Small Observations General Thread (things not worth separate threads)

I would say when in a preview someone choose their pantheon and some were already taken I honestly couldn't tell at first sight which from the two shades of grey. Also, the golden age legacy could be more golden. And the item you select does not stand out a lot either.
Here what I was saying:
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The stuff they unlock might continue to be relevant. For example, a lot of Masteries in antiquity unlock Codices. In later ages, these still help you scale bonuses applying to Great Works. Further, the Codices directly determine how far you get in the scientific legacy path, giving you more legacy points in the Exploration Age and a boost towards producing the Science Victory project in the Modern Age.
I thought of that but I was just hoping the mastery mechanic would make for more unique points of divergence even if everyone gets caught up. Like yeah everyone gets iron working but this culture was particularly good at it, like how the Romans had things like silk working and steel but weren't sure on how to master the art for a quality product like the Han were.
 
The Ages are ending so fast that they're not even getting through the whole tech tree.
I think that that might be intentional. Especially with Masteries, how much of the tech tree you obtain is a choice you make depending on your gameplan; your Science yield is a resource to be spent rather than the speed at which you approach the inevitable. Nevertheless, I think I'll probably be playing with the Long setting for Ages.
 
That’s what Future Tech bonuses are for (they help you get a tech in the next age)
I'm more focused on the choices you make feeling unique, like if you unlock a mastery that mastery would be something locked behind an age that only those that found it particularly useful have access to in the next age, just so the age reset doesn't make your progress feel completely pointless
 
Many Civilian units have a defense value which allows them to take some damage. Great People, however, have a defense value of 0, suggesting that they are instantly defeated. I don't know what happens when they're defeated, as I haven't seen it happen, but I expect they are destroyed. I don't think units can be captured in Civ7 under any circumstances.
 
I was surveying the different color schemes of the various leaders, and I noticed that there are a few alternate colors schemes and not just the standard ones. Further, I have only seen the alternate schemes appear on AI factions when the player has a leader with a similar main color. So it does appear that there is a limited jersey mechanism in the game, although I don't think the player has any control over it.

Example: in the image below, Franklin normally has a red scheme, but when facing Revolutionary Napoleon who also has a red scheme, he switches to a dark blue scheme. Similarly, Confucius has a pale beige main color, but switches to a dark green when against Hatshepsut's beige.

The personas have different default colors, which are usually the inverse of the regular leader. See Himiko below.

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I was surveying the different color schemes of the various leaders, and I noticed that there are a few alternate colors schemes and not just the standard ones. Further, I have only seen the alternate schemes appear on AI factions when the player has a leader with a similar main color. So it does appear that there is a limited jersey mechanism in the game, although I don't think the player has any control over it.

Example: in the image below, Franklin normally has a red scheme, but when facing Revolutionary Napoleon who also has a red scheme, he switches to a dark blue scheme. Similarly, Confucius has a pale beige main color, but switches to a dark green when against Hatshepsut's beige.

The personas have different default colors, which are usually the inverse of the regular leader. See Himiko below.

It is good to hear there are alternate color schemes.
Still I believe they need to be tuned even more.
Augustus and Charlemagne technically are not the same color-vise, but they are waay to similar. Same was seen with Catherine and Xerxes (see below, this is an actual play screen)

Ideally, user should be able to pick a color scheme the same way it is implemented in Civ6 (in advanced start)


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It is good to hear there are alternate color schemes.
Still I believe they need to be tuned even more.
Augustus and Charlemagne technically are not the same color-vise, but they are waay to similar. Same was seen with Catherine and Xerxes (see below, this is an actual play screen)

Ideally, user should be able to pick a color scheme the same way it is implemented in Civ6 (in advanced start)


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I see the issue but ultimately I think leaders and colors should stay linked so players build up a relationship between the two so they don't have to relearn whos who each game
 
I see the issue but ultimately I think leaders and colors should stay linked so players build up a relationship between the two so they don't have to relearn whos who each game
Do you mean same leader color across all games or same leader color across a single game (3 ages)?
 
More of a small question:

How does merchants works?

You build it and you travel with it like a unit to a oppnents city and you then create a trade route?

Is the merchant then consumed? Or somehow trabsfimef to the trader that goes back and fourth between your city and the opponents? How is the city it starts from choosen?

What happened if the trade route is plundered? Do you get Your merchant back or do you need to build a new one?

How does Aksums Unique unit and civilian unit work? Is their civilian Unique a merchant that is a boat, or just a description that their seagoing traderoutes can go further and not be plundered?
 
How does merchants works?

You build it and you travel with it like a unit to a oppnents city and you then create a trade route?
This is how the youtubers have described it, yes.

Is the merchant then consumed? Or somehow trabsfimef to the trader that goes back and fourth between your city and the opponents? How is the city it starts from choosen?
I believe it's made into a traveling unit? I don't think which city it starts from matters, as resources seem to be civ wide for all intents and purposes.

What happened if the trade route is plundered? Do you get Your merchant back or do you need to build a new one?
Excellent question! I don't think we know?
 
More of a small question:

How does merchants works?

You build it and you travel with it like a unit to a oppnents city and you then create a trade route?

Is the merchant then consumed? Or somehow trabsfimef to the trader that goes back and fourth between your city and the opponents? How is the city it starts from choosen?

What happened if the trade route is plundered? Do you get Your merchant back or do you need to build a new one?

How does Aksums Unique unit and civilian unit work? Is their civilian Unique a merchant that is a boat, or just a description that their seagoing traderoutes can go further and not be plundered?
I watched a video where the player struggled with Trade Routes, only to discover that they have a finite range. He moved it into a city that was close enough (within the borders is fine) and it previewed the route between that city and his closest city. It then created the trade route and road.

It appeared that the merchant disappeared afterwards, although it may have appeared that way due to editing.

The Merchant himself doesn't go back and forth on the route, there's a trader unit for that.

Aksum's unique civilian appears to be the embarked version of the trader.
 
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