Small Observations General Thread (things not worth separate threads)

:wow: Wow, I can't believe it! Damaged units wear bandages and rest when healing!
healingunitsciv7.png
 
oh I am suuper excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
I get why the YouTubers didn't because they only had an hour to show, but I am going to spend a lot of time zoomed in looking at things when I get my hands on the game.
 
Looks like 卡马圭, wiki says it's Camaguey - so Cubans I guess.
I think that was confirmed to be for the Taino I think
 
oh I am super excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
And here I am just the opposite! The last thing I care about are the graphic details.

Heck I played most of my Civ 6 games on the Strategic View.

I like clean simple maps that make it super clear what/where everything is.

I find the Civ 7 maps beautiful . . . but hopelessly cluttered and super hard to see military units. And the first thing I do on most strategy games is turn off animations and the like.
 
Heck I played most of my Civ 6 games on the Strategic View.
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.

I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
 
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.

I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
I don't think we have any info, but that's a feature which could be added later.
 
You'd think strategic view would be a useful asset considering the various platforms, but I haven't seen anything about it.
Strategic view is only a useful asset if it really saves performance. Civ5 had ugly engine, which was loading assets when they were needed, so sometimes (especially after loading a new map) when scrolling the map it require some time to show (at least when playing from HDD). However, this allowed strategic view to actually save resources, because if you play in it, the main view assets weren't used at all. I believe Civ6 strategic view is much less impressive in performance, because it still loads most of the main view in the background, just doesn't animate it. I could be wrong here, but that's my impression.
 
Also, lenses, if well implemented (and depending on the engine capability) would help on the information display (e.g a military lens that actually showed everything in black and white but the military units).
Indeed one of my per peeves with religion view in Civ6 was it was not capable of highlighting religious units. That alone would have tripled the usefulness of the view.
 
exp trade suze bonuses.PNG

Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.

Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource

Gbara +1 Gold on every Gold building for every city-state you are suzerain of

Guosuo +5 Trade Route range for every city-state you are suzerain of
 
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Clous de girofle = cloves (resource)
I didn't try to translate the ones that are partially obscured beceause I couldn't see their titles.
I think this is a Factory, also called a comptoir in French.
Given that this is the Exploration Age and Trade city-states, I expect that this is supposed to be a Feitoria, but I doubt they called it just a Factory, since those are in the Modern Age.
 
It seems to be an old medieval word (both in French and the english "Factory as a trading post" : https://en.wikipedia.org/wiki/Factory_(trading_post) ).
Yes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.
 
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Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.

Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource

Gbara +1 Gold on every Gold building for every city-state you are suzerain of

Guosuo +5 Trade Route range for every city-state you are suzerain of

Les épices insulaires

Octroie la ressource clous de girofle dans votre capital, et qui octroie 6 de nourriture et 10% d'or.

>> "Island Spices"

Grants the Cloves resource in your capital, which grants 6 food and 10% gold.
 
Yes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.
I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that term
 
I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that term
I suppose I picked up the word "Factorum" through fiction and it isn't in actual use, but the meaning is meant to be the nomitive singular form of Factor per the second definition as shown here:


An agent or representative; a reseller or distributor (sometimes with a private label); a consignee.

However, I don't think we really need to delve into the etymology of this, as I merely intended it to be a placeholder for whatever the actual word that Firaxis is using in English, because I don't think it's 'Factory'!
 
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