All right then, my initial assessment is above. The only issue I didn't raise is where we're going to go tech-wise after we get Writing. I'm assuming that if we hit Writing first we have a good chance at this level to make the Philosophy sling work, so I'll suggest CoL after this, then Philo to pick up Republic. Unimaginative, but effective.
Preflight (1175BC) Again, see above. I move our newest settler out of Douglas Fir and, with an archer to keep him company, send him on the road to build a new and noble city on the ruins of Alesia. The other loose archer in Silver Maple starts on a long treck to Entremont. Just to see how the Celts are getting along. Ahem. Dinky boat is still alive, so I send him north again to safe coastal waters. Looks like the most likely spot to find another land mass is going to be north. Elite archers disperses the barb camp in the south and east, refilling our treasury. Move the regular warrior on Alesia ruins towards a hilltop to spy a little. He'll be the MP for the new city that builds there, but in the meantime, he can scout a little.
IBT
Turn 1 (1150BC) Move stuff. As expected, the goodie hut has no goodies, just angry natives. Actually, just one angry guy. Good thing our settler has cover.
IBT Our scouting warrior sees the expected settler pair heading right towards Alesia ruins. Well, that'll be first on the list to go. P Pine coughs up a worker right at growth and starts building an archer. S Maple gives an archer and starts on another. Pretty much we're building archers here.
Turn 2 (1125BC) Start to consolidate forces towards Entremont. If Brennus is building nothing but spears and settlers, it's not going to be a very well defended city, I think.
IBT Our dinkyboat sinks, and Sumac City starts on another one.
Turn 3 (1100BC) Build Aspen here.
We'll leave that archer in the neighborhood in case that barb galley would like to drop off any visitors. Every other Iroquois fighter is heading east. Aspen's first build is a worker.
IBT As expected, Brennus builds a replacement for Alesia on the former spot. Expect a second rockpile there in three turns.
Turn 4 (1075BC) Shift troops out of Canulodunums culture borders. I'm still considering making our first strike on Entremont. Oh, and I finally remember to go pillage the mine outside P Pine.
IBT Brennus complains. We listen. Douglas Fir builds a spear and starts on another settler. It's excess citizen is now a scientist, bringing Writing down to 9 turns.
Turn 5 (1025BC) Move troops into place, mostly. There are some loose barbs around where our elite archer outside of Lugundum is posted (he's on the iron mountain). We'll let Brennus dispose of them, I think.
IBT Izzy starts to work on the Oracle. And it looks like Brennus has beaten us to Writing.
Turn 6 (1000BC)
IBT Now Izzy wants the Colossus as well. She must be at war with Liz, 'cuz Liz is down to two cities and I can see some ruins in her territory. Izzy is going to give us some grief in the future, I think.
Turn 7 (975BC) Our deals with Brennus are all done. The first thing this means is that we can crank up research to get Writing in 2 turns. Here's what this also means.
The monkey decides to roll the dice and go for the big prize -- Entremont. Four archers and a spear move in to try their luck.
IBT Brennus's response is -- nothing. Not yet.
Turn 8 (950BC) Move back-up troops towards Camulodunum and the main strike force against Entremont.
IBT Barbs kill a stray Celt archer up by Lugundum, saving me the trouble. We get Writing, set to CoL. Build an embassy with Izzy, and here's what she's up to.
EDIT: Whoops, thought I had a screenshot of Madrid here. Well, here's the basics. Isabella has horses but no iron, and right now she'd building the Colossus with 44 turns left to go.
Turn 9 (925BC) Our troops close in on Entremont. Build another archer. Move elite archer from iron mountain outside of Lugdunum to a hilltop just outside the city. Not that I would dream of sending a single archer against a fortified spearman. Of course not.
IBT Zip. Nuthin. Brennus must not have anything to throw at us. Let's see if he can win playing defense.
Turn 10 (900BC) The battle of Entremont. All four archers throw themselves against Brennus's spears, and all four fall without making a dent.
Well then.
Spearman withdraws.
Move reserve archers towards Camulodunum. See if we can do better there. Move elite archer away from Lug down south where he might be able to do some good.
Dinkyboat heads out into the western waters.
And that's it.
Postgame Looks like I screwed the pooch on this one, so to speak. I should have taken Cam first, then sent a bigger force against Entremont. Brennus has at least three spears in there, as far as I can tell. As it is, I just wiped out our main force and gotten nothing out of it.

I'm hoping that the next better player can get something out of this wreckage. Don't know what else to say at this point. Let the floggings begin.
Here's the
>>SAVE<<