PotatoMcWhiskey is livestreaming on YouTube. I noticed that the Greek capital is Thera instead of Athenai. Does that mean we can change the capital of a civilization at will during an age? I knew it could only happen after an age ended, but he is currently in the Antiquity Age.
PotatoMcWhiskey is livestreaming on YouTube. I noticed that the Greek capital is Thera instead of Athenai. Does that mean we can change the capital of a civilization at will during an age? I knew it could only happen after an age ended, but he is currently in the Antiquity Age. View attachment 718083
PotatoMcWhiskey is livestreaming on YouTube. I noticed that the Greek capital is Thera instead of Athenai. Does that mean we can change the capital of a civilization at will during an age? I knew it could only happen after an age ended, but he is currently in the Antiquity Age. View attachment 718083
Somebody mentioned in the AI thread that he lost his capital Athenai earlier in the stream, and after reconquering it stayed as a town without the capital status. That’s probably why.
Somebody mentioned in the AI thread that he lost his capital Athenai earlier in the stream, and after reconquering it stayed as a town without the capital status. That’s probably why.
Oh, I have no doubt that it was meant to be a Hummel: all the artillery they have shown so far in late Modern Age are 150mm or heavier pieces in both towed and self-propelled configurations, and the only other self-propelled piece similar in open-topped configuration to this one would be the German 'Wespe' 10.5 cm piece with a very distinctive and obvious muzzle brake that this graphic is missing.
What will be interesting is to see which Modern Age Civs get to use it as a 'cultural/geographical' type graphic: IRL only Bulgaria and Rumania actually got any besides Germany, and then not until after 1945 and in tiny numbers.
I don't know why 'Siege' unit gets smaller gun? and called it 'Assault Gun' rather than 'Self Propelled Artillery'?
To me. 'Assault Gun' means StuG. and several times are one and same as self propelled Antitank Gun
I don't know why 'Siege' unit gets smaller gun? and called it 'Assault Gun' rather than 'Self Propelled Artillery'?
To me. 'Assault Gun' means StuG. and several times are one and same as self propelled Antitank Gun View attachment 718104
I think it is a design decision. Real assault guns are not easily distinguishable from tanks. So Firaxis decided to base the appearance of of mobile artillery instead. They probably should have just called it that.
I think it is a design decision. Real assault guns are not easily distinguishable from tanks. So Firaxis decided to base the appearance of of mobile artillery instead. They probably should have just called it that.
Yeah, IRL Assault Guns were really just the Poor Man's Tank. On the other hand, every 'assault gun' they've shown so far is really self-propelled (indirect fire) artillery not designed to 'assault' anything except with long range firepower. Definitely could have used better nomenclature.
I think it is a design decision. Real assault guns are not easily distinguishable from tanks. So Firaxis decided to base the appearance of of mobile artillery instead. They probably should have just called it that.
Yeah, IRL Assault Guns were really just the Poor Man's Tank. On the other hand, every 'assault gun' they've shown so far is really self-propelled (indirect fire) artillery not designed to 'assault' anything except with long range firepower. Definitely could have used better nomenclature.
And it is already there!
'Self Propelled Artillery'. and nothing else. and even large bore like M43 is a fine example. having an intimidating barrel diameter of 20.3 centimeters of battleships!
The name choices for units are pretty bad. It's clearly meant to be self-propelled artillery and not an assault gun. They used "Mobile Artillery" in past games but apparently that just makes too much sense.
The name choices for units are pretty bad. It's clearly meant to be self-propelled artillery and not an assault gun. They used "Mobile Artillery" in past games but apparently that just makes too much sense.
A trench fighter is a thing that never existed. The French came the closest to using effective ground attack aircraft in ww1 with the Breguet XIV. It was still pretty much a level bomber though.
The main way that aircraft affected the ground war was by using radios to direct artillery fire.
A trench fighter is a thing that never existed. The French came the closest to using effective ground attack aircraft in ww1 with the Breguet XIV. It was still pretty much a level bomber though.
The main way that aircraft affected the ground war was by using radios to direct artillery fire.
Which is why they should have devised a proper 3rd age (1750-2050)
where the infantry and artillery upgrades are WWI
and air units and tanks(cav upgrade) are WW2
and merged “ranged” and “siege” units in Modern
A trench fighter is a thing that never existed. The French came the closest to using effective ground attack aircraft in ww1 with the Breguet XIV. It was still pretty much a level bomber though.
The main way that aircraft affected the ground war was by using radios to direct artillery fire.
The German air force did have a number of specific 'ground attack' aircraft by the end of the war, organized into Schlachtstaffeln ("Battle Squadrons") Most common aircraft type was the Halberstadt CL.IV, a 2-seater which was used during the 1918 offensives to fly ahead of advancing German infantry and suppress enemy infantry and artillery with machinegun fire and light bombs. On the defensive, they were used to hit enemy concentration areas to disrupt attacking forces before they got started. A further development, the Halberstadt CLS.1, was to have a 35mm cannon mounted for ground attack, but only reached the prototype stage before the armistice.
The term Schlachtflugzeug or 'Battle Aircraft" was used in WWII NOT for the dive bombers, but for specific ground attack aircraft like the Hs-123, HS-129 or Fw-190F, which attacked enemy front-line units with machineguns, cannon, light bombs and rockets. The Hs-129, carrying a 30mm cannon, was especially designed as an 'antitank' aircraft.
However, in game terms we don't need two aircraft types, dive bombers and ground attack, doing essentially the same job.
Would have been nice to have graphic variations, though: especially the Soviet IL-2 Sturmovik, WWII's quintessential ground attack aircraft, or the American P-47 Thunderbolt that could carry almost as heavy a bomb load as a medium bomber!
Just to clarify, is it correct that units now have a single strength attribute, meaning no more difference in attack and defense (I know the rock scissor paper concept is gone). If so, that's another major bummer
Once I have the game in my hot little hands, (7 hours, 15 minutes to go!) I plan to go through all these 'special abilities' for Units, because they look suspiciously to me like Humankind's 'Unit Abilities' - one of the few completely positive ideas in that game.
They provided a simple way to specify the difference between units without lumbering them into 'classes' of units with identical characteristics. Checking this system out is high on my list of Things To Do in Civ VII.
Oh god, the map doesn't move when you place your mouse on the edge of the screen. I'm going to be annoyed by this the entire time I'm playing the game.
The German air force did have a number of specific 'ground attack' aircraft by the end of the war, organized into Schlachtstaffeln ("Battle Squadrons") Most common aircraft type was the Halberstadt CL.IV, a 2-seater which was used during the 1918 offensives to fly ahead of advancing German infantry and suppress enemy infantry and artillery with machinegun fire and light bombs. On the defensive, they were used to hit enemy concentration areas to disrupt attacking forces before they got started. A further development, the Halberstadt CLS.1, was to have a 35mm cannon mounted for ground attack, but only reached the prototype stage before the armistice.
The term Schlachtflugzeug or 'Battle Aircraft" was used in WWII NOT for the dive bombers, but for specific ground attack aircraft like the Hs-123, HS-129 or Fw-190F, which attacked enemy front-line units with machineguns, cannon, light bombs and rockets. The Hs-129, carrying a 30mm cannon, was especially designed as an 'antitank' aircraft.
However, in game terms we don't need two aircraft types, dive bombers and ground attack, doing essentially the same job.
Would have been nice to have graphic variations, though: especially the Soviet IL-2 Sturmovik, WWII's quintessential ground attack aircraft, or the American P-47 Thunderbolt that could carry almost as heavy a bomb load as a medium bomber!
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