View attachment 716054
I'm more focused on the terrain aspect because I cannot pinpoint where most of it is coming from. If I had to guess everyhting that provided appeal in 6 is carried over with the inclusion of marsh, floodplains and rainforests. The main difference I think is that instead of the specific appeal mattering it just matters if its positive or negative. High enough appeal tiles provide one happiness while low appeal ones don't. Which if that is the case I wish they would've implemented happiness penalties for low appeal tiles and increased appeal further scaling with appeal.
I mean, if you already cite my graphic, you might as well cite my explanation. In this image I showed that tiles require an Appeal threshold of 3 to grant a point of happiness, even though Appeal is now a hidden mechanic apparently serving only this purpose for now.
Appeal here seems to be provided only by Vegetated, Mountainous, and Coastal tiles but Floodplain and Wet tiles no longer reduce the value.
Ok so, I got this from a BiliBili video, Google Translator can't catch what's written with this resolution so... Anyone that could try to translate it? It's an Exploration IP btw
View attachment 716064
Ok so, I got this from a BiliBili video, Google Translator can't catch what's written with this resolution so... Anyone that could try to translate it? It's an Exploration IP btw
I get why the YouTubers didn't because they only had an hour to show, but I am going to spend a lot of time zoomed in looking at things when I get my hands on the game.
And here I am just the opposite! The last thing I care about are the graphic details.
Heck I played most of my Civ 6 games on the Strategic View.
I like clean simple maps that make it super clear what/where everything is.
I find the Civ 7 maps beautiful . . . but hopelessly cluttered and super hard to see military units. And the first thing I do on most strategy games is turn off animations and the like.
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.
I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.
I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
Strategic view is only a useful asset if it really saves performance. Civ5 had ugly engine, which was loading assets when they were needed, so sometimes (especially after loading a new map) when scrolling the map it require some time to show (at least when playing from HDD). However, this allowed strategic view to actually save resources, because if you play in it, the main view assets weren't used at all. I believe Civ6 strategic view is much less impressive in performance, because it still loads most of the main view in the background, just doesn't animate it. I could be wrong here, but that's my impression.
Or if it displays information better than the more elaborated and nice. Which is what it did in 6. And I suppose it could do in 7, in which buildings in the middle of cities aren't as striking in the main view.
Also, lenses, if well implemented (and depending on the engine capability) would help on the information display (e.g a military lens that actually showed everything in black and white but the military units).
Indeed one of my per peeves with religion view in Civ6 was it was not capable of highlighting religious units. That alone would have tripled the usefulness of the view.
Given that this is the Exploration Age and Trade city-states, I expect that this is supposed to be a Feitoria, but I doubt they called it just a Factory, since those are in the Modern Age.
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