Originally posted by bewareofgnomes
what exactly is a "RNG"
Random Number Generator
Originally posted by bewareofgnomes
what exactly is a "RNG"
Originally posted by CivGeneral
CivGeneral's 10 Turns
Turn 0, 1100AD, Pre turn Annalysis
Moving a couple of units that has not already moved
CivGeneral wished we had railroads so he can apply a stragity that he just leadrned
Constructing the railroad
CivGeneral's Comment: Appetently our Railroad network is still in its infancy, I am building up our rail network to crush the Babs (Hmm sounds Familiar huh CT)
*blink* You gave them wines for their territory map? If anyone threatens us at this stage, we tell them where to stick it!The Ottomans Demand us to give him wines, I renegotiated and had him gave us his TM
You should have gone straight for Replaceable Parts. We don't need the money from stock exchanges.Science: Republic -> The Corporation
hmm...why am I not seeing the mass switchover to factories that one would expect when we've just discovered Industrialization? The Settler in Troy is a good move, but the rest isn't.Thessalonica: University -> Rifle
Rhodes: Temple -> Rifle
Troy: Court -> Settler
GoodRushbuilt the US (Universal Suffarage) in Uruk
Well at least you're building one factory there! How about our other military-producing cities? Change them all to factories!Attacked Sippar and captured the city
Attacked Kish and Captured the city
Turn 2,1120AD
Antium: Temple -> Factory
Popeii: Market -> Court
Uruk: US -> Library
Ugh, Lagash Fliped to the Babs >_<, They will pay for that. Recaptured the city.
Captured Shuruppak
hehe, Apperently my RNG has gave my Cavalry units some Shotguns in there inventory
Turn 3, 1130AD
Thermopylae has built the JS Bach
Thermopylae: JS -> Factory
Oh so we didn't need those rails after all?Lowered the Science rate to get a +gpt
Attacked Atzcapotzalco and captured it
Turn 4, 1140AD
CivGeneral realized he is becoming more of a Warmonger
Attacked Zariqum and Captured it. May the Civilization of the Babylonians Go to the History books(hehe, Ive helped Destroy the Babs in the Civ3 DG
)
Good to go for RP, but this should have been done earlier. RP is a high priority tech in the IA, as it gives good military units, and doubling worker speeds is a huge advantage.Turn 5, 1150AD
Sci: The Corp -> Electricity (I want to get to Replaceable parts CivGeneral Salivates)
Who cares? Just make peace with them, and if they want they can live on boats forever. Same as the Romans.Checking trade deals
Turn 6, 1160AD
Tons of WLTKD (We Love the "King" Day)
Turn 7, 1170AD
Attacked Tula and Captured it. May the Civilization of the Aztecs.. Huh, what a munute, the Aztecs are hiding some where (Grr, I hope they did not sliped a Settler)
Good work.Reading up the Transports for a Beach head and taking care of Domestic Builds
The Hunt for the Aztecs has begun (Searching all Unexplored Territories for them)
This should be a factory! Factories are the *first* priority in the industrial age. Once we have a factory and rails around the city, it'll be able to build a stock exchange in no time, and then pump out military units real fast.Athens: Neuton University -> Stock Exchange
@Sirp - Can you give me some tips on how to be aware and aware of the suroundings in a civ3 Environment (This is for improving my DP Skills in the Demogame, Dont ask CT already harped on me about it and its quite personal )
Matt
If Sirp does not care, I would prefer not to play just 2 or 3 turns just to put a nail into this one. However, if it will take more than 2 or 3, I would like to play.