Simple questions, simple answers

If this is true, it is annoying. I don't see why I have to automatically purchase them when my religion is already flourishing and not in need of help. All those science buildings that I'm planning on faith-buying really add up and I NEED faith for them.

Seems more like a bug than a mechanic, especially since I clicked an option to not have them auto-purchased.

It seems like a way of limiting the ability to hoard Faith until Industrial and then mass buying GS and GE. Whether you agree with this design decision or not (personally I like the way you can't stockpile faith in the early/mid game as you have to make pressing and difficult choices on what to spend it on) it is working as intended.
 
A civ can't control when they get a prophet... Romans couldn't stop Jesus from spawning either!

Gameplay-wise, it serves as an counter-incentive to just hoard faith but neglect religion until the Industrial era and purchase five scientists with that faith, exactly as Colin says.
 
It seems like a way of limiting the ability to hoard Faith until Industrial and then mass buying GS and GE. Whether you agree with this design decision or not (personally I like the way you can't stockpile faith in the early/mid game as you have to make pressing and difficult choices on what to spend it on) it is working as intended.

My point is that this mechanic is not explained at all in the game. In fact, it is contrary to what it says it will do; I clicked on the "don't auto-purchase" option, and yet it auto-purchases. I would have no complaint if not for this. Why not simply say "GProphets will be auto-purchased until industrial" or some such?
 
It is explained in Civilopedia:

The :c5faith: Faith you've accumulated will automatically be spent on spawning a Great Prophet once you've reached a certain threshold (to see this hover your mouse over the :c5faith: icon in the Status Bar). Once you enter the Industrial Era, you can spend Faith on other Great People as well, depending on which Social Policy branches you've unlocked.


I agree, though, that the game's documentation is a poor excuse, in general.
 
Ah, thanks Vaino. At least it's intentional. I suppose religion could be OP if not for this.
 
I agree, though, that the game's documentation is a poor excuse, in general.

Yep. I often see things like "Doing this will give your unit more defense" Okay but how much more defense?

I don't know, I find that as soon as you become an intermediate player, the rules of the game that you start to be interested in are not explained properly in the civopedia.
 
Persia gets +50% to Golden Age length, but not Brazil (Brazil gets boosts during its Carnivals, but they aren't any longer than regular Golden Ages). And Great Artist Golden Ages are no longer than normal. So, your choices for lengthening GAs are play as Persia, get Chichen Itza and take Freedom and pick Universal Suffrage as a Level 2 tenet.
 
Persia gets +50% to Golden Age length, but not Brazil (Brazil gets boosts during its Carnivals, but they aren't any longer than regular Golden Ages). And Great Artist Golden Ages are no longer than normal. So, your choices for lengthening GAs are play as Persia, get Chichen Itza and take Freedom and pick Universal Suffrage as a Level 2 tenet.

This means that Persians who believe in Freedom and have universal suffrage with Chichen Itza have the longest Golden Ages (since they are the only ones with 20-turn Golden Ages without needing to take one-time social policies, one-time Golden Age wonders, or Great Artists).
 
Yeah. Haven't played Persia in BNW, but they should be beasts. Put Persia's Artist Guild in a city with a Garden and National Epic, take Avant Garde as a Level 1 Freedom tenet, and open the Aesthetics tree for +100% generation of Great Artists. Finish Aesthetics (or take To the Glory of God as Reformation belief) and buy more GAs with faith.
 
So, I was playing the American Civil War Scenario and started playing on Prince. My initial thought was just to check the scenario out, but it caught me... but I don't understand how I should capture Washington! :) The first turns it's very easy to capture cities if its ungarrisoned, just a hit or two from a cannon, and voila. Later on I had 6-7 cannons beseiging an ungarrisoned city for 5-6 turns to be able to take it. Now I'm beseiging Washington from across the river with two rifled cannons and four standard. However, that is not not nearly enough as it heals up to full in one turn... especially when I have to use a cannon or two to sink embarked units every now and then.

So, I checked the tech tree, I can't notice there's a tech that makes cities so much stronger. Or artillery less effective. But my artillery beseiging Washington just make 3-4 points of damage each. Anyway, I've created four more artillery which I've gotten to the north bank along with escort, but with less than ten turns left I don't think I can win it. On Prince! :) So, how should I do? Create Monitors and send them upriver and suicide attack with melee units?
 
This has likely been answered elsewhere but my search skills are failing me.

How much Tourism is output by a great musician in enemy territory?
 
Ten times your tourism at time of creation.

It's incentive not to hoard them and bomb people.

Damn, hoarding them for a bomb is exactly what I was doing and wondered why they showed different values on their unit information panel. Good to know. Thanks!
 
Can anyone tell me the benefits of spreading your religion? It seems like a waste of effort and it also seems to benefit my neighbours more than me..
 
Can anyone tell me the benefits of spreading your religion? It seems like a waste of effort and it also seems to benefit my neighbours more than me..

Depends on your founder belief, some are very strong if you get a lot of cities/citizens following you religion (Tithe especially is very powerful). Doing so also prevents your opponents from getting their founder bonuses, so even if you don't have a great founder your opponent might, and denial of that can be important.
 
Can anyone tell me the benefits of spreading your religion? It seems like a waste of effort and it also seems to benefit my neighbours more than me..

In addition to the ones listed by Seek:
- a substantial tourism bonus for shared religion
- easier time getting it as the world religion for even more tourism and delegates
- enhancer bonuses like Just War
 
Is it a good choice to sacrifice some fertile land to settle your capital near a mountain? I done it as Celts and deny it's UA :lol: I thinking that I would raking science with observatory in mid-game if I done that.

Depends on your empire - for a tall empire, a single city having +50% is huge, for a wide empire, it's going to matter much less.
 
Back
Top Bottom