YossarianLives
Deity
Spreadsheet updated with the demographics and score numbers that cav scout posted. Thanks for that!
First things first. The screenshots show two very important things. We have 0/2060 possible population, and 0/2868 land tiles within our cultural borders. We now can calculate how many points each population and each land tile gives us:
Pop= 5000/2060=2.43 points per population
Land=2000/2868=0.70 points per land tile within cultural borders, with a 20-turn delay
We already knew that each Tech would be worth 5.99 points*tech era value (thus we have 11 points for two Ancient techs), and that each wonder will be worth 1000/62=16.13 points each. So now we should be able to make very good deductions on what causes our opponents’ score increases or decreases.
Onto the demo numbers. Because RB is the only team to have settled a city, we know they are Rival Best in GNP, Mfg, Food and Land (16, 4, 3, 8000, respectively). Keep in mind, this only applies to the time this screenshot was taken (if I understand correctly, teams can change which tiles they are working all the way up to the turn flip, thus confusing the demo numbers). RB is working 4 hammers and 3 food. This is a great start for an Exp civ as it gets the prod bonus for a worker, and also +1 food somehow. Taking a look at our screenshot, they could have accomplished this by moving 1E and settling on the bananas, while working the forested PH that the settler started on. There is further evidence for this because they have 8,000 land tiles, not 9,000, meaning that there is 1 water tile in their initial 9 tiles. This holds true to them moving 1E and settling on bananas.
My conclusion is that there is very strong evidence that the starts are mirrored, and that Team RB settled 1E on the bananas, and are currently working the forested PH tile while building a worker.
Now the hard part, GNP. If my assumption is correct, then RB is not working a commerce tile. That means 8 commerce from palace and one from the city tile = 9 commerce into research, plus 2 culture and 4 espy = 15 GNP, with no research bonus. If they are teching something that has a single pre-reqs (such as AH), they should be getting (roughly) 9 research * (1.2 pre-req bonus) = 10.8 research (rounded down) + 2 culture + 4 espy = 16 GNP. If they are teching something with two pre-reqs (Pottery), they would be getting (roughly) 9 * (1+.2+.2)=12.6 + 2 culture + 4 espy = 18 GNP. Therefore, they must be researching a tech with one pre-req.
My conclusion is that RB is researching AH.
This is actually not what I got the first time I did these calculations. I have never tried to break down the GNP numbers before, so it is very possible I am doing this wrong. I guess it makes sense that they want to know where horses are for WC, and they have agri to hook up the corn, and can do a quick pottery next to start their cottages.
First things first. The screenshots show two very important things. We have 0/2060 possible population, and 0/2868 land tiles within our cultural borders. We now can calculate how many points each population and each land tile gives us:
Pop= 5000/2060=2.43 points per population
Land=2000/2868=0.70 points per land tile within cultural borders, with a 20-turn delay
We already knew that each Tech would be worth 5.99 points*tech era value (thus we have 11 points for two Ancient techs), and that each wonder will be worth 1000/62=16.13 points each. So now we should be able to make very good deductions on what causes our opponents’ score increases or decreases.
Onto the demo numbers. Because RB is the only team to have settled a city, we know they are Rival Best in GNP, Mfg, Food and Land (16, 4, 3, 8000, respectively). Keep in mind, this only applies to the time this screenshot was taken (if I understand correctly, teams can change which tiles they are working all the way up to the turn flip, thus confusing the demo numbers). RB is working 4 hammers and 3 food. This is a great start for an Exp civ as it gets the prod bonus for a worker, and also +1 food somehow. Taking a look at our screenshot, they could have accomplished this by moving 1E and settling on the bananas, while working the forested PH that the settler started on. There is further evidence for this because they have 8,000 land tiles, not 9,000, meaning that there is 1 water tile in their initial 9 tiles. This holds true to them moving 1E and settling on bananas.
My conclusion is that there is very strong evidence that the starts are mirrored, and that Team RB settled 1E on the bananas, and are currently working the forested PH tile while building a worker.
Now the hard part, GNP. If my assumption is correct, then RB is not working a commerce tile. That means 8 commerce from palace and one from the city tile = 9 commerce into research, plus 2 culture and 4 espy = 15 GNP, with no research bonus. If they are teching something that has a single pre-reqs (such as AH), they should be getting (roughly) 9 research * (1.2 pre-req bonus) = 10.8 research (rounded down) + 2 culture + 4 espy = 16 GNP. If they are teching something with two pre-reqs (Pottery), they would be getting (roughly) 9 * (1+.2+.2)=12.6 + 2 culture + 4 espy = 18 GNP. Therefore, they must be researching a tech with one pre-req.
My conclusion is that RB is researching AH.
This is actually not what I got the first time I did these calculations. I have never tried to break down the GNP numbers before, so it is very possible I am doing this wrong. I guess it makes sense that they want to know where horses are for WC, and they have agri to hook up the corn, and can do a quick pottery next to start their cottages.