SimCity Cities!

I find that city impressive tailless. I wish I could make cities like that. If mine get too big, I get traffic problems.
I go for a standard 4x4 grid or was it 5x5 now?
I tried avenues, still not fixed...
I tried putting residential on one side of the map, commercial and industrial the other... still not fixed.
Money is a problem, so I resort to cheats, but what I'm trying to do is make an awesome city that's huge, does not take up the whole map and it'll be called... Huge City!
Yes, I'm trying to work on Great Region to be awesome, but I can't make Huge City very well and I think Farmerston is too close to the city and the docks are not designed right in my opinion
I would post screenies of my cities, but that means loading up the game.


thx, im also very proud of that city, its my best so far. the money problem can be solved quikly. every time you need money, zone. it's easiest with
residential, because if the buildings don't show up, place a little park right next to the zones. put it on fast and watch the wonder. the traffic problem is a pain in the a**. if you have rush hour, the problem is easier to solve, ut it is still a pain in the b***.
 
the traffic problem is a pain in the a**. if you have rush hour, the problem is easier to solve, ut it is still a pain in the b***.

Are you kidding? I found traffic to be the worst when I got RH compared to the original, most of my building got abandoned cuz of it
 
Are you kidding? I found traffic to be the worst when I got RH compared to the original, most of my building got abandoned cuz of it

the traffic is more intense in RH, but it is easier to solve because of that traffic info button, or so what. Today i destroyed 1 out of 100 traffic problems.

also i forgot that my demand rose in my city for long ago:mischief:
 
I can't really place much in Huge City. Every time i build a bus station or subway, I have to go and rezone a tiny little part of the residential as the arrow is pointing to the station, not the road. That one square could be needed for a house or something and it does not autocorrect itself so you gotta fix it yourself GAH!
 
when you have made a huge zoning city, you have to destroy some of the zoning to place buildings and roads. and yes, the non-autofix of zoning, is killing me too.

i found a very good tactic on the internet. when you build a city out in the middle of nowhere, its a good idea to make one residential city. The demand rises at commercial and industrial in your city, and so does it in your neighbouring cities. take advantage of this, and build your industrial, commercial and farming areas at the neighbouring city-plots. Hope it helped a bit

:beer: CHEERS :beer:
 
OK, here's my current Sim City 3000 game:

City Name: Bristol
Date: January 2nd, 1934 AD
City Population: 125,320
Funds: $25,479
Estimated Profit This Year: $26,592 :D

Police Coverage: >95%
Fire Coverage: >85%
School Rating: B
College Rating: A
Museum Rating: B
Library Rating: A
Hospital Rating: A

This is the first time I've used an entirely square-gridded city. Every city block is a 6 by 6 square. Usually I have blocks of 6 by 20 or 30, which creates some ugly traffic problems if you want to cross the direction there aren't lots of streets in. But this could create a situation of too many traffic lights. So far my traffic varies significantly with no obvious pattern to it.

On the whole it's also been one of my most successful cities. 125,000 by 1934 is pretty good as far as mine usually go, my services are very good overall (albeit with slight difficulties keeping up with growth), and my economy's a cash cow. Hopefully such trends will continue!

Whole City

Bristol1934.jpg


Downtown

BristolDowntown1934.jpg


AKA the Theatre District due to all the Maxis Theaters around there. There's also an opera house across from City Hall hidden by skyscrapers.

Suburbia

BristolSuburbia1934.jpg


One of the few cities I've had that I actually zoned some low-density...usually skyscrapers are your only choice if you want to live in one of my cities. I thought about making suburbia exclusively across the river, but decided I might as well build earlier on.

You don't want a close-up of the industrial zone. *cough* It's not very healthy around there.

Edit

Wow, played a bit more and the growth is amazing. I spent basically all the $25k on high-density residential and my population hit 150,000 by 1935! :eek: Now, early in 1938, I have a $42,000 airport and 175,000 people. The whole area between my town and the power plants are filled in, both helping with population and causing a big pollution problem. Other than that problem that I saw coming way back when I started, though I didn't think it'd come that quickly, everything's still going most excellently.
 
Presenting my unimaginatively named city - District 1

Population:290,000+

Arial View
SimCity_000.jpg


Arial View at Night
SimCity_000n.jpg


Most Congested Intersection(sadly no cars where around when I took the pic)
SimCity_000_00.jpg


High Tech Area
SimCity_000_01.jpg



I actually designed this city as a suburb but I was too lazy to start other cities in the region so just zoned higher densities.
 
My growth rate slowed considerably (stagnant for about 10 years) while I built a highway system, but now it's taken off again and I have 292,000 people in 1971. The area of my town in the pics above is now secondary to the area across the river, which has a military base, defense contractor, and stock exchange. Taxes are also much lower than they had been. I must be doing something right - I think it's my largest SimCity ever!

Question - Does Sim City 4000 have years like in SC3K? None of the SimCity4'ers have mentioned what year their city is in. It's fairly important in SC3K - for example I couldn't build nukes until a few years ago.

Nuclear power plants that it ;)
 
Years aren't that important in SC4 as you don't unlock buildings over time but through improving your city

e.g. you only unlock the large elementary school if you have 4000+ pop.

EDIT:

all SC4 game start in the year 2000, I believe you could start in the year 1900 in SC 3K am I right?
 
Can you tell me how i make highways? i have always tried, but the highway won't accept my roads i use.
 
Holy moo Ofuh. That's amazing. I'm not very good at SC4 :(

My cities tend to have problems with commuting, congestion and also low commercial demand, that's even when I have grown an entire region. This is of grave concern to me, because its basically what i do in real life :P

I think, its because i try and build realistic cities based upon european land use patterns rather than 'play' the game... at least i hope so.
 
I like to put toll booths on high traffic areas. If I can't solve the traffic problem, I might as well make a profit out of it (and probably divert a few cars to a toll-free route, or to that awesome highway I built!)
 
ZONING TIL YA DIE!!!


Or at least until you run out of room.... :p , the most effective way for me to earn money is to raise taxes on my dirty industry every now and then, they generally stay there even under harsh tax laws.

Another way is toll booths, subways, and buses which generate a ton of money once you get alot of people in your city.

Yet another way is to lower taxes in hopes that more and more people are tempted by low tax rates and move in. (Very risky, you could actually lose more money this way if you are not careful.)
 
If you're making sort of a city like a roleplay or something, you can't just zone the entire map.
I put taxes for Dirty Industry to 20% straight off the bat. They never pop up under that kind of rule...
Dirty Industry never leaves, even if the tax rates are at 20% for all existing industry. It's a job of going around, demolishing them so you can get the pollution down (as Manufacturing produces little to none and High Tech produces none).

Dity Industry also hogs up water and electricity. When I demolished a large cluster of Dirty Industry, my water consumption went down, along with power demands. Then manufacturing came up from the zones and less electricity and water was used to keep them there.

Standard tax rates:

Residential:
Low Weath: 9% (what it put in when you start the map)
Medium Wealth: 8.5% (I prefer this!)
High Wealth: 10% (Until you learn to use Public Transport, this is your fate! Snobs!)

Commercial:
9% all

Industrial:
Silver (Ag): 9%
Dirty: 20% (go away you air, water and power hogs! I don't need your cash! Even with a high tax rate!)
Manufacturing: 8.5% (I like em like this! Nice incentive)
High Tech: 8% (BIIIG incentive to come!)

Is that ok?
 
I'm going to have another go. The Network Addon thing... does it allow for longer commutes?
 
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