Small Observations General Thread (things not worth separate threads)

I don't know what to think about them. The game should be naturally easier the more you play because you have more experience. I don't know about buffs that make it easier still.
 
I don't know what to think about them. The game should be naturally easier the more you play because you have more experience. I don't know about buffs that make it easier still.
What forces you to select options that make your game easier (instead some option that make it harder) if your goal is something else.

In other words why use unlocks if you do not enjoy them?
 
Well I see a difference, and I don't like it, sorry.
Same here, I don’t plan on using mementos because my goal is to buff the AI and not the player. But I am perfectly fine with them in the game and respect that other players will enjoy them.

To have unlocks of options in in-game trees just feels so discordant with Civ. If I try a new leader, I don’t want to feel like I don’t have all their attributes available (again, not using mementos so don’t care about those being unlocks), and I don’t want the game to get easier, or for me to have options the AI doesn’t. Also, every house rule I have to give myself (don’t use that upgrade) dampens the fun of trying to get good use out of my leader abilities.

To me, it seems unclear which audience this change is targeting. It seems like a move to get new players who like in-game progression, but most new players are probably playing <100 hours, in a few games with different leaders each time.
 
Well I see a difference, and I don't like it, sorry. I don't want to be faced with locked attributes in the middle of an interesting game, just because I haven't played that leader enough before. Mementos are designed to be mix and match, this is a static tree with locked attributes. There is a world of difference in my eyes, and I don't like it.
You wouldn’t be faced with the locked attributes, they’d be invisible if you didn’t have them.

Ok not to like the idea, but it appears avoidable.
 
You wouldn’t be faced with the locked attributes, they’d be invisible if you didn’t have them.
Are you sure? Because that is not how GamerZakh is describing it. He talks about being confused because he wasn't able to select an attribute in the game, and it was because he hadn't unlocked it.
 
You still have to spend 1 MA point on it, no? How does it make the game easier the way any other Attribute you can get in its stead at the same time does not? It increases variety of options not additional buff.
 
You still have to spend 1 MA point on it, no? How does it make the game easier the way any other Attribute you can get in its stead at the same time does not? It increases variety of options not additional buff.
Yes, agreed. Although that's still not great for multiplayer imo, unless you can turn them off in the same way that you can turn mementos off. Presumably you can't though, since they appear to be visible in the regular attribute trees, as far as I can tell from GamerZakh's video. There appears to be some confidence that they won't be visible but I'm not sure where that is coming from?
 
Yes, agreed. Although that's still not great for multiplayer imo, unless you can turn them off in the same way that you can turn mementos off. Presumably you can't though, since they appear to be visible in the regular attribute trees, as far as I can tell from GamerZakh's video. There appears to be some confidence that they won't be visible but I'm not sure where that is coming from?
I'm 50:50 on it. Because it's just variety, where they get +5 CS to Units you may get +10% Production toward Wonders. They dont get the benefit for free. It's no different than games where you unlock playable characters - they SHOULD be equal, they just present variety. But I would equally prefer as little variety in MP as possible due to the SHOULD keyword. This debate is common dispute of opinion in many MP games.

At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
 
At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
I can say from experience that DLC civs are only allowed if everyone owns them in VI (and I'm very happy with the change from that for the sake of playing with friends)
 
I can say from experience that DLC civs are only allowed if everyone owns them in VI (and I'm very happy with the change from that for the sake of playing with friends)
Correct. In the last livestream they confirmed it would be different this time, players can use DLC content when playing against those who don't have it.

I'm 50:50 on it. Because it's just variety, where they get +5 CS to Units you may get +10% Production toward Wonders. They dont get the benefit for free. It's no different than games where you unlock playable characters - they SHOULD be equal, they just present variety. But I would equally prefer as little variety in MP as possible due to the SHOULD keyword. This debate is common dispute of opinion in many MP games.

At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
Not as if it is a dealbreaker but the main issue for me is honestly the presentation of it. I don't want to be in a situation where the best strategic choice would be an attribute that I can't select in the middle of a game, simply because I haven't played that leader enough, it just feels wrong.
 
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So this guy just purchased Manhattan Project. But it was only possible because he was playing Mughals - normally you need to build it.
 
All the time. German AFVs were all have camoes after 1940. and desert khaki is favorite color but i'm not sure if snow white painted hulls did exists.
German vehicles were issued from the factory in dark gray up to 1943, then in dark yellow. 'Desert Yellow' paint was issued to units deploying to Africa, but they had to paint the vehicles themselves (and sometimes didn't get anything to repaint, so that the 5th Panzer Division, originally scheduled for Afrika Korps, went into the Battle of Moscow in 1941 with its vehicles still painted in Desert Yellow, which did them no good at all against the dark Russian forests!). White paint was issued as it was available (and sometimes was 'procured' by units using unofficial means) for winter camouflage, but again was applied by the units themselves.

Camouflage patterns were standardized by early 1943, but were applied in the field. Most of the panzer units seem to have been issued spray apparatus to apply these, but the exact colors used seem to have varied considerably depending on what was available - frequently it was only a single dark green, brown, gray, or even black color applied irregularly over the dark yellow base. In late 1944 an elaborate 'ambush pattern' of camouflage involving several base colors and dotted over-pattern was introduced, but only a few units seem to have gotten all the materials needed to apply it.
 
37 total
1 Win on Deity
12 Legacy path completion
24 Win as X leader (separate achievements for personas)
It looks like there's no win as Napoleon achievements.
A bit of French Hubris in the game: Napoleon is Expected to Win, there's nothing special about it . . .
 
A bit of French Hubris in the game: Napoleon is Expected to Win, there's nothing special about it . . .
Aha, so it's his fault all our leaders our French. :mischief:
 
It's definitely meant to be a Hummel. The rear slope is less pronounced but it's there.

View attachment 717922
Oh, I have no doubt that it was meant to be a Hummel: all the artillery they have shown so far in late Modern Age are 150mm or heavier pieces in both towed and self-propelled configurations, and the only other self-propelled piece similar in open-topped configuration to this one would be the German 'Wespe' 10.5 cm piece with a very distinctive and obvious muzzle brake that this graphic is missing.

What will be interesting is to see which Modern Age Civs get to use it as a 'cultural/geographical' type graphic: IRL only Bulgaria and Rumania actually got any besides Germany, and then not until after 1945 and in tiny numbers.
 
They are a little bit more complicated. There are some in which there are more than two choices, and some in which you're choosing between a quick sum and a quest to complete or the prospect of a future choice.
Interestingly, I am reading in reviews that this is a common complaint: choosing between X and Y, with little actual narrative value.
 
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