really want to post this:
Rule: 4.1 -- Turn Timer
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The game may remain paused up to 120 hours, at which point any team may un-pause the game so play may resume.
An official vote to “continue sooner” may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
Disclaimer:
Ok now I am not looking for this to be any type of dig, or flame (but logic dictates with such a precurser it could be inhernetly implied...but bear with me)
Ok so Let's have a look:
If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted.AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
Based on the Time stamps the Action was:
Husch Logged in, Logged out.
Posted MS needed more time (quoted above)
Logged in, Paused, Logged out.
Now what to me isn't fully explained is this:
AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The Rational was 2 fold:
Which Would potentially be valid but:
1. owenbevt logged in. He could of played the save, thus rational #1 can't hold.
2. If the turn had cycled all the way around in 24 hours, or even 2-3 days, then yeah maybe everyone hasn't had opportunity to weigh in. But the last time the save was there was just shy of a week ago (~164hours). So any worker moves, builds, trades, etc. could be hashed out with lots of comment time.
Now the counter arguement for this: (which I hope MS says as that is all they have to do)
==> Something so drastic happened on the interturn that would warrant immidiate team discussion. What could these be?
A. Barb Movement. But MS sees the barbs moves when the end thier turn, so they have also had ~a week to discuss this.
B. War. Units lost / damaged from last turn that only now are showing up.
C. Random event. (mute as you wouldn't be able to log out of the game with out a descision)
So to me a more robust rational needs to be given here. If team participation is low, slowing down to more than 1 turn a week isn't going to help increase it. In fact we will find many teams starting to lose more players.
I 've no time to play and get some team support for this turn, so I pause the game til Tuesday (monday is holliday).
Rule: 4.1 -- Turn Timer
Spoiler :
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The game may remain paused up to 120 hours, at which point any team may un-pause the game so play may resume.
An official vote to “continue sooner” may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
Disclaimer:
Spoiler :
Ok now I am not looking for this to be any type of dig, or flame (but logic dictates with such a precurser it could be inhernetly implied...but bear with me)
Ok so Let's have a look:
If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted.AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
Based on the Time stamps the Action was:
Husch Logged in, Logged out.
Posted MS needed more time (quoted above)
Logged in, Paused, Logged out.
Now what to me isn't fully explained is this:
AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The Rational was 2 fold:
1. I 've no time to play.
2. ...no...get...team support for this turn
Which Would potentially be valid but:
1. owenbevt logged in. He could of played the save, thus rational #1 can't hold.
2. If the turn had cycled all the way around in 24 hours, or even 2-3 days, then yeah maybe everyone hasn't had opportunity to weigh in. But the last time the save was there was just shy of a week ago (~164hours). So any worker moves, builds, trades, etc. could be hashed out with lots of comment time.
Now the counter arguement for this: (which I hope MS says as that is all they have to do)
==> Something so drastic happened on the interturn that would warrant immidiate team discussion. What could these be?
A. Barb Movement. But MS sees the barbs moves when the end thier turn, so they have also had ~a week to discuss this.
B. War. Units lost / damaged from last turn that only now are showing up.
C. Random event. (mute as you wouldn't be able to log out of the game with out a descision)
So to me a more robust rational needs to be given here. If team participation is low, slowing down to more than 1 turn a week isn't going to help increase it. In fact we will find many teams starting to lose more players.