Sid avarage start

Save + screenshots: I'll post ASAP, tired now.

Here it is now. The diagram should be quite clear to understand ;)
 

Attachments

  • Sid_Average of the Iroquois, 1725 BC.SAV
    Sid_Average of the Iroquois, 1725 BC.SAV
    228.3 KB · Views: 64
  • mainempire.JPG
    mainempire.JPG
    134.2 KB · Views: 246
  • alllands.JPG
    alllands.JPG
    90.8 KB · Views: 274
  • russiapersia.JPG
    russiapersia.JPG
    37.5 KB · Views: 155
Looks that Japanise decided to go around us. Using 5x5 rule I have 2 dots to consider next. Since Spain has MMaiking we have to close coast for their settelment.
Ignas UP
Edit: looked at save. Why barracks in GR? We thought to produce settlers and workers, and Cow still unimproved. May be worker better? NF work on forest and build worker. May be shange to GL and prebuild Chariot? Horses will be in 2 turns.
 
OK, got it. Will play later today.

Will change NF to chariot. Where to settle next town?
 
My estimate is the Japanese settling via land is the greater threat right now, so I would go for Larkin's pink-green dot first (my green dot #3). His other dot on the screenshot below after that.

attachment.php


Once we have those, we can see if Larkin's yellow dot in the screenshot below is still feasible. Then my other green dots (1, 4 and 5) can become fillers.

attachment.php
 
As far as I remember we have no settler now (but have barracks instead). I think we need some workers ans road west first. I think my pure pink preferable, as Japan can get 4 turns earlier then Pink-green, and Spain may reach this point by Galleys
 
1725BC: MM Grand River for +1gpt

IT: Persians building Great Lighthouse

1700BC: Grand River grown and picked up a forest to work; set governor to emphasize production in all cities; blocking AI movement

IT: horses hooked up; many AI settlers around

1675BC: MM some towns: NF needs 4 shields to produce a chariot and it's producing now 6 shields per turn so MM get extra gpt and 4 shields; same with Salamanca to get exactly 2 shields to finish barracks also getting extra gpt;

IT: Salamanca barracks->chariot; NF chariot->worker; Allegheny settler->barracks; Cattaraugus worker->worker

1650BC: Satsuma got border expansion and now interupts our blockade; lower lux tax

IT: AI movement

1625BC: MM for extra income

IT: Spain troops turn back; NF worker->chariot; Grand river settler->worker

1600BC: Japan got HBR last turn so no trading opportunities after we get HBR next turn; lower science; curragh meets France, they have 11 towns and are up smae techs as the others

IT: Japan boots our warrior; learn HBR, no trading opportunities; start research on BW at max as I assume we will need spearmen in future

1575BC: exploring with chariot a bit

IT: France building Lighthouse; Spain Mausolleum;

1550BC: exploring

IT: Grand River worker->settler; France completes MoM

1525BC: curragh spots yellow borders, probably contact with Egypt next turn;

IT:

1500BC: meet Egypt, they lack alpha and HBR, don't trade

IT: Salamanca MW->MW; Japan building lighthouse

1475BC: found Oil Springs on the pure pink dot; irrigate the game and Grand River is finally on +7 fpt;


Egypt lacks alphabet and HBR so we can make a trade.

Settler is on it's way to pink-green dot. Grand River is great 6turn settler or 3turn worker factory
 

Attachments

gOT IT, WILL PLAY AFTER SOME DISCUSSION. (caps lock...)
What do you think about an idea to trade Writing for gpt and research Literature on minimum? Here we have chance. Do we want TGL or we hope that we capture it later?
Sure, I will trade with Egyptians. Why not?
 
I thinks it's pretty late to try for the GL ourselves. I'd rather go all out on military and attack the Japanese as soon as we're ready. After BW I'd go for Maths for additional defense.

It's good to see that the Spanish have moved away. If we can stall the Japanese just a bit longer, we'll have a nice core to start with.
 
I would trade with Egypt of course and do as Mumpulus said. We need to build up a force of MW and try and get as much land and cities as we can against the Japanese. We should replace all enemy towns for the flip risk anyway.

We have to have fast wars and sue for peace, thus fewer defenders needed. We need to confuse the enemy with multiple fronts.

After dealing with Japan, we might want to turn around and go after Spain. Meanwhile build a nice core as we seem well on our way. Things overall look pretty nice

as for techs, we might want to get writing and go for lit on minimum. Would it be possible to get something for writing from nation other than Egypt? But that trade sounds good.
 
I finished, save and pictures attached.
Only 2 turns have some interest.
0. 1475 AD. Trade BW, CB, and Masonry from Egyptians for HBR. Trade IW and Mysticism from Egyptians for Alpha +7 gold. Start Writing on Max. Intersting, that France have 4 Iron connected!
7. IBT Persia settle at desert and now only small “legal” area remains. We should settle there first (red dots). Then may consider next (light blue).
8. 1275 AD. Egyptians have Polytheism. Japanese not. Good. Trade 64+64+64+64+16 gold from France for (4+4+4+4+1) gpt. Bought Writing from Japan for 283 gold. Trade Poly+11 for Writing. Trade Poly to Japan for 320 gold (all they have). Make embassy in Kyoto. Japan at Peace with Spain and know nobody else. Also notice, that for our horses they agree to give 320 Gold. It is important:
A) Not let Japan to have own Horses. (Because of that settler there at red Dot)
B) Not let them go to contact North neighbors.
C) Connect second Horses with care! Only when we ready (or will be at war with Spain). We will use it to pay Japan for MA. Otherwise Japan simply will demand it. Alternatively we may be ready for war with Japan and get horses and don’t cave.
Start Literature on Max. When money will run out we may borrow from France again. (Greedy Xerks gives only 14 for 1gpt.) Literature may have a good trade value, also I prefer TGL on our Continent.
TheRat up. Don't know if his plan of war with Japan is good. But I may be wrong.
 
got it, will try and secure the last spot and start to prepare for the next upcoming war...Spain or Japan???
 
The Japanese:
- are closer
- are already putting us under cultural pressure
- have a stretched out empire, that we can cut in two by taking out the town closest to our capital, and their capital is very close to our future ally

I definitely think we should go for them first.

My proposal for strategy:
- build up two stacks of MWs; one for Satsuma -> Matsuyama -> Nagasaki, another for Kagoshima -> Kyoto.
- have roads ready between Salamanca and Satsuma
- have two settlers ready to resettle Satsuma/Matsuyama area
- have roading crew ready, with spears to cover
- I wouldn't settle full red dot until after the first war, for a better tactical position

I'm thinking 8 MWs for stack 1 and 6 MWs for stack 2 should do (we can replenish stack 2 faster, and we'll have some help from the Spanish).
 
1.1175BC
France has monarchy as monopoly and finishes Hanging Gardens the next turn??? Are SGL enabled?

2.1150BC
play a little with the Spanish settler pairs
swap Grand River from worker to settler, we better have those ready when we attack

3. 1125BC
Niagara Falls ca now make 7 or 8 spt, but would need higher lux
since we need 7/7/8/8 for a MW, I wait

Japan's borders have expanded and we have trouble with our 2 new towns...we simply need to settle aggressively

4. 1100BC
Spanish move away as there is no land to settle right now
get 2nd settler into position.

5. 1075BC
all nations except for Egypt and Japan are on even tech terms as far as we can see
found Mauch Chunk and St. Regis to make sure Japan does not get horses

IT English finish Great Wall

6. 1050BC
zzz

7. 1025BC
we get another settler

8. 1000BC
The turns are a little off, now it's 80 turns so I stop here

We currently have 9 mounties, but no spears for defense. A worker will finish roading to Satsuma in 2 turns
3 more mounties are done in 3 turns and then we should start to prepare our attack

As for research, we are running out of cash soon and still have 11 turns for literature to go
 

Attachments

  • sid1000bc.jpg
    sid1000bc.jpg
    145.9 KB · Views: 141
Agree with Mumpulus. Screenshot shows that Japanese don't have that many units (JUST three spears in SID capital) so probably 15-20 MW's should do the job. Let's hope Spain will keep Japan occupied so we could make a good dent on Japan.
 
Got it, I'll probably have time to play this tomorrow morning (18 hours from now).

I have a few questions.

1) In the screenshot I notice there are still some units deployed as a wall, mostly in the west. Are they still necessary to block? I don't see any foreign settlers anymore.

2) Based on Rat's count we'll have 12 mounties in 3 turns, which is not enough given that we have no spears. On my 7th turn we should be at 15 mounties, and maybe a spear or two. I think that's enough to start on one front (central), but then I wouldn't gamble going south just yet. Niagara Falls mountain should have at least one spear on top, else we'll have to dedicate too many MWs for dynamic defense. So my guess is I'll be building up and positioning troops only. If anyone sees a flaw in my plan (which I posted earlier), they should say so now.

3) If I do feel we're ready to go, I would go all out on Satsuma first (8 MWs available), and hold off on the southern front. I'd move out the southern troops 1 turn later, unless the Satsuma attack goes really well and we don't suffer many casualties. That way, we'll have an indication on Japanese troop movement and numbers in the nearby regions before committing our second attack force. Any comments on those tactics?

4) If we succeed to take out Kagoshima, I'd found blue dot 4 only, and wait a bit on the others until we are certain on the outcome of the war. I wouldn't found blue dots 1 and 3 until we can get rid of some Spanish towns nearby. Ok?

5) Dots we haven't discussed yet: replacements for Satsuma and Matsuyama. I'd refound on the Satsuma spot, and two dots instead of Matsuyama: one NE and a second NW-W (Larkin's yellow dot). Ok?
 
1) In the screenshot I notice there are still some units deployed as a wall, mostly in the west. Are they still necessary to block? I don't see any foreign settlers anymore.
Indeed, no function and I already sent one warrior as MP away, should just sue them for that and get the mounties in position.

Overall, agree with your strategy. How about techs? We will run out of money...
 
The Japanese:
- are closer
- are already putting us under cultural pressure
- have a stretched out empire, that we can cut in two by taking out the town closest to our capital, and their capital is very close to our future ally
Few drawbacks
1) we have nothing to pay for MA to Spain.
2) Because Japan lack of contacts they are good trade partner.
3) They have no good wonders and new lux resources.
However, probably, advantages more important.

My proposal for strategy:
- build up two stacks of MWs; one for Satsuma -> Matsuyama -> Nagasaki, another for Kagoshima -> Kyoto.
- have roads ready between Salamanca and Satsuma
- have two settlers ready to resettle Satsuma/Matsuyama area
- have roading crew ready, with spears to cover
- I wouldn't settle full red dot until after the first war, for a better tactical position

I'm thinking 8 MWs for stack 1 and 6 MWs for stack 2 should do
Plan looks good, I think to kill Kagoshima is important, otherwise it will produce 1 Archer each turn. If we manage, we may leave empty area and not go to Kyoto. But I am not that big expert on war at Sid.

we can replenish stack 2 faster, and we'll have some help from the Spanish.

The only thing we may give to Spain is a Fur. But, probably when at war trade route will be broken. DUnno, if we shall try to build road there first. However at GA we will have more gold. However again, we probably need short war and sue for peace ASAP; in this case we do not need MA.

Research: I think we have to continue Literature anti-gambit. Borrow 28 from Spain for 2 gpt, (move slider back and forward) as we are not going to war. Then watch France! They will give 16 for 1 gpt, this is the best deal! As we do not need Embassy it also save some gold. Increase Sci to 90%, hire Scientist in Salamanca, NF and Oil Springs. (Oil Spring will riot anyway soon). That give Lit in 9, or earlier if somebody will discover it, not Japan, I believe.
Definitely, better trade with Japan first and then go to war. I think they will give us all three techs for “our monopoly” from their point of view.

Ideal scenario is to make Boot Order, less better not to cave. The worth case scenario is declare ourselves. But we may go "the worth case".

I think Mumpulus can make preparation in 8-9 turns and make detailed instruction. Then we will make a final check.

Edit: Put Much Chunk on Weat, it works now on non B GL
 
I read everyone's comments. I like Larkin's science plans, but I feel we are under so much cultural pressure already, that I don't want to do anything to slow builds. I see a lot of MM in my future :).

0) 1000BC
Work forest in Cattaraugus for one turn to gain a shield at the expense of a beaker. Change Mauch Chunk as suggested. Salamanca hires a scientist, only at the expense of growth; ETA on lit goes from 11 turns to 10. Oil Springs hires scientist, but I'll get an MP there soon. Niagara Falls also hires a scientist. Science up to 90% and literature is due in 8 turns now.

Take the loan suggested by I. Larkin: Spain gives us 28g for 2gpt. France has no money for now. We have 90g and are running -23gpt.

IT
Lots of Japanese troops mill about.

Salamanca: Mounted Warrior > Mounted Warrior

sidtoass0.jpg


1) 975BC
France has 16g; get it for 1gpt.

IT
The Japanese move a worker into our territory. They keep moving troops in a pretty aggressive pattern. France asks our dingy to leave their waters.

Allegheny: Mounted Warrior > Mounted Warrior
Cattaraugus, Niagara Falls and Grand River grow.

2) 950BC
Niagara Falls gets another scientist. Scientist in Oil Springs fired. Get another 16g from France for 1gpt.

IT
The Japanese worker starts roading in our territory. A spear moves in, probably just on its way through. The archers that were coming towards us before, have stopped.

Niagara Falls: Mounted Warrior > Mounted Warrior
Cattaraugus: Barracks > Spearman
Oil Springs grows.

3) 925BC
Start a chop at St. Regis. We're about to go over our unit support, so I decide to use the settler we have now to found a filler town. Literature will be in in 5 turns, we can build an extra settler out of Niagara Falls after that without losing production.

IT
The Japanese seem to be moving their attackers towards Spain.

Tonawanda grows.

4) 900BC
Take another loan from the French. We have 40g and are running -27gpt. Japan has contact with Persia. :(

IT
A Japanese spear moves into our territory again. Their worker finishes a road for us.

Salamanca: Mounted Warrior > Spearman

sidtglli8.jpg


The Japanese acquire Mathematics.

5) 875BC
Take another loan from the French; this could be the last one. We have 29g and are running -29gpt. Literature is due in 2 turns. The Japanese don't know the Russians. I cut a Japanese supply road in neutral territory.

IT
Still some Japanese spears in our territory, among them 3 on our furs. There are a lot of troops around.

Grand River: Settler > Settler
Oil Springs: Barracks > Spearman
Mauch Chunk: Worker > Worker

6) 850BC
:mad: Persia and France have literature now. Trade value to Japan will be smaller now. Joan has gone medieval.

Found Centralia on the blue dot between Cattaraugus and Oil Springs, start barracks.

Science down to 0%. Literature due next turn.

Move 9 MWs into place near Satsuma. We have 3 MWs at Niagara falls. There is one near Grand River waiting in place to cut another supply road segment in neutral territory to slow reinforcements.

IT
Literature comes in. Spain also gets it, but Japan still doesn't have it.

Salamanca: Spearman > Spearman
Niagara Falls: Mounted Warrior > Spearman

7) 825BC
First thing I do is to cut the supply road and move our MW back into our territory.

Here's an overview of the trade situation:

sidtradingqu8.jpg


When I offer literature, Japan is doubtful to offer math, close to offer philo, and insulted to offer map making.

I sweeten the deal a bit and get this:

sidjaptradeco6.jpg


If I had thrown in horses and some more gpt, I could also have gotten Philosophy, but we simply aren't ready for war just yet. I wanted to take what we could get before the Japanese got Literature from someone else.

I set research to currency at 10%. We'll get back a lot of gpt from the French in a couple of turns.

Mauch Chunk and Centralia switch to catapults.

IT
Allegheny: Mounted Warrior > Spearman
Cattaraugus: Spearman > Spearman

8) 800BC
A little reconnaissance:

sidsituation1uh6.jpg


IT
A Spanish horseman appears.

Salamanca: Spearman > Mounted Warrior
Niagara Falls: Spearman > Spearman

9) 775BC
Just moving around a bit. Turn up research.

IT
Nothing...

10) 750BC
Turn down research.

I don't think we could have gotten Literature any faster without seriously hampering growth and/or production. We were just 2 turns late to discover it. We'll just have to fight our way up.

Handoff notes
- The Japanese worker north of Satsuma will finish roading next turn.
- I think we need a few more spears, then we're ready to go.
- There are a lot of Japanese troops in the west, I saw them parading past our borders. Keep some troops of ours over there.
- Cattaraugus river gets in the way, hence the worker in place to build an additional road. I have a bad feeling about our ability to defend Mauch Chunk.
- At size 7 and during GA, Salamanca will be able to do 2 turn MWs, so let it grow.
- I put an MW in Allegheny to deter the Spanish from sneak attacking us.
 

Attachments

I think Mumpulus can make preparation in 8-9 turns and make detailed instruction. Then we will make a final check.

I think we have plenty of MWs to do some serious damage very quickly. The main worry I have is with respect to defense. I can't stress enough that I saw a huge number of troops passing by, going from east to west, so there are bound to be quite some archers and spears in the west. Be sure to keep our defense up. We'll need just a few more spears before we can start the war, and keep on building them to replenish our forces. During our GA, there are probably a few towns that can do 3-turn spears.

We'll need spearmen:
- on Niagara Falls mountain (1 spear + 1 warrior/spear as backup)
- in Niagara Falls (keep it at size 7 our higher for added defensive value)
- in Grand River (may need 2 because it's on flat, no river, will riot when MP is lost)
- in our new settlement in place of Satsuma
- in St. Regis
- in Mauch Chunk (will need 2 because it has no defensive bonuses whatsoever, and is surrounded. I'd rather abandon that one than to tie up resources though)

That's 6 to 8 spearmen, we have 4 right now if I remember correctly, with more coming up soon.
 
Back
Top Bottom