> Thank you so much for all your hard work!
You're welcome! Maybe 1.15 is it for changes. Barring some playtesting discoveries, like, uh, making Lal or Domai invincible now or something. Or the Hive still being too weak. At one point I almost gave the Drones their +2 INDUSTRY back, but I didn't want to go there. The rate at which they could grind out Secret Projects was seriously annoying.
I would totally like to rewrite the city takeover rules, but that takes binary patching. You should have to buy all the units in and around the city, not just the city. I've also experienced another strange phenomenon late game: cities that are godawful expensive to buy, even though they're only size 1, have nothing in them, and the enemy may not even have a capitol. Makes me wonder if late game, the takeover costs are a percentage of your own credits? In
my last AAR I had to outright conquer everyone because I couldn't afford to buy all the cities.
To test 1.15 I played the beginning of a game as the Caretakers. I stomped the Hive, because they walked into one of my newly founded cities unprovoked. I think the Hive did poorly because they started near to me. Nobody else did. I seemed to be pretty much on a path to supremacy and that was boring so I quit. The Drones were doing well with their new "can go up to size 4 without any drones" bases. Peacekeepers were doing well. Morganites doing ok not great, shoved a bit behind the Peacekeepers but still had land available to them. 3 colony pods milling about, to no good effect. They were 1st to try to build a Secret Project other than myself though, so it can't all be wailing and tears for them. Believers ok not great, not threatened though. At war with the Pirates, who are doing just fine as usual. I didn't give the Pirates any new bonuses in 1.15. I think their minerals rich moat is possibly the ultimate bonus of the whole game. I mean think about it, +1 minerals on most of your tiles? How can you lose?