Whether wine loosens their tongues......
Good find. The outfit is bit ornate and blue for my tastes, so I may stick with his Oblique persona for now. Though I am interested to see this one's abilities.View attachment 716824
And here's Freddy.
Sounds about right.So the narrative basically suggests that being drunk with wine makes you French.
Influence = "Lend Lease"?You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
THIS IS AWESOME! I wish this was in beforehand in previous games, this is such a genius way to approach this problem.You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
It feels backwards to me. Boosting your ally's combat strength would be more intuitive to me.You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
Imagine sanctions on the enemy instead then.It feels backwards to me. Boosting your ally's combat strength would be more intuitive to me.
It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.Two quick things: I'm wondering how exactly unique improvements work, based on the difference between these two:
Obshchina: Unique Improvement. Ageless. Increased Food from adjacent Farms. Increased Culture if built on a Tundra tile. Does not remove Warehouse bonuses on a tile. Cannot be built adjacent to another Obshchina Unique Improvement.
Hawilt: Unique Improvement. Gold base. Increased Culture for each adjacent Wonder or Hawilt. Must be built on a Flat tile.
The Obshchina is the only unique improvement that lists that it does not remove the warehouse bonuses. So I assume all others DO remove the warehouse bonus, making them not just a simple addition to the yields ?
It won‘t be Old Fritz though, so CotW is the earliest chance. Maybe we get a real seaman at some point Barbarossa, Henry the Navigator (who wasn‘t a seaman himself though), or Hanno.Unrelated: We have several civs that give bonuses to being on the coast, but no leader doing so yet. Would be nice to have somebody who's perfect fit for an archipelago run with Aksum->Hawaii->Japan
Henry the Navigator would be good…probably even before Portugal as faraway naval trade is most of what Portugal is known for.Do we know what the
It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.
It won‘t be Old Fritz though, so CotW is the earliest chance. Maybe we get a real seaman at some point Barbarossa, Henry the Navigator (who wasn‘t a seaman himself though), or Hanno.
It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.
Not that their long, interesting and in some ways unique history can be reduced to just trade, exploration, and colonization - but yeah, in civ terms, this is what they should be about.Henry the Navigator would be good…probably even before Portugal as faraway naval trade is most of what Portugal is known for.
I don't think anyone here knows for sure. It would seem logical that the tile itself counts, but if it did, there are buildings that would trigger their own adjacency bonuses (such as the Norman Bailey), so I can see why they might not want the local tile to count as adjacent.Sorry if that has already been answered, but concerning adjacencies, does the tile itself (since there can be two buildings on it) count???