SHWH01 - Iroquois Tree Huggers

SimpleMonkey said:
Why abandon Red Oak? It appears to fit in well with our original dotmap? Or do you mean somebody else, Whomp?
Precisely my initial reaction, SM, but after reading that several times, I decided he meant to abandon (sell) the temple, not Red Oak itself, just to expand the borders without paying mainentance for the entire game...something I never think to do.

Don't think we can mine bonus food, only irrigate them. And it's going to be a while before water reaches Weeping Willow, looks like.
Not sure we have a final answer on what we can mine. I roaded a sugar next to Tamarac, but didn't mine it and had no water for irrigation. If we can mine, then that tile still needs attention.
 
gmaharriet said:
Precisely my initial reaction, SM, but after reading that several times, I decided he meant to abandon (sell) the temple, not Red Oak itself, just to expand the borders without paying mainentance for the entire game...something I never think to do.

Ah, now that would make sense.
 
I'm sorry for my lack of clarity. My brain works two steps ahead of what I say sometimes. Issues....

What I meant to say was build a temple and abandon the temple after the borders expand. We need to watch our nickels but also need workable tiles and it would save us some cabbage by abandoning the temple.
 
:devil:

lurker's comment:

Sir Bugsy said:
Let's just say that the student has far outpassed the teacher.

Don't be so modest, Bugs. You and Sirian were the military monsters of the Magnificent 7. And you clearly led the pack in Handy's series of Deity games.

BTW - Well done Harriet. Nice tactics and use of terrain.

And the Monk concurs. You are getting the hang of this battle stuff.

 
Thank you my brother for that gracious compliment. I don't think I deserve it.

- I like the Weeping Willow name change idea.

Not sure I like the build a temple idea. We could probably use the shields on something better. Like a barracks :devil:
 
Concur with Bugs on the Temple. Though it's a neat idea in theory... it's not really all that practical since the the thing will cost the full 60 shields...and we really can't afford to waste too many of those.

@Harriet: That was a very nicely played turnset. :thumbsup:

I need to go check the order-of-go... but I think Whomp's up next...
 
If iron were in short supply, it might still be worth it, but we don't. I suppose we could always colonize the iron outside of Red Oak if our supply runs out, likewise with the soon to be ours Lug.
 
OK playing now...sorry for the delay. Full on feast. :D
 
Pre-turn: Nada mucho

IT Yay! Our little dinghie survives a barb attack. Douglas Fir MW--> MW, Silver Maple rax --> MW Tamarac rax --> MW Sumac City worker -->temple as a pre-build for a lib I hope. Barb horse appears.
1. 530 Move some units around and head for Lugdunum
IT Here we go...philo learned and...

republic9at.jpg


Start research on Lit at 90% and no loss.
2.510 . Move the cat to the gates. Upgrade a warrior to sword.
IT A barb horse and celt archer approach. Red Oak rax --> archer till we get hooked up.
3. 490 Attack with our archer and we lose. Send 1st MW into Lugdunum and win flawlessly and the 2nd takes the city.

celtsdemise0mv.jpg


and Lug is renamed Blue Palo Verde. Upgrade another warrior to sword.

IT
4. 470 Find a couple of barb camps. Liz and Iz each have map making and poly. Let's see what we can do.

liztrade2mu.jpg

then...
izzietrade5pp.jpg


IT Archer takes a barb horse after it gets an arrow. Realize I forgot to mention a couple builds but Ponderosa has a settler trained and starts a MW
5. 450 Take two camps but no promos. Move stuff.
IT la de da...
6. 430 Move toward Spain. :mischief:

IT Yah! Sink a barb galley with our dinghie. Douglas Fir MW--> MW Silver Maple MW --> MW Tamarac MW --> Galley
7410 Taking a stroll through the marshes. :mischief:
IT Spain starts ToA. :D
8. 390 .
IT It takes two barb galleys but they sink our dinghie. :( They own the seas.
9. 370 Staghorn Sumac established.
IT Lit comes in and set to currency. Douglas Fir MW--> Lib (if you want) Ponderosa Pine MW--> duct (if you want) Blue Palo Verde worker --> cat Sequoia Galley -> galley
10. 350 Keep moving NW.

Summary
Units are moving towards Spain. Logisitcs will be tough because of all the marsh and jungle so we should probably stack the units. Liz and Iz will trade poly and their bank for Lit but I'll leave the for the next better player

spain8np.jpg
 

Attachments

Well done, Whomp! :goodjob:

Wow! Will ya just look at that string of MW's...almost like they're having a victory parade. :D
 
I am assuming that the Celts are now an historic relic since that archer disappeared.

Gather your forces before you strike. We don't want to be strung out across the continent. Roads in that direction would be a good idea for the long term.
 
I thought we could use a roster update.

Roster:
Sir Bugsy
gmaharriet
Whomp - just played
Admiral Kutzov - up
scoutsout - on deck
SimpleMonkey
 
Lots of swamp-draining and marsh-clearing to be done in the east it looks like. Again, we probably got the best part of this continent. I'm sure that's been a big factor in keeping Isabella in check. Is anyone keeping track of how many forests we're going to have to plant? Or are we pretty much counting on foresting just about everything?

And can we save the ToA city till last? That would be a nice assist for us. And the AI isn't likely to abandon a wonder just to make something so mundane as an archer or horse. Even if it would be really, really useful. :mischief:
 
@Whomp: Nicely done!

@AK: Don't be afraid to take an extra turn to 'rally the troops'.

@Team: With AK up, and me on deck...would anyone care to speculate where this thing might be headed? :mischief:
 
Scoutsout said:
@Team: With AK up, and me on deck...would anyone care to speculate where this thing might be headed? :mischief:
Chaos, mischief, slaughter and mayhem? :hammer2:

I'm with Monkey if we could let the Spaniards build ToA it would be huge!
The units need to be rallied and I was thinking the furs city could be a nice defensible spot to start. There are two roaming Spaniards with the archer and horse in the jungles which should be easily dispatched.

The barbs are our biggest threat right now. There's a camp where I sent the sword and fortified the warrior. I was planning to leave the warrior where the camp is if he doesn't promote for the eventual uprising. There's also a lot of barb galley activity west of Blue Palo Verde so I would rally both galleys before sending them to the sea lane by England. Don't forget there's a sea lane there. :D

We could use more workers and settlers but I wanted to get max benefit out of our GA. I'm not sure how many turns are left but I'd think we should revolt after that. We should have Spain and England spend time researching republic instead of trading it if we can but poly is for sale if we want to give lit.
 
Whomp said:
We could use more workers and settlers but I wanted to get max benefit out of our GA. I'm not sure how many turns are left but I'd think we should revolt after that. We should have Spain and England spend time researching republic instead of trading it if we can but poly is for sale if we want to give lit.
Our GA began during my turn 5 at 650bc, so AK should have 5 (or would it be 6?) more GA turns.

Wouldn't buying Poly put us into the MA? Preparing for the change of age and barb uprising, would it make more sense to build some archers (cheaper) or swords if iron is hooked up yet? Horses will be limited in movement anyway through all those swamps, so archers and/or swords could fight the barbs while our MW's go after Spain. Just thinking out loud here...I am soooo not the expert on barb battling. :hmm:
 
:devil:

lurker's comment:

It is a spotted horse parade.

I wouldn't be giving Republic for Polytheism as it should be cheap to research, no? And the research time will help prepare for the raging hordes. If you can get everybody in a position for good line of sight viewing that will help at home, but those marshlands will breed them like mosquitoes. Maybe jsut suck it up, drain the treasury and let them spend themselves against Blue Palo Verde. Not much to lose in a pop1 town unless it's a former Celt town with a wonder in it.
 
Back
Top Bottom