Small Observations General Thread (things not worth separate threads)

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And here's Freddy.
 
You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
Influence = "Lend Lease"?
 
You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
THIS IS AWESOME! I wish this was in beforehand in previous games, this is such a genius way to approach this problem.
 
You can support your ally with your Influence, reducing the enemy's combat strength in effect against both of you, your ally and yourself.
It feels backwards to me. Boosting your ally's combat strength would be more intuitive to me.
 
Two quick things: I'm wondering how exactly unique improvements work, based on the difference between these two:

Obshchina: Unique Improvement. Ageless. Increased Food from adjacent Farms. Increased Culture if built on a Tundra tile. Does not remove Warehouse bonuses on a tile. Cannot be built adjacent to another Obshchina Unique Improvement.

Hawilt: Unique Improvement. Gold base. Increased Culture for each adjacent Wonder or Hawilt. Must be built on a Flat tile.

The Obshchina is the only unique improvement that lists that it does not remove the warehouse bonuses. So I assume all others DO remove the warehouse bonus, making them not just a simple addition to the yields ?


Unrelated: We have several civs that give bonuses to being on the coast, but no leader doing so yet. Would be nice to have somebody who's perfect fit for an archipelago run with Aksum->Hawaii->Japan
 
Two quick things: I'm wondering how exactly unique improvements work, based on the difference between these two:

Obshchina: Unique Improvement. Ageless. Increased Food from adjacent Farms. Increased Culture if built on a Tundra tile. Does not remove Warehouse bonuses on a tile. Cannot be built adjacent to another Obshchina Unique Improvement.

Hawilt: Unique Improvement. Gold base. Increased Culture for each adjacent Wonder or Hawilt. Must be built on a Flat tile.

The Obshchina is the only unique improvement that lists that it does not remove the warehouse bonuses. So I assume all others DO remove the warehouse bonus, making them not just a simple addition to the yields ?
It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.
Unrelated: We have several civs that give bonuses to being on the coast, but no leader doing so yet. Would be nice to have somebody who's perfect fit for an archipelago run with Aksum->Hawaii->Japan
It won‘t be Old Fritz though, so CotW is the earliest chance. Maybe we get a real seaman at some point Barbarossa, Henry the Navigator (who wasn‘t a seaman himself though), or Hanno.
 
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Do we know what the

It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.

It won‘t be Old Fritz though, so CotW is the earliest chance. Maybe we get a real seaman at some point Barbarossa, Henry the Navigator (who wasn‘t a seaman himself though), or Hanno.
Henry the Navigator would be good…probably even before Portugal as faraway naval trade is most of what Portugal is known for.
 
It would be quite strange if the other UIs keep the tile yields and improvement yields, but drop the warehouse yields. It could of course how it is. But especially for UIs that are enhanced improvements (e.g., terrace farms), this would be surprising. I somehow assume that this specification is valid for all UIs (as is „ageless“) but it is lot always stated.

I had checked the unique improvments first on the 2k civ listings, where only the Obshchina is listed differently. On the civ analyst site (https://well-of-souls.com/civ/civ7_improvements.html), I've found the wording "Does not remove Warehouse bonuses on a tile" for three unique improvements: Obshchina, Hawilt and Carvanserei. I assume how this all works has been changed recently and not all descriptions are fully updated.
 
Henry the Navigator would be good…probably even before Portugal as faraway naval trade is most of what Portugal is known for.
Not that their long, interesting and in some ways unique history can be reduced to just trade, exploration, and colonization - but yeah, in civ terms, this is what they should be about.
 
Sorry if that has already been answered, but concerning adjacencies, does the tile itself (since there can be two buildings on it) count???
I don't think anyone here knows for sure. It would seem logical that the tile itself counts, but if it did, there are buildings that would trigger their own adjacency bonuses (such as the Norman Bailey), so I can see why they might not want the local tile to count as adjacent.
 
If it didn't work like that before, why would it now? I suppose they could make that change, but are there any signs of this? If not, this seems like just making something up that has lead to some degree of confusion where I'm not sure there's need for any.
 
I think it makes sense for a Building that receives an adjacency from Gold Buildings placed on the same tile as a Gold Building (visually right next to it) to receive an adjacency bonus, but we'll just have to wait and see I guess.
 
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