SirJethro
Paterfamilias
Kal-el...I just finished the 5CC I was playing and wanted to post some comments and bugs. I was playing on build 4, so keep in mind that the tech rate changes didn't make it in.
- Probably because of the tech rate changes, I wasn't anywhere close to getting a spaceship. I copped out with a Diplo in 2008. Take a look at the other Civ's though....still digging their way out of the Industrial Era. Hopefully the tech rate changes will fix that.
- Is Compulsory Education really marked Not-Required in the editor (like it is on the graphic). Two things about that...one is that it obviously has to be required since it is on the path to Mass Production. Secondly, I felt like the AI was taking forever to decide to research it. I was sitting back at 0% science because I had the encyclopedia and I didn't want to research it to make my own wonder obsolete. In the end, that is exactly what I had to do because I was afraid I wouldn't be able to make a Diplo victory even if the AI waited to long to research it. Either way, Encyclopedia is a mighty powerful wonder (it accounts for much of my 60k gold)...but it also contributes to the tech race stalling out, especially when a human player has it and is milking the gold.
- Game Theory doesn't look to be setup correctly. It says in the tree that Data Encryption is a pre-req., but take a look at mine...I don't have Data Encryption, but can build Game Theory.
- Wonderland seems too expesive, or the UN is too cheap. I was using Wonderland to pre-build the UN, and when I switched I realized that UN is cheaper than Wonderland. Given that UN is key to one of the victory conditions, that seems out of balance.
- The AI is really struggling to figure out production. I investigated each Civ's top few cities. A couple of the capitals were pushing less than 20 shields! My cities are all around the 150 shield point.
- I love all of the science improvements and wonders. My capital is pushing 364gold in research per turn at 80%.
- Shouldn't Egalitarianism be Non-Essential for moving to the next era? Seems like it should if you are doing the same with Republic and Fundamentalism.
- Federalism and Consitutionalism are marked Non-Essential, but are in the path to Modern Legal System, which is somewhat contradictory.
- I can't give much military feedback since I didn't fight a war the whole game, but I did find it frustrating that tanks, which are the primary OFFENSIVE unit of the late industrial/modern era, have a higher DEFENSIVE rating than Infantry or Grunts (APCs are the first defensive unit with a defense higher than the tank's defense of 14....but they have to be built from scratch). The problem that it causes is that it puts the tanks on the top of your stack when they are fortified in a city, meaning the tanks defend first. That means you are forced to use your offensive units in a defensive manner. You can successfully hold off a strong assault, but then you are left with no offensive units. My suggestion would be to put the tank's defense at 8 or 9.
If I think of more I'll post it.
HERE IS THE SAVE, JUST BEFORE THE UN VOTE....
- Probably because of the tech rate changes, I wasn't anywhere close to getting a spaceship. I copped out with a Diplo in 2008. Take a look at the other Civ's though....still digging their way out of the Industrial Era. Hopefully the tech rate changes will fix that.
- Is Compulsory Education really marked Not-Required in the editor (like it is on the graphic). Two things about that...one is that it obviously has to be required since it is on the path to Mass Production. Secondly, I felt like the AI was taking forever to decide to research it. I was sitting back at 0% science because I had the encyclopedia and I didn't want to research it to make my own wonder obsolete. In the end, that is exactly what I had to do because I was afraid I wouldn't be able to make a Diplo victory even if the AI waited to long to research it. Either way, Encyclopedia is a mighty powerful wonder (it accounts for much of my 60k gold)...but it also contributes to the tech race stalling out, especially when a human player has it and is milking the gold.
- Game Theory doesn't look to be setup correctly. It says in the tree that Data Encryption is a pre-req., but take a look at mine...I don't have Data Encryption, but can build Game Theory.
- Wonderland seems too expesive, or the UN is too cheap. I was using Wonderland to pre-build the UN, and when I switched I realized that UN is cheaper than Wonderland. Given that UN is key to one of the victory conditions, that seems out of balance.
- The AI is really struggling to figure out production. I investigated each Civ's top few cities. A couple of the capitals were pushing less than 20 shields! My cities are all around the 150 shield point.
- I love all of the science improvements and wonders. My capital is pushing 364gold in research per turn at 80%.
- Shouldn't Egalitarianism be Non-Essential for moving to the next era? Seems like it should if you are doing the same with Republic and Fundamentalism.
- Federalism and Consitutionalism are marked Non-Essential, but are in the path to Modern Legal System, which is somewhat contradictory.
- I can't give much military feedback since I didn't fight a war the whole game, but I did find it frustrating that tanks, which are the primary OFFENSIVE unit of the late industrial/modern era, have a higher DEFENSIVE rating than Infantry or Grunts (APCs are the first defensive unit with a defense higher than the tank's defense of 14....but they have to be built from scratch). The problem that it causes is that it puts the tanks on the top of your stack when they are fortified in a city, meaning the tanks defend first. That means you are forced to use your offensive units in a defensive manner. You can successfully hold off a strong assault, but then you are left with no offensive units. My suggestion would be to put the tank's defense at 8 or 9.
If I think of more I'll post it.
HERE IS THE SAVE, JUST BEFORE THE UN VOTE....