I max out science and IW drops from 33 to 31 turns. Should drop further with more roads... Slider is at 0.8.2 we are making no cash, but once we get better than 0 gpt, IW goes back to 33.
Good work maxing out on science. Yes it should drop further with roads. I don't know why you're concerned with gpt though, we don't care alot about that at this stage, we care about getting IW asap.
Will obviously review the slider frequently to maximize benefits.
Ok, to be good at Civilization, one often needs to work smarter, not harder.
Do you know how researching technology works? We dedicate a certain amount of income to science. The amount we dedicate each turn goes into a box, much like the production or food box of a city. When the box fills up, we get the technology. The only difference with this box is that we can't see it in the game, and that there is a minimum of 4 turns for research, and a maximum of 40.
The only time you get inefficient waste of science effort is if on the last turn of research, you produce too much and it overruns the amount needed. For instance, if we need 8 beakers to get a technology, and we are producing 6 a turn, then we will get it in two turns, but at the current rate, we'll end up getting 12 beakers when we only need 8, and so waste 4. Suppose that we wait until the last turn, when we only need 2 beakers, to adjust the slider rate. If we can adjust it to an amount that will give exactly 2 beakers, then we will have no wastage at all. It is likely that we will still have a small amount of waste however, and so we might try to adjust it 2 or 3 turns out from discovering a technology, to try to eliminate that waste.
Even just adjusting it on the turn before the invention is discovered will eliminate 80% of science wastage. Don't even bother adjusting it for waste elimination more than 5 turns out
The turns reported to research a technology are if we keep researching at the current rate. Observe three simple facts:
- we know our commerce is going to rise in the near future, although we're not sure by exactly how much
- we want iron working ASAP. We don't care that much about money at this stage
- iron working is a long way off.
Obviously the amount of time displayed to get the technology on the slider is very rough at this stage. As such, what we want to do is put as much commerce as possible into iron working, even if it doesn't affect the quoted turn rate.
Only deficit spending (and with no MP, a rioting Athens), will IW move from 18 to 17 turns.
Excellent! We have lots of cash, start spending at a deficit. You didn't? Hmm...why not? Our cash isn't doing much sitting around in our coffers. Use it to get IW faster. Even if the quoted turn rate doesn't change, plug as much as possible into science!
By the end of your turn, IW was due in 18 turns. By the end of my shadow, it was due in 10. Sure, I had lots less cash on hand than you did, but uhh....that cash isn't going to be terribly useful. I guess we might be able to use it to buy WC off the Romans.
I also went to less effort with the slider than you did. I just set-and-forget it to max science, only occasionally keeping an eye on my treasury to make sure I didn't run out of cash.
IBT: Barb out of the fog N by NE 3 tiles from Athens.
2900 BC: Athens set to settler (in 4 turns).
Well I played more conservatively: When the barb appeared out of the fog, I set Athens to build a warrior. You took a smallish risk, in exchange for slightly faster expansion. Doing things my way allowed me to move Athen's guard onto the hill though, denying the barb from interfering with our worker.
I would have preferred a hoplite in Athens, but there wasn't time to build one before the barb arrived.
The Barbs I knew and loved in CIV3 would have jumped me, unless there was a worker to kill in range. PTW barbs are not as predictable
Yeah, I haven't had as much experience with PTW barbs as I'd like yet, but I do know they are smarter and much more annoying. I'm thinking of playing a Deity, Raging Hordes game with lots of open land, just to see exactly how bad they are
I could have sworn I had 4 content peeps in Athens, but they riot.
Ok, why would you have 4 contents? You just said that you set luxuries to 0, you have 2 content by default and you just have one warrior for MP. That'll make 3 content citizens and 1 unhappy. At this stage, if you have luxuries at 0%, you shouldn't have to look at a city to know if it's going to go into disorder, you should just know.
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Your internal development was great. Your worker moves followed the exact same pattern as in my shadow, except that in my shadow I didn't have to retreat from the barbarian. Your settler rate was great. You built one city, and have set it up for the next player to build one almost immediately.
Notice that we have the same number of cities as Rome: 2. We will almost certainly beat Rome to a third. That's *with* an early granary!
I notice that you sent settlers out undefended. With confirmed barbarians around, this is a somewhat unadvisable move. Sure, it lets you expand faster. To be honest, I'd have to say it's a great move if you're planning to reload or restart if things turn sour, it's a bad move if you intend to win *this* game without cheating. (I am not implying that this is the way you do or have ever played. I know that many players do play this way. I am ashamed to admit that I once used to play this way). Losing a settler this early is just too damaging to not escort them. You have to protect your most valuable assets.
Since it is early in the game, I hope any ill-advised decisions of mine will not hurt in the long run.
Well, bad decisions will likely be game-lasting at this stage, however you did just fine. Your play was definitely good enough to win on this level.
The first two turns have been great, and we've had some detailed analysis. However, I said when I started this game that anyone who had beaten Warlord or above could play. That means we're going to get players who are barely Warlord capable, through to players who can sometimes beat Monarch. This is fine. I want to help each player at the level they're at. I'm also happy for you guys to try to help and advise each other.
So, don't be intimidated if these first two rounds have been over your head. Just do the best you can, and you'll be sure to get lots of valuable advice. Everyone was a crappy player once
p.s. We need more workers. I kept on checking to see if Rome had any for sale, but alas, they did not. Maybe for Athens' next unit...
Yes we do need more workers. Building one in Athens wouldn't be a bad move, although I'm thinking that I might get one out of Sparta: It's a high food city too!
Workers are not nearly as cheap to buy from the AI anymore. Buying workers used to be a great move. Umm...so good that it was borderline exploitive: it could cripple that AI. Checking with the AI every turn to see if they have workers is boring, repetitive, and involves no skill whatsoever. If I see a worker for sale, I'll consider buying it, but I don't check every turn.
Finally, umm....your biggest :weed: might have been the state you left the game in. A barbarian two tiles away from Athens which is undefended, although about to produce a regular warrior. Hmmm....
And you know what? That barbarian is probably going to move onto the cattle. That will deny our workers in Athens the use of the cattle for that turn, and the govenor will move them somewhere else. This will result in Athens getting less commerce for the turn, which might result in it rioting....which would mean the warrior won't get complete, which means the barb will pillage it! I tried this out, and confirmed that that's exactly what'd happen, so we have to raise our luxury rates.
SUMMARY:
Good - development, building a scout, exploring, building settlers; placement of Sparta, intended placement of next city.
Average - sending out settlers undefended
Poor - Not going max science, letting Athens riot, leaving Athens threatened by barbarians.
-Sirp.