SimCity Cities!

I don't put parks around industrial areas. They seem to be built just fine. Residential needs those parks though. Commercial, place a small plaza here and there and watch those office buildings rise!
 
Years aren't that important in SC4 as you don't unlock buildings over time but through improving your city

e.g. you only unlock the large elementary school if you have 4000+ pop.

EDIT:

all SC4 game start in the year 2000, I believe you could start in the year 1900 in SC 3K am I right?

Oh, OK. If I played SC4 I might never get nuclear plants!

And you're right about SC 3K. You can start in 1900, 1950, or 2000 - your choice. And just for reference, all Sim City Classic games start in 1900, except some of the scenarios.

I'll have to see if my newer industrial areas are cleaner industry than my old ones in SC3K - I always have dirty industries, too. Not that I care a whole lot in my old zones - that's also where an oil power plant and a bunch of incinerators are, so the air will never be great there.

Stylesrj, is it just me or are those taxes kind of high. I could put them that high and still have demand, but my people wouldn't like it that well. I think tax rates are time-sensitive in SC3K, too - it 1950 I started getting all kinds of complaints about high taxes (7%), residential demand went all the way negative, and about 50k citizens moved away. I lowered it to 5%, later 4%, and now (almost) everyone's happy.
 
i have made a new city, where the taxes for commercial contors, are 0. I make so much money that i still make a profit of 3.000 §.
 
When the game starts, 9% is standard in Rush Hour, 8% in standard. The people don't mind 9%, it's just the higher ones that bother them...
Dirty Industry likes to keep popping up at 10% and even as high as 15%. 20%, they don't
 
i have made a new city, where the taxes for commercial contors, are 0. I make so much money that i still make a profit of 3.000 §.

Nice!:goodjob: I might try it once I get my budget fixed

EDIT:
So far this is my tallest commercial building:(
SimCity_001_01.jpg
 
With that Washington Monument... is your city trying to compensate for something? :mischief:

I've read in the simtropolis forums placing monuments help make skyscrapers.

EDIT:

This is the City with that
SimCity_001.jpg
 
Looks like that city is a bit scrunched for land, Junglecutter.

Interesting SC4 taxes. There's no option to differentiate taxes between clean and dirty industries in SC3 - you just have to hope you get clean. Which isn't that easy to get. I did notice a huge pollution decrease when I bulldozed my entire original, entirely-dirty-industry Industrial zone and it rebuild in the 1970s, though.

My city of Bristol is now in the year 1989. It's by far the largest city I've ever had.

Statistics
Population: 400,947
Cash Reserves: $47,966 (record was $260k)
Annual Power Usage: 1037 GW-h
-----56% Oil Power (very very high pollution)
-----17% Coal Power (very very very high pollution)
-----14% Wind Power (no pollution)
-----13% Natural Gas Power (very high pollution)
Life Expectancy - 82 years
Education Quotient - 117 (135 amongst workforce)
Crime: Very Low
Disastrous Fires Since 1971: One (fire coverage is "fair")
Big Development Projects: Military Base and Defense Contractor (1950s), Stock Market (1960s), Airport Expansion (1970s), Medical Research Center (1980s), Big Zoning Increases (always), Subway System (1980s)

...and now for...

Screenshot

Bristol1989.jpg


As can be seen, it's a lot larger than in 1934. :D A few areas fell outside even this farthest-out zoom.
 
Wow, I see it has grown alot since you last posted it.

And ya, my city is in dire need of land - my last hope is to use the god mode cheat to create more land - but for now I'm managing with a $200+ profit/month:(
 
You can't use the level terrain tool to create more land out of the water in SC4? In SC3 you could level out the terrain and make some of the water into land, albeit at a rather high cost.
 
^ you could, it's just a bit fidly cuz of all the circles and curves. In SC 3K, terraforming was a piece of cake
 
Another update on Bristol!

Date: July 18th, 2007 (I'm right up to real-life time!)
Population: 589,010 (yay for getting 1/2 mil for the first time!) [party]
Disastrous Fires Since 1989: One
Invasions by TEH ALIENZ since 1989: One
Big Massive Projects Undertaken: Second Airport Built (1990s), Second Seaport Expansion (1990s), Conversion to >50% Solar Power (1990s and 2000s), Big Southeastern Zoning Project (1990s), Huge Gigantic Northwestern Zoning Project at a cost of $250,000 (2005).

And now the Commercial sector want even more Airport zones! Might as well make it a full-fledged International Airport!

The population ought to keep going up for quite some time. There's still tons of open space in the Huge Gigantic Northwestern Zoning Project area - basically a six-block thick zoning project from northwest of the original airport to the end of the map.

Fitting everything in one screenshot is now officially hopeless. Maybe at some point I'll stitch together a gigantic composite screenshot and put it in a Spoiler to avoid giving anyone a 56K standstill.
 
Nice city! :goodjob: I see you have your casino there, though I might suggest you put in a hospital later in the game.



Port Zirc - Industrial City

Population:0

SimCity_002.jpg


High Tech Industry
SimCity_002_00.jpg


Manufacturing Sector w/ Port
SimCity_002_01.jpg
 
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