Pre-flight check:
Mapstat shows we own 51.7% of the land, but F8 shows we only own 39%. We've got some tough sledding to go to get 27% more before these AI start getting really productive.
IBT - A Mayan Galley circles around our southern coast. Military Tradition comes in, start in on Physics. Due in 6, but I intend to slow that down to free up some cash.
Valley Oak Worker>Library (Culture Contributes to Domination here)
Shagbark Hickory Court>Market
Turn 1/1060 - Aspen will riot next turn. Ratchet Science down to 20%, Lux up to 10%. Physics in 16 at +222gpt.
Swap Witchazel to Court - if we can squeeze another shield out of there we can build some Cav.
At 150g apiece, these MW upgrades are going to hurt. Shut down research and start in on physics with a scientist. Fiddle with the cities... swap Blue Palo Verde from Temple to Cav. We'll call that a Bede pre-build. Upgrade one MW.
IBT - A Mayan Galley slips off into the fog... I hope there's not a stupid one-tile island we missed (wrong SG flashback (tm)). Silver Maple builds a Caravel, Starts a Cav.
Turn 2/1070 - a stupid border expansion kept our troops from healing in the IBT.
32g rushed into Valley Oak's Library. Upgrade 2 MWs.
IBT - that stupid Mayan Galley picks off a Caravel... I think it was empty... but that should not have happened. Babylon starts Copernicus'.
Turn 3/1080 - upgrade 2 more MWs... move our task force towards a landing spot on higher ground... on a choke point on the Mayan continent.
IBT - We actually train a Cavalry. Hittites queue up Leo's.
Turn 4/1090 - Move some stuff around and upgrade a couple more MWs.
IBT - We train TWO Cavalry this turn.
Turn 5/1100 - moving troops to the front... got 3 Cavs loaded onto a Caravel.
IBT - Mayan Caravels menace. Joshua Tree Harbor>Rax.
Turn 6/1110 - more marshalling of forces...rotating Cav to the hinterlands to rotate MWs back to the core for upgrading.
IBT - more Mayan movement.
Turn 7/1120 - More of the same.
IBT - There's a stupid Mayan Galley off our northern coast that's annoying me. I wish he'd go ahead and drop something off.
Turn 8/1130 - Our MDI Armies are the best defense we've got? Spend some gold finishing a Library and a Caravel.
Here goes nothin': Land troops on a hill NW of Copan.
IBT - Our MDI Army holds off a Longbow. Pike holds off a Sword. Another Pike holds off a Longbow, and our MDI Army withstands another attack from a Longbow. Nothing got killed.
We train some troops.
Babylon completes Knights Templar Arabs cascade to Leo's.
Turn 9/1140
*****Battle for Copan
Trebs go 0 for 2.
Bugsy's Mounties whack a 4/4 Spear and a 3/3 Jav chucker.
Copan becomes a rockpile... and we've got ourselves a little Kulcha problem here team.
Let's see...what to name this town... this tree is going to look more like a shrub underneath all this Mayan Kulcha...Saw Palmetto comes to mind... I know of a shrubbery sized plant that grows almost as heartily in Florida as Kudzu does in Alabama. Even better...it'll cut you to pieces if you try to mess with it.
Spanish Bayonet is the name of our Mayan Foothold.
Remind me sometime to tell you guys how to plant Kudzu.
Queue up a Library in S.B.
*****Battle for Spanish Bayonet.
Elite MW retreats to a Longbow.
Second Elite MW whacks a Longbow, no promotion.
Third Elite MW whacks a Longbow, no promotion.
Vet MW whacks a Spear on a hill 2N of SB after absorbing a LB Freeshot.
Spend 80g on a worker in SB, then 280g to finish a Library.
Lots of worker stuff. BTW team - we're allowed to road food/lux/commerce bonuses. We can't chop the forest with the cow on it over by Joshua Tree... but we can road our forests...
IBT - Maya advance on Spanish Bayonet. A lone Longbow to the west, and a stack of 4 in the north.
Spanish Bayonet completes its Library, starts a Harbor.
Turn 10/1150
*****Defense of Spanish Bayonet (Part 2)
Trebs go 1 for 2. I swear these guys on the Trebs can't hit the broad side of a barn from the inside with both doors closed once Metallurgy is learned.
MDI Army whacks a Sword flawlessly after absorbing a LB F/S.
MDI Army whacks a JT after absorbing the second LB F/S.
Vet MDI whacks a LB.
Elite MW whacks a LB, no promotion.
MW Army whacks the last Longbow.
Boats head home, but not before dropping off the first shipment of Cavalry in Spanish Bayonet.
Let the Maya come at Spanish Bayonet until they can only muster a couple. By that time you should have another boatload of Cavalry over there...and you can start whacking stuff in earnest.
@SimpleMonkey - I'm going to upload the save as an attachment this time:
View attachment SHWH_Scout_1150AD.SAV