humble serf
Chieftain
- Joined
- Jan 29, 2018
- Messages
- 88
2. The new world actually exists in antiquity. During livestream developers confirm what civilizations of the new world play and could beat you in wonder race
It’s possible I’ll be disappointed on this, but based on how big of a deal the devs have made about the map expanding — even affecting civ numbers and multiplayer specs — I think the division between the Old and New Worlds will be more complex than “ocean tiles are impassable in Antiquity,” which has been the case forever.One idea I saw being used is the poles being accessible on modern age. Also could see mountains having a different effect on modern as they become more accessible than before with the creation of flight.
But also said that civs on that other part of the world would be doing things there just like the ones playing on your side, also being able to, for example block some wonders to you. So my guess is that the actual thing is impassable terrains and the literally expands because before that era the map won't even let you scroll to the region outside of it, and the minimap also would show only your half of the world as if it was a full map.
And if the map does continue to expand from Exploration to Modern, which the devs have also mentioned before, I find it hard to imagine that this won’t interact with colonial gameplay in some way.