Small Observations General Thread (things not worth separate threads)

Happiness also comes from a wide variety of effects, so trying to account for it all from terrain is unlikely to be fruitful.
Yeah but they're physically on the tiles. If they were added by a policy card they'd be represented likely solely in the happiness menu.
 
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I'm more focused on the terrain aspect because I cannot pinpoint where most of it is coming from. If I had to guess everyhting that provided appeal in 6 is carried over with the inclusion of marsh, floodplains and rainforests. The main difference I think is that instead of the specific appeal mattering it just matters if its positive or negative. High enough appeal tiles provide one happiness while low appeal ones don't. Which if that is the case I wish they would've implemented happiness penalties for low appeal tiles and increased appeal further scaling with appeal.
I mean, if you already cite my graphic, you might as well cite my explanation. In this image I showed that tiles require an Appeal threshold of 3 to grant a point of happiness, even though Appeal is now a hidden mechanic apparently serving only this purpose for now.

Appeal here seems to be provided only by Vegetated, Mountainous, and Coastal tiles but Floodplain and Wet tiles no longer reduce the value.
 
1737501593470.png

Ok so, I got this from a BiliBili video, Google Translator can't catch what's written with this resolution so... Anyone that could try to translate it? It's an Exploration IP btw
 
oh I am suuper excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
I get why the YouTubers didn't because they only had an hour to show, but I am going to spend a lot of time zoomed in looking at things when I get my hands on the game.
 
Looks like 卡马圭, wiki says it's Camaguey - so Cubans I guess.
I think that was confirmed to be for the Taino I think
 
oh I am super excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
And here I am just the opposite! The last thing I care about are the graphic details.

Heck I played most of my Civ 6 games on the Strategic View.

I like clean simple maps that make it super clear what/where everything is.

I find the Civ 7 maps beautiful . . . but hopelessly cluttered and super hard to see military units. And the first thing I do on most strategy games is turn off animations and the like.
 
Heck I played most of my Civ 6 games on the Strategic View.
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.

I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
 
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.

I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
I don't think we have any info, but that's a feature which could be added later.
 
You'd think strategic view would be a useful asset considering the various platforms, but I haven't seen anything about it.
Strategic view is only a useful asset if it really saves performance. Civ5 had ugly engine, which was loading assets when they were needed, so sometimes (especially after loading a new map) when scrolling the map it require some time to show (at least when playing from HDD). However, this allowed strategic view to actually save resources, because if you play in it, the main view assets weren't used at all. I believe Civ6 strategic view is much less impressive in performance, because it still loads most of the main view in the background, just doesn't animate it. I could be wrong here, but that's my impression.
 
Also, lenses, if well implemented (and depending on the engine capability) would help on the information display (e.g a military lens that actually showed everything in black and white but the military units).
Indeed one of my per peeves with religion view in Civ6 was it was not capable of highlighting religious units. That alone would have tripled the usefulness of the view.
 
exp trade suze bonuses.PNG

Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.

Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource

Gbara +1 Gold on every Gold building for every city-state you are suzerain of

Guosuo +5 Trade Route range for every city-state you are suzerain of
 
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Clous de girofle = cloves (resource)
I didn't try to translate the ones that are partially obscured beceause I couldn't see their titles.
I think this is a Factory, also called a comptoir in French.
Given that this is the Exploration Age and Trade city-states, I expect that this is supposed to be a Feitoria, but I doubt they called it just a Factory, since those are in the Modern Age.
 
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