the dinky boat. I accidentally advanced the turn. You've got a beginning-of-turn save. :blush:
 
If we need to road a forest or swamp to connect cities or a resource, then it is OK since it is with in the variant. Let's play by Chief Seattle's rules.
 
Sir Bugsy said:
If we need to road a forest or swamp to connect cities or a resource, then it is OK since it is with in the variant. Let's play by Chief Seattle's rules.
But can we make a path in the woods that we plant? What do you think about
  1. Planting forests on roads we made to connect our cities? ...and...
  2. Roading a tile and plating forests on it?
 
Both of those sound like they are within the bounds set by Chief Seattle.
 
Yes, the Indians had paths through their forests for hunting and travel.
 
gmaharriet said:
Yes, the Indians had paths through their forests for hunting and travel.

:devil:

lurker's comment: Made by bison and if you want to see what happens when a L'Enfant spoke and wheel is overlaid on bison trails try to navigate St Paul some time
 
All right then, my initial assessment is above. The only issue I didn't raise is where we're going to go tech-wise after we get Writing. I'm assuming that if we hit Writing first we have a good chance at this level to make the Philosophy sling work, so I'll suggest CoL after this, then Philo to pick up Republic. Unimaginative, but effective.

Preflight (1175BC) Again, see above. I move our newest settler out of Douglas Fir and, with an archer to keep him company, send him on the road to build a new and noble city on the ruins of Alesia. The other loose archer in Silver Maple starts on a long treck to Entremont. Just to see how the Celts are getting along. Ahem. Dinky boat is still alive, so I send him north again to safe coastal waters. Looks like the most likely spot to find another land mass is going to be north. Elite archers disperses the barb camp in the south and east, refilling our treasury. Move the regular warrior on Alesia ruins towards a hilltop to spy a little. He'll be the MP for the new city that builds there, but in the meantime, he can scout a little.

IBT :sleep:

Turn 1 (1150BC) Move stuff. As expected, the goodie hut has no goodies, just angry natives. Actually, just one angry guy. Good thing our settler has cover.

IBT Our scouting warrior sees the expected settler pair heading right towards Alesia ruins. Well, that'll be first on the list to go. P Pine coughs up a worker right at growth and starts building an archer. S Maple gives an archer and starts on another. Pretty much we're building archers here.

Turn 2 (1125BC) Start to consolidate forces towards Entremont. If Brennus is building nothing but spears and settlers, it's not going to be a very well defended city, I think.

IBT Our dinkyboat sinks, and Sumac City starts on another one.

Turn 3 (1100BC) Build Aspen here.

Aspen.jpg


We'll leave that archer in the neighborhood in case that barb galley would like to drop off any visitors. Every other Iroquois fighter is heading east. Aspen's first build is a worker.

IBT As expected, Brennus builds a replacement for Alesia on the former spot. Expect a second rockpile there in three turns.

Turn 4 (1075BC) Shift troops out of Canulodunums culture borders. I'm still considering making our first strike on Entremont. Oh, and I finally remember to go pillage the mine outside P Pine.

IBT Brennus complains. We listen. Douglas Fir builds a spear and starts on another settler. It's excess citizen is now a scientist, bringing Writing down to 9 turns.

Turn 5 (1025BC) Move troops into place, mostly. There are some loose barbs around where our elite archer outside of Lugundum is posted (he's on the iron mountain). We'll let Brennus dispose of them, I think.

IBT Izzy starts to work on the Oracle. And it looks like Brennus has beaten us to Writing. :(

Turn 6 (1000BC) :sleep:

IBT Now Izzy wants the Colossus as well. She must be at war with Liz, 'cuz Liz is down to two cities and I can see some ruins in her territory. Izzy is going to give us some grief in the future, I think.

Turn 7 (975BC) Our deals with Brennus are all done. The first thing this means is that we can crank up research to get Writing in 2 turns. Here's what this also means.

war.jpg


The monkey decides to roll the dice and go for the big prize -- Entremont. Four archers and a spear move in to try their luck.

IBT Brennus's response is -- nothing. Not yet.

Turn 8 (950BC) Move back-up troops towards Camulodunum and the main strike force against Entremont.

IBT Barbs kill a stray Celt archer up by Lugundum, saving me the trouble. We get Writing, set to CoL. Build an embassy with Izzy, and here's what she's up to.

EDIT: Whoops, thought I had a screenshot of Madrid here. Well, here's the basics. Isabella has horses but no iron, and right now she'd building the Colossus with 44 turns left to go.

Turn 9 (925BC) Our troops close in on Entremont. Build another archer. Move elite archer from iron mountain outside of Lugdunum to a hilltop just outside the city. Not that I would dream of sending a single archer against a fortified spearman. Of course not.

IBT Zip. Nuthin. Brennus must not have anything to throw at us. Let's see if he can win playing defense.

Turn 10 (900BC) The battle of Entremont. All four archers throw themselves against Brennus's spears, and all four fall without making a dent.

Well then.

Spearman withdraws.

Move reserve archers towards Camulodunum. See if we can do better there. Move elite archer away from Lug down south where he might be able to do some good.

Dinkyboat heads out into the western waters.

And that's it.

Postgame Looks like I screwed the pooch on this one, so to speak. I should have taken Cam first, then sent a bigger force against Entremont. Brennus has at least three spears in there, as far as I can tell. As it is, I just wiped out our main force and gotten nothing out of it. :cry: I'm hoping that the next better player can get something out of this wreckage. Don't know what else to say at this point. Let the floggings begin.

Here's the >>SAVE<<
 
Ouch... that hurt. 'salright. We'll bounce back.
 
Just out of curiosity, I replayed the turns starting from declaring war. This time I went for Cam first and then Entremont. RNG went much more my way, and doing it that order resulted in the complete destruction of the Celts in 650BC. *sigh*
 
Monkey Man - As a guide for your mental health - don't replay turns. You'll just be kicking yourself.

I have it. I'll be playing this afternoon.
 
@SimpleMonkey: Some days you're the bug, some days you're the windshield. Just your turn to be the bug, I guess. ;)
 
Pre-flight – fire the scientist in our capitol so that it will grow with expansion. Usually the capitol is that last place you want to hire a specialist since it doesn’t have any corruption. Move the elite archer out of Aspen, he’s needed at the front. Barb galleys rarely ever drop off units. Change Sumac to a worker. We have really split our forces up. Militarily, it is usually a good idea to keep most of your troops together. Looks like we had at least three different task forces.

IBT – Our archer outside Lugdunum defeats an archer.

875 – At Camulodunum – Our first archer defeats a spear. Our second loses. I pull the warrior off the mountain and…

With only one citizen, I keep it. It does need to have a proper name though. It is renamed to Red Oak.

IBT – Doug Fir: settler=>mountie
Aspen: worker=>barracks

850 – Nada

IBT – English complete the colossus.

825 – nada

IBT – A celt spear attacks a archer and kills it.
Silver Maple: archer=>barracks

800 – Found Tamarac on the hill south of black dot.

IBT – Sumac: worker=>catapult

775 – Found Sequoia on pink dot.

IBT – Ponderosa: archer=>barracks

750 – Attack a spear with a regular archer and lose. That’s why I’m building barracks.

After Action – The Celts are hurting. They don’t have any techs to give, only cash. Let’s gather up some forces and in about five turns or so we should be ready for some more city attacking. Our first mountie is due in two turns.

Situation:


Save: http://www.civfanatics.net/uploads11/SHWH01,_750_BC.SAV
 
Thanks for saving this one, Sir Bugs. Sorry about leaving Douglas Fir with a scientist -- he was originally there when DF was getting too big to be happy.

Kind of curious why Cam didn't autoraze, since it was at 1 pop and hadn't had a culture expansion.

If Lugdunum is now pop 1, then Brennus has either pop-rushed two archers, or he's got another settler somewhere.

I assume that mounties aren't going to go into action until we're out of Despotism.

I also assume that libraries are the only acceptable form of culture expansion.

I'd build another dinkyboat soon. That's an awfully big patch of black in the middle of the map there.

Are we trying for a Philosophy slingshot?
 
Well done, Commander Bugs! :salute:
 
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