Evolena
King
- Joined
- Dec 31, 2016
- Messages
- 862
It seems to be an old medieval word (both in French and the english "Factory as a trading post" : https://en.wikipedia.org/wiki/Factory_(trading_post) ).
Yes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.It seems to be an old medieval word (both in French and the english "Factory as a trading post" : https://en.wikipedia.org/wiki/Factory_(trading_post) ).
View attachment 716114
Unfortunately, it's partially obscured and in French, but here are some Exploration Age Trade suzerain bonuses.
Factorum(?) +4 Gold +1 Food +1 Production if placed in Distant Lands, +1 Gold if the settlement has an assigned resource
Gbara +1 Gold on every Gold building for every city-state you are suzerain of
Guosuo +5 Trade Route range for every city-state you are suzerain of
I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that termYes, but Firaxis won't use the word "Factory" because that denotes a different thing that comes into play in the modern age. That's why I called this a Factorum, which is generally the person around whom the Factory (trading post) is built. He or she is the representative of a trading company who is authorized to make sales and purchases to an overseas community.
I suppose I picked up the word "Factorum" through fiction and it isn't in actual use, but the meaning is meant to be the nomitive singular form of Factor per the second definition as shown here:I agree that it's probably not called "Factory" (and instead the Portuguese translation, "Feitoria"), but do you have more information on "Factorum"? I can't find anything about that term
Guosuo +5 Trade Route range for every city-state you are suzerain of
We've seen before how parts of buildings phase out of view when units on top of them are selected iirc, some sorta toggle to phase out most buildings/other non-essential decorative features in a strategic view equivalent would be useful imo.Also, lenses, if well implemented (and depending on the engine capability) would help on the information display (e.g a military lens that actually showed everything in black and white but the military units).
Indeed one of my per peeves with religion view in Civ6 was it was not capable of highlighting religious units. That alone would have tripled the usefulness of the view.
For some reason, none of the testers are showing the Merchant's UI, so we don't know much more about trade routes than we did before.Do we already know the basic distance of trade routes without improvement?
The question had come up again recently.I think we knew that, but nice to have it confirmed.
I do like the fact that Natural Wonders now have effects instead of JUST yields.View attachment 716220
Uluru details