SLYNES - Swirly Lights Yonder, a Never Ending Story

I'm going to write a story for an insectoid race, and see if I can't find a suitable picture on the internet, as I cannot draw. I would like to call the LE square, if you will allow it. That little speck on the edge of oblivion looks pretty cozy.

The Distopterans will be their name, and if anyone stumbles across any humanoid roach/mantid pics, I would be grateful if you could post them. A preliminary scratching of the internet's surface has yielded same-old same-old pics that are quite uninteresting.
Spoiler :
Race Name: Distopterans
Appearance: Varying in appearance, though only slightly. Drones, Nobles, Thinkers, and Knights vary mildly according to their station.
Civilization name: The Disopteran Hive
Location: GF on the galaxy map provided.
Culture: On the planet of Opterus, the Disopteran culture is based entirely on increasing the hive mind. Workers build onto the hive only because more room for the next generation is always needed. Their sterility makes them useless for mating. Nobles patiently await their mating-time with the Hive Mother, or in the female noble’s case, patiently waiting for the Hive Mother to die. The Thinkers are sterile offspring that spend their hours expanding the capacity and processing capability of the Hive mind. Each Thinker is capable of processing the input of numerous drones or knights simultaneously, and adding the input to the Hive Mind. The Knights are the most violent and deadly, while being the most specialized Distopterans in the hive. They are not sterile, but not allowed to mate with the Hive Mother except in times of dire need. Their offspring are generally more violent and less intelligent than the offspring of Nobles. Their genome is spread through a line of designated Noble females that take the burden of becoming an Undermother for the Disopteran Knights. The Hive Mother has a contingent of Knights that are for her protection and potential mating in times of war. The knights have a circle of Thinkers that handle real time strategy during excursions into the wilds of Opterus. The nobles have some of their own independent thoughts, but they concern mainly the preservation of genetic order in the Hive. Knights’ only thoughts are centered about survival in battle. Workers thoughts are concerned only with the task at hand, and when the task is done, assisting another worker with its task.
Government: The Hive Mother is the eternal and uncontested ruler of the Hive, but her decisions are made with the full processing power of the Thinking Chamber. Only logical means of hive expansion are ever taken, and when risks are unavoidable, the Hive Mother chooses the path that will lead to the most expansion of the Hive Mind. The Nobles have no governmental power, neither do the workers. Only the Hive Mother and her Thinkers have any decision making power.
Domestic policy: The Hive Mind values all of its constituents, but it is not beyond sacrificing individuals if there is a logical path through which the Hive can grow. The needs of The Hive outweigh the needs of the Individual.
Xenopolicy: The Hive Mind deals with other species in a curious manner, because it knows that knowledge can be gained from the observation of other species. Due to the mental link that the hive mind utilizes, no true verbal communication has evolved, and the best a Distopteran could come up with is a few clicks of the mandibles. Understanding another language through algorithmic deduction would be relatively easy for the Thinking Chamber, but being understood would be quite another task.
Personal names: Workers do not have names, and neither do the Knights or, but Nobles have developed a means of naming one another for the sake of keeping track of genetic markers in the Hive Genome. The twelve Noble genes are: Klikkiss, Rashad, Gandus, Doptus, Distunyoo, Rektas, Yugado, Gemo, Un, Strasvoyd, and Chanxiss. Only these twelve families are needed due to the high genetic diversity in each Distopteran chromosome. The Thinkers have a pseudo naming system based on numbering. There are hundreds, if not thousands of thinkers in the hive, and they each have a prime number that is their name. The Thinker with the lowest prime number is the oldest, and the Thinker with the largest prime is the youngest. The oldest Thinker handles the awesome responsibility of handling the Hive Mother’s every mental strain.
Planet Names: Opterus. Opterus has one moon, which the Hive Mind has not named. Praecis is the nearest planet to Opterus, and it has great influence over the tides on Opterus, so the Hive Mind deemed it name-worthy.
Star Names: The Distopterans named their star Distis. The other stars have been observed by Thinkers, and have been catalogued, but only by number and location, not by name.
Ship Names: The Distopteran ships are not very complex, fast, or reliable, but the Thinkers are learning quickly. The aim of the Hive Mind is to expand onto the neighboring planet of Praecis. Soon the number of ship designs will be great enough that the Hive Mind will have to name them for ease of processing.
Other names: Distunyoo, Rektas, Yugado, Geo, Un, Chanxiss. Names are not limited by syllabic or phonetic length, because it is only a thought for the Hivemind.

If that's cool with you, I would like to submit them officially. If there's any additional info needed, I'll be online this evening and I'll fix it.
 
I guess I wasn't clear about it, but the "names" sections are just for examples so I know what sort of names to use in writing special events and situations. If you could just dash a few in there, that'd be great :) Otherwise, bug race is a bit cliche (no offense!), but acceptable if only because they're almost obligatory to science fiction :) Welcome aboard!
 
I guess I wasn't clear about it, but the "names" sections are just for examples so I know what sort of names to use in writing special events and situations. If you could just dash a few in there, that'd be great :) Otherwise, bug race is a bit cliche (no offense!), but acceptable if only because they're almost obligatory to science fiction :) Welcome aboard!

I just like insects. I'll come up with some interesting names for you and send them via PM or something.
 
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Useful links!

There's always lots of stuff to be creative with!
 
Thanks! Awesome pics and links. I found a few insect pics that portray what I'm envisioning, and my mental picture was very similar to the fourth picture you have there. I bookmarked those links for future reference. :P
 
I was too busy to make up a very well made race so I'll give you what I've got because I wont have time to make much else.

RACE NAME: Kekeji (Ke-Key-Gy)

APPEARANCE: Kekeji are bipedal. Their feet actually represent talons more than a human foot, but they walk in a very similar way none the less. The average male Kekeji is about 5’6” and the average female 5’9”. They are covered from head to toe in thin fur. The Kekeji male’s fur is different shades of red, while the female’s fur is different shades of blue. They don’t see as humans do, but instead see in a sort of ultra violet vision, which was a huge advantage on their home world. Their fingers are twice as strong as a human’s, which is necessary because they only have three on each hand, one thumb and the equivalent of an index finger and a middle finger. Their fingers are twice as strong as a human’s, which is necessary because they only have three on each hand, which are a thumb, and the equivalent of an index finger and a middle finger. They have a weak upper body but they have very strong legs, which they adapted along with their taloned feet because they originally lived in trees. When the Kekeji started living on the ground as well they were no longer needed, but they only started living on the ground a few thousand years ago, so they haven’t had time to evolve much. They only wear clothing when they are interacting with aliens, as they find them for the most part to be horribly uncomfortable.

CIVILIZATION NAME: The Kekejian Empire is known as “Jyki Gek Helikoiso” or “The One People”, which will be explained later.

LOCATION: C,J

CULTURE: The Kekeji decided long ago not to act as many separate nations, but as one people. This was the result of the 100 year war they fought between themselves over control of their home world, which ended in its destruction. The Kekeji were nearly wiped out, and even now their population is small (not DESPERATLY small or anything but not at all large). They are an extremely sexual race, as they have been encouraged to be so as to repopulate the Kekeji race. Many Kekeji, both male and female, have several spouses and have a large number of children with each. They bear live young, although it isn’t uncommon for one female to bear more than one child at once. Kekeji long ago abandoned religion, as they saw it as just useless guesswork that allowed greedy people to obtain power and wealth, especially because it was one of the main reasons the 100 year war (called the “faotican war” or “end war”). They instead dedicated themselves to science and discovery. They try to be as peaceful as they can, only engaging in warfare when necessary. Their military technology and strategy focuses mainly on being very powerful while defending against attack, and usually avoid being on offense if they possibly can. They are herbivores, although they can turn almost anything that isn’t meat into food. In desperate times, they have even been known to eat metal out of their own ships. The Kekeji are trying hard to find races that are interested in scientific discovery as well, in hope of unlocking the secrets of the universe.

GOVERNMENT: A group of people who are elected into power, and can be elected out of power if the people see fit, control what the empire does in response to most problems, such as warfare, disease, etc., although what laws are passed is voted on by the people.

DOMESTIC POLICY: All of the people of Kekejian Empire have the right to do as they wish as long as they do not harm others in any way, until the people see fit that certain laws be enforced.

XENOPOLICY: The Kekejian Empire attempts to be as peaceful to alien races as they can. They treat them as equals and accepts them into the Empire if they wish to join it. They try to make treaties, alliances, and trade with other empires and races so as to avoid war as much as possible, gain resources, and make allies.

PERSONAL NAMES: Ank, Arrus, Ata, Atty, Beddac, Belis, Bokus, Hefen, Houbous, , Nemmy, Nully, Pogii, Redah, Reby, Ruky, Zen.

PLANET NAMES: Gegijenka (our new main planet) Delligena, Kehnikeke, Sokulolu, Jihennii.

STAR NAMES: Tetagenkai (our main star) Gudiluha, Jenahkeke, Zuteten.

SHIP NAMES: (sorry too lazy to think up more names :p)
 
RACE NAME: Nhroaat SsKraed

APPEARANCE: The casts look slightly different from each other, while slaves are usually small and bent, the warriors are tall and strong. They are basically large 6 legged lizards. (about the size of an alligator) Some crawls on all six legs, or walk of four with their backs arched up like a cobra's. (usually the priests/scientists(same caste) have hoods like a cobra which are decorated depending on their religious or scientific rank.

CIVILIZATION NAME: Bheriowans

LOCATION: (L,C) or another end of the swirl if that is taken

CULTURE: Warrior culture, but as i said, priests and scientists share the same caste. This can make it confusing when there are debates between religion and science. Usually they defer to the priests for moral issues and the scientists for technological issues.
GOVERNMENT: Caste System!!!! Basically it goes form least to greatest. slaves, scribes, priests, warriors, advisors, high priest, king.
DOMESTIC POLICY: We HATE illegal immigrants, what more do you want?

XENOPOLICY: we are a very proud species, but we are nice to our allies. But we hate our enemies. (alot)

PERSONAL NAMES: um, i guess i'll just list some: Kraeiss, L'orrd, Ssraen. D'greish, Ullek, Danirr. (that should be good for now)

PLANET NAMES: Chransst, Hrolssd, Verlld

STAR NAMES: We basically call all of them the same, kinda like sun, and stars. (sun for the one we live by, stars for the far away ones.) Sun:L'irrdan stars:Knaklaen

SHIP NAMES: take the last 2 letters of a number and add tan to it. ex: 1st ship is netan
once you get into double digits it gets more confusing. add the first numeral to the end ex: 16th ship is ixtan 1
for all the numbers ending in zero it is tytan ex: 10th is tytan 1
exeptions, 1 is netan and nine is nitan

tell me if i have to add more.
 
@kill_fire: You can make any changes you want before Update Zero sets in, so don't worry :)

@Megaman: I think it's fine how it is ;) Take your time, you've got 'til Wednesday to get it all written up. I just want to say that you should drum up quite a bit of flair and detail, so that they're not just lizardmen. They can be reptillian humanoids, that's fine, but just... you know, big, mean lizard guys is about as much of a cliche as swarms of space-bugs are. But I digress, and you guys ultimately can make whatever you want :)
 
Are self-replicating robots a species? I wouldn't mind being those.. If you think they're an acceptable species concept, I may edit my posts for a robo species. I get the feeling my insect-love isn't appreciated. :cry: lol
 
SERVE THE HIVE!

My species' evolutionary history will be here shortly. :)

That's the Hive Mother's favorite song! How do you formulate the evolution of a species? And how long until it's posted? I am going to bed soon, unless it'll be up in the next hour or so.

Edit: Also, I meant to ask Bil if the galaxy we're in is similar in size to the milky way. If not, what is the diameter and thickness of this galaxy?
 
If I were you, I'd expect to see it tomorrow.

In that case, I'll stop waiting up in anticipation. For the sake of making this post useful, I also want to ask Bil if there will be some NPCs? Like a galactic bad-guy that wants nothing to do with our organic species? I'm really getting into this..
 
You can play the bugs if you want, I don't mind. My only qualm is that the "swarming hive of giant bugs" is often over-used, and poorly. If you think you can pull off this race in a fairly unique and interesting way, then I'll take your word for it and stop my whining :) If you want to make robots... hmm... I supposed that would be okay, but they would have to be fairly crappy 'bots just to keep their advantages from being overwhelming. A race of self-replicating mining machines would be both funny and interesting, for example.

Anyway, really, do whatever you want, guys. I'm still in anticipation to see these squidly fellows from Iggy!

Oh, and yeah, I'll probably toss in a few NPC's to fill things out (if we don't get enough players to make it "well populated" or anything such as that). There'll be villain-types and goodly-types, of course. And "leave me the 'eff' alone" types. You know, a little dash of it all.

EDIT: Oh! This galaxy is, in fact, the Milky Way. Which reminds me: Humans are off limits. Also, I'm going to do some tweaking on the map, though it's still going to contain the same grid system. Basically, I'm going to refine the playability and manageability of this game by adding in dots for systems, which will be connected by "jump gates" of a sort. Sure, that concept is fairly cliche in and of itself, but it's much more reasonable than having brand new star-faring civs spreading like plagues across thousands of light-years in the blink of an eye. That is, if no one minds this change, of course.
 
The first multicellular ancestors of this species developed in the oceans- trilateral symmetry came to be the normal body plan in these primordial waters. Swimming by means of bodily undulations, the early lifeforms on this planet most closely resembled thick-bodied jellyfish. Some developed into benthic, armoured creatures, others developed into the wide variety of aquatic niches available. A food web, supported by simple red or purple algae, gradually complexified. Some species began to cephalize, their central regions growing streamlined, with three long, segmented limbs twisting through the water behind them. One particular branch in this long-limbed phylum, Triartidae developed into an effective variety of carnivores, using their trilateral, tulip-like mouths to capture swimming prey or break open armoured bottom-dwellers.

As the invasion of land got underway, led by simple photosynthesizers and pursued by simple armoured trilaterals, some of the Triartids began to exploit the situation. Some developed their segmented limbs to use like tentacles, pulling prey from the land into the water. It would be many more millions of years before some Triartids would begin actually moving into a full amphibious lifestyle.

As plants on land grew larger, spreading hospitable regions further and further inland, some members of the Triartid phylum began to spend time out of water, sluggishly hauling themselves about with their prehensile limbs. These land-dwellers would later become known as the class Vinculidae.

As the Vinculids became more adapted to life on land, they developed a considerably more effective means of locomotion, moving in an undulating, spinning manner, holding their heads above while their limbs twisted around below, pushing and pulling to move the creatures forward. A secondary set of jaws which had existed only vestigially in the aquatic Triartids began to develop into powerful crushing implements, the primary weapon of the creatures in their hunt of their slow, but hardened prey.

As terrestrial life continued to develop and flourish, increasingly elabourate forms of movement continued to develop. As an extension of their rotational motion, some Vinculids began to ‘run’, in a sense, putting their weight only one limb at a time as they rotated their bodies through the air, like a wheel and axle balanced at a 45 degree angle.

Their prey species began to diversify- some small shelled creatures became faster, or took to the trees and the air, while closer Vinculid relatives, having to herbivorous roles, found themselves on the menus of their predatory cousins. Massive evolutionary arms races ensued as the environment grew ever-richer, warm, wet and thick with oxygen.

Around this point, however, just as Vinculid diversity was peaking, a devastating meteor impact brought an end to almost all complex life on the planet. On land, the only surviving species were a few tiny Vinculid Omnivores, a handful of hibernating armoured creatures, and a handful of saprophytic photosynthesizers. The world was only beginning to recover when a new massive die-off struck down life once again. The period was brief, but saw the devastation of the local ecosystems, dramatic atmospheric changes, several crust-shattering impacts. Judging from the scattering of countless artefacts believed to be of a technological nature around the planet, it is believed that this was an aborted colonization attempt.

While this mysterious event did not deplete planet’s geological resources, it still left many major legacies- the massive, glassed craters which survive in some form to this day, or the dramatically reduced sea levels and reduced atmospheric pressure, but possibly most important is the alien ecosystem that they brought along with them. While most of the introduced species died off very quickly after the incomplete terraforming, a few hardy survivors managed to adapt to their new conditions, and thrive. While this group was composed mostly of microorganisms and a handful of tiny, amorphous scavengers, the most important survivor was the strange, fleshlike mesh which spread, at several points in history, over much of the world. The red mesh had root systems and photosynthesized, but also exhibited many detritovorous animal behaviours.

Throughout all of this, the Vinculid family survived at the very edge of extinction. When the global recovery began, they were a simple, adaptable group poised to explode in the massive variety of niches. In a geological blink of an eye, they predated upon and outcompeted almost all of the introduced species, becoming the dominant form of life for the first time in their evolutionary history. Faced with a massive amount of alien mesh, it was a Vinculid species which first developed the digestive abilities to handle the material, finally bringing it into check. Even where the mesh was overgrown, the flexible locomotion of the Vinculids provided them with a great advantage in manoeuvring through the twisted organic maze.

With the world intact once again, our attention turns to a particular Vinculid order, a collection of social omnivores, Veredidae. Living alongside their mesh-grazing cousins, these creatures were fiercely territorial, and had developed skilled hunting techniques, specializing to life outside the twisted biological maze. Their segmented limbs widened into flattened, paddlelike shapes, while the tips each developed two tough spikes, to help grip and bring down larger prey. At the same time, the species’ visual and olfactory senses continued to improve, matching its similarly developed physical capabilities. In the family Dextralabrum, the mouth has bloomed into a whole new level of complexity. From within its beak, a tripartite tongue could emerge to catch and drag in meat, while its outer jaws developed into a cluster of three manipulating appendages, usually used for grooming, social and hunting behaviours.

These creatures thrived through a period of great stability in their world, growing diverse and raising their territorial competition to very high levels. In this air of life-and-death rivalry, the first tool use began among some Dextralabrid genii, simple sharp stones used in hunts or tribal warfare. Emerging victorious from these harsh evolutionary struggles was the genus Latuiunguis, a species standing roughly 1.5 m tall, with a particularly well developed brain and nervous system, simple linguistic capabilities, dextrous tool-using capabilities, and retractable claws on its segmented limbs. The genus Latuiunguis quickly became dominant in its small, native continent. Developing increasingly complex tools, the various tribes of the species Latuiunguis callidus developed weapons, tools for harvesting the mesh and other sessile life, and even simple fortifications.

This species’ society would have likely stagnated around that point, had it not been for several sudden and dramatic shifts in climate, which caused two very important things. Firstly, it pushed many tribes into an adapt-or-die situation, and secondly, it opened up a land bridge between the species’ homelands and the supercontinent that made up the rest of the world. Their stable world radically changed, the disoriented Hletho, as they called themselves, spread throughout the world, exploding in cultural diversity and population. Religions, of a sort, appeared to explain their strange new world. A great variety of supertribes eventually developed into a collection of countless principalities, engaging in trade of goods and warfare between each other. The mesh- Thotha, in the language of the Hletho- provided a constant, if limited, supply of food, and development was driven by a simple instinct to compete, as well as a complex system of familial honour and debts.

Thus, the Hletho did not come to form ‘empires’ as much as they formed a complex system of alliances, which would regularly shift due to various fulfilled promises, broken vows, and the like. A variety of religions came and passed, but over time a general belief in a great familiar birthing ancestor became widely accepted throughout the civilized Hletho principalities.

It should be noted that, while in the pleasant equatorial regions civilization was flourishing, the more harsh and variable northern regions, particularly those away from the water, were roamed by nomadic tribes typically viewed as inscrutable and violent by their settled counterparts.

In this environment of diplomacy and intrigue, technology slowly progressed. Stone gave away to metals, which were succeeded by newer and newer material technologies, in a roughly similar fashion to the development of humans on earth, albeit at a significantly slower speed. Interestingly, the idea of recording their language on a solid medium did not occur to the Hletho until comparatively recently in their civilized history- they possess a tremendously rich memory, and transmit information verbally. With the development of ‘memory machines’, new levels of thought, development and communication became available. Much of the world- Thaej, as it is known to the Hletho- became connected by new electrical information networks, and new levels of global interaction began to arise.

Over the last several thousand years, the Hletho have begun to explore upwards, out of their world. Something of a rift between those who wish to expand, and those who do not, perhaps fearing a massive societal upheaval much like the one in their ancient past, where they first left their small island to see the great world.

Experiments in simple space travel have gone on for many generations now, and it is only recently that Hletho Physicists and Engineers have completed the construction of the ‘Compaction Drive’, a superluminal transportation system which compacts a linear section of space in front of a vessel and stretches the space behind it, allowing a vessel to travel tremendous distances without having to travel at relativistic speeds. The galaxy awaits!
 
I would note that I prefer for each race to have its own superluminal transportation method. Jumpgates are cool, but almost every spaceNES ever up to this point has used them, and I would appreciate variety.

At any rate, there are other ways to control expansion. For example, Hletho expansion speed would be limited by both conventional fuel supplies, and the fact that, until it is further improved, the Compaction Drive requires massive energy inputs, or perhaps exotic fuels, to perform the spatial distortions.

Now, a new picture, to add to the older ones.

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The 1st creature is an ancient ancestor of the Hletho, a basal ancestor of the phylum Triartidae (three-armed animals).

The 2nd creature is a later, predatory Triartid.

The 3rd creature is a primitive, amphibious Vinculid (chain animal), so-called because of its segmented limbs.

The 4th creature is a representative Veredidid (swift-hunting animal), one of the earlier species to adopt the 'tilted axle' mode of transportation.

The 5th creature is a Dextralabran (dextrous-lipped animal), a primitive Latuiunguan (hidden-claw animal) which closely preceded the modern Hletho, Latuiunguis cata (discerning hidden-claw animal).

For interest's sake, here's the Linnaean classification of the Hletho.

Kingdom: Animalia
Phylum: Triartidae
Class: Vinculidae
Order: Veredidae
Family: Dextralabrum
Genus: Latuiunguis
Species: cata
 
RACE NAME: Hletho

APPEARANCE: Trilaterally symmetrical beings with three claw-tipped segmented legs, central bodies shaped vaguely like vases, and exquisitely-jawed heads. Extending from a cephalized region containing visual sensors and chemically/vibrationally sensitive antennae, three fleshy manipulator limbs surround a sharp, three-part beak, which encloses three gripping tongues.

The Hletho are omnivorous, and have three genders. One, which traditionally also holds a dominant social role, fertilizes an embryo-producer. This embryo producer then deposits the embryo into a birthgiver, who grows the infant inside its body, eventually ejecting it as a developed juvenile. The fertilizer typically maintains social order in its tribe, while the embryo-producer is the aggressive protector of the family group, while the birthgiver is responsible for the parenting and care of the young.

CIVILIZATION NAME: Thaej Alliance

LOCATION: I,E

CULTURE: Hletho culture is typically defined by a rich oral tradition, and great deals of direct communication between individuals. Religion is not particularly imposing in their societies, although it strongly shapes their present worldview. The Hletho are practical, almost to the point of blandness- physical artistic creativity is thoroughly alien to them. A typical Hletho will value its family, its honour and responsibility, and its communicative abilities.

GOVERNMENT: The massive, byzantine alliances that make up Hletho society ultimately build up to create the Thaej Alliance, which typically works in a complex bartering and consensus system. While not democratic in the human sense of the word, it does provide a diversity of viewpoints, and represent the will of a significant portion of the population.

DOMESTIC POLICY: Domestic policy is inconsistent- most groups operate upon mutually agreed upon rules, which are hopelessly entwined with a dizzying variety of other groups. Generally, however, the alliances exist for the betterment of the population, rather than the benefit of any elite.

XENOPOLICY: Currently unknown, as the Hletho have made no contact with other intelligent species, and have not considered that there may be other intelligent species.

I will provide names at a future point, because I am very tired right now and I have classes tomorrow.

PERSONAL NAMES: Riloj Lhao, Baheb Thoh, Habeb Jahn

PLANET NAMES: Thaej, Haefar, Jolat

STAR NAMES: Haedkhad, Fethkhad, Sethkhad

SHIP NAMES: Faedhat Kher Khatr, Lhado Haebna, Rhoda

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