The Fanatical
Prince
- Joined
- Sep 15, 2016
- Messages
- 423
Wow, I can't believe it! Damaged units wear bandages and rest when healing!
Wow, I can't believe it! Damaged units wear bandages and rest when healing!I get why the YouTubers didn't because they only had an hour to show, but I am going to spend a lot of time zoomed in looking at things when I get my hands on the game.oh I am suuper excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
I think that was confirmed to be for the Taino I thinkLooks like 卡马圭, wiki says it's Camaguey - so Cubans I guess.
And here I am just the opposite! The last thing I care about are the graphic details.oh I am super excited to look at all the little art details that will be in the game, the 6th can't get here soon enough.
Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.Heck I played most of my Civ 6 games on the Strategic View.
I don't think we have any info, but that's a feature which could be added later.Do we have any indication that strategic view is back in 7? I somehow don't have high hopes for that.
I enjoyed playing 6 close-up for the early and mid game, but I always switched to strategic view in the late game when the map turned into every hex a district, wonder or improvement.
Strategic view is only a useful asset if it really saves performance. Civ5 had ugly engine, which was loading assets when they were needed, so sometimes (especially after loading a new map) when scrolling the map it require some time to show (at least when playing from HDD). However, this allowed strategic view to actually save resources, because if you play in it, the main view assets weren't used at all. I believe Civ6 strategic view is much less impressive in performance, because it still loads most of the main view in the background, just doesn't animate it. I could be wrong here, but that's my impression.You'd think strategic view would be a useful asset considering the various platforms, but I haven't seen anything about it.
Or if it displays information better than the more elaborated and nice. Which is what it did in 6. And I suppose it could do in 7, in which buildings in the middle of cities aren't as striking in the main view.Strategic view is only a useful asset if it really saves performance.
I think this is a Factory, also called a comptoir in French.Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource
Clous de girofle = cloves (resource)Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.
I didn't try to translate the ones that are partially obscured beceause I couldn't see their titles.Clous de girofle = cloves (resource)
Given that this is the Exploration Age and Trade city-states, I expect that this is supposed to be a Feitoria, but I doubt they called it just a Factory, since those are in the Modern Age.I think this is a Factory, also called a comptoir in French.
Yes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.It seems to be an old medieval word (both in French and the english "Factory as a trading post" : https://en.wikipedia.org/wiki/Factory_(trading_post) ).
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Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.
Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource
Gbara +1 Gold on every Gold building for every city-state you are suzerain of
Guosuo +5 Trade Route range for every city-state you are suzerain of
I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that termYes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.
I suppose I picked up the word "Factorum" through fiction and it isn't in actual use, but the meaning is meant to be the nomitive singular form of Factor per the second definition as shown here:I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that term