SimCity 4

yes you did but I already did a few pages back...no one has taken the time to post it on Kazaa or elsewhere yet. :)

Thanks for the site cgannon64. :goodjob:
 
Check out www.simcity4.net . They are talking about a intranet version of SC4 there.
 
Originally posted by munzy
Check out www.simcity4.net . They are talking about a intranet version of SC4 there.

I've heard of that, its not up yet, right? I think the idea is that people play online, each controlling a city in a region. Its being done offline now; check out the Stories area of SCC...there is a sort of SC4 Demogame.

Its pretty cool. :)
 
Here's an idea I had.

A medium/large sized map(probably large).

Blue - sea.
Green - Residential.
Light blue - Commercial.
Yellow - Industrial.
White - Schools, clinics, police stations, etc. Each white square will provide the services of it's part of the circle. Black - Highways.
Purple - Railroad for the industry.
Red - Railroad for the people to get to work. Built when/if necessary. Maybe subways will be used instead.

The four res&com parts will not be connected to each other via normal roads. To move from one to another they'll have to either use the highway, busses or later on subways or trains.
To move inside, they'll have to use the roads or bus stations in the beginning and subways later in the game.

Questions :
1) Is it a good idea?
2) Any idea on how big the white squares need to be to eventually provide all needed services, from fire stations to colleges?
3) What should the size proportion between the island and the industrial "borders" be? Roughly the same? Island much bigger? The other way around?
4) Is there need for more transportation in the home-work route, especially in the industrial parts?
After people leave the highway, is it too much to expect some of them to drive all the way to the corners?
5) Should one of the corners be replaced with water, to provide a water way to the region? Will it help?
6) Where do I stick the air and sea ports, when their time will come?
7) Can anyone make such map? I suck at this. :D
 
Great idea Eli! I'm not sure if that could be done, as money is a constraint.

It's taken me 2 weeks, but I finally got the budget on my current city to run in the black. Go me!
 
I improved my initial idea.

Since commercial zones love traffic and most of the traffic will go to and from the highways...
 
I'm starting to love this region play. You can basically use Eli's plan, just on a larger scale (Industrial cities, suburbs, and Commericial centers) having highways and subways connecting all of them. I'm already starting to set mine up.

How fast do you guys expand? I think I expanded too fast in my city, having lots of economic troubles...

I find a huge challenge is setting up new neighborhoods (areas of Res. with the usual services) if you lack capital (<5,000). I take out loans, but that kills my economy. Its a real challenge after the first few neighborhoods. :D
 
DONT take loans. Unless you really have to.

Most of the time, it's best to simply let the time pass.
 
Remember to micro manage your power and water stations. I found that I was producing 2xs as much water and power as I needed in a city. I right click on the individual plants and cut the production to half. It saved me a good amount of money.
 
Munzy :

No, you're wrong.

Power and water should never be lower than 100%. Basically, when you underfund them they detiriorate quicker so eventually it's going to cost you more than you save.
 
Originally posted by Eli
Munzy :

No, you're wrong.

Power and water should never be lower than 100%. Basically, when you underfund them they detiriorate quicker so eventually it's going to cost you more than you save.

Its good for the short term. I do it all the time, not many problems. I'll dig through the S-Guide later to see just how much they detiorate.

Oh, and loans aren't that bad. I find that taking a $5,000 loan when I'm earning $70 a month is better then running the game for an hour...:goodjob:
 
Originally posted by cgannon64


Its good for the short term. I do it all the time, not many problems. I'll dig through the S-Guide later to see just how much they detiorate.

I never lower it below 100%, if I got capacity to spare I just export some of it and get some cash for it :scan:

on another note: is it just me, or did the game get easier with the patch?
 
Originally posted by KaeptnOvi
on another note: is it just me, or did the game get easier with the patch?

Not really. It was harder than intended before the patch. There was a major bug blocking most (estimated to be about 200) of the skyscrapers and buildings in the Houston tileset, which are the 'elite' buildings in the game. This bug made it seem ALOT harder than intended to get these buildings. The patch removed the bug, making alot of them availible.

If you bought it pre-patch, you'll probably notice alot of new, cool, buildings.

Rhye: Do you have the Transportation Bonus Disk installed? I've heard of this problem with this. If so: get the patch!
 
Originally posted by cgannon64

If you bought it pre-patch, you'll probably notice alot of new, cool, buildings.
Yeah I noticed that. It's just because I had a city with about 100k inhabitatants where I was barely staying above water financially pre-patch. after I installed the patch it took a few months and a got +4k per month. :)
 
Another thing: has anyone downloaded additional landmarks? on simcitycentral.com I saw a link for the wc-stadium in seoul, it was 50Mb big :eek:
 
Originally posted by Eli
Munzy :

No, you're wrong.

Power and water should never be lower than 100%. Basically, when you underfund them they detiriorate quicker so eventually it's going to cost you more than you save.
Hmmm - I have run them for many years without problems, slowly ratcheting up the production until it is at 100% again as the demand rises. I haven't seen evidence of facilities worsening.
 
HEADS UP:

Remember that Transportation CD? Its a free download now. Check out SimCityCentral.net, they have a link there. You have to sign up, but its worth it: a 2 MB d/l, with army air force base, air force flyovers, and air shows!

I guess EA is trying to be nice. ;)
 
Originally posted by munzy
Hmmm - I have run them for many years without problems, slowly ratcheting up the production until it is at 100% again as the demand rises. I haven't seen evidence of facilities worsening.
I think that's because you don't really notice it deteriorating. If you try funding it at 100% all the time, you'll probably notice that its condition % goes down more slowly. However, I, like you, always keep it funded just above the necessity (unless I'm expecting huge growth). I wonder if I should stop doing that... Some day I might try experimenting to see which method costs the least amount of money.
Originally posted by cgannon64
HEADS UP:

Remember that Transportation CD? Its a free download now. Check out SimCityCentral.net, they have a link there. You have to sign up, but its worth it: a 2 MB d/l, with army air force base, air force flyovers, and air shows!

I guess EA is trying to be nice. ;)
I think that it has been downloadable ever since the game was released. Is it now officially released by Maxis (meaning that it won't be illegal to download it anymore)? And has the transportation pack CD/My-Sims mode problem been fixed with the patch?

Edit: Never mind about the transpack CD thing; I just looked at simcitycentral.net and both of my questions have been answered positively. :)
 
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