Inherited Turn
Buy TM from Polynesia for 23g
Buy TM from China for 31g
Buy TM from Siam for 14g
Change Kal-el from Guild Hall to Heavy Horseman
Change Oglala from Pikeman to Wiseman
MM SJ Stables to get Aqueduct in 10 at 0 growth. Its at size 7
Change Iron Mountain from Temple to Shrine
Change Tuskany from Heavy Horseman to Aqueduct
Change IOB from Pike to Shrine
MM Tuskany to get Aqueduct in 5 at 0 growth. Its at size 7
Rush Barracks in NBI for 80g
Rush Pikeman in SJ Farms for 130g
1010 Quokkaton HH=>Pikeman
Kal-el HH=>Pikeman
Oglala Wiseman=>Tax Collector
Hunkpapa Tax Collector=>Granary
Dyed Pretty Pikeman=>Aqueduct
Darwin Wind Mill=>Aqueduct
NBI Barracks=>Pikeman
SJ Farms Pikeman=>Harbor
New Jethrovia Harbor=>Wiseman
Rottnest Harbor=>Worker
1020 Iron Mountain Shrine=>Aqueduct
Battle of Little Bighorn
[5/5]HH attacks [7/7]Crossbow and wins taking 4 damage. Promotes to Elite
[5/5]HH attacks [4/4]Spear and wins taking 1 damage.
Little Bighorn is ours. 4 Workers captures. Temple of Zeus (Temples x2) captured. Atkins diet
LBH =>Wiseman
I We get a lawn and 2nd story on our Palace
Disease in Tuskany
1030 Quokkaton Pike=>Pike
Kal-el Pike=>Pike
[5/5]HH attacks [4/4]Spear and wins taking 3 damage. Promotes to Elite
I China renews RoP
Disease in Tuskany
Beijing builds Slave Trade Chinese
1040 New Jethrovia Wiseman=>Tax Collector
Rush Granary in Hunkpapa for 140g
Upgrade Warrior in NBI to Medieval Infantry for 80g
Upgrade Spears in IOB to Pikes for 80g (40x2)
1050 Quokkaton Pike=>Guildhall
Kal-el Pike=>Wind Mill
Hunkpapa Granary=>Monument
Hire Tax Collector in Wheat Thins(I love these btw)
Upgrade Warrior from SJ Farms in IOB to Medieval Infantry for 80g
I have 7 Heavy Horsemen in position to attack Bear Butte next turn, unfortunately neither of our Elites are healthy, but they will be available to attack Wounded Knee. The Sioux and Ethiopian borders are connected now, but the Ethiopians still dont have contact. Lets hope they dont get it in the off turn.
1060 Tuskany Aqueduct=>Granary
Rottnest Worker=>Monument
Battle of Bear Butte
[5/5]HH attacks [3/3]Spear and wins taking 2 damage
[5/5]HH attacks [3/3]Spear and wins taking 0 damage. Promotes to Elite
[4/4]HH attacks [3/3]Spear and wins taking 0 damage
[4/4]HH attacks [3/3]Spear and loses doing 2 damage
[5/5]HH attacks [1/3]Spear and wins taking 1 damage
[5/5]HH attacks [2/2]Warrior and wins taking 3 damage.
Bear Butte is ours. 4 Workers captured. 8 of 11 resistors. Atkins Diet.
Sphinx(free barracks on continent, obs: Docial Darwinism)
Sun Tzu(half price upgrades, obs: Leadership)
Stonehenge(free granary everywhere, obs: Electricity)
Bear Butte=>Worker
Ethiopia still has no contact with the Sioux.
I GL gives us Scientific Method and Strategy
3 Resistors quelled in Bear Butte
1070 Little Bighorn Wiseman=>Worker
Golden Blubber Wind Mill=>Aqueduct
Rush Aqueduct in Darwin for 160g. Switch back to growth
Rush Aqueduct in SJ Stables for 125g. Switch back to growth
Rush Tax Collector in New Jethrovia for 20g
Move HH into position to attack Wounded Knee next turn, starring 2 of our 3 Elites.
China has a War Galley right next to Hunkpapa. Depending on which way it goes Ill sell them contact or not. They have another by Jungle Island. Discovery of Tibet is not too far off.
I The Chinese War Galley went south towards Tibet
1080 SJ Stables Aqueduct=>Temple
Dyed Pretty Aqueduct=>Temple
Darwin Aqueduct=>Temple
New Jethrovia Tax Collector=>Worker
Battle of Wounded Knee
[5/5]HH attacks [4/4]Spear and loses doing 3 damage
[5/5]HH attacks [4/4]Crossbow and wins taking 3 damage
[5/5]HH attacks [3/3]Spear and wins taking 1 damage
[7/7]HH attacks [1/4]Spear and wins taking 0 damage
Wounded Knee is ours. The Fragile Sioux are extinct.
Wounded Knee=>Monument
The tip of another island shows south of Wounded Knee
I change all the diets to preserve as many citizens as posible
Change Oglala from Tax Collector to Monument and rush for 115g
Rush Monument in Hunkpapa for 90g
The Chinese are only 1 tile from the Tibetan border so I sell them contact for WM +114g
Trade Siam: Tibet + Dyes + Tea for Gems + 26g
Trade Inca: Tibet for WM + 45g
They are the only civs with gold
Trade Tibet: Alchemy for 295g
Rush Aqueduct in Iron Mountain for 100g
Rush Monument in Rottnest for 130g
IEthiopia declared War on the Incas
1090 Kal-el Wind Mill=>Temple
Oglala Monument=>Tax Collector
Hunkpapa Monument=>Toll House
Tuskany Granary=>Wind Mill
Iron Mountain Aqueduct=>Temple
Rottnest Monument=>Tax Collector
Rush Worker in Bear Butte
1100 Bear Butte Worker=>Worker
Issachia Worker=>Monument
Rush Monument in Wounded Knee for 140g
Notes
Investigate Chamdo for 92g
Garrison: 4 Spearmen, 1 Pioneer
Improvements: Aqueduct, Barracks, Colosseum, Harbor, Library, Monument, Port, Theatre
Size 12. Building a Temple due in 5.
When we invade Tibet I think we should raze this city. The only improvements that dont have culture are Aqueduct, Barracks and Harbor. We get a free Barracks from the Sphinx. If we raze it at capture well get at least 5 workers + Pioneer and we wont have to deal with Resistors which we would just starve anyway. We should also move it onto the Elephants. We would reduce overlap with Tuskany and Dyed Pretty. It would give Tuskany sole use of the northern Rice and would also pick up the southern Rice that is currently not used.
Investigate Iyekundo for 24g (on Big Island)
Garrison: 1 Swordsman, 1 Spear, 1 Trade Ship
Improvements: Colosseum
Size 3. Building a Pioneer in 2 when pop grows.
We are going to need a few more troops over here to take this city. IOB and NBI both have barracks so rush in those cities. I think the Pioneer is to build a city on the southern tip, which would be perfect.
Investigate Leh for 78g
Garrison: 1 Crossbow, 3 Spears, 1 Tribal Guardian, 2 Pioneers, 1 Canoe
Improvements: Academy, Aqueduct, Bazaar, Colosseum, Forge, Library, Monument, Windmill.
Size 10. Building Leonardos Workshop due in 24. 19 of 24spt
This is where we should build the FP. It will be a production powerhouse and being more northerly than Oglala improve corruption in the centre of the island better. All there is to the south is Bear Butte. Wounded Knee is a non issue as its a fishing village. It may even have enough range to affect the Incan island a little when we take that. We also have a 50% chance at a free Bazaar, Forge and Wind Mill.
Tech
After Clockworks there are only 4 more techs before we have to research Education to advance. They are Army Tactics, Architecture, Perspective and Bridge Building. There is only 1 river on the map and that is in China so we dont ever need that and its an optional tech. None of them are pressing, only Army Tactics offers and immediate advantage, Cuirassiers, but the Heavy Horsemen we have are more than enough for this island and 50 shields cheaper so steer away from that one until Tibet is gone. That leaves us Architecture to plod along with.
We should build many Sioux Workers out of the south. They are totally corrupt cities and once Malinese citizens get in there the Workers will no longer be free of maintenance.
SAVE