Small Observations General Thread (things not worth separate threads)

So this feels like a fever dream a little, but someone on Reddit found remnants of a different (old?) UI, with all the elements being drastically different. For some reason the devs may have abandoned a n arguably prettier design? I have no clue what is happening. One of the screenshots is from the first gameplay showcase! Why would the devs, instead of tweaking this version, throw it out of the window entirely?????????


We could have had PRETTY CITY BANNERS? I'm going crazy.

This may explain why the UI looks unfinished, that's because someone made a (stupid, in my humble opinion) call to abandon the former project half a year ago, which is not a lot of time to procure something new? I don't understand.
This has to be a new unannounced ui upgrade right? This looks so much better, the lighter colors on the tech selection screen there also look very pleasant. I can't imagine this being the old version and what we've all seen in the gameplay footage being the newer version.

EDIT: seeing more of the screenshots now, it does seem earlier in production, so that would point to the current ui being the newer version:sad:
 
I hope that this UI will be in the files and recoverable by a modder, or at least available as DLC, I don't know. There were elements so pretty and fitting to the map style that it makes me wanna cry.
 
i absolutely LOVE the negative space there, could you add more? I can still make out some of the letters.
 
A preview in Singapore with different UI sounds like something out of a YT video of an ICEBERG EXPLAINED trying to be mysterious.

i hate minimalism i hate minimalism i hate minimalism i hate minimalism i hate minimalism
It makes a ton of sense though. I've said... somewhere on these forums, that I was hoping the youtubers were given an older version of the game for previews and the live branch would hopefully have better UI - where better to show off your most recent build (that happens to have better UI) than a live event where any footage those sneaky youtubers try to capture of your hidden leaders and civs can be carefully monitored? I choose to believe that's the most recent UI, not an abandoned one.
 
Something I noticed that I thought was interesting was that a lot of the more critical previews came from non-English sources, and we've seen that the localization appears to be quite, how to put it, subpar. This may be just me, but I'm speculating that said poor localization could be a cause for some of the more critical previews (not all of them obviously).
 
I can't be the only who prefers the current colors over the ones in that screenshot? I will admit the city banner does look better
Sure, I agree that the color choices are debatable, but the geometry beats the dull, simpler current design in pretty much every aspect IMO
 
Can someone explain to me what is wrong with the current UI? Specifically? And on the basis that I'm a bit of a simpleton? I don't really have a strong opinion but I've seen a LOT of strong opinions, so I'm curious what people are reacting to? Is it just the look or is it the information displayed? E.g., I can see some parts of the UI where the font is too small, or something is too difficult to see (like health bars), but it doesn't seem atrocious to me. I remember a lot of negativity about the UI in VI too, and for me the main thing there was not knowing how much of X you would actually get when slotting in a policy card.
 
Can someone explain to me what is wrong with the current UI? Specifically? And on the basis that I'm a bit of a simpleton? I don't really have a strong opinion but I've seen a LOT of strong opinions, so I'm curious what people are reacting to? Is it just the look or is it the information displayed? E.g., I can see some parts of the UI where the font is too small, or something is too difficult to see (like health bars), but it doesn't seem atrocious to me. I remember a lot of negativity about the UI in VI too, and for me the main thing there was not knowing how much of X you would actually get when slotting in a policy card.
There‘s still no preview for policy cards in VII.
 
I'm more neutral on the UI than most, but one thing I see that I feel will lead to a lot of confusion is how the yield icon map will work, particularly dont know how many people will not realize that you dont get any of those yields unless you have an improvement, tbh think this may be the first game where I just play without having yield icons on.
 
Can someone explain to me what is wrong with the current UI? Specifically? And on the basis that I'm a bit of a simpleton? I don't really have a strong opinion but I've seen a LOT of strong opinions, so I'm curious what people are reacting to? Is it just the look or is it the information displayed? E.g., I can see some parts of the UI where the font is too small, or something is too difficult to see (like health bars), but it doesn't seem atrocious to me. I remember a lot of negativity about the UI in VI too, and for me the main thing there was not knowing how much of X you would actually get when slotting in a policy card.
I would say when in a preview someone choose their pantheon and some were already taken I honestly couldn't tell at first sight which from the two shades of grey. Also, the golden age legacy could be more golden. And the item you select does not stand out a lot either.
I would also prefer so have some several distinct icons for bonus in the tech and civics trees instead of a "+" for all of them. And a search function, or at least some sort of selectable legend to apply some filters. Like I would like to be able to find easily all the nodes that give + 1 settlement limit without having to hover over all of them.
So for me, it lacks some readability and quality of life.
 
Can someone explain to me what is wrong with the current UI? Specifically? And on the basis that I'm a bit of a simpleton? I don't really have a strong opinion but I've seen a LOT of strong opinions, so I'm curious what people are reacting to? Is it just the look or is it the information displayed? E.g., I can see some parts of the UI where the font is too small, or something is too difficult to see (like health bars), but it doesn't seem atrocious to me. I remember a lot of negativity about the UI in VI too, and for me the main thing there was not knowing how much of X you would actually get when slotting in a policy card.
The minimap is essentially useless and broken, showing settlements as gigantic, ugly squares with no information about empire control.
firefox_3mUESm8VJR.png

The distinction between finished and able to be researched techs isn't high.
firefox_yOkpx8fCwM.png

A lot of the unit icons in the build menu seem to be differently shaped sticks.
firefox_4o4Xc2vHki.png

The settlement banner is too small with information spilling out over the landscape - which is worse because it's already such a tiny banner. Some of it is also just offset weirdly. That the numbers have a black background seems to indicate that they know this is a bad design, so hopefully it'll be fixed. Also, you cannot click on these banners for IPs to talk to them, but instead have to click on the tile.
firefox_k7VE58Ac9a.png

Some unit options are hidden inside a popup menu. Have UI designers not learnt from Microsoft Word? When you hide options (especially something important like resting) users just don't use it. How will a newbie to the franchise realise that this is an option?
firefox_Mox2P1Tgkn.png

Unit HP bars are tiny.
firefox_kvPUPvkHpH.png

Tons of instances of text butting up against UI elements. In the start screen in particular, there's tons of text crammed at the top with a bunch of empty space below.
firefox_S0E7uVaGCJ.png


I don't hate the overall black and gold style, and in particular I love the next turn button (pictured below). But there's tons of little issues that, if they make it to release, I will be very annoyed about.
firefox_COBPdMomlZ.png
 
Are masteries like Civ specific Civics where they get locked after age transitions or do they instantly unlock like all the other techs and civics do?
 
Are masteries like Civ specific Civics where they get locked after age transitions or do they instantly unlock like all the other techs and civics do?
No, they're gone.

The other techs and civics don't unlock, exactly. They just become irrelevant in the next Age.
 
Did they even hire any user experience experts? Game companies are so behind other types of software when it comes to that.

Oh well, still gonna play it and hopefully enjoy it.
 
No, they're gone.

The other techs and civics don't unlock, exactly. They just become irrelevant in the next Age.
I was hoping that they would serve as some kind of a bonus for those good at tech in the last age. Like everyone would recieve the base techs but only some would have mastered them. I get the age reset mechanic but I just wish they swapped around some of the stuff that becomes locked with an age transition
 
Back
Top Bottom