They fixed edge scrolling, it seems. Now it works exactly as it is supposed to.
Hallelujah!! Praise God & pass the gunpowder!
You can apparently identify an unmet civ if they've sent out the diplomat governor to a city state and you hover your mouse over it (see right side of screen):
And you still get notifications saying that Civ X -who you have met- has said "blah" to Civ Y - who you haven't met; but now have the frustration of knowing is in the game; when you'd rather find out how you're supposed to.
another problem exclusive to the R&F related to this is that the loyalty mechanic makes it nearly impossible to expand without your cities revolting since it requires you to basically expand into other players (or kill them)
Well, the idea is that you have to expand smarter. That and forward settling -esp on a capital- will be punished. What's the problem again?
Greece has been changed. Acropolis no longer gives envoys upon being built.
Acropolis now: +1 culture for adjacent city center and +1 culture for each adjacent wonder and district. only built on hills. edit: In addition of granting an envoy upon being built.
I miss the envoy, but those culture yields are quite good.
edited.
Did it ever give envoys? I missed something lol.
Magnus has +25 vs nuke strikes though.
Where is that noted?
They fixed the bug with the slider at the bottom of the tech and civic trees. For at least the last patch, the mouse-over would only work if done outside the brackets. Now it works all the time.

This was annoying the hell outta me! It's been an issue for longer than just the last patch though. It was 2 or 3 ago.
The AI however seems to not know how loyalty pressure works at all. I’ve seen Gandhi settle his city on the other side of the continent, among 3 Norwegian cities. Few turns later the city revolted and flopped to Norway. It didn’t even grew to 2 pop, was still at 1 pop...
You can settle a city in amongst your cities and give it to them to remove the -18 ... and it will soon flip back
.. even with a lighthouse?
The AI def needs to be given some more boundaries around loyalty. As in if they aren't able to comprehend it in a more nuanced way, give them a firmer distance from other cities that they settle (or are willing to gain cities in a trade) with, say, a 10% chance they'll do something risky.
It appears to be so. As a naval player I can say with a fair amount of certainty that where I kill, thar be wrecks. Have you ever considered this may be the case for land battles?
I wish they were all like that. I was soooo disappointed when V came out, as they had made it sound like all the artifacts were going to be in places were things
had actually happened. And then they weren't. I guess if there's not enough battles etc, then they do still need to invent some for balance.
Conquistadors no longer convert cities upon conquest if adjacent or making the final attack. It's probably a bug since the ability of the unit has not been modified. Pretty annoying considering they are the main strength of the Spanish civ.
Have you reported it as a bug?
I doubt that's one of the things they intended to fix. They seem to deliberately obscure most information about timed actions like that - for instance there's no way of identifying when you made a promise to someone and so when it will expire, and duration isn't shown for alliances, friendships or denunciations.
Friendships are supposed to show a time limit on them now. Trade routes def should!
This constitutes a circumnavigation:
Circumnavigation does not have to join...
View attachment 487849
Nor does it have to be done by you. I got the era scores because my allied city states circumnavigated the globe. Didn't have a single ship in the water at the time.
It actually hasn't had to [join] in the past either...but I'd prefer if at least it was navel units that had to do it, esp in VI where the oceans are more like seas at best.
I'd also rather than Allied City State visibility was just that, and didn't give you something like circumnavigation.
I can build most wonders in 1 turn if needed with Magnus.
He's gotta get tuned down!
Like most things, archers shooting out of your territory do not get this... like Victor is not crap enough anyway
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The Castellean isn't crap...or more to the point the other six may all need a little toning down as they are OP I think. And the Steward a lot of toning down. But you certainly wouldn't want archers getting that bonus for ranged.
Was this possible before?
View attachment 488039
Ooooooo I like
