Sirp's Training Day Game for Aspiring Monarchs

Originally posted by bewareofgnomes
what exactly is a "RNG"

Random Number Generator
 
Now that I've got a little more time, I might go into a little more detail as to the strategy I used on my turn. Investigating the enemy cities, I saw that they didn't have much in the way of defense, that they could be overrun without too much trouble. The attack against Rome had to be slightly measured, but this would be a rush. Seeing the Aztecs were just turns away from Leonardo's was just too good to be true. Taking Tenochtitlan the same turn it was built was just brutal.

If your enemy is on the coast, even if you're connected to them by land, eyeing coastal targets before a war is always a good idea. Attacking Ur denied them of their iron and saltpeter very quickly, and I didn't have to face a musket man for the entire war. Hammu's counter-punch came with his knights, but once they were dispatched, I suspected that he would be completely gassed: I started rushing cavalry at every city. Freshly taken cities would be left undefended, as the cavalry moved on to the next target. Every nearby cavalry would be mustered for attack after attack. Injured 3/5 elite cavalry would attack a spearman, 2/5 cavalry would attack a longbowman. Usually it's good to take a careful, measured approach to warfare, but on this occasion I had smelt blood, and was determined to inflict a rapid knock-out blow.

Usually at this stage of the game I don't leave every conquered city defended: riflemen and cavalry are too expensive to leave them doing garrison duty in each and every far-flung colony. For that reason much of former Rome is now unguarded, and the same with Azteca and Babylonia. Sure, someone could attack one of our unguarded cities. I just hope they think it was worth it when our cavalry rides into their capital in retaliation.

-Sirp.
 
CivGeneral's 10 Turns

Turn 0, 1100AD, Pre turn Annalysis

Moving a couple of units that has not already moved
CivGeneral wished we had railroads so he can apply a stragity that he just leadrned

Constructing the railroad

CivGeneral's Comment: Appetently our Railroad network is still in its infancy, I am building up our rail network to crush the Babs (Hmm sounds Familiar huh CT ;) )

Turn 1, 1110AD

The Ottomans Demand us to give him wines, I renegotiated and had him gave us his TM

Science: Republic -> The Corporation

Thessalonica: University -> Rifle
Rhodes: Temple -> Rifle
Troy: Court -> Settler

Rushbuilt the US (Universal Suffarage) in Uruk

Attacked Sippar and captured the city :D
Attacked Kish and Captured the city :D

Turn 2,1120AD

Antium: Temple -> Factory
Popeii: Market -> Court
Uruk: US -> Library

Ugh, Lagash Fliped to the Babs >_<, They will pay for that :mad:. Recaptured the city.

Captured Shuruppak

hehe, Apperently my RNG has gave my Cavalry units some Shotguns in there inventory

Turn 3, 1130AD

Thermopylae has built the JS Bach
Thermopylae: JS -> Factory

Lowered the Science rate to get a +gpt

Attacked Atzcapotzalco and captured it

Turn 4, 1140AD

CivGeneral realized he is becoming more of a Warmonger

Attacked Zariqum and Captured it. May the Civilization of the Babylonians Go to the History books :hammer: (hehe, Ive helped Destroy the Babs in the Civ3 DG :D)

Turn 5, 1150AD

Sci: The Corp -> Electricity (I want to get to Replaceable parts CivGeneral Salivates)

Checking trade deals

Turn 6, 1160AD

Tons of WLTKD (We Love the "King" Day)

Turn 7, 1170AD

Attacked Tula and Captured it. May the Civilization of the Aztecs.. Huh, what a munute, the Aztecs are hiding some where (Grr, I hope they did not sliped a Settler)

Reading up the Transports for a Beach head and taking care of Domestic Builds

Turn 8, 1180AD

Still building Rail Connections and Getting the Beachhead units ready

Turn 9, 1190AD

The Hunt for the Aztecs has begun (Searching all Unexplored Territories for them)

Turn 10, 1200AD

Athens: Neuton University -> Stock Exchange

Still Building rail Network and sending units to the boats.

The Save
 
Originally posted by CivGeneral
CivGeneral's 10 Turns

Turn 0, 1100AD, Pre turn Annalysis

Moving a couple of units that has not already moved
CivGeneral wished we had railroads so he can apply a stragity that he just leadrned

Constructing the railroad

CivGeneral's Comment: Appetently our Railroad network is still in its infancy, I am building up our rail network to crush the Babs (Hmm sounds Familiar huh CT ;) )

I left you with over 20 cavalry, with the Aztecs and Babylonians having a handful of cities between them, guarded primarily by spearmen, and you're worried about getting our rail network online in order to attack? Crush them now!
The Ottomans Demand us to give him wines, I renegotiated and had him gave us his TM
*blink* You gave them wines for their territory map? If anyone threatens us at this stage, we tell them where to stick it!
Science: Republic -> The Corporation
You should have gone straight for Replaceable Parts. We don't need the money from stock exchanges.
Thessalonica: University -> Rifle
Rhodes: Temple -> Rifle
Troy: Court -> Settler
hmm...why am I not seeing the mass switchover to factories that one would expect when we've just discovered Industrialization? The Settler in Troy is a good move, but the rest isn't.
Rushbuilt the US (Universal Suffarage) in Uruk
Good :)
Attacked Sippar and captured the city :D
Attacked Kish and Captured the city :D

Turn 2,1120AD

Antium: Temple -> Factory
Popeii: Market -> Court
Uruk: US -> Library

Ugh, Lagash Fliped to the Babs >_<, They will pay for that :mad:. Recaptured the city.

Captured Shuruppak

hehe, Apperently my RNG has gave my Cavalry units some Shotguns in there inventory

Turn 3, 1130AD

Thermopylae has built the JS Bach
Thermopylae: JS -> Factory
Well at least you're building one factory there! How about our other military-producing cities? Change them all to factories!
Lowered the Science rate to get a +gpt

Attacked Atzcapotzalco and captured it

Turn 4, 1140AD

CivGeneral realized he is becoming more of a Warmonger

Attacked Zariqum and Captured it. May the Civilization of the Babylonians Go to the History books :hammer: (hehe, Ive helped Destroy the Babs in the Civ3 DG :D)
Oh so we didn't need those rails after all? :)
Turn 5, 1150AD

Sci: The Corp -> Electricity (I want to get to Replaceable parts CivGeneral Salivates)
Good to go for RP, but this should have been done earlier. RP is a high priority tech in the IA, as it gives good military units, and doubling worker speeds is a huge advantage.
Checking trade deals

Turn 6, 1160AD

Tons of WLTKD (We Love the "King" Day)

Turn 7, 1170AD

Attacked Tula and Captured it. May the Civilization of the Aztecs.. Huh, what a munute, the Aztecs are hiding some where (Grr, I hope they did not sliped a Settler)
Who cares? Just make peace with them, and if they want they can live on boats forever. Same as the Romans.
Reading up the Transports for a Beach head and taking care of Domestic Builds
Good work.






The Hunt for the Aztecs has begun (Searching all Unexplored Territories for them)

Forget them! They're not worth any time or effort. Make peace and go after one of our *real* enemies.

Athens: Neuton University -> Stock Exchange
This should be a factory! Factories are the *first* priority in the industrial age. Once we have a factory and rails around the city, it'll be able to build a stock exchange in no time, and then pump out military units real fast.

-Sirp.
The Save
[/QUOTE]
 
I may comment more on CivGeneral's turn when I've actually seen the save.

Renata, you're up. You have 24 hours to "I got it", and then 48 hours to play. If you can't make it within this timespan, then please post a skip and it'll be Matt_g's turn.

-Sirp.
 
Insomnia is such a lovely thing. :rolleyes:

'got it', but I won't be conscious enough to play until Thursday night, as previously planned. That's about 40 hours from now. :)

Renata
 
@Sirp - Can you give me some tips on how to be aware and aware of the suroundings in a civ3 Environment (This is for improving my DP Skills in the Demogame, Dont ask CT already harped on me about it and its quite personal :( )

Thanks,
CivGeneral
 
@Sirp - Can you give me some tips on how to be aware and aware of the suroundings in a civ3 Environment (This is for improving my DP Skills in the Demogame, Dont ask CT already harped on me about it and its quite personal )

I'm sorry, I have no idea what you're talking about with respect to the "civ3 Environment"

-Sirp.
 
I deleted my turn summary --- oops.

Anyway, this should give you an idea what was accomplished.

sp41275stregis.jpg


sp41275artesal.jpg


And the minimap -

sp41275adminimap.jpg


I'll write up a summary for the next post.

Renata
 
Well, well well. The first thing I thought when I saw the map was: where'd everybody go? :p Very nice job, everybody. The second thing I thought (when I noticed how many ships we had - 2 galleons, a galley and a caravel) and where they were (mostly a loooong way from where I needed them to be) was :cry: I'm gonna miss the wars again!

But I got to do a little butt-kicking on Hiawatha after all, so I'm happy. :)

Let's see, what do I remember.

- Lots and lots of worker movement. I built a bunch, too, and have yet more building. Our military railnet on the home continent is all-but complete, so the half-dozen or so cavs I have playing zone defense against a couple of curious Japanese and Iroquois galleys can now be recalled for offense if Matt wishes. (One note: the southern ex-Roman island still only has one military unit (a knight) on it, so that should be kept an eye on.) Workers were in the process of being recalled to our core cities to complete rails and mountain mining there. Lots still to do.

- Library-rushing on the home continent is complete, and the last border expansions there should happen in the next couple of turns.

- Research is *off*. I went for replaceable parts in five turns for the worker-rate bonus, but I can't think of anything else we could possibly need to get domination, so went to max cash after that.

- A few turns in I got trade embargoes vs the Iroquois from the Ottomans and the Russians (Japan wouldn't cooperate, and is probably selling horses). I declared war on turn 9. The Iroquois have no iron, and with the loss of St. Regis, no saltpeter either. Salamanca was defended by four muskets (lost 2 cav taking it), but the other two cities had a total of a pike and 3 spearmen and there shouldn't be many more muskets around. Their offense is limited to a few longbows and mounted warriors, I think; I saw two knights the first interturn but one suicided against Salamanca and the other against an Ottoman unit. (I bribed the Ottomans into an alliance with our furs.) I razed and replaced Tonawanda to give us a 100% sure port, but haven't bothered to build any more settlers to date - our culture is so far ahead of any of the other civs' that flips should be unlikely. (If I turn out to be wrong on this point and anyone loses several units to a flip, feel free to smack me. :D )

- I built factories in the core cities, about four of which are complete. I'm not sure whether or not this will turn out to be worthwhile in the long run. In any case, there are still nearly 20 cav on the home continent which can be shipped out as soon as the galleons get back (one is already in Akkad? on the west coast if anyone wants to ship units that way), and three or four cities are now set to build cav in 2-3 turns each with several more factories near completion (some can be rushed now that we have the cash flow).

- Russia is significantly weaker than Japan or the Ottomans and our lux deal with them runs out in five turns. They'd probably be the easiest next target once the Iroquois are gone.

- There are a few coastal cities in the west which still have no defense (I did ship internal defensive units to the coast to cover most of those cities.) and there was a Japanese galley sniffing around a few turns ago. Just something to keep in mind.

That's all I can think of - have fun, Matt. :) I very much doubt that this game will get back to me, so in the case that it doesn't, thanks everyone for sharing the game, it was great fun. :) And thanks Sirp for running this. You're going to have to work on my invasion skills another time, though; this time the AI are just too pitiful to worry about much more than pure offense.

Cheers, all!

Renata

the game - 1275 AD
 
Great turn Renata :goodjob:

I didn't think you'd get to see much action either, but you did manage some :)

True, our opponents are dwarfed by our power, but the logistics of an invasion of another continent can always be difficult, yet you handled it well.

Very good decision in turning off research, you realized it's not going to benefit us anymore. Transports would be nice, and we'd go for them if they were one tech away, but three techs away is too far.

Instead we can use 700gpt to help finish the game off quick. It costs around 320 gold to rush a cavalry if there is already at least one shield in the box, so let's do lots of that from here on in! We have a barracks in every city, so link up our cities on the continents with a harbor and we can start rushing lots of cavalry instead of having to transport it all over.

The challenge now: finish the game by the end of Stormrider's turn!

You're up Matt_g, go get em! :hammer:

-Sirp.
 
I've got it and will play this evening.

@Renata; :goodjob:
@ Sirp:
If I get real close and can finish this off in 12 or 13 turns do want me to finish it or hand off after 10 regardless??
 
Matt

If Sirp does not care, I would prefer not to play just 2 or 3 turns just to put a nail into this one. However, if it will take more than 2 or 3, I would like to play.
 
Matt

If Sirp does not care, I would prefer not to play just 2 or 3 turns just to put a nail into this one. However, if it will take more than 2 or 3, I would like to play.

Gotcha. ;)
I doubt I will finish it off. They would have to collapse at unbelievable rate in order for that to happen.
 
Stranger things have happened...
 
Matt_g: Yup, if that's all it's going to take then go for it. I doubt this'll be the case though, because even if you did take enough cities, you'd have to wait for the culture to expand when you rush libraries after resistance is crushed and that in itself will take a couple of turns.

-Sirp.
 
Preturn: nothing much.

IT: Resistance ends in Salamanca.

Turn 1-1280 AD: Grand River falls. Rush harbor in Artemisium. Rush library in Salamanca.

IT:

Turn 2-1285 AD: Our deal with Toku runs out. I cancel it. Move troops and let some heal.

IT:

Turn 3-1290 AD: NF falls.

Turn 4 1295 AD: Allegheny falls. Hiawa will be history next turn. (Damn jungle) I wanted to wait 1 turn for units to heal, but Osman was ready to take the city. He had a stack of 4 swords, 4MDI, a Longbow and a spear 1 tile away. Hmmmmm, if he attacks I will probably lose the city as I only have 4 cavs and all but 1 are redlined.
Just realized I don’t need to invade Japan. All I have to do is kill Hiawatha and all our deals with Cathy and Osman are finished and I will be able to declare on them honorably. I lost 1 turn in Galleon movement due to this oversight. Oh well.

Turn 5-1300 AD: Hiawatha is history. Cancel remaining portion of deal with Cathy (no turns left on it).

Turn 6 1305 AD: Moving troops. Spending money.

Turn 7 1310 AD: Blah

Turn 8 1315 AD: Moving ships and troops. The terrain over here sucks for offensive war!!

Turn 9 1320 AD: Declare war on Cathy and move troops. Smolensk and Minsk fall.

Turn 10 1325 AD: Moscow, St. Petersburg and Odessa fall. I got a GL attacking Moscow. I made an army with him and loaded the unit that created the GL into the army. That is the only unit that has not been moved. It also needs 2 more units put in. You will probably see some sloppy remnants of my play. It’s hard to care about the small stuff when the game is a foregone conclusion.
We do not have any deals with Osman. You can declare and attack at your leisure. ;)
Finish this puppy off Stormrider!! :hammer:

BTW, the only units I haved faced in Russia is muskets and spears and the occasional archer. I haven’t seen a single Cossack.

P.S. The upload server is down as usual. :p
I e-mailed the save to Sirp in hopes that he can get it posted sooner than I can. I will try and check in the morning to see if he was able to do it. Stormrider, you could PM me your e-mail addy and I can e-mail it to you in the morning hopefully.
 
My two turns (Matt - you were right on the money)

1) Take Matsuyama. Take Tbslisi. Holy Cow, we have more units than you can shake a stick at. Keep building / deploying units to the front...
2) Take Kiev. Decalre war on Aztecs and take Tamuin. No more Aztecs - boohoo. Get ready to Take on Ottomans next turn

Domination victory: 1340 AD
Score: 4971

History will remember us as Alexander the Magnificent.

Sirp: Thanks for all of your tests, advise, and weed warnings. They have definitely made me a better player.

To the rest of the team: It's been a pleasure. I hope to see you soon in another SG

Best Regards,

Stormrider
 
Wow! [dance] :band: [dance]
I had no idea we were that close. I figured it was going to take you at least 7 or 8 turns to wrap this up.

It's been a pleasure folks!

Sirp, thanks for putting this game together, and all the work with the analysis etc. I know this had to take up a lot of your time.
It's appreciated!! :goodjob:
So how far are we from being RBP caliber players? :p :lol:

Anyone have any ideas for a emperor SG? I think we could handle it, without problems.
 
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